PaiGramMetadata/gcsim/scripts/雷香皇夏.txt
2024-02-05 15:31:13 +08:00

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# 推荐充能:雷电将军: 180-220%香菱180-200%,夏沃蕾,菲谢尔:无要求。
raiden char lvl=90/90 cons=0 talent=9,9,9;
raiden add weapon="deathmatch" refine=1 lvl=90/90;
raiden add set="emblemofseveredfate" count=5;
raiden add stats hp=4780 atk=311 er=0.518 atk%=0.466 cd=0.622 ;
raiden add stats atk%=0.4 er=0.11 em=40 cr=0.363 cd=0.462;
fischl char lvl=90/90 cons=6 talent=9,9,9;
fischl add weapon="stringless" refine=5 lvl=90/90;
fischl add set="gt" count=4;
fischl add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311;
fischl add stats atk%=0.4 em=40 cr=0.231 cd=0.726;
xiangling char lvl=90/90 cons=6 talent=9,9,9;
xiangling add weapon="thecatch" refine=5 lvl=90/90;
xiangling add set="emblemofseveredfate" count=5;
xiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311 ;
xiangling add stats atk%=0.2 er=0.22 em=80 cr=0.198 cd=0.792;
chevreuse char lvl=90/90 cons=6 talent=9,9,9;
chevreuse add weapon="favoniuslance" refine=5 lvl=90/90;
chevreuse add set="noblesse" count=4;
chevreuse add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 hp%=0.466 ;
chevreuse add stats hp%=0.5 er=0.33 em=40 cr=0.264 cd=0.132;
#词条分布
# hp% atk% em er cr cd
#raiden 0 8 2 2 11 7
#fischl 0 8 2 0 7 11
#xiangling 0 4 4 4 6 12
#chevreuse 10 0 0 6 8 2
# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
options swap_delay=12 iteration=1000;
active raiden;
raiden skill;
while 1 {
if .chevreuse.burst.ready { chevreuse burst; } else { chevreuse attack:2; }
# 因为循环末尾有夏沃蕾 e 给香菱打球环节, 夏沃蕾 e cd 15s, 所以只有首轮可以双 e
if .chevreuse.skill.ready { chevreuse skill[hold=1]; } else { chevreuse attack; }
xiangling burst;
# 香菱战技原理同上, 双 e cd 大于循环时间
if .xiangling.skill.ready { xiangling skill, dash; }
fischl attack:2, burst;
# 雷神这种手法是为了最大限度触发菲谢尔天赋 2 和 6 命
raiden burst, attack:4, dash, attack:4, dash, attack:4, skill, attack:4;
chevreuse attack, skill[hold=1], attack;
xiangling attack:2, skill, dash;
if .fischl.skill.ready {
fischl attack:3, skill;
} else {
fischl attack:4, dash;
}
}