PaiGramMetadata/gcsim/scripts/万点秋香-自由轴.txt

115 lines
4.2 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# 这个轴的手法会按照一些常见的玩家操作去模拟,主要包括:
# 起手行秋开大同时万叶开大染水风,每个技能之间穿插平 a 触发行秋水剑;
# 班尼特 qe 切香菱 qe 吃球,行秋 eqe 吃球,香菱和行秋的 e 衔接闪避取消后摇;
# 然后在保证香菱站班圈开大的基础上,所有人有 eq 尽快施放。
# 即便如此,仍然推荐堆至少如下的充能,避免因切人打球阶段过长导致模拟结果骤降:
# 香菱180%行秋170%班尼特170%
kazuha char lvl=90/90 cons=0 talent=9,9,9;
kazuha add weapon="favoniussword" refine=5 lvl=90/90;
#kazuha add weapon="ironsting" refine=5 lvl=90/90;
kazuha add set="viridescentvenerer" count=5;
kazuha add stats hp=4780 atk=311 em=187 em=187 em=187;
kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;
xiangling char lvl=90/90 cons=6 talent=9,9,9;
xiangling add weapon="thecatch" refine=5 lvl=90/90;
xiangling add set="emblemofseveredfate" count=5;
xiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311 ;
xiangling add stats atk%=0.1 er=0.11 em=160 cr=0.198 cd=0.792;
xingqiu char lvl=90/90 cons=6 talent=9,9,9;
#xingqiu add weapon="favoniussword" refine=5 lvl=90/90;
xingqiu add weapon="sacrificialsword" refine=5 lvl=90/90;
xingqiu add set="no" count=5;
xingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311;
xingqiu add stats atk%=0.2 er=0.11 em=120 cr=0.231 cd=0.726;
bennett char lvl=90/90 cons=6 talent=9,9,9;
bennett add weapon="thealleyflash" refine=1 lvl=90/90;
bennett add set="instructor" count=4;
bennett add stats hp=3571 atk=232 er=0.518 hp%=0.466 heal=0.359;
bennett add stats er=0.77 cr=0.264 cd=0.132;
#词条分布
# atk% em er cr cd
#kazuha 0 8 8 8 2
#xiangling 2 8 2 6 12
#xingqiu 4 6 2 7 11
#bennett 0 0 14 8 2
# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
options swap_delay=12 iteration=1000;
fn benn_funnel() {
if !.bennett.onfield { bennett attack; } # for swap cd
while .bennett.skill.cd { bennett attack; }
bennett skill;
if .xiangling.energy < .xiangling.energymax {
if .xiangling.skill.ready {
xiangling skill[a4_delay=rand() * 800 - 200], dash, attack:2; # 假设玩家随机捡到辣椒
} else {
xiangling attack: 3;
}
} else if .xingqiu.energy < .xingqiu.energymax {
xingqiu attack:3;
} else if .bennett.energy < .bennett.energymax {
bennett attack:3;
}
}
active xingqiu;
while 1 {
if .xingqiu.burst.ready {
if !.xingqiu.onfield {
xingqiu burst, attack:2;
} else {
xingqiu burst, attack;
}
if .kazuha.burst.ready { kazuha burst, attack; }
}
else if .bennett.burst.ready {
bennett attack, burst, attack;
if .bennett.skill.ready { bennett skill; }
while .bennett.swap.cd { bennett attack; }
} else if .xiangling.burst.ready && .status.bennettburst {
xiangling burst, attack;
if .xiangling.skill.ready {
xiangling skill[a4_delay=rand() * 800 - 200], dash, attack; # 假设玩家随机捡到辣椒
}
} else if .xingqiu.skill.ready {
if .xingqiu.burst.ready { # 满能量 eqe 操作
xingqiu skill, dash, burst;
} else {
xingqiu skill, dash, attack;
}
if .xingqiu.skill.ready { # 意味着触发了祭礼
xingqiu skill, dash;
# 第一次 e 的球已经吃到, 如果充满就开大, 即非满能量 eqe 操作
if .xingqiu.burst.ready {
xingqiu burst, attack:2;
} else {
# 没充满就正常 a 3 下吃球
xingqiu attack:3;
}
} else {
# 没触发祭礼, 正常 a 3 下吃球
xingqiu attack:3;
}
# 吃完球如果充满也应该开大
if .xingqiu.burst.ready { xingqiu burst; }
} else if .kazuha.skill.ready {
kazuha skill, high_plunge;
if .xingqiu.status.xingqiuburst { kazuha attack; }
} else if .kazuha.burst.ready {
kazuha burst;
if .xingqiu.status.xingqiuburst { kazuha attack; }
} else if .xiangling.skill.ready {
xiangling skill, dash, attack:2;
} else {
benn_funnel();
}
}