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https://github.com/PaiGramTeam/PaiGramMetadata.git
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79 lines
3.0 KiB
Plaintext
79 lines
3.0 KiB
Plaintext
#team config
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itto char lvl=90/90 cons=0 talent=9,9,9;
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itto add weapon="redhorn" refine=1 lvl=90/90;
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itto add set="husk" count=4 +params=[stacks=4];
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itto add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311; #mainstats
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itto add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;
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albedo char lvl=90/90 cons=0 talent=9,9,9;
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albedo add weapon="cinnabarspindle" refine=5 lvl=90/90;
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albedo add set="goldentroupe" count=4;
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albedo add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311; #mainstats
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albedo add stats def%=0.248 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
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albedo add stats geo%=0.125; #albedo A1
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gorou char lvl=90/90 cons=6 talent=9,9,9;
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gorou add weapon="favoniuswarbow" refine=4 lvl=90/90;
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gorou add set="noblesse" count=4;
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gorou add stats hp=4780 atk=311 er=0.518 geo%=0.466 cr=0.311; #mainstats
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gorou add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;
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zhongli char lvl=90/90 cons=0 talent=9,9,9;
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zhongli add weapon="favoniuslance" refine=3 lvl=90/90;
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zhongli add set="tenacity" count=4;
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zhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311; #mainstats
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zhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
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#enemy config
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target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999;
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energy every interval=480,720 amount=1;
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#sim config
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options swap_delay=12 iteration=1000;
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active zhongli;
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#rand delay
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let n = 2;
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let m = 6;
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#random delay (uniform) between n and m frames, inclusive
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fn rand_delay() {
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let del = rand() * (m - n + 1) + n;
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delay(del);
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print(del);
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}
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#action list
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rand_delay(); zhongli skill[hold=1]; rand_delay(); zhongli dash;
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rand_delay(); gorou burst;
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rand_delay(); albedo attack; rand_delay(); albedo skill;
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rand_delay(); itto attack, burst[prestack=1];
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rand_delay(); itto attack, skill, attack:2, charge:5;
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rand_delay(); itto attack:4, charge:5;
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rand_delay(); itto skill[travel=0], charge;
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#"C0 1PS" combo
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sleep(21); #catch ushi particles
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for let i = 0; i < 4; i = i + 1 {
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rand_delay(); zhongli skill; #refreshing pillar
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rand_delay(); gorou skill; rand_delay(); gorou burst;
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rand_delay(); albedo attack; rand_delay(); albedo skill;
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rand_delay(); zhongli skill[hold=1]; rand_delay(); zhongli dash;
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rand_delay(); itto attack; rand_delay(); itto burst[prestack=1];
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rand_delay(); itto attack, skill, charge:4;
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rand_delay(); itto attack:3, charge:4;
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rand_delay(); itto attack:3, skill, charge:4;
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#"C0 2PS" combo
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}
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#the following is considered bufferable for itto and is not given a rand_delay:
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#NA -> CA, NA -> E, E -> NA, E -> CA, CA -> CA (hold LMB)
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#CA into NA could be bufferable but unsure so i left it
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