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Davis Zerro
1d19a5fcb9
- fix: zhongli favoniuslance endless loop. - align all recently edited scripts to 'duration=120'
70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
options swap_delay=12 iteration=1000;
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xiao char lvl=90/90 cons=0 talent=9,9,9;
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xiao add weapon="deathmatch" refine=1 lvl=90/90;
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xiao add set="vermillionhereafter" count=4;
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xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622;
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xiao add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2755 em=39.64 cr=0.3641 cd=0.662;
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jean char lvl=90/90, cons=0, talent=9,9,9;
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jean add weapon="favoniussword" refine=3 lvl=90/90;
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jean add set="oceanhuedclam" count=4;
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jean add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311;
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jean add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;
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zhongli char lvl=90/90 cons=0 talent=9,9,9;
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zhongli add weapon="favoniuslance" refine=3 lvl=90/90;
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zhongli add set="tenacityofthemillelith" count=4;
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zhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311;
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zhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
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albedo char lvl=90/90 cons=0 talent=9,9,9;
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albedo add weapon="cinnabarspindle" refine=5 lvl=90/90;
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albedo add set="huskofopulentdreams" count=4 +params=[stacks=4];
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albedo add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311;
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albedo add stats def%=0.248 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
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active albedo;
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target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999;
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energy every interval=480,720 amount=1;
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for let i=0; i<4; i=i+1 {
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albedo skill, attack;
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zhongli attack, skill[hold=1], dash;
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if .zhongli.weapon == .keys.weapon.favoniuslance {
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while( !.zhongli.mods.favonius-cd && !.xiao.burst.ready) {
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zhongli attack;
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} #proc fav
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}
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jean burst, skill;
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xiao skill, burst;
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for let h = 0; h < 11 ; h=h+1 {
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let col = rand();
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if col > 0.5 {
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xiao jump, high_plunge[collision=1];
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} else {
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xiao jump, high_plunge;
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}
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}
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for let h = 0; h < 2 ; h=h+1 {
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let col = rand();
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if col > 0.5 {
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xiao jump,low_plunge[collision=1];
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} else {
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xiao jump, low_plunge;
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}
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}
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jean attack, skill;
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while( .jean.mods.favonius-cd==0){
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jean attack;
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} #proc fav
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xiao skill, attack, charge;
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} |