PaiGramMetadata/gcsim.json
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2024-10-10 13:39:38 +00:00

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{
"宵夜钟云": "yoimiya char lvl=90/90 cons=0 talent=9,9,9;\nyoimiya add weapon=\"rust\" refine=5 lvl=90/90;\nyoimiya add set=\"shimenawasreminiscence\" count=4;\nyoimiya add stats hp=4780 atk=311 em=187 pyro%=0.466 cr=0.311;\nyoimiya add stats atk%=0.4 er=0.11 em=40 cr=0.198 cd=0.792;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9;\nyelan add weapon=\"favoniuswarbow\" refine=5 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=4;\nyelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.4660 cr=0.311;\nyelan add stats hp%=0.3 er=0.22 cr=0.198 cd=0.792;\n\nyunjin char lvl=90/90 cons=6 talent=9,9,9;\nyunjin add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nyunjin add set=\"huskofopulentdreams\" count=4;\nyunjin add stats hp=4780 atk=311 def%=0.583 def%=0.583 def%=0.583;\nyunjin add stats def%=0.372 er=0.55 cr=0.264 cd=0.132;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;\nzhongli add stats hp%=0.3 atk%=0.2 er=0.11 cr=0.231 cd=0.726;\n\n#词条分布\n# hp% atk% def% em er cr cd\n#yoimiya 0 8 0 2 2 6 12\n#yelan 6 0 0 0 4 6 12\n#yunjin 0 0 6 0 10 8 2\n#zhongli 6 2 0 0 4 7 11\n\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=300;\n\nprint(\"yoimiya er: \", .yoimiya.stats.er);\nprint(\"yelan er: \", .yelan.stats.er);\nprint(\"yunjin er: \", .yunjin.stats.er);\nprint(\"zhongli er: \", .zhongli.stats.er);\n\n\nlet yoimiya_burst = 1;\nactive zhongli;\nwhile 1 {\n zhongli skill[hold=1], dash;\n # 夜兰 1 命以下需要给两个 10s 冷却的 e 对 20s 轴\n if .yelan.cons < 1 {\n # 宵宫没开大, 钟离开个大拖拖时间\n if !yoimiya_burst && .zhongli.burst.ready { zhongli burst; }\n if .yelan.burst.ready { yelan burst, attack; }\n yunjin skill, burst, attack;\n if .yelan.burst.ready { yelan burst; }\n yelan attack;\n while !.yelan.skill.ready { \n if .yelan.breakthrough {\n yelan aim;\n } else {\n yelan attack;\n }\n }\n yelan skill;\n yoimiya skill, attack:5, dash, attack:5, dash, attack:5, dash, attack:2;\n yelan skill, attack;\n } else {\n yelan skill; \n while !.yelan.burst.ready { yelan attack; }\n yelan burst, attack, skill, attack;\n yunjin skill, burst, attack;\n yoimiya skill, attack:5, dash, attack:5, dash, attack:5, dash, attack:2;\n }\n if .yoimiya.burst.ready {\n yoimiya burst;\n yoimiya_burst = 1;\n } else {\n yoimiya_burst = 0;\n }\n}",
"魈珐班钟": "xiao char lvl=90/90 cons=0 talent=9,9,9;\nxiao add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nxiao add set=\"marechausseehunter\" count=4;\nxiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622 ; #main\nxiao add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.3972 cd=0.662;\n\nfaruzan char lvl=90/90 cons=6 talent=9,9,9;\nfaruzan add weapon=\"favbow\" refine=3 lvl=90/90;\nfaruzan add set=\"eosf\" count=4;\nfaruzan add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311 ; #main\nfaruzan add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311 ; #main\nzhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"alleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=4;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311;\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296;\n\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\nactive zhongli;\nfor let i=0; i<4; i=i+1 {\n\n zhongli skill[hold=1], dash;\n if i > 0 {\n if .zhongli.weapon == .keys.weapon.favoniuslance {\n while !.zhongli.mods.favonius-cd {\n zhongli attack;\n }\n }\n }\n if !.bennett.burst.ready {bennett attack, skill;}\n bennett burst;\n faruzan burst;\n xiao skill:2, burst;\n for let h = 12; h > 0; h = h - 1 {\n let col = rand();\n if col > 0.5 {\n xiao jump, high_plunge[collision=1];\n } else {\n xiao jump, high_plunge;\n }\n }\n \n print(\"end\");\n}\n",
"刻皇万妲": "keqing char lvl=90/90 cons=0 talent=9,9,9;\nkeqing add weapon=\"mistsplitterreforged\" refine=1 lvl=90/90;\nkeqing add set=\"thunderingfury\" count=4;\nkeqing add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311;\nkeqing add stats atk%=0.3 em=80 cr=0.396 cd=0.396;\n\nfischl char lvl=90/90 cons=6 talent=1,9,9;\nfischl add weapon=\"aquasimulacra\" refine=1 lvl=90/90;\nfischl add set=\"goldentroupe\" count=4;\nfischl add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311;\nfischl add stats atk%=0.3 er=0.2 em=40 cr=0.33 cd=0.528;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"ironsting\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=561;\nkazuha add stats def%=0.2 hp%=0.2 atk%=0.1 er=0.33 em=80 cr=0.198 cd=0.264;\n\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"wanderingevenstar\" refine=1 lvl=90/90;\nnahida add set=\"tenacityofthemillelith\" count=4;\nnahida add stats hp=4780 atk=311 em=187 em=187 em=187;\nnahida add stats er=0.33 em=80 cr=0.198 cd=0.528;\n\n# Author: piupiupiu\n#词条分布\n# atk% em er cr cd\n#keqing 6 4 12 6\n#fischl 4 2 4 10 8\n#kazuha 4 0 0 0\n#nahida 4 6 6 8\n\n#延迟那么高,不建议刻皇万妲。\noptions swap_delay=4 iteration=500 duration=120;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4;\nenergy every interval=480,720 amount=1;\n\nactive keqing;\nkeqing skill, attack, charge;\nnahida skill;\n\nwhile 1 {\n if .nahida.burst.ready {\n nahida burst;\n }\n # 有大就开没大就e不影响dps.jpg。\n if .kazuha.burst.ready {\n kazuha skill, high_plunge, burst;\n } else {\n kazuha skill, high_plunge;\n }\n #直接写fischl skill会导致切人cd尚未冷却完毕A一下完事不影响dps.jpg。\n fischl attack, skill;\n keqing skill:2, attack, burst, attack, charge, skill:2, attack, charge, attack, charge, attack, charge, attack, charge;\n kazuha skill, high_plunge;\n nahida skill, attack, charge;\n if .fischl.burst.ready {\n fischl burst;\n while .fischl.swap.cd {\n sleep(1);\n }\n }\n keqing skill:2, attack, burst, attack, charge, skill:2, attack, charge, attack, charge, attack, charge;\n}\n",
"雷万香班": "raiden char lvl=90/90 cons=0 talent=9,9,9; \nraiden add weapon=\"thecatch\" refine=5 lvl=90/90;\nraiden add set=\"emblemofseveredfate\" count=4;\nraiden add stats hp=4780 atk=311 er=0.518 electro%=0.466 cr=0.311 ; #main\nraiden add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944 ;\t\n\t\t\t\t\t\t\t\t\t\nxiangling char lvl=90/90 cons=6 talent=9,9,9; \nxiangling add weapon=\"deathmatch\" refine=1 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=4;\nxiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cd=0.622 ; #main\nxiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.3641 cd=0.5958 ;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nkazuha char lvl=90/90 cons=0 talent=9,9,9; \nkazuha add weapon=\"favoniussword\" refine=3 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187; #main\nkazuha add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.3972 cd=0.5296 ;\t\n\t\t\t\t\t\t\t\t\t\t\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=5;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944 ;\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nactive raiden;\nraiden skill;\nfor let i=0; i<4; i=i+1 {\n kazuha skill, high_plunge, burst, attack;\n bennett burst, skill;\n xiangling burst, attack, skill;\n kazuha skill, high_plunge;\n raiden burst, attack:4, dash, attack:4, skill, attack:4, dash, attack:4;\n bennett skill;\n\n}\n\n\n\n\n\n\n\n\n",
"散珐迪班": "wanderer char lvl=90/90 cons=0 talent=9,9,9; \nwanderer add weapon=\"thewidsith\" refine=3 lvl=90/90;\nwanderer add set=\"dpc\" count=4;\nwanderer add stats hp=4780 atk=311 atk%=0.466 cr=0.311 anemo%=0.466 ; #main\nwanderer add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nfaruzan char lvl=90/90 cons=6 talent=9,9,9;\nfaruzan add weapon=\"favbow\" refine=3 lvl=90/90;\nfaruzan add set=\"totm\" count=4;\nfaruzan add stats hp=4780 atk=311 er=0.518 anemo%=0.466 cr=0.311;\nfaruzan add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.331 cd=0.662;\n\ndehya char lvl=90/90 cons=0 talent=9,9,9;\ndehya add weapon=\"aquamarine\" refine=1 lvl=90/90;\ndehya add set=\"wt\" count=2;\ndehya add set=\"gd\" count=2;\ndehya add stats hp=4780 atk=311 em=561;\ndehya add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.331 cd=0.662;\t\n\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"alleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=4;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311;\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296;\n\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=0.1 hp=1000000000 pos=0,2.4 radius=2;\nenergy every interval=480,720 amount=1;\n\nactive faruzan;\n\nfor let i = 0; i < 5; i = i + 1 {\n faruzan skill, aim[weakspot=1], burst;\n bennett skill, burst;\n dehya skill,attack;\n wanderer charge, skill; # charge to get atkspeed?\n while .wanderer.skydweller-points > 3 {\n switch {\n case .wanderer.normal < 3:\n wanderer attack;\n case .wanderer.mods.wanderer-a4:\n wanderer dash;\n default:\n wanderer charge;\n }\n }\n if .wanderer.burst.ready {\n wanderer burst;\n } else {\n wanderer skill;\n }\n bennett skill;\n\n}\n",
"雷香皇夏": "# 推荐充能:雷电将军: 180-220%香菱180-200%,夏沃蕾,菲谢尔:无要求。\n\nraiden char lvl=90/90 cons=0 talent=9,9,9; \nraiden add weapon=\"deathmatch\" refine=1 lvl=90/90;\nraiden add set=\"emblemofseveredfate\" count=5;\nraiden add stats hp=4780 atk=311 er=0.518 atk%=0.466 cd=0.622 ; \nraiden add stats atk%=0.4 er=0.11 em=40 cr=0.363 cd=0.462;\n\nfischl char lvl=90/90 cons=6 talent=9,9,9; \nfischl add weapon=\"stringless\" refine=5 lvl=90/90;\nfischl add set=\"gt\" count=4;\nfischl add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311; \nfischl add stats atk%=0.4 em=40 cr=0.231 cd=0.726;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9; \nxiangling add weapon=\"thecatch\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=5;\nxiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311 ; \nxiangling add stats atk%=0.2 er=0.22 em=80 cr=0.198 cd=0.792;\n \nchevreuse char lvl=90/90 cons=6 talent=9,9,9;\nchevreuse add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nchevreuse add set=\"noblesse\" count=4;\nchevreuse add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 hp%=0.466 ; \nchevreuse add stats hp%=0.5 er=0.33 em=40 cr=0.264 cd=0.132;\n \n#词条分布\n# hp% atk% em er cr cd\n#raiden 0 8 2 2 11 7\n#fischl 0 8 2 0 7 11\n#xiangling 0 4 4 4 6 12\n#chevreuse 10 0 0 6 8 2\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nactive raiden;\n\nraiden skill;\n\nwhile 1 {\n if .chevreuse.burst.ready { chevreuse burst; } else { chevreuse attack:2; }\n # 因为循环末尾有夏沃蕾 e 给香菱打球环节, 夏沃蕾 e cd 15s, 所以只有首轮可以双 e\n if .chevreuse.skill.ready { chevreuse skill[hold=1]; } else { chevreuse attack; }\n xiangling burst; \n # 香菱战技原理同上, 双 e cd 大于循环时间\n if .xiangling.skill.ready { xiangling skill, dash; }\n fischl attack:2, burst;\n # 雷神这种手法是为了最大限度触发菲谢尔天赋 2 和 6 命\n raiden burst, attack:4, dash, attack:4, dash, attack:4, skill, attack:4;\n chevreuse attack, skill[hold=1], attack;\n xiangling attack:2, skill, dash;\n if .fischl.skill.ready {\n fischl attack:3, skill;\n } else {\n fischl attack:4, dash;\n } \n}",
"雷神国家队": "raiden char lvl=90/90 cons=0 talent=9,9,9;\nraiden add weapon=\"engulfinglightning\" refine=1 lvl=90/90;\nraiden add set=\"eosf\" count=4;\nraiden add stats hp=4780 atk=311 er=0.518 electro%=0.466 cr=0.311;\nraiden add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"pjc\" refine=1 lvl=90/90;\nxingqiu add set=\"no\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cd=0.662 ; #main\nxingqiu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.4408 em=39.64 cr=0.2979 cd=0.5958;\n\t\t\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"mistsplitterreforged\" refine=1 lvl=90/90;\nbennett add set=\"instructor\" count=4;\nbennett add stats hp=3571 atk=232 em=140.25 pyro%=0.466 cr=0.23325 ; #main\nbennett add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.2979 cd=0.4634;\n\t\t\t\nxiangling char lvl=90/90 cons=6 talent=9,9,9;\nxiangling add weapon=\"staffofthescarletsands\" refine=1 lvl=90/90;\n#xiangling add weapon=\"staffofthescarletsands\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=4;\nxiangling add stats hp=4780 atk=311 em=187 pyro%=0.466 cd=0.622;\nxiangling add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.6612 em=39.64 cr=0.2317 cd=0.4634;\n\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=0.1 hp=100000000 pos=3,0 radius=2;\nenergy every interval=480,720 amount=1;\n\nset_particle_delay(\"bennett\", 100);\n\nactive raiden;\n\nraiden skill;\nfor let x=0; x<5; x=x+1 {\n xingqiu skill, dash, burst, attack;\n bennett burst, attack, skill;\n xiangling attack, burst, attack, skill, dash;\n bennett attack, skill;\n raiden attack, burst, attack:4, skill, attack:4, dash, attack:4, dash, attack:5;\n bennett skill;\n}\n",
"魈琴钟阿": "options swap_delay=12 iteration=1000;\n\nxiao char lvl=90/90 cons=0 talent=9,9,9;\nxiao add weapon=\"deathmatch\" refine=1 lvl=90/90;\nxiao add set=\"vermillionhereafter\" count=4;\nxiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622;\nxiao add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2755 em=39.64 cr=0.3641 cd=0.662;\n\njean char lvl=90/90, cons=0, talent=9,9,9;\njean add weapon=\"favoniussword\" refine=3 lvl=90/90;\njean add set=\"oceanhuedclam\" count=4;\njean add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311;\njean add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311;\nzhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nalbedo char lvl=90/90 cons=0 talent=9,9,9;\nalbedo add weapon=\"cinnabarspindle\" refine=5 lvl=90/90;\nalbedo add set=\"huskofopulentdreams\" count=4 +params=[stacks=4];\nalbedo add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311;\nalbedo add stats def%=0.248 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\n\n\nactive albedo;\n\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\n\n albedo skill, attack; \n zhongli attack, skill[hold=1], dash;\n if .zhongli.weapon == .keys.weapon.favoniuslance {\n while( !.zhongli.mods.favonius-cd && !.xiao.burst.ready) {\n zhongli attack;\n } #proc fav\n\t}\n jean burst, skill;\n xiao skill, burst;\n for let h = 0; h < 11 ; h=h+1 {\n let col = rand();\n if col > 0.5 {\n xiao jump, high_plunge[collision=1];\n } else {\n xiao jump, high_plunge;\n }\n }\n for let h = 0; h < 2 ; h=h+1 {\n let col = rand();\n if col > 0.5 {\n xiao jump,low_plunge[collision=1];\n } else {\n xiao jump, low_plunge;\n }\n }\n\n jean attack, skill;\n while( .jean.mods.favonius-cd==0){\n jean attack;\n } #proc fav\n \n xiao skill, attack, charge;\n \n\n}",
"胡行钟阿": "options swap_delay=12 iteration=1000;\n\nhutao char lvl=90/90 cons=0 talent=9,9,9 start_hp=1;\nhutao add weapon=\"deathmatch\" refine=1 lvl=90/90;\nhutao add set=\"shimenawasreminiscence\" count=4;\nhutao add stats hp=4780 atk=311 em=187 cd=0.622 pyro%=0.466 ; #main\nhutao add stats def%=0.124 def=39.36 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.3972 cd=0.662;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favoniussword\" refine=3 lvl=90/90;\nxingqiu add set=\"emblemofseveredfate\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 cr=0.311 hydro%=0.466 ; #main\nxingqiu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\t\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" lvl=90/90 refine=3;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;\nzhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nalbedo char lvl=90/90 cons=0 talent=9,9,9;\nalbedo add weapon=\"cinnabarspindle\" lvl=90/90 refine=5;\nalbedo add set=\"huskofopulentdreams\" count=4 +params=[stacks=4];\nalbedo add stats hp=4780 atk=311 def%=.583 geo%=0.466 cr=0.311;\nalbedo add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.2648 cd=0.7944;\n\n\t\t\t\t\t\t\t\t\t\t\t\ntarget lvl=100 resist=0.1 hp=99999999 radius=2 pos=0,2.35;\nenergy every interval=480,720 amount=1;\n\n#--------------------------------------------\n\nactive albedo;\nfor let x=0; x<5; x=x+1 {\n albedo skill;\n zhongli attack, skill[hold=1], jump;\n xingqiu burst, attack, skill, dash, attack:2;\n albedo attack, burst, attack;\n hutao skill,\n attack:2, charge, jump,\n attack:2, charge, jump,\n attack:2, charge, jump,\n attack:2, charge, jump,\n attack:2, charge, jump,\n attack:2, charge, jump,\n attack:2, charge, jump,\n attack:2, charge, jump,\n attack;\n zhongli attack:3;\n xingqiu attack:2;\n wait (2);\n print (\"done\");\n}",
"万达香班": "kazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"favoniussword\" refine=5 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;\n\ntartaglia char lvl=90/90 cons=0 talent=9,9,9;\ntartaglia add weapon=\"theviridescenthunt\" refine=1 lvl=90/90;\ntartaglia add set=\"heartofdepth\" count=2;\ntartaglia add set=\"shimenawasreminiscence\" count=2;\ntartaglia add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cd=0.622;\ntartaglia add stats atk%=0.1 er=0.3 em=80 cr=0.396 cd=0.396;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9;\nxiangling add weapon=\"thecatch\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=5;\nxiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311;\nxiangling add stats atk%=0.2 er=0.11 em=120 cr=0.198 cd=0.792;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=4;\nbennett add stats hp=3571 atk=232 er=0.518 hp%=0.466 heal=0.359;\nbennett add stats hp%=0.3 er=0.55 cr=0.264 cd=0.132;\n\n#词条分布\n# hp% atk% em er cr cd\n#kazuha 0 0 8 8 8 2\n#tartaglia 0 2 4 6 12 6\n#xiangling 0 4 6 2 6 12\n#bennett 6 0 0 10 8 2\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nfn recharge() {\n bennett attack; \n while .bennett.skill.cd { bennett attack; } \n bennett skill;\n xiangling attack:2; \n}\n\n# 24 秒轴\nactive tartaglia;\nwhile 1 {\n if .tartaglia.skill.ready {\n tartaglia walk, skill;\n bennett burst;\n } else {\n bennett burst, skill;\n tartaglia aim;\n }\n if .kazuha.burst.ready {\n kazuha burst;\n kazuha skill, high_plunge;\n } else {\n kazuha skill[hold=1], high_plunge;\n }\n xiangling burst, skill, dash;\n if .tartaglia.burst.ready { tartaglia burst; } \n tartaglia skill, attack:2, charge, dash,\n attack:2, charge, dash,\n attack:2, charge, dash,\n attack:2, charge, dash,\n attack:2, charge, dash,\n attack:2, charge;\n kazuha skill, high_plunge;\n while .xiangling.skill.cd { xiangling attack; }\n xiangling skill, dash;\n bennett skill;\n xiangling attack:3;\n kazuha skill, high_plunge;\n\n while .xiangling.energy + 25 < .xiangling.energymax {\n recharge();\n }\n}",
"夜行万钟": "options swap_delay=12 iteration=1000;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9 +params=[breakthrough=1];\nyelan add weapon=\"slingshot\" refine=5 lvl=90/90;\nyelan add set=\"eosf\" count=4;\nyelan add stats hp=4780 atk=311 hp%=.466 hydro%=0.466 cd=0.622;\nyelan add stats def%=0.124 def=39.36 hp=507.88 hp%=0.1982 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.3972 cd=0.662;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9; \nxingqiu add weapon=\"favsword\" refine=3 lvl=90/90;\nxingqiu add set=\"eosf\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311;\nxingqiu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1982 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9; \nzhongli add weapon=\"favlance\" refine=3 lvl=90/90;\nzhongli add set=\"ap\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;\nzhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9; \nkazuha add weapon=\"xiphos\" refine=1 lvl=90/90;\nkazuha add set=\"vv\" count=4;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.5952 er=0.1102 em=118.92 cr=0.1655 cd=0.331;\n\nactive yelan;\n\n\n\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n yelan aim;\nfor let i=0; i<4; i=i+1 {\n\tkazuha skill, high_plunge;\n\tzhongli attack, skill[hold=1], dash;\n\txingqiu burst, attack;\n\tyelan burst, attack, skill, attack:5;\n\tkazuha skill, high_plunge;\n\txingqiu attack, skill, dash, attack;\n\tyelan attack:4, dash, attack:4;\n\tyelan skill;\n\tyelan attack:4, dash, attack:4;\n}",
"北皇砂瑶-对双": "# 推荐充能北斗150-160%,菲谢尔,砂糖,瑶瑶:无要求。\n# 推荐瑶瑶携带西风枪,如果携带其他武器,则北斗需要增加 20% 充能。\n\nbeidou char lvl=90/90 cons=6 talent=9,9,9;\nbeidou add weapon=\"serpentspine\" refine=1 lvl=90/90 +params=[stacks=5];\nbeidou add set=\"emblemofseveredfate\" count=4;\nbeidou add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cd=0.622;\nbeidou add stats atk%=0.2 er=0.33 em=40 cr=0.396 cd=0.396;\n\nfischl char lvl=90/90 cons=6 talent=9,9,9;\nfischl add weapon=\"stringless\" refine=5 lvl=90/90;\nfischl add set=\"goldentroupe\" count=4;\nfischl add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311;\nfischl add stats atk%=0.4 er=0.11 em=40 cr=0.231 cd=0.726;\n\nsucrose char lvl=90/90 cons=6 talent=9,9,9;\nsucrose add weapon=\"sacrificialfragments\" refine=5 lvl=90/90;\nsucrose add set=\"viridescent\" count=4;\nsucrose add stats hp=4780 atk=311 em=187 em=187 em=187;\nsucrose add stats er=0.44 em=180 cr=0.264 cd=0.132;\n\nyaoyao char lvl=90/90 cons=6 talent=9,9,9;\nyaoyao add weapon=\"favoniuslance\" refine=5 lvl=90/90;\n#yaoyao add weapon=\"rightfulreward\" refine=5 lvl=90/90;\nyaoyao add set=\"tenacityofthemillelith\" count=4;\nyaoyao add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 heal=0.359;\nyaoyao add stats hp%=0.4 atk%=0.1 er=0.22 em=160 cr=0.264 cd=0.132;\n\n# Credit: https://github.com/Noob-lyh/Genshin4StarTeams\n\n#词条分布\n# hp% atk% em er cr cd\n#beidou 0 4 2 6 12 6\n#fischl 0 8 2 2 7 11\n#sucrose 0 0 8 8 8 2\n#yaoyao 8 2 8 4 8 2\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\ntarget lvl=100 resist=0.1 radius=0.5 pos=1,0 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\n#target lvl=100 resist=0.1 radius=0.5 pos=-1,0 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=500;\n\nprint(\"beidou er: \", .beidou.stats.er);\nprint(\"fischl er: \", .fischl.stats.er);\nprint(\"sucrose er: \", .sucrose.stats.er);\nprint(\"yaoyao er: \", .yaoyao.stats.er);\n\nactive yaoyao;\nyaoyao skill;\nfischl skill;\nsucrose attack, skill, burst;\nbeidou burst, skill, attack;\nwhile 1 {\n if .fischl.oz == 0 {\n if .fischl.skill.ready {\n fischl skill, attack;\n } else if .fischl.burst.ready {\n fischl burst;\n while .fischl.swap.cd { sleep(2); }\n continue;\n }\n }\n\n if .beidou.burst.ready {\n beidou burst, attack;\n } else if .sucrose.burst.ready {\n sucrose burst, attack;\n } else if .yaoyao.skill.ready {\n yaoyao skill, attack;\n } else if .beidou.skill.ready {\n beidou skill, attack;\n } else if .sucrose.skill.ready {\n sucrose attack, skill, dash; \n } else if .yaoyao.burst.ready { \n yaoyao attack, burst, attack, dash, attack;\n } else {\n sucrose attack:3, dash;\n }\n}",
"神莫甘温-对双": "# 推荐充能绫华120-130%甘雨110-120%温迪190%-220%莫娜200-220%\n# 强烈推荐温迪携带西风弓,如果温迪携带其他武器,则绫华甘雨需要增加 20% 充能。\n\nayaka char lvl=90/90 cons=0 talent=9,9,9;\nayaka add weapon=\"finaleofthedeep\" refine=5 lvl=90/90;\nayaka add set=\"blizzardstrayer\" count=4;\nayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;\nayaka add stats atk%=0.2 er=0.33 cr=0.363 cd=0.462; \n\nganyu char lvl=90/90 cons=0 talent=9,9,9;\nganyu add weapon=\"amosbow\" refine=1 lvl=90/90;\nganyu add set=\"blizzardstrayer\" count=4;\nganyu add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622; \nganyu add stats atk%=0.4 er=0.11 cr=0.231 cd=0.726;\n\nventi char lvl=90/90 cons=0 talent=9,9,9;\nventi add weapon=\"favoniuswarbow\" refine=5 lvl=90/90;\nventi add set=\"viridescentvenerer\" count=4;\nventi add stats hp=4780 atk=311 em=187 em=187 cr=0.311;\nventi add stats atk%=0.2 er=0.11 em=120 cr=0.231 cd=0.726;\n\nmona char lvl=90/90 cons=0 talent=9,9,9;\nmona add weapon=\"prototypeamber\" refine=5 lvl=90/90;\n#mona add weapon=\"thrillingtalesofdragonslayers\" refine=5 lvl=90/90;\nmona add set=\"noblesseoblige\" count=4;\nmona add stats hp=4780 atk=311 er=0.518 atk%=0.466 heal=0.359;\nmona add stats atk%=0.3 er=0.55 cr=0.264 cd=0.132;\n\n#词条分布\n# atk% em er cr cd\n#ayaka 4 0 6 11 7\n#ganyu 8 0 2 7 11\n#venti 4 6 2 7 11\n#mona 6 0 10 8 2\n\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=1 pos=-1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\ntarget lvl=100 resist=0.1 radius=1 pos=1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=500;\n\nfn ayaka_on_field() {\n ayaka dash;\n if .ayaka.skill.ready { ayaka skill; }\n ayaka attack, charge;\n if .ayaka.skill.ready { ayaka skill; }\n ayaka attack, charge;\n if .ayaka.skill.ready { ayaka skill; }\n}\n\nfn recharge_ayaka() {\n if .venti.skill.ready {\n venti skill, attack;\n ayaka dash, attack, charge;\n } else {\n ayaka_on_field();\n }\n}\n\nactive ganyu;\n\nwhile 1 {\n ganyu skill;\n # 甘雨 e 会位移, 下同\n set_player_pos(0, -4);\n ganyu burst;\n if .venti.skill.ready { venti skill; }\n venti burst;\n mona burst, skill;\n # 上面位移过, 冲刺回近战距离用技能\n ayaka dash;\n set_player_pos(0, 0);\n if .ayaka.skill.ready { ayaka skill; }\n ayaka attack, burst;\n ganyu skill;\n set_player_pos(0, -4);\n ganyu aim;\n venti skill, attack;\n ganyu aim:2;\n # 假设蓄力箭过程中移动回原位\n set_player_pos(0, 0);\n ayaka skill, dash, attack, charge;\n \n # 因为循环开始的流程还有很多 e 技能打球, 这里充能的判断阈值给很低\n while .ayaka.energy + 30 < .ayaka.energymax {\n recharge_ayaka();\n }\n}",
"心行万夜": "options swap_delay=12 debug=true iteration=1000 duration=110 mode=sl;\n\nkokomi char lvl=90/90 cons=0 talent=9,9,9;\nkokomi add weapon=\"prototypeamber\" refine=5 lvl=90/90;\nkokomi add set=\"oceanhuedclam\" count=4;\nkokomi add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 heal=0.359; # main\nkokomi add stats def%=0.124 def=39.36 hp=507.88 hp%=0.496 atk=33.08 atk%=0.5952 er=0.1102 em=39.64 cr=0.0993 cd=0.1986;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9; \nkazuha add weapon=\"xiphos\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=559.5 ; #main\nkazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.3968 er=0.6612 em=118.92 cr=0.0662 cd=0.1324;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"harbingerofdawn\" refine=5 lvl=90/90;\nxingqiu add set=\"emblemofseveredfate\" count=5;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311 ; #main\nxingqiu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.4408 em=39.64 cr=0.1986 cd=0.7944;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9;\nyelan add weapon=\"slingshot\" refine=5 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=5;\nyelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 cd=0.622 ; #main\nyelan add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.3972 cd=0.662;\n\ntarget lvl=100 resist=.1 hp=10000000;\nenergy every interval=480,720 amount=1;\nactive yelan;\n\nlet rotations = 5;\n\nwhile rotations {\n yelan skill;\n kazuha skill, high_plunge;\n kokomi skill;\n xingqiu burst, attack, skill, dash, attack:1;\n yelan burst, attack;\n kazuha skill, high_plunge, attack, burst;\n yelan attack, skill, attack;\n kokomi attack, burst;\n let kokomi_n2w_sequences = 10;\n while kokomi_n2w_sequences {\n kokomi attack:2, walk;\n kokomi_n2w_sequences = kokomi_n2w_sequences - 1;\n }\n yelan attack;\n rotations = rotations - 1;\n}\n\n",
"绫万云班": "ayato char lvl=90/90 cons=0 talent=9,9,9;\nayato add weapon=\"harbingerofdawn\" refine=5 lvl=90/90;\nayato add set=\"sr\" count=4;\nayato add stats def%=0.1240 def=39.36 hp=5288 hp%=0.09920 atk=344.1 atk%=0.6644 er=0.1102 em=39.64 cr=0.6420 cd=0.7944 hydro%=0.4660;\n\nyunjin char lvl=90/90 cons=6 talent=9,9,9;\nyunjin add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nyunjin add set=\"archaicpetra\" count=4;\nyunjin add stats hp=4780 atk=311 def%=0.583 def%=0.583 def%=0.583 ; #main\nyunjin add stats def=39.36 def%=0.372 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.4408 em=39.64 cr=0.3972 cd=0.1324 ;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=4;\nbennett add stats def%=0.1240 def=39.36 hp=5288 hp%=0.09920 atk=344.1 atk%=0.09920 er=1.069 em=39.64 cr=0.5096 cd=0.6620 pyro%=0.4660;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"favoniussword\" refine=3 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats def%=0.1240 def=39.36 hp=5288 hp%=0.09920 atk=344.1 atk%=0.3968 er=0.1102 em=679.9 cr=0.3972 cd=0.1324;\n\n\noptions swap_delay=12 iteration=1000;\n\n#______________________________________________________________________\nactive ayato;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\nprint(\"done\");\n if .ayato.burst.ready {\n ayato burst;\n }\n kazuha attack, skill[hold=1], high_plunge;\n yunjin skill, burst;\n bennett skill, burst; \n ayato skill, attack:17;\n kazuha skill[hold=1], high_plunge, burst;\n yunjin skill, attack:3;\n ayato skill, attack:15;\n \n}\n\n\n\n\n\n\n\n\n\n\n",
"胡芙钟夜-半血开局": "# 推荐充能: \n# 胡桃:一般 110-120%,但保证其他输出词条前提下副词条充能越多越好。\n# 夜兰0 命只推荐西风弓180-190%1 命 140-150%。\n# 芙宁娜:西风剑 170-180%,非西风 +30%。\n# 钟离:无要求,但推荐携带西风枪,否则夜兰芙宁娜 +10%。\n\nhutao char lvl=90/90 cons=0 talent=9,9,9 +params=[start_hp%=50];\nhutao add weapon=\"dragonsbane\" refine=5 lvl=90/90;\nhutao add set=\"crimsonwitchofflames\" count=4;\nhutao add stats hp=4780 atk=311 hp%=0.466 pyro%=0.466 cr=0.311;\nhutao add stats hp%=0.2 atk%=0.1 em=80 er=0.11 cr=0.33 cd=0.528;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9 +params=[start_hp%=50];\nyelan add weapon=\"favoniuswarbow\" refine=5 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=4;\nyelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.4660 cr=0.311;\nyelan add stats hp%=0.4 er=0.11 cr=0.198 cd=0.792;\n\nfurina char lvl=90/90 cons=0 talent=9,9,9 +params=[start_hp%=50];\nfurina add weapon=\"fleuvecendreferryman\" refine=5 lvl=90/90;\nfurina add set=\"goldentroupe\" count=4;\nfurina add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cd=0.622;\nfurina add stats hp%=0.3 er=0.22 cr=0.363 cd=0.462;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9 +params=[start_hp%=50];\nzhongli add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cr=0.311;\nzhongli add stats hp%=0.2 er=0.33 atk%=0.1 cr=0.231 cd=0.726;\n\n#词条分布\n# hp% atk% em er cr cd\n#hutao 4 2 4 2 10 8\n#yelan 8 0 0 2 6 12\n#furina 6 0 0 4 11 7\n#zhongli 4 2 0 6 7 11\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nfn hutao_onfiled() {\n hutao skill;\n if .hutao.cons < 1 {\n for let i = 0; i < 8; i = i + 1 {\n hutao attack:2, charge, jump;\n }\n } else {\n for let i = 0; i < 10; i = i + 1 {\n hutao attack:2, charge, dash;\n }\n }\n}\n\nlet hutao_burst = 1;\n\nactive furina;\nwhile 1 {\n furina skill;\n if .furina.burst.ready { furina burst; }\n zhongli attack, skill[hold=1];\n if !hutao_burst {\n if .furina.cons < 6 {\n if .zhongli.burst.ready { zhongli burst; } else { zhongli attack:4; }\n } else {\n # 6 命芙宁娜的特殊普攻\n furina attack:4;\n } \n }\n if .yelan.burst.ready { yelan burst, attack; }\n while .yelan.skill.cd { yelan attack; }\n yelan skill;\n if .yelan.cons < 1 {\n if .yelan.skill.ready { yelan attack, skill; } # 以防某些用户带了祭礼弓\n hutao_onfiled();\n yelan skill, attack;\n } else {\n yelan attack, skill;\n hutao_onfiled();\n }\n if .hutao.burst.ready {\n hutao burst;\n hutao_burst = 1;\n } else {\n if .yelan.cons < 6 {\n hutao_burst = 0;\n } else {\n # 6 命夜兰可以趁胡桃没大把特殊破局打出去\n yelan attack:4;\n hutao_burst = 1;\n }\n }\n}",
"优雷修班": "options swap_delay=12 iteration=1000;\n\nraiden char lvl=90/90 cons=0 talent=9,9,9; \nraiden add weapon=\"thecatch\" refine=5 lvl=90/90;\nraiden add set=\"tenacityofthemillelith\" count=5;\nraiden add stats hp=4780 atk=311 er=0.518 atk%=0.466 cr=0.311 ; #main\nraiden add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.2979 cd=0.7282;\n\nrosaria char lvl=90/90 cons=6 talent=9,9,9; \nrosaria add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nrosaria add set=\"noblesseoblige\" count=5;\nrosaria add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cr=0.311 ; #main\nrosaria add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\neula char lvl=90/90 cons=0 talent=9,9,9; \neula add weapon=\"serpentspine\" refine=1 lvl=90/90 +params=[stacks=5];\neula add set=\"paleflame\" count=5;\neula add stats hp=4780 atk=311 atk%=0.466 phys%=0.583 cd=0.622 ; #main\neula add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.3972 cd=0.662;\n\nbennett char lvl=90/90 cons=5 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"exile\" count=5;\nbennett add stats hp=3571 atk=232 er=0.518 cr=0.232 pyro%=0.348 ; #main\nbennett add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.5952 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;\n\nactive raiden;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\n raiden skill;\n rosaria attack, skill, attack;\n eula skill, attack;\n if !.bennett.burst.ready {\n\tbennett skill;\n }\n bennett burst;\n rosaria burst;\n eula swap;\n while !.eula.burst.ready {\n if .eula.skill.ready {\n\t eula skill;\n } else {\n\t eula attack;\n\t}\n }\n eula burst, walk, attack:4, skill[hold=1], attack:4;\n rosaria skill;\n raiden burst, attack:2, charge, attack:2, charge, attack:2, charge;\n print(\"done\");\n\n}\n\n\n",
"甘钟香班": "ganyu char lvl=90/90 cons=0 talent=9,9,9; \nganyu add weapon=\"prototypecrescent\" refine=5 lvl=90/90;\nganyu add set=\"wandererstroupe\" count=5;\nganyu add stats hp=4780 atk=311 em=187 cryo%=0.466 cr=0.311 ; #main\nganyu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944;\n\t\t\t\t\t\t\t\nzhongli char lvl=90/90 cons=0 talent=9,9,9; \nzhongli add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nzhongli add set=\"tom\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311 ; #main\nzhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944 ;\t\n\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=5;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.331 cd=0.3972 ;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9; \nxiangling add weapon=\"thecatch\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=4;\nxiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main \nxiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.1986 cd=0.662 ;\n\t\t\t\t\t\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\nactive ganyu;\n\nfor let i=0; i<4; i=i+1 {\n\tif .ganyu.burst.ready {\n\t ganyu burst;\n\t}\n\tzhongli attack, skill[hold=1], dash;\n\tif .zhongli.weapon == .keys.weapon.favoniuslance {\n\t\twhile !.zhongli.mods.favonius-cd {\n\t\t\tzhongli attack;\n\t\t}\n\t}\n\tbennett burst,skill;\n\txiangling burst, skill;\n\tganyu skill, aim[weakspot=1], aim:3, aim[weakspot=1], skill, aim[weakspot=1];\n\tbennett skill;\n}\n",
"海八纳钟": "zhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nzhongli add set=\"tom\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;\nzhongli add stats hp%=0.6 atk%=0.2 er=0.30 cr=0.331 cd=0.7944 ; \n \nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"wanderingevenstar\" refine=1 lvl=90/90;\nnahida add set=\"deepwoodmemories\" count=4;\nnahida add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main\nnahida add stats atk%=0.2 em=80 er=0.30 cr=0.198 cd=0.528 ; \n \nyae char lvl=90/90 cons=0 talent=9,9,9;\nyae add weapon=\"widsith\" refine=5 lvl=90/90;\nyae add set=\"tf\" count=2;\nyae add set=\"wt\" count=2;\nyae add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311; #main\nyae add stats atk%=0.2 er=0.30 em=80 cr=0.297 cd=0.594;\n \nalhaitham char lvl=90/90 cons=0 talent=9,10,9;\nalhaitham add weapon=\"wolffang\" refine=5 lvl=90/90;\nalhaitham add set=\"gd\" count=4;\nalhaitham add stats hp=4780 atk=311 em=187 dendro%=0.466 cd=0.622 ; #main\nalhaitham add stats atk%=0.3 er=0.3 em=120 cr=0.331 cd=0.528;\n\t\t\t\t\t\t\t\n# ---- Default Enemy\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4;\noptions swap_delay=12 duration=120 iteration=500;\nenergy every interval=480,720 amount=1;\n\nactive yae;\nyae skill:3;\n \nwhile 1 {\n zhongli skill[hold=1], dash;\n nahida skill;\n if .nahida.burst.ready { nahida burst; } else { nahida attack, charge; }\n if .alhaitham.burst.ready {\n alhaitham burst;\n if .yae.skill.charge >= 2 {\n yae attack, skill:2;\n } else {\n yae attack, skill, attack;\n }\n alhaitham attack:3, dash, attack:3, # 3 mirrors\n skill, attack:3, dash, attack:3, # 3 mirrors\n charge, attack:3, dash, attack:3, dash, # 3 mirrors\n attack:3, dash, attack:3, dash, # 2 mirrors\n attack:3; # 1 mirror\n } else {\n while .yae.skill.ready { yae skill; }\n alhaitham skill[hold=1], low_plunge[short=1], \n attack:3, dash, attack:3, dash, # 3 mirrors\n attack:3, dash, attack:3, dash, # 2 mirrors\n attack:3, dash, attack:3; # 1 mirror\n }\n while .yae.skill.ready { yae skill; }\n}",
"胡莫夜行": "xingqiu char lvl=90/90 cons=6 talent=9,9,9; \nxingqiu add weapon=\"harbingerofdawn\" refine=5 lvl=90/90;\nxingqiu add set=\"emblemofseveredfate\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311; #main\nxingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1488 er=0.1653 em=39.64 cr=0.331 cd=0.7944 ;\t\n\nyelan char lvl=90/90 cons=0 talent=9,9,9; \nyelan add weapon=\"favoniuswarbow\" refine=3 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=4;\nyelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 cr=0.311; #main\nyelan add stats def%=0.124 def=39.36 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nmona char lvl=90/90 cons=0 talent=9,9,9; \nmona add weapon=\"thewidsith\" refine=3 lvl=90/90;\nmona add set=\"noblesseoblige\" count=5;\nmona add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311 ; #main\nmona add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.331 cd=0.662;\n\nhutao char lvl=90/90 cons=0 talent=9,9,9;\nhutao add weapon= \"deathmatch\" refine=1 lvl=90/90;\nhutao add set=\"shimenawasreminiscence\" count=4;\nhutao add stats hp=4780 atk=311 em=187 pyro%=0.466 cd=0.622;\nhutao add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.3972 cd=0.662;\t\n\t\t\t\t\t\t\t\noptions swap_delay=12 iteration=1000;\nactive yelan;\n\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 { \n yelan skill, attack:2;\n xingqiu burst, attack, skill, dash, attack:2;\n yelan burst, attack:3;\n mona attack, skill, attack, burst, attack;\n yelan attack, skill, attack;\n hutao skill,\n attack:1, charge, jump,\n attack:1, charge, jump,\n attack:2, charge, jump,\n attack:1, charge, jump,\n attack:1, charge, jump,\n attack:1, charge, jump,\n attack:1, charge, jump,\n attack:1, charge, jump,\n attack:1, charge, jump;\n}\n\n\n",
"雷夜芙琴": "# 推荐充能雷电将军190-210%夜兰130-140%芙宁娜120-130%170-180%\n# 强烈推荐琴携带西风剑,如果携带其他武器,则其他三个队友需要在以上推荐基础上增加 20% 充能。\n# 另外1 命或以上夜兰可降低 20% 充能。4 命或以上芙宁娜可不堆任何充能。\n\nraiden char lvl=90/90 cons=0 talent=9,9,9;\nraiden add weapon=\"thecatch\" refine=5 lvl=90/90;\nraiden add set=\"eosf\" count=5;\nraiden add stats hp=4780 atk=311.0 atk%=0.466 atk%=0.466 cr=0.311;\nraiden add stats atk%=0.4 er=0.11 em=40 cr=0.198 cd=0.792;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9 +params=[breakthrough=1];\nyelan add weapon=\"stringless\" refine=5 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=5;\nyelan add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cr=0.311 ;\nyelan add stats hp%=0.3 er=0.22 em=40 cr=0.198 cd=0.792;\t\n\nfurina char lvl=90/90 cons=0 talent=9,9,9;\nfurina add weapon=\"wolffang\" refine=1 lvl=90/90;\nfurina add set=\"goldentroupe\" count=5;\nfurina add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cd=0.622;\nfurina add stats hp%=0.2 er=0.33 em=40 cr=0.297 cd=0.594;\n\njean char lvl=90/90, cons=0, talent=9,9,9;\njean add weapon=\"favoniussword\" refine=5 lvl=90/90;\njean add set=\"viridescentvenerer\" count=5;\njean add stats hp=4780 atk=311 atk%=0.466 atk%=0.466 heal=0.359;\njean add stats atk%=0.4 er=0.22 em=160 cr=0.264 cd=0.132;\n\n#词条分布\n# hp% atk% em er cr cd\n#raiden 0 8 2 2 6 12\n#yelan 6 0 2 4 6 12\n#furina 4 0 2 6 9 9\n#jean 0 8 8 4 8 2\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nactive raiden;\nraiden skill;\n\nif .yelan.cons < 1 {\n while 1 {\n jean skill;\n furina skill, dash, burst;\n yelan burst, attack;\n jean attack, burst, attack, skill;\n yelan attack;\n while !.yelan.skill.ready { \n if .yelan.breakthrough {\n yelan aim;\n } else {\n yelan attack;\n }\n }\n yelan skill;\n raiden burst, attack:5, dash, attack:5, dash, attack:5, skill;\n yelan skill, attack;\n }\n} else {\n while 1 {\n furina skill, dash, burst;\n jean skill;\n yelan skill, burst, attack, skill, attack;\n jean burst, attack, skill;\n raiden burst, attack:5, dash, attack:5, dash, attack:5, skill;\n }\n}",
"万点秋香": "# 最低推荐充能: 万叶180%香菱230%, 班尼特180%\n# 行秋:祭礼剑或西风剑,从精 5 到 1 从 170% 上升到 200%\n# 其他单手剑 210%。非 6 命行秋在以上基础再加 30% 充能。\n# 队里至少 1 人携带西风剑,无西风剑则每人往上加 20% 充能,反之每多 1 西风减 20%。\n# 若不满足充能条件则模拟循环会花费大量时间切人打球导致结果骤降。\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"favoniussword\" refine=5 lvl=90/90;\n#kazuha add weapon=\"ironsting\" refine=5 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9;\nxiangling add weapon=\"thecatch\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=5;\nxiangling add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311;\nxiangling add stats atk%=0.2 er=0.11 em=120 cr=0.198 cd=0.792;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\n#xingqiu add weapon=\"favoniussword\" refine=5 lvl=90/90;\nxingqiu add weapon=\"sacrificialsword\" refine=5 lvl=90/90;\nxingqiu add set=\"no\" count=5;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311;\nxingqiu add stats atk%=0.2 er=0.11 em=120 cr=0.231 cd=0.726;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"instructor\" count=4;\nbennett add stats hp=3571 atk=232 er=0.518 hp%=0.466 heal=0.359;\nbennett add stats er=0.77 cr=0.264 cd=0.132;\n\n#词条分布\n# atk% em er cr cd\n#kazuha 0 8 8 8 2\n#xiangling 4 6 2 6 12\n#xingqiu 4 6 2 7 11\n#bennett 0 0 14 8 2\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nlet is_sacsword = 0;\nlet sacsword_proc = 0;\nlet kaz_q_pyro = 0;\n\nfn benn_skill() {\n bennett attack; while .bennett.skill.cd { bennett attack; } bennett skill;\n}\n\nfn benn_funnel() {\n if !.bennett.onfield {\n benn_skill();\n }\n if .xiangling.energy < .xiangling.energymax { \n xiangling attack:3; \n } else if .xingqiu.energy < .xingqiu.energymax { \n xingqiu attack:3; \n } else {\n bennett attack:2; \n }\n}\n\nactive xingqiu;\n\nwhile 1 {\n if !.xingqiu.onfield {\n # one more attack for swap cd\n xingqiu burst, attack:2; \n } else {\n xingqiu burst, attack; \n }\n \n if .kazuha.burst.ready { \n # 万叶大招水风双扩流程\n # 对于单体, 水风比火风低得多, 已弃用\n #kaz_q_pyro = 0;\n #kazuha burst, attack; # 水风, 扩水\n #bennett burst, skill; # 班 qe 转火底\n #kazuha dash; # 冲刺出雨帘剑范围避免挂水影响附着\n #set_player_pos(0, -2);\n #kazuha skill[hold=1], high_plunge; # 长 e 消元素下落扩火 \n \n # 万叶大招火风双扩流程\n kaz_q_pyro = 1;\n bennett burst, attack; \n while .bennett.skill.cd { bennett attack; } \n bennett skill, attack; # 穿插 a 避免进入火底\n kazuha burst; # 扩水并大招染火\n kazuha skill, high_plunge; # 下落扩火\n } else {\n # 万叶无大招双扩流程\n kaz_q_pyro = 1;\n bennett burst, attack, skill, attack; # 穿插 a 避免进入火底\n bennett dash; # 冲刺出雨帘剑范围避免下落瞬间挂水影响附着\n set_player_pos(0, -2);\n kazuha skill[hold=1], high_plunge; # 班圈万叶长 e 达成起跳扩水下落扩火\n }\n \n xiangling attack;\n set_player_pos(0, 0); # 香菱大招自动位移靠近怪\n xiangling burst;\n xiangling skill[a4_delay=rand() * 800 - 200], dash; # 假设玩家随机捡到辣椒\n if !kaz_q_pyro { xiangling attack; } # 非火风流程可以偷个平 a\n \n if .xingqiu.weapon == .keys.weapon.sacrificialsword {\n is_sacsword = 1;\n xingqiu skill, dash; \n if .xingqiu.skill.ready {\n sacsword_proc = 1;\n if kaz_q_pyro { xingqiu attack; } # 行秋 q 慢于行秋 e 附着, 偷一个 a 无妨\n xingqiu skill, dash, attack:3; \n } else {\n sacsword_proc = 0;\n xingqiu attack:3; # 平 a 3 下吃自己球\n }\n } else {\n xingqiu skill, dash, attack:3;\n }\n\n benn_skill();\n xiangling attack:3; \n kazuha skill, high_plunge; \n # 非祭礼剑, 或者祭礼剑触发, 需要这里多 a 两下浪费时间对轴, 顺便万叶吃自己球\n if !is_sacsword || sacsword_proc { kazuha attack:2; }\n xingqiu attack:3;\n benn_skill();\n \n # 充能阶段\n # 上次打球过程中玩家能很明显看到香菱能量情况, 这里假设玩家能预判差点充满的情况, 少一次切人\n while .xiangling.energy + 10 < .xiangling.energymax \n || .xingqiu.energy < .xingqiu.energymax \n || .bennett.energy < .bennett.energymax {\n benn_funnel();\n }\n}\n",
"雷九万班": "options iteration=1000 swap_delay=12;\n\nraidenshogun char lvl=90/90 cons=0 talent=9,9,9; \nraidenshogun add weapon=\"thecatch\" refine=5 lvl=90/90;\nraidenshogun add set=\"emblemofseveredfate\" count=5;\nraidenshogun add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311 ; #main\nraidenshogun add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9; \nkazuha add weapon=\"ironsting\" refine=5 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats hp=4780 atk=311 em=561 ; #main\nkazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.3968 er=0.6612 em=118.92 cr=0.0662 cd=0.1324;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=5;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\nkujousara char lvl=90/90 cons=6 talent=9,9,9;\nkujousara add weapon=\"fadingtwilight\" refine=5 lvl=90/90;\nkujousara add set=\"emblemofseveredfate\" count=5;\nkujousara add stats hp=4780 atk=311 er=0.518 electro%=0.466 cr=0.311 ; #main\nkujousara add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\n\ntarget lvl=100 resist=0.1 hp = 999999999 radius=2 pos = 0,2.4;\nenergy every interval=480,720 amount=1;\n\nactive raiden;\nraidenshogun skill;\n\nfor let x = 0; x < 5; x = x + 1 {\n kazuha skill[hold=1], high_plunge, attack:2;\n kujousara skill, aim;\n wait(25);\n bennett burst;\n kazuha burst;\n kujousara burst;\n raidenshogun burst, attack:4, skill, attack:4, dash, attack:4, dash, attack:4;\n bennett skill, attack:2, dash;\n \n print(\"Rotation Done\");\n}",
"心妮妲爷": "fn rand_delay(mean, stddev) {\n let del = randnorm() * stddev + mean;\n if del > (mean + mean) {\n del = mean + mean;\n }\n delay(del);\n}\n\nlet prev_char_id = -1;\nlet prev_action_id = -1;\n\nlet _execute_action = execute_action;\nfn execute_action(char_id number, action_id number, p map) {\n #print(prev_char_id, \" \", prev_action_id, \" \", char_id, \" \", action_id);\n\n # this next if block handles implict swap or otherwise any pre swap delay specified in this function\n # will not work\n if prev_char_id != char_id && action_id != .action.swap {\n execute_action(char_id, .action.swap, []);\n }\n\n # this following if block handles conditionally adding in delay depending on\n # what the previous and next action is. in this example, delay is not added between attacks\n # and charge attack following an attack\n # modify these conditions as you see fit\n if action_id == .action.swap {\n # add delay before swap\n rand_delay(12, 3);\n } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {\n # add delay after attack, but only if not followed by another attack or charge\n rand_delay(3, 1);\n } else if prev_action_id != .action.attack {\n # add delay to everything else\n rand_delay(3, 1);\n }\n\n # this here tracks the previous character id so that it can be used above\n prev_char_id = char_id;\n prev_action_id = action_id;\n return _execute_action(char_id, action_id, p);\n}\n\nkokomi char lvl=90/90 cons=0 talent=9,9,9;\nkokomi add weapon=\"prototypeamber\" refine=5 lvl=80/80;\nkokomi add set=\"flowerofparadiselost\" count=4;\nkokomi add stats def=125.00000999999999 hp=5526.88007 hp%=1.55540001 atk=396.60001 atk%=0.15160001 er=0.22020004 em=137.540007 cr=0.20220001199999996 cd=0.18650002000000002;\n\nnahida char lvl=90/90 cons=0 talent=9,10,10;\nnahida add weapon=\"athousandfloatingdreams\" refine=1 lvl=90/90;\nnahida add set=\"deepwoodmemories\" count=4;\nnahida add stats def%=0.10930001 def=74.07001 hp=5497.0100999999995 atk=416.040009 atk%=0.040800004 er=0.27850002500000004 em=228.460003 cr=0.559900009 cd=0.65270003 dendro%=0.466;\n\nnilou char lvl=90/90 cons=0 talent=1,9,9;\nnilou add weapon=\"ironsting\" refine=1 lvl=90/90;\nnilou add set=\"vourukashasglow\" count=2;\nnilou add set=\"tenacityofthemillelith\" count=2;\nnilou add stats def%=0.24050001 def=62.500004 hp=6602.40021 hp%=1.71870003 atk=361.580006 atk%=0.09330000999999999 er=0.16190002 em=184.16000300000002 cr=0.066100003 cd=0.147600002;\n\naetherdendro char lvl=90/90 cons=6 talent=1,8,8;\naetherdendro add weapon=\"favoniussword\" refine=3 lvl=80/80;\naetherdendro add set=\"deepwoodmemories\" count=2;\naetherdendro add set=\"gildeddreams\" count=2;\naetherdendro add stats def=53.230007 hp=5586.6301 hp%=0.15150002 atk=408.270009 atk%=0.21580001999999998 er=0.42110000999999997 em=636.43001 cr=0.264400025 cd=0.310800022;\n\n\t\t\noptions swap_delay=12 iteration=300 duration=90 workers=20;\ntarget lvl=100 resist=.1 pos=0,1.5;\ntarget lvl=100 resist=.1 pos=2.5, 0.5;\nenergy every interval=480,720 amount=1;\n\nactive kokomi;\n\nwhile 1 {\n switch 1 {\n\t\tcase .kokomi.skill.ready && .kokomi.swap.ready:\n\t\t\tkokomi skill;\n case .nahida.burst.ready && .nahida.swap.ready:\n nahida skill[hold=30];\n nahida burst;\n\t\tcase .nilou.skill.ready && .nilou.swap.ready:\n\t\t\tnilou skill:4;\n\t\tcase .aetherdendro.skill.ready && .aetherdendro.swap.ready:\n\t\t\taetherdendro skill;\n\t\t\tif .aetherdendro.burst.ready {\n\t\t\t\taetherdendro burst;\n\t\t\t}\n\t\t\tkokomi swap;\n\t\t# use autos if otherwise afk\n\t\tcase .status.kokomiburst > 0:\n\t\t\tkokomi attack;\n case .kokomi.onfield:\n\t\t\tkokomi attack;\n\t\t\tif .kokomi.burst.ready {\n\t\t\t\tkokomi burst;\n\t\t\t}\n\t\tcase .kokomi.swap.ready && !.kokomi.onfield:\n\t\t\tkokomi swap;\n case .aetherdendro.onfield:\n aetherdendro attack;\n case .nilou.onfield:\n nilou attack;\n case .nahida.onfield:\n nahida attack;\n default:\n\t\t\t#we want to be on kokomi attacking as much as possible to proc\n\t\t\t#dendro cores\n\t\t\twait(1);\n }\n\n}\n",
"甘万草班": "nahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"prototypeamber\" refine=5 lvl=90/90;\nnahida add set=\"totm\" count=4;\nnahida add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main\nnahida add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.6612 em=118.92 cr=0.1655 cd=0.331;\n\nganyu char lvl=90/90 cons=0 talent=9,9,9;\nganyu add weapon=\"hamayumi\" refine=5 lvl=90/90;\nganyu add set=\"wt\" count=5;\nganyu add stats hp=4780 atk=311 em=187 cryo%=0.466 cr=0.311 ; #main\nganyu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"favsword\" refine=5 lvl=90/90;\nkazuha add set=\"vv\" count=5;\nkazuha add stats hp=4780 atk=311 er=0.518 em=187 em=187 ; #main\nkazuha add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.4408 em=118.92 cr=0.3972 cd=0.1324;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"sapwoodblade\" refine=5 lvl=90/90 +params=[pickup_delay=280];\nbennett add set=\"noblesse\" count=5;\t\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.1986 cd=0.662;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\noptions swap_delay=12 iteration=1000;\n\n\nactive ganyu;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\n ganyu aim;\n nahida skill, burst;\n if !.element.t0.cryo {\n kazuha attack;\n }\n kazuha skill, high_plunge;\n\n bennett skill, burst;\n kazuha burst;\n ganyu aim:6;\n bennett skill;\n kazuha skill, high_plunge;\n ganyu skill;\n}\n\n",
"雷八万白": "raidenshogun char lvl=90/90 cons=0 talent=9,9,9; \nraidenshogun add weapon=\"deathmatch\" refine=1 lvl=90/90;\nraidenshogun add set=\"emblemofseveredfate\" count=5;\nraidenshogun add stats hp=4780 atk=311 er=0.518 electro%=0.466 cd=0.622 ; #main\nraidenshogun add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.3972 cd=0.662 ;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"xiphos\" refine=1 lvl=90/90;\n#kazuha add weapon=\"favoniussword\" refine=3 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.0992 er=0.1102 em=679.92 cr=0.3972 cd=0.5296;\n\nbaizhu char lvl=90/90 cons=0 talent=9,9,9;\nbaizhu add weapon=\"favoniuscodex\" refine=3 lvl=90/90;\nbaizhu add set=\"no\" count=4;\nbaizhu add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 hp%=0.466 ; #main\nbaizhu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.6612 em=39.64 cr=0.3972 cd=0.1324;\t\t\t\t\t\t\t\t\t\t\n\nyae char lvl=90/90 cons=0 talent=9,9,9;\nyae add weapon=\"widsith\" refine=3 lvl=90/90;\nyae add set=\"gd\" count=4;\nyae add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.311 cr=0.331 cd=0.662 electro%=0.466 atk%=0.466;\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\noptions swap_delay=12 iteration=100;\nactive raiden;\n\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n raiden skill;\nfor let i=0; i<4; i=i+1 {\n yae skill:3;\n kazuha skill,high_plunge;\n baizhu attack,skill,burst;\n yae burst,skill:3;\n kazuha skill,high_plunge,burst;\n raidenshogun burst, attack:4, skill, attack:4, dash, attack:4, dash, attack:4;\n}",
"神罗万心": "# 推荐充能绫华110-130%罗莎莉亚140-160%,心海:任意,万叶:任意。\n# 强烈推荐罗莎莉亚携带西风枪,携带其他武器基本失去罗莎莉亚入队的意义。\n# 如果罗莎莉亚携带非西风枪武器,万叶则推荐携带高精炼西风剑或西福斯的月光。\n\nayaka char lvl=90/90 cons=0 talent=9,9,9;\nayaka add weapon=\"finaleofthedeep\" refine=5 lvl=90/90;\nayaka add set=\"blizzardstrayer\" count=4;\nayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;\nayaka add stats atk%=0.4 er=0.11 cr=0.231 cd=0.726; \n\nrosaria char lvl=90/90 cons=6 talent=9,9,9;\nrosaria add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nrosaria add set=\"noblesseoblige\" count=4;\nrosaria add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cr=0.311;\nrosaria add stats atk%=0.4 er=0.11 cr=0.198 cd=0.792;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;\n\nkokomi char lvl=90/90 cons=0 talent=9,9,9;\nkokomi add weapon=\"thrillingtalesofdragonslayers\" refine=5 lvl=90/90;\nkokomi add set=\"tenacityofthemillelith\" count=4;\nkokomi add stats hp=4780 atk=311 er=0.518 hydro%=0.466 heal=0.359;\nkokomi add stats hp%=0.3 atk%=0.3 er=0.44;\n\n#词条分布\n# hp% atk% em er cr cd\n#ayaka 0 8 0 2 11 7\n#rosaria 0 8 0 2 6 12\n#kazuha 0 0 8 8 8 2\n#kokomi 6 6 0 8 0 0\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nfn ayaka_on_field() {\n ayaka dash;\n if .ayaka.skill.ready { ayaka skill; }\n ayaka attack, charge;\n if .ayaka.skill.ready { ayaka skill; }\n ayaka attack, charge;\n if .ayaka.skill.ready { ayaka skill; }\n}\n\nfn recharge() {\n if .rosaria.skill.ready { \n rosaria skill; \n ayaka dash, attack, charge;\n } else {\n if .kazuha.skill.ready { kazuha skill, high_plunge; }\n ayaka_on_field();\n }\n}\n\nlet kazuha_burst = 0;\n\nactive rosaria;\n\nwhile 1 {\n switch 1 {\n case .rosaria.burst.ready && .rosaria.skill.ready: {\n rosaria skill, burst;\n }\n case .rosaria.burst.ready && !.rosaria.skill.ready: {\n rosaria burst;\n }\n case !.rosaria.burst.ready && .rosaria.skill.ready: {\n rosaria skill;\n # 有时循环过快偶尔会出现进入下轮循环时罗 e 好了 q 没好, 但是用完 e, q 又好了的情况\n if .rosaria.burst.ready { \n rosaria burst; \n } else {\n ayaka attack, charge;\n }\n }\n case !.rosaria.burst.ready && !.rosaria.skill.ready: {\n ayaka dash, attack, charge;\n }\n }\n \n if .kazuha.burst.ready { \n kazuha skill, high_plunge;\n kazuha burst; \n kazuha_burst = 1;\n } else {\n kazuha skill, high_plunge;\n kazuha_burst = 0;\n }\n kokomi skill, dash;\n ayaka dash, skill, attack, burst;\n rosaria skill;\n ayaka dash, attack, charge, attack, charge;\n kazuha skill, high_plunge;\n rosaria skill;\n if !kazuha_burst {\n ayaka skill, dash, attack, charge, attack:2, charge;\n } else {\n ayaka skill, dash, attack, charge, attack, charge, dash, attack, charge;\n }\n \n\n while .ayaka.energy + 10 < .ayaka.energymax {\n recharge();\n }\n}\n\n",
"神芙万夏": "# 推荐充能下限:绫华 133%,芙宁娜 157%,万叶 180%,夏洛蒂 200%(西风夏洛蒂暴击率 75%\n# 西风夏暴击率越低,全队充能压力越大。\n# 如果夏洛蒂携带昔时之歌套,全队总伤害略低于宗室套,但也能用。\n# 绫华开大后均为等待 cd 的时间,只需及时开出第二个绫华 e、用万叶或夏洛蒂给绫华打球\n# 剩余时间则由绫华 aac 补充伤害。具体的轴对 DPS 影响较小,可自由安排,确保及时开出下一个大招即可\n\nayaka char lvl=90/90 cons=0 talent=9,9,9;\nayaka add weapon=\"finaleofthedeep\" refine=5 lvl=90/90;\nayaka add set=\"marechausseehunter\" count=4;\nayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;\nayaka add stats atk%=0.2 er=0.33 cr=0.396 cd=0.396;\n\nfurina char lvl=90/90 cons=0 talent=2,9,9;\nfurina add weapon=\"fleuvecendreferryman\" refine=5 lvl=90/90;\nfurina add set=\"goldentroupe\" count=4;\nfurina add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cd=0.622;\nfurina add stats hp%=0.3 er=0.22 cr=0.396 cd=0.396;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"favoniussword\" refine=5 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;\n\ncharlotte char lvl=90/90 cons=6 talent=9,9,9;\ncharlotte add weapon=\"favoniuscodex\" refine=5 lvl=90/90;\ncharlotte add set=\"noblesseoblige\" count=4;\ncharlotte add stats hp=4780 atk=311 er=0.518 atk%=0.466 cr=0.311;\ncharlotte add stats atk%=0.3 er=0.22 cr=0.396 cd=0.396;\n\n# 词条分布\n# hp% atk% em er cr cd\n# ayaka 0 4 0 6 12 6\n# furina 6 0 0 4 12 6\n# kazuha 0 0 8 8 8 2\n# charlotte 0 6 0 4 12 6\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000 duration=270;\n\nactive ayaka;\n\nayaka dash;\n\nwhile 1 {\n if .kazuha.burst.ready {\n kazuha burst;\n }\n kazuha skill, high_plunge;\n furina skill, dash, burst;\n if .charlotte.skill.ready {\n charlotte skill, attack;\n } else {\n charlotte attack;\n }\n charlotte burst;\n ayaka skill, dash, burst;\n kazuha skill, high_plunge;\n ayaka dash, attack:2, charge, attack:2, charge;\n if .charlotte.skill.ready {\n charlotte skill, attack;\n } else {\n ayaka attack;\n kazuha skill, high_plunge;\n } \n ayaka skill, dash, attack:2, charge, attack;\n}\n",
"赛草行久": "kuki char lvl=90/90 cons=6 talent=9,9,9;\nkuki add weapon=\"xiphos\" refine=1 lvl=90/90;\nkuki add set=\"flowerofparadiselost\" count=4;\nkuki add stats hp=4780 atk=311 em=187 em=187 em=187; #main\nkuki add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.331 cd=0.662;\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"wanderingevenstar\" refine=1 lvl=90/90;\nnahida add set=\"deepwood\" count=4;\nnahida add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main\nnahida add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.6612 em=118.92 cr=0.1986 cd=0.2648;\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favoniussword\" refine=3 lvl=90/90;\nxingqiu add set=\"eosf\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311 ; #main\nxingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\ncyno char lvl=90/90 cons=0 talent=9,9,9;\ncyno add weapon=\"dragonsbane\" refine=3 lvl=90/90;\ncyno add set=\"tf\" count=4;\ncyno add stats hp=4780 atk=311 em=187 electro%=0.466 em=187; #main\ncyno add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2755 em=118.92 cr=0.3972 cd=0.331;\t\n\noptions swap_delay=12 iteration=1000;\n\nactive kuki ;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\n kuki skill;\n nahida skill, burst;\n xingqiu skill, dash, burst, attack;\n wait(5); # Ensure that Cyno doesn't waste Xingqiu's potential favonius proc on the time before his burst energy drain\n cyno attack, burst, attack, skill;\n let wait_a1 = 0;\n while .cyno.burst.cd>300{ \n if .cyno.skill.ready && wait_a1 == 0 {\n cyno skill;\n wait_a1 = 1;\n } else if .cyno.mods.cyno-a1 && .cyno.skill.ready && wait_a1 == 1 {\n cyno skill;\n wait_a1 = 0;\n } else if .cyno.normal == 3 {\n cyno dash;\n } else {\n cyno attack;\n }\n }\n\n}",
"万点秋香-自由轴": "# 这个轴的手法会按照一些常见的玩家操作去模拟,主要包括:\n# 起手行秋开大同时万叶开大染水风,每个技能之间穿插平 a 触发行秋水剑;\n# 班尼特 qe 切香菱 qe 吃球,行秋 eqe 吃球,香菱和行秋的 e 衔接闪避取消后摇;\n# 然后在保证香菱站班圈开大的基础上,所有人有 eq 尽快施放。\n# 即便如此,仍然推荐堆至少如下的充能,避免因切人打球阶段过长导致模拟结果骤降:\n# 香菱180%行秋170%班尼特170%\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"favoniussword\" refine=5 lvl=90/90;\n#kazuha add weapon=\"ironsting\" refine=5 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9;\nxiangling add weapon=\"thecatch\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=5;\nxiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311 ;\nxiangling add stats atk%=0.1 er=0.11 em=160 cr=0.198 cd=0.792;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\n#xingqiu add weapon=\"favoniussword\" refine=5 lvl=90/90;\nxingqiu add weapon=\"sacrificialsword\" refine=5 lvl=90/90;\nxingqiu add set=\"no\" count=5;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311;\nxingqiu add stats atk%=0.2 er=0.11 em=120 cr=0.231 cd=0.726;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"instructor\" count=4;\nbennett add stats hp=3571 atk=232 er=0.518 hp%=0.466 heal=0.359;\nbennett add stats er=0.77 cr=0.264 cd=0.132;\n\n#词条分布\n# atk% em er cr cd\n#kazuha 0 8 8 8 2\n#xiangling 2 8 2 6 12\n#xingqiu 4 6 2 7 11\n#bennett 0 0 14 8 2\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nfn benn_funnel() {\n if !.bennett.onfield { bennett attack; } # for swap cd\n while .bennett.skill.cd { bennett attack; } \n bennett skill;\n if .xiangling.energy < .xiangling.energymax {\n if .xiangling.skill.ready { \n xiangling skill[a4_delay=rand() * 800 - 200], dash, attack:2; # 假设玩家随机捡到辣椒\n } else { \n xiangling attack: 3; \n }\n } else if .xingqiu.energy < .xingqiu.energymax {\n xingqiu attack:3;\n } else if .bennett.energy < .bennett.energymax {\n bennett attack:3;\n } \n}\n\nactive xingqiu;\n\nwhile 1 {\n if .xingqiu.burst.ready {\n if !.xingqiu.onfield {\n xingqiu burst, attack:2;\n } else {\n xingqiu burst, attack;\n }\n if .kazuha.burst.ready { kazuha burst, attack; }\n } \n else if .bennett.burst.ready { \n bennett attack, burst, attack;\n if .bennett.skill.ready { bennett skill; }\n while .bennett.swap.cd { bennett attack; }\n } else if .xiangling.burst.ready && .status.bennettburst {\n xiangling burst, attack;\n if .xiangling.skill.ready {\n xiangling skill[a4_delay=rand() * 800 - 200], dash, attack; # 假设玩家随机捡到辣椒 \n } \n } else if .xingqiu.skill.ready {\n if .xingqiu.burst.ready { # 满能量 eqe 操作\n xingqiu skill, dash, burst;\n } else {\n xingqiu skill, dash, attack;\n }\n if .xingqiu.skill.ready { # 意味着触发了祭礼\n xingqiu skill, dash; \n # 第一次 e 的球已经吃到, 如果充满就开大, 即非满能量 eqe 操作\n if .xingqiu.burst.ready { \n xingqiu burst, attack:2; \n } else {\n # 没充满就正常 a 3 下吃球\n xingqiu attack:3; \n }\n } else { \n # 没触发祭礼, 正常 a 3 下吃球\n xingqiu attack:3; \n }\n # 吃完球如果充满也应该开大\n if .xingqiu.burst.ready { xingqiu burst; }\n } else if .kazuha.skill.ready {\n kazuha skill, high_plunge;\n if .xingqiu.status.xingqiuburst { kazuha attack; }\n } else if .kazuha.burst.ready { \n kazuha burst; \n if .xingqiu.status.xingqiuburst { kazuha attack; }\n } else if .xiangling.skill.ready {\n xiangling skill, dash, attack:2;\n } else {\n benn_funnel();\n }\n}\n",
"草行久皇": "fischl char lvl=90/90 cons=6 talent=9,9,9;\nfischl add weapon=\"thestringless\" refine=3 lvl=90/90;\nfischl add set=\"goldentroupe\" count=5;\nfischl add stats hp=4780 atk=311 em=187 electro%=0.466 cr=0.311 ; #main\nfischl add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944;\n\nkuki char lvl=90/90 cons=6 talent=9,9,9;\nkuki add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkuki add set=\"flowerofparadiselost\" count=4;\nkuki add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main\nkuki add stats def=39.36 def%=0.124 hp=507.88 hp%=0.3968 atk=33.08 atk%=0.0992 er=0.6612 em=118.92 cr=0.0662 cd=0.1324;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favoniussword\" refine=3 lvl=90/90;\nxingqiu add set=\"emblemofseveredfate\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311 ; #main\nxingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"thewidsith\" refine=3 lvl=90/90;\nnahida add set=\"deepwoodmemories\" count=4;\nnahida add stats hp=4780 atk=311 em=187 dendro%=0.466 cr=0.311 ; #main\nnahida add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944;\n\noptions swap_delay=12 iteration=1000 ;\n\nactive nahida;\ntarget lvl=100 resist=.1 hp=999999999999 radius=3 pos=0,3.4;\n\nenergy every interval=480,720 amount=1;\nfor let i=0; i<5; i=i+1 {\n\n nahida skill, burst;\n fischl attack, skill;\n xingqiu skill, dash, burst, attack;\n kuki skill, attack, burst;\n nahida attack:3, skill,\n attack:3, dash,\n attack:3, dash,\n attack, charge;\n fischl attack:2, burst;\n nahida attack:3, skill,\n attack:3, dash,\n attack:3, dash,\n attack:3, dash,\n attack:3, dash,\n attack;\n}\n\n",
"芭皇万北": "barbara char lvl=90/90 cons=6 talent=9,9,9;\nbarbara add weapon=\"evenstar\" refine=1 lvl=90/90;\nbarbara add set=\"tf\" count=4;\nbarbara add stats def%=0.124 def=39.36 hp=6811.52 hp%=0.5952 atk=344.08 atk%=0.0992 er=0.1102 em=679.92 cr=0.0662 cd=0.1324;\n\nfischl char lvl=90/90 cons=6 talent=9,9,9;\nfischl add weapon=\"thestringless\" refine=3 lvl=90/90;\nfischl add set=\"tom\" count=4;\nfischl add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.6644 er=0.1102 em=39.64 cr=0.642 cd=0.7944 electro%=0.466;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.3968 er=0.6612 em=679.92 cr=0.0662 cd=0.1324;\n\nbeidou char lvl=90/90 cons=6 talent=9,9,9;\nbeidou add weapon=\"serpentspine\" refine=1 lvl=90/90;\nbeidou add set=\"emblemofseveredfate\" count=4;\nbeidou add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.5652 er=0.551 em=39.64 cr=0.2979 cd=1.0854 electro%=0.466;\n\noptions swap_delay=12 iteration=1000 ;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999;\nenergy every interval=480,720 amount=1;\n\nactive barbara;\nfor let x=0; x<4; x=x+1 {\n barbara skill;\n beidou skill[counter=2];\n kazuha skill, high_plunge, burst;\n fischl attack, skill;\n beidou burst, attack:2, skill[counter=2];\n barbara attack:2, dash, attack:3;\n kazuha skill, high_plunge;\n barbara attack:4, dash, attack:4;\n fischl attack:2, burst;\n kazuha skill, high_plunge;\n barbara attack:4, dash, attack:4;\n}\n",
"雷夜香班": "raiden char lvl=90/90 cons=0 talent=9,9,9;\nraiden add weapon=\"deathmatch\" refine=1 lvl=90/90;\nraiden add set=\"eosf\" count=4;\nraiden add stats hp=4780 atk=311.0 er=0.518 cd=0.6220 electro%=0.4660; #main\nraiden add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.3972 cd=0.662 ;\t\n\nyelan char lvl=90/90 cons=0 talent=9,9,9;\nyelan add weapon=\"favoniuswarbow\" refine=3 lvl=90/90;\n#yelan add set=\"emblemofseveredfate\" count=4;\nyelan add set=\"noblesseoblige\" count=4;\nyelan add stats hp=4780 atk=311 hp%=0.466 cr=0.311 hydro%=0.466 ; #main\nyelan add stats def=39.36 def%=0.124 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944 ;\t\n\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"instructor\" count=4;\nbennett add stats hp=3571 atk=232.0 em=187.0 cr=0.2320 pyro%=0.3480; #main\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.2979 cd=0.4634 ;\t\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9;\nxiangling add weapon=\"thecatch\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=4;\nxiangling add stats hp=4780 atk=311.0 em=187 cr=0.311 pyro%=0.4660; #main\nxiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1653 em=59.46 cr=0.331 cd=0.7944 ;\t\n\nset_particle_delay(\"bennett\", 100);\noptions swap_delay=12 iteration=1000;\t\t\t\ntarget lvl=100 resist=.1 hp=100000000 pos=-1.1,2.9;\n#target lvl=100 resist=.1 hp=100000000 pos=1.1,2.9;\n#target lvl=100 resist=.1 hp=100000000 pos=-2.4,1.2;\nenergy every interval=480,720 amount=1;\nactive raiden;\n\nraiden skill;\nfor let i=0; i<4; i=i+1 { \n yelan burst, attack;\n bennett burst,attack, skill;\n xiangling attack, burst, attack, skill, dash;\n yelan attack:2, skill;\n raiden attack, burst, attack:4, dash, attack:4, skill, attack:4, dash, attack:3; \n yelan attack, skill, attack:2;\n bennett attack, skill;\n}",
"胡行钟夜": "# 推荐充能: \n# 胡桃:一般 110-120%,但保证其他输出词条前提下副词条充能越多越好。\n# 夜兰0 命只推荐西风弓170-180%1 命 140-150%。\n# 行秋6 命祭礼或西风剑 170-180%,非 6 命 +30%,非西风或祭礼再 +30%。\n# 钟离140-150%,推荐西风,否则行秋夜兰 +10%。\n\nhutao char lvl=90/90 cons=0 talent=9,9,9 ;\nhutao add weapon=\"dragonsbane\" refine=5 lvl=90/90;\nhutao add set=\"crimsonwitchofflames\" count=4;\nhutao add stats hp=4780 atk=311 hp%=0.466 pyro%=0.466 cr=0.311;\nhutao add stats hp%=0.2 atk%=0.1 em=80 er=0.11 cr=0.33 cd=0.528;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9;\nyelan add weapon=\"favoniuswarbow\" refine=5 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=4;\nyelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.4660 cr=0.311;\nyelan add stats hp%=0.4 er=0.11 cr=0.198 cd=0.792;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"sacrificialsword\" refine=5 lvl=90/90;\nxingqiu add set=\"no\" count=5;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311;\nxingqiu add stats atk%=0.3 er=0.22 em=40 cr=0.231 cd=0.726;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cr=0.311;\nzhongli add stats hp%=0.2 er=0.33 atk%=0.1 cr=0.231 cd=0.726;\n\n#词条分布\n# hp% atk% em er cr cd\n#hutao 4 2 4 2 10 8\n#yelan 8 0 0 2 6 12\n#xingqiu 0 6 2 2 7 11\n#zhongli 4 2 0 6 7 11\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nlet sacsword_proc = 0;\n\nfn hutao_onfiled() {\n hutao skill;\n if .hutao.cons < 1 {\n for let i = 0; i < 8; i = i + 1 {\n hutao attack:2, charge, jump;\n }\n } else {\n for let i = 0; i < 10; i = i + 1 {\n hutao attack:2, charge, dash;\n }\n }\n}\n\nactive zhongli;\nwhile 1 {\n zhongli skill[hold=1], dash;\n if sacsword_proc && .zhongli.burst.ready {\n zhongli burst;\n }\n if .yelan.burst.ready { yelan burst, attack; }\n if .xingqiu.burst.ready { xingqiu burst, attack; }\n while .xingqiu.skill.cd { xingqiu attack; }\n xingqiu skill, jump, attack;\n if .xingqiu.skill.ready {\n xingqiu skill, jump;\n sacsword_proc = 1;\n } else {\n sacsword_proc = 0;\n }\n # 很多时候夜兰行秋充能没堆够,那就行秋动完再看看能不能开大\n if .xingqiu.burst.ready { xingqiu burst, attack; }\n if .yelan.burst.ready { yelan burst; }\n yelan attack, skill;\n if .yelan.cons < 1 {\n if .yelan.skill.ready { yelan attack, skill; } # 以防某些用户带了祭礼弓\n hutao_onfiled();\n yelan attack, skill;\n } else {\n yelan attack, skill;\n hutao_onfiled();\n }\n if .hutao.burst.ready {\n hutao burst;\n }\n}",
"砂点秋香": "bennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"alleyflash\" refine=1 lvl=90/90;\nbennett add set=\"no\" count=4;\nbennett add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311;\nbennett add stats em=39.64 cr=0.2648 cd=0.662;\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;\n\nsucrose char lvl=90/90 cons=6 talent=9,9,9;\nsucrose add weapon=\"ttds\" refine=5 lvl=90/90;\nsucrose add set=\"vv\" count=4;\nsucrose add stats hp=4780 atk=311 em=187 em=187 em=187;\nsucrose add stats em=79.28 cr=0.331 cd=0.3972;\nsucrose add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"sacsword\" refine=3 lvl=90/90;\nxingqiu add set=\"goldentroupe\" count=4;\nxingqiu add stats hp=4780 atk=311 em=187 hydro%=0.466 cr=0.311;\nxingqiu add stats atk%=0.0992 cr=0.2648 cd=0.662;\nxingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9;\nxiangling add weapon=\"catch\" refine=5 lvl=90/90;\nxiangling add set=\"cw\" count=4;\nxiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311;\nxiangling add stats em=39.64 cr=0.2648 cd=0.662;\nxiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;\n\noptions swap_delay=12 debug=true iteration=1000;\ntarget lvl=100 resist=0.1 hp=100000000 pos=-2.4,0 radius=2;\nenergy every interval=480,720 amount=1;\nactive xingqiu;\n\nfor let i = 0; i < 4; i = i + 1 {\n set_player_pos(1.2,0);# 0.8 < 1.2 ≤ 1.6\n xingqiu burst,attack;\n wait(3);\n bennett burst,attack,skill;\n sucrose attack;\n wait(7);\n sucrose skill,dash;\n xiangling attack,skill,dash,attack,burst;\n xingqiu skill;\n let e = .xingqiu.skill.ready;\n if(e) {\n xingqiu skill;\n }\n xingqiu dash;\n set_player_pos(0,0);\n if(!e) {\n xingqiu attack:3;\n }\n bennett attack:3,skill;\n xingqiu attack:2;\n bennett attack:2,skill,attack;\n xiangling attack:3,skill,dash,attack;\n bennett skill,attack;\n xiangling attack:3;\n bennett attack:3,skill;\n if(e) {\n xiangling attack,dash;\n }else {\n xingqiu attack:2;\n sucrose skill,dash,attack;\n xingqiu attack,dash;\n }\n}",
"温莫甘娜": "options swap_delay=12 iteration=1000;\n\ndiona char lvl=90/90 cons=6 talent=9,9,9; \ndiona add weapon=\"favoniuswarbow\" refine=3 lvl=90/90;\ndiona add set=\"tenacityofthemillelith\" count=5;\ndiona add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cr=0.311 ; #main\ndiona add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nmona char lvl=90/90 cons=0 talent=9,9,9; \nmona add weapon=\"favoniuscodex\" refine=3 lvl=90/90;\nmona add set=\"noblesseoblige\" count=5;\nmona add stats hp=4780 atk=311 er=0.518 hydro%=0.466 cr=0.311 ; #main\nmona add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nventi char lvl=90/90 cons=0 talent=9,9,9; \nventi add weapon=\"favoniuswarbow\" refine=3 lvl=90/90;\nventi add set=\"viridescentvenerer\" count=5;\nventi add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311; #main\nventi add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nganyu char lvl=90/90 cons=0 talent=9,9,9; \nganyu add weapon=\"prototypecrescent\" refine=5 lvl=90/90;\nganyu add set=\"blizzardstrayer\" count=5;\nganyu add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622 ; #main\nganyu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.3972 cd=0.662;\n\nactive diona;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<6; i=i+1 {\n diona swap;\n\tdiona skill[hold=1], dash;\n\tganyu attack, skill, burst;\n\tventi skill, burst;\n\tmona attack, skill, burst;\n\tganyu aim[weakspot=1]:2;\n\tventi skill, attack;\n\tganyu aim[weakspot=1, travel=0];\n}\nganyu skill;\n",
"雷八万班": "raiden char lvl=90/90 cons=0 talent=9,9,9; \nraiden add weapon=\"thecatch\" refine=5 lvl=90/90;\nraiden add set=\"emblemofseveredfate\" count=5;\nraiden add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311 ; #main\nraiden add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944 ;\n\t\t\t\t\t\t\t\t\nyaemiko char lvl=90/90 cons=0 talent=9,9,9; \nyaemiko add weapon=\"thewidsith\" refine=3 lvl=90/90;\nyaemiko add set=\"emblemofseveredfate\" count=5;\nyaemiko add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311 ; #main\nyaemiko add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3857 em=39.64 cr=0.331 cd=0.5958 ;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nkazuha char lvl=90/90 cons=0 talent=9,9,9; \nkazuha add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main\nkazuha add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.3972 cd=0.5296 ;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=5;\nbennett add stats hp=4780 atk=311 em=187 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944 ;\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\nactive raiden;\n\nraiden skill;\nfor let i=0; i<4; i=i+1 {\n yaemiko skill:3;\n kazuha skill, high_plunge; \n bennett skill, burst;\n yaemiko burst, skill:3;\n kazuha skill, high_plunge, burst;\n raiden burst, attack:4, dash, attack:4, skill, attack:4, dash, attack:2; \n bennett skill; \n\n}",
"绫妲莎北": "lisa char lvl=90/90 cons=4 talent=9,9,9;\nlisa add weapon=\"evenstar\" refine=1 lvl=90/90;\nlisa add set=\"flowerofparadiselost\" count=4;\nlisa add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.4464 er=0.6061 em=679.92 cr=0.0662 cd=0.1324;\n\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"favoniuscodex\" refine=3 lvl=90/90;\nnahida add set=\"deepwoodmemories\" count=4;\nnahida add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.0992 er=0.1102 em=532.56 cr=0.2979 cd=0.5958 dendro%=0.466;\n\nayato char lvl=90/90 cons=0 talent=9,9,9;\nayato add weapon=\"favsword\" refine=3 lvl=90/90;\nayato add set=\"hod\" count=4;\nayato add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311;\nayato add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=39.64 cr=0.331 cd=0.662;\t\t\t\t\t\t\t\t\t\n\nbeidou char lvl=90/90 cons=6 talent=9,9,9;\nbeidou add weapon=\"serpent\" refine=1 lvl=90/90 +params=[stacks=5];\nbeidou add set=\"emblem\" count=4;\nbeidou add stats hp=4780 atk=311 er=0.518 electro%=0.466 cd=0.622;\nbeidou add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.3972 cd=0.662;\t\n\t\t\t\t\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=0.1 hp=10000000 pos=0,3.1 radius=2;\ntarget lvl=100 resist=0.1 hp=10000000 pos=4,1.5 radius=2;\nenergy every interval=480,720 amount=1;\n\nactive beidou;\nfor let i = 0; i < 5; i = i + 1 {\n beidou skill[counter=2];\n ayato burst[radius=2];\n nahida burst, attack:2, skill; \n lisa skill[hold=1], attack:3, burst;\n beidou burst, attack, skill[counter=2];\n nahida attack:3, skill, attack:3, charge;\n ayato skill, attack:17;\n}",
"一五钟阿": "#team config\n\nitto char lvl=90/90 cons=0 talent=9,9,9;\nitto add weapon=\"redhorn\" refine=1 lvl=90/90;\nitto add set=\"husk\" count=4 +params=[stacks=4];\nitto add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311; #mainstats\nitto add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\nalbedo char lvl=90/90 cons=0 talent=9,9,9;\nalbedo add weapon=\"cinnabarspindle\" refine=5 lvl=90/90;\nalbedo add set=\"goldentroupe\" count=4;\nalbedo add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311; #mainstats\nalbedo add stats def%=0.248 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\nalbedo add stats geo%=0.125; #albedo A1\n\ngorou char lvl=90/90 cons=6 talent=9,9,9;\ngorou add weapon=\"favoniuswarbow\" refine=4 lvl=90/90;\ngorou add set=\"noblesse\" count=4;\ngorou add stats hp=4780 atk=311 er=0.518 geo%=0.466 cr=0.311; #mainstats\ngorou add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nzhongli add set=\"tenacity\" count=4;\nzhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311; #mainstats\nzhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\n#enemy config\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\n#sim config\noptions swap_delay=12 iteration=1000;\nactive zhongli;\n\n#rand delay\n\nlet n = 2;\nlet m = 6;\n\n#random delay (uniform) between n and m frames, inclusive\nfn rand_delay() {\n let del = rand() * (m - n + 1) + n;\n delay(del);\n print(del);\n}\n\n#action list \n\n rand_delay(); zhongli skill[hold=1]; rand_delay(); zhongli dash;\n rand_delay(); gorou burst;\n rand_delay(); albedo attack; rand_delay(); albedo skill;\n\n rand_delay(); itto attack, burst[prestack=1];\n rand_delay(); itto attack, skill, attack:2, charge:5;\n rand_delay(); itto attack:4, charge:5; \n rand_delay(); itto skill[travel=0], charge;\n #\"C0 1PS\" combo\n sleep(21); #catch ushi particles\n \nfor let i = 0; i < 4; i = i + 1 {\n\n rand_delay(); zhongli skill; #refreshing pillar\n rand_delay(); gorou skill; rand_delay(); gorou burst;\n rand_delay(); albedo attack; rand_delay(); albedo skill;\n rand_delay(); zhongli skill[hold=1]; rand_delay(); zhongli dash;\n \n rand_delay(); itto attack; rand_delay(); itto burst[prestack=1];\n rand_delay(); itto attack, skill, charge:4;\n rand_delay(); itto attack:3, charge:4;\n rand_delay(); itto attack:3, skill, charge:4; \n #\"C0 2PS\" combo\n\n}\n\n#the following is considered bufferable for itto and is not given a rand_delay:\n#NA -> CA, NA -> E, E -> NA, E -> CA, CA -> CA (hold LMB)\n#CA into NA could be bufferable but unsure so i left it\n",
"绫夜万行": "xingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favsword\" refine=3 lvl=90/90;\nxingqiu add set=\"no\" count=5;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311 ; #main\nxingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9;\nyelan add weapon=\"slingshot\" refine=5 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=4;\nyelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 cd=0.622; #main\nyelan add stats def%=0.124 def=39.36 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.3972 cd=0.662;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats hp=4780 atk=311 em=561 ; #main\nkazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.5952 er=0.2204 em=118.92 cr=0.1324 cd=0.2648;\n\nayato char lvl=90/90 cons=0 talent=9,9,9;\nayato add weapon=\"blacksword\" refine=1 lvl=90/90;\nayato add set=\"nymphsdream\" count=4;\nayato add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311; #main\nayato add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\noptions swap_delay=12 iteration=100;\n\nactive ayato;\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 { \n ayato burst;\n\tkazuha skill, high_plunge, burst;\n\txingqiu burst, attack;\n\tyelan burst, attack, skill, attack;\n\tayato skill, attack:15;\n\tkazuha skill, high_plunge, attack:2;\n\txingqiu attack, skill, dash, attack;\n\tyelan attack, skill, attack:2;\n\tayato skill, attack:7;\n}\n\n",
"芭妮妲爷": "barbara char lvl=90/90 cons=6 talent=9,9,9; \nbarbara add weapon=\"sacfrags\" refine=3 lvl=90/90;\nbarbara add set=\"ohc\" count=4;\nbarbara add stats hp=4780 atk=311 em=187 em=187 em=187; #main\nbarbara add stats def=39.36 def%=0.124 hp=507.88 hp%=0.5952 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.1655 cd=0.331;\t\t\n\t\t\t\t\t\t\t\t\nnilou char lvl=90/90 cons=0 talent=9,9,9;\nnilou add weapon=\"xiphos\" refine=1 lvl=90/90;\nnilou add set=\"tom\" count=2;\nnilou add set=\"wt\" count=2;\nnilou add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 hp%=0.466; #main\nnilou add stats def=39.36 def%=0.124 hp=2031.52 hp%=0.2976 atk=33.08 atk%=0.0992 er=0.1102 em=237.84 cr=0.0662 cd=0.1324;\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"favoniuscodex\" refine=3 lvl=90/90; \nnahida add set=\"deepwood\" count=4;\nnahida add stats hp=4780 atk=311 em=187 em=187 em=187; #main\nnahida add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1653 em=118.92 cr=0.3972 cd=0.4634;\t\t\n\t\t\t\t\t\t\t\t\t\t\t\nluminedendro char lvl=90/90 cons=6 talent=9,9,9;\nluminedendro add weapon=\"favsword\" refine=3 lvl=90/90;\nluminedendro add set=\"gd\" count=5;\nluminedendro add stats hp=4780 atk=311 cr=0.311 dendro%=0.466 er=0.518; #main\nluminedendro add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=158.56 cr=0.3972 cd=0.3972 ;\t\n\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n# ---- Default Enemy\n\noptions swap_delay=12 iteration=1000 workers=30;\ntarget lvl=100 resist=.1 hp=100000000 pos=0,0;\ntarget lvl=100 resist=.1 hp=100000000 pos=2,2;\nenergy every interval=480,720 amount=1;\n\nactive nahida;\n# ---- Actions List\n\nfor let i = 0; i < 5; i = i + 1 {\n nilou skill,attack:2;\n nilou skill;\n nahida skill,burst,attack; \n if .barbara.skill.ready {\n barbara skill, dash;\n } else {\n barbara attack;\n }\n barbara attack:2, charge;\n luminedendro skill,burst;\n barbara attack:2, charge;\n barbara attack:4;\n barbara attack:1, charge;\n barbara attack:4;\n if .barbara.skill.ready {\n barbara skill, dash;\n } else {\n barbara dash, attack;\n }\n barbara attack, charge;\n if .nilou.burst.ready {\n nilou burst;\n } else {\n barbara attack:2;\n }\n luminedendro skill, attack;\n}",
"纳八白行": "nahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"favoniuscodex\" refine=3 lvl=90/90;\nnahida add set=\"deepwoodmemories\" count=4;\nnahida add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.0992 er=0.1102 em=266.28 cr=0.642 cd=0.7944 dendro%=0.466;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favoniussword\" refine=5 lvl=90/90;\nxingqiu add set=\"emblemofseveredfate\" count=4;\nxingqiu add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.5652 er=0.2204 em=39.64 cr=0.642 cd=0.7944 hydro%=0.466;\n\nyaemiko char lvl=90/90 cons=0 talent=9,9,9;\nyaemiko add weapon=\"sacrificialfragments\" refine=3 lvl=90/90;\nyaemiko add set=\"flowerofparadiselost\" count=4;\nyaemiko add stats def%=0.124 def=39.36 hp=5287.88 hp%=0.0992 atk=344.08 atk%=0.0992 er=0.1102 em=679.92 cr=0.3972 cd=0.5296;\n\nbaizhu char lvl=90/90 cons=0 talent=9,9,9;\nbaizhu add weapon=\"prototypeamber\" refine=5 lvl=90/90;\nbaizhu add set=\"oceanhuedclam\" count=4;\nbaizhu add stats def%=0.124 def=39.36 hp=5287.88 hp%=1.6956 atk=344.08 atk%=0.0992 er=0.8486 em=39.64 cr=0.0662 cd=0.1324;\n\noptions swap_delay=12 iteration=500;\ntarget lvl=100 resist=0.1 hp=100000000 radius=2 pos=0,2.4;\nenergy every interval=480,720 amount=1;\n\nactive yae;\n\nfor let x = 0; x < 4; x = x + 1 {\n if !x {\n yae skill:3;\n } else {\n yae attack, skill, attack, skill, attack, skill, attack:2, charge, dash;\n }\n nahida attack, skill, burst;\n baizhu skill, burst;\n xingqiu skill, dash, burst, attack;\n yae attack:2, charge, dash, attack, skill, attack, skill, attack, skill, attack:2, charge, dash;\n nahida skill, attack;\n yae attack:3;\n if .yae.burst.ready {\n yae burst;\n } else {\n yae dash, attack:2, charge, dash;\n }\n\n print(\"Rotation Done\");\n}\n",
"神鹤万心": "# 推荐充能绫华125-135%申鹤180-200%心海180-200%,万叶:任意。\n# 推荐队里至少有一把西风武器,一般是申鹤携带西风枪。\n# 如果申鹤携带息灾,万叶则推荐携带高精炼西风剑或西福斯的月光。否则基本不可能循环,输出会骤降。\n\nayaka char lvl=90/90 cons=0 talent=9,9,9;\nayaka add weapon=\"finaleofthedeep\" refine=5 lvl=90/90;\nayaka add set=\"blizzardstrayer\" count=4;\nayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;\nayaka add stats atk%=0.2 er=0.33 cr=0.363 cd=0.462; \n\nshenhe char lvl=90/90 cons=0 talent=9,9,9;\nshenhe add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nshenhe add set=\"noblesseoblige\" count=4;\nshenhe add stats hp=4780 atk=311 er=0.518 atk%=0.466 atk%=0.466;\nshenhe add stats atk%=0.5 er=0.33 cr=0.264 cd=0.132;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;\n\nkokomi char lvl=90/90 cons=0 talent=9,9,9;\nkokomi add weapon=\"thrillingtalesofdragonslayers\" refine=5 lvl=90/90;\nkokomi add set=\"tenacityofthemillelith\" count=4;\nkokomi add stats hp=4780 atk=311 er=0.518 hydro%=0.466 heal=0.359;\nkokomi add stats hp%=0.3 atk%=0.3 er=0.44;\n\n#词条分布\n# hp% atk% em er cr cd\n#ayaka 0 4 0 6 11 7\n#shenhe 0 10 0 6 8 2\n#kazuha 0 0 8 8 8 2\n#kokomi 6 6 0 8 0 0\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nfn ayaka_on_field() {\n ayaka dash;\n if .ayaka.skill.ready { ayaka skill; }\n ayaka attack, charge;\n if .ayaka.skill.ready { ayaka skill; }\n ayaka attack, charge;\n if .ayaka.skill.ready { ayaka skill; }\n}\n\nfn recharge() {\n if .shenhe.skill.ready { \n shenhe skill, attack; \n ayaka dash, attack, charge;\n } else {\n if .kazuha.skill.ready { kazuha skill, high_plunge; }\n ayaka_on_field();\n }\n}\n\nactive shenhe;\n\nwhile 1 {\n switch 1 {\n case .shenhe.burst.ready && .shenhe.skill.ready: {\n shenhe skill, burst;\n }\n case .shenhe.burst.ready && !.shenhe.skill.ready: {\n shenhe burst;\n }\n case !.shenhe.burst.ready && .shenhe.skill.ready: {\n shenhe skill, attack;\n # 有时循环过快偶尔会出现进入下轮循环时鹤 e 好了 q 没好, 但是用完 e, q 又好了的情况\n if .shenhe.burst.ready { \n shenhe burst; \n } else {\n ayaka attack, charge;\n }\n }\n case !.shenhe.burst.ready && !.shenhe.skill.ready: {\n ayaka dash, attack, charge;\n }\n }\n \n if .kazuha.skill.ready { kazuha skill, high_plunge; }\n kokomi skill, dash;\n ayaka dash, skill, attack, burst, attack:2, charge;\n shenhe skill, attack;\n ayaka dash, attack, charge;\n kazuha skill, high_plunge;\n if .kokomi.burst.ready { \n kokomi burst; \n ayaka skill, dash, attack, charge, attack:2, charge;\n } else {\n # 心海没开大的话绫华 e 要后置一点, 后面正常 az\n ayaka dash, skill, attack, charge, attack, charge, dash, attack, charge;\n }\n \n \n while .ayaka.energy + 10 < .ayaka.energymax {\n recharge();\n }\n}",
"魈钟砂班": "xiao char lvl=90/90 cons=0 talent=9,9,9;\nxiao add weapon=\"deathmatch\" refine=1 lvl=90/90;\nxiao add set=\"vermillionhereafter\" count=4;\nxiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622 ; #main\nxiao add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3857 em=39.64 cr=0.331 cd=0.5958;\n\nsucrose char lvl=90/90 cons=6 talent=9,9,9;\nsucrose add weapon=\"thrillingtalesofdragonslayers\" refine=5 lvl=90/90;\nsucrose add set=\"theexile\" count=4;\nsucrose add stats hp=3571 atk=232 er=0.518 anemo%=0.3495 cr=0.23325 ; #main\nsucrose add stats def=31.488 def%=0.0992 hp=406.304 hp%=0.07936 atk=26.464 atk%=0.17856 er=0.52896 em=31.712 cr=0.05296 cd=0.10592;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311 ; #main\nzhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=4;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296;\n\noptions swap_delay=12 iteration=1000;\n\nactive zhongli;\nset_particle_delay(\"sucrose\", 115);\n\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\n\n\n zhongli attack, skill[hold=1], dash;\n if .zhongli.weapon == .keys.weapon.favoniuslance {\n while !.zhongli.mods.favonius-cd {\n zhongli attack;\n }\n\t}\n bennett skill, burst;\n sucrose skill, dash;\n xiao skill:2, burst;\n for let h = 0; h < 11; h = h + 1 {\n let col = rand();\n if col > 0.5 {\n xiao jump, high_plunge[collision=1];\n } else {\n xiao jump, high_plunge;\n }\n\n }\n for let h = 0; h < 2; h = h + 1 {\n let col = rand();\n if col > 0.5 {\n xiao jump, low_plunge[collision=1];\n } else {\n xiao jump, low_plunge;\n }\n\n } \n sucrose skill, dash;\n if .sucrose.burst.ready {\n sucrose burst;\n }\n xiao attack, charge;\n\n}",
"雷八香班": "\nraidenshogun char lvl=90/90 cons=0 talent=9,9,9; \nraidenshogun add weapon=\"thecatch\" refine=5 lvl=90/90;\nraidenshogun add set=\"emblemofseveredfate\" count=5;\nraidenshogun add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311 ; #main\nraidenshogun add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9; \nxiangling add weapon=\"favoniuslance\" refine=3 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=5;\nxiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311 ; #main\nxiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944 ;\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nbennett char lvl=90/90 cons=5 talent=9,9,9; \nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=5;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944 ;\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\nyaemiko char lvl=90/90 cons=0 talent=9,9,9; \nyaemiko add weapon=\"thewidsith\" refine=3 lvl=90/90;\nyaemiko add set=\"emblemofseveredfate\" count=5;\nyaemiko add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311 ; #main\nyaemiko add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944 ;\t\n\t\t\t\t\t\t\t\t\t\t\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=.1 hp=1000000000 radius=2 pos=0,2.4;\nenergy every interval=480,720 amount=1;\n\nactive raiden;\n\n raiden skill;\nfor let x=0; x<4; x=x+1 {\n yaemiko skill, skill, skill;\n bennett burst, skill;\n xiangling burst, skill;\n yaemiko burst, skill, skill, skill;\n raiden burst, attack:4, dash, attack:4, dash, attack:4, skill, attack:4;\n bennett skill;\n xiangling attack:2;\n\n}\n\n",
"海纳久行": "#team config\n\nalhaitham char lvl=90/90 cons=0 talent=9,9,9;\nalhaitham add weapon=\"harbingerofdawn\" refine=5 lvl=90/90;\nalhaitham add set=\"gd\" count=5;\nalhaitham add stats hp=4780 atk=311 em=187 dendro%=0.466 cr=0.311; #mainstats\nalhaitham add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944; #substats\n\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"wanderingevenstar\" refine=1 lvl=90/90;\nnahida add set=\"deepwood\" count=5;\nnahida add stats hp=4780 atk=311 em=187 dendro%=0.466 em=187; #mainstats\nnahida add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=158.56 cr=0.2648 cd=0.662; #substats\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favoniussword\" refine=3 lvl=90/90;\nxingqiu add set=\"eosf\" count=5;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311; #mainstats\nxingqiu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944; #substats\n\nkuki char lvl=90/90 cons=6 talent=9,9,9 +params=[start_hp=5000];\nkuki add weapon=\"xiphos\" refine=1 lvl=90/90;\nkuki add set=\"fopl\" count=5;\nkuki add stats hp=4780 atk=311 em=187 em=187 em=187; #mainstats \nkuki add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.3968 er=0.551 em=118.92 cr=0.1324 cd=0.1324 ; #substats\n\n#enemy config\ntarget lvl=100 resist=0.1 hp=999999999999 radius=2 pos=0, 2.4;\nenergy every interval=480,720 amount=1;\n\n#sim config\noptions swap_delay=12 debug=true iteration=1000 workers=30 mode=sl;\nactive xingqiu;\n\n#action list \n\nfor let r = 0; r < 5; r = r + 1 {\n xingqiu skill, dash, burst, attack;\n let e = .kuki.burst.ready;\n if e {kuki burst, attack;}\n nahida skill, attack;\n alhaitham burst;\n kuki attack, skill;\n alhaitham attack:3, dash,\n attack:3, dash,\n attack, skill,\n attack:3, dash,\n attack:3, charge,\n attack:3, dash,\n attack:3, dash,\n attack:3, dash,\n attack:3;\n if !e {alhaitham charge;}\n \n print(\"rotation done\");\n \n}\n\n",
"可万香班": "klee char lvl=90/90 cons=0 talent=9,9,9;\nklee add weapon=\"thewidsith\" refine=3 lvl=90/90;\nklee add set=\"lavawalker\" count=4;\nklee add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311; #main\nklee add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\nxiangling char lvl=90/90 cons=6 talent=9,9,9;\nxiangling add weapon=\"thecatch\" refine=5 lvl=90/90;\nxiangling add set=\"emblemofseveredfate\" count=4;\nxiangling add stats hp=4780 atk=311 er=.518 pyro%=0.466 cr=0.311; #main\nxiangling add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"xiphos\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 er=0.518 em=187 em=187; # main\nkazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.5510 em=158.56 cr=0.1986 cd=0.1324;\n\nbennett char lvl=90/90 cons=6 talent=9,9,9;\nbennett add weapon=\"thealleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=4;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1488 er=0.1653 em=39.64 cr=0.331 cd=0.7944;\n\noptions swap_delay=12 iteration=1000;\ntarget lvl=100 resist=.1 hp=10000000 radius=2 pos=0,2.4;\nenergy every interval=480,720 amount=1;\n\nactive klee;\n\nklee attack;\n\nfor let r = 5; r > 0; r = r - 1 {\n kazuha skill, high_plunge, burst;\n bennett burst, skill;\n xiangling burst, skill;\n kazuha skill, high_plunge;\n klee attack, burst, walk, attack, skill[bounce=3, mine=8];\n if .klee.skill.ready {\n klee jump, attack, skill[bounce=3, mine=8], jump;\n } else {\n klee attack[travel=6], charge;\n }\n for let r = 5; r > 0; r = r - 1 {\n klee attack[travel=6], charge; # 5N1C\n } \n klee attack;\n \n if (r > 1) {\n bennett skill; # Begins next rotation\n }\n}\n\nwait(25); # So sim doesn't end with final CA mid animation\n\n# Classic Klee Mono -- 5N1C first rotation, 6N1C 2nd-5th\n\n# Klee N1 > Kazuha E hP Q > Bennett QE > Xiangling QE > Kazuha E hP > Klee N1Q N1EJ N1EJ/N1C 5N1C N1\n# Repeat with Bennett E\n",
"绫妮妲白": "ayato char lvl=90/90 cons=0 talent=9,9,9;\nayato add weapon=\"xiphos\" refine=1 lvl=90/90;\nayato add set=\"fopl\" count=5;\nayato add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main\nayato add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=118.92 cr=0.331 cd=0.5296;\n\nnilou char lvl=90/90 cons=0 talent=9,9,9;\nnilou add weapon=\"xiphos\" refine=1 lvl=90/90;\nnilou add set=\"totm\" count=2;\nnilou add set=\"vourukashasglow\" count=2;\nnilou add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 hp%=0.466 ; #main\nnilou add stats def=39.36 def%=0.124 hp=2539.4 hp%=0.2976 atk=33.08 atk%=0.0992 er=0.3306 em=118.92 cr=0.0662 cd=0.1324;\n\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"favcodex\" refine=3 lvl=90/90;\nnahida add set=\"deepwood\" count=4;\nnahida add stats hp=4780 atk=311 em=187 em=187 em=187;\nnahida add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.331 cd=0.662;\n\nbaizhu char lvl=90/90 cons=0 talent=9,9,9;\nbaizhu add weapon=\"favcodex\" refine=3 lvl=90/90;\nbaizhu add set=\"ohc\" count=4;\nbaizhu add stats hp=4780 atk=311 em=187 em=187 em=187;\nbaizhu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.2976 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.331 cd=0.3972;\n\noptions swap_delay=12 iteration=100;\nenergy every interval=480,720 amount=1;\ntarget lvl=100 resist=0.1 hp=1000000000 radius=1 pos=0,2.5;\ntarget lvl=100 resist=0.1 hp=1000000000 radius=1 pos=1.5,0.5;\n\nactive nahida;\n\nfor let x = 5; x; x = x - 1 {\n nahida skill,burst;\n ayato burst;\n nilou skill:3, skill;\n baizhu attack, skill, attack, burst, attack;\n nahida skill, attack, charge;\n ayato skill, attack:14;\n baizhu attack, skill, attack; \n if .nilou.burst.ready {\n nilou burst;\n } \n print(\"rotation done\");\n}",
"提八纳钟-固定轴": "tighnari char lvl=90/90 cons=0 talent=9,9,9;\ntighnari add weapon=\"viridescenthunt\" refine=1 lvl=90/90;\ntighnari add set=\"wandererstroupe\" count=4;\ntighnari add stats hp=4780 atk=311 em=187 dendro%=0.466 cd=0.622;\ntighnari add stats atk%=0.1 em=120 er=0.22 cr=0.396 cd=0.396;\t\n \nyae char lvl=90/90 cons=0 talent=9,9,9;\nyae add weapon=\"widsith\" refine=5 lvl=90/90;\nyae add set=\"goldentroupe\" count=4;\nyae add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311;\nyae add stats atk%=0.1 er=0.11 em=160 cr=0.297 cd=0.594;\n\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"wanderingevenstar\" refine=1 lvl=90/90;\nnahida add set=\"deepwoodmemories\" count=4;\nnahida add stats hp=4780 atk=311 em=187 em=187 em=187 ;\nnahida add stats atk%=0.3 em=160 er=0.33 cr=0.132 cd=0.396 ; \n \nzhongli char lvl=90/90 cons=0 talent=9,9,9 ;\nzhongli add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nzhongli add set=\"tenacityofthemillelith\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;\nzhongli add stats hp%=0.3 er=0.22 atk%=0.1 cr=0.231 cd=0.726; \n \n#词条分布\n# hp% atk% em er cr cd\n#tighnari 0 2 6 4 12 6\n#yae 0 2 8 2 9 9\n#nahida 0 6 8 6 4 6\n#zhongli 6 2 0 4 11 7\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nfn tighnari_aim() {\n while .tighnari.status.vijnanasuffusion {\n tighnari aim;\n if .tighnari.burst.ready { tighnari burst; }\n }\n if .tighnari.burst.ready { tighnari burst; }\n}\n\n\nlet tighnari_cd = 0;\n\nfn tighnari_onfield() {\n switch 1 {\n # e 好了就直接打 ea(q)aa\n case .tighnari.skill.ready:\n tighnari skill;\n tighnari_aim();\n tighnari_cd = 1;\n # e 没好, 开 q 看看能不能等到 e 冷却打一波\n case !.tighnari.skill.ready && .tighnari.burst.ready:\n tighnari burst;\n if .tighnari.skill.ready {\n tighnari skill;\n tighnari_aim();\n tighnari_cd = 1;\n } else if .tighnari.skill.cd <= 90 {\n while .tighnari.skill.cd { tighnari attack; }\n tighnari skill;\n tighnari_aim();\n tighnari_cd = 1;\n } else {\n tighnari_cd = 0;\n }\n # 啥都没有, e 快好就 a 几下, e 没好就切神子重击\n case !.tighnari.skill.ready && !.tighnari.burst.ready:\n if .tighnari.skill.cd <= 90 {\n while .tighnari.skill.cd { tighnari attack; }\n tighnari skill;\n tighnari_aim();\n tighnari_cd = 1;\n } else {\n yae attack, charge;\n tighnari_cd = 0;\n }\n }\n}\n\nactive tighnari;\n# 首轮存箭的固定循环\ntighnari skill;\nzhongli skill[hold=1], dash;\nyae attack, skill:3;\nnahida skill, attack, charge, burst;\ntighnari aim:3, burst, skill, aim:3;\nyae burst, attack, skill:3;\n\nwhile 1 {\n zhongli skill[hold=1], dash;\n nahida skill;\n if .nahida.burst.ready { nahida burst; } else { nahida attack, charge; }\n tighnari_onfield();\n if .yae.burst.ready { \n yae burst; \n } else if .nahida.burst.ready {\n nahida burst;\n } else if .tighnari.burst.ready {\n tighnari burst;\n } else if .zhongli.burst.ready {\n zhongli burst;\n } else {\n yae attack, charge;\n }\n # 上轮如果输出过这轮就可以跳过了\n if !tighnari_cd { tighnari_onfield(); }\n yae attack, skill:3;\n}",
"甘万迪班": "options debug=true iteration=500 workers=24 mode=sl swap_delay=12;\n\n\nganyu char lvl=90/90 cons=0 talent=9,9,9; \nganyu add weapon=\"hamayumi\" refine=5 lvl=90/90;\nganyu add set=\"wandererstroupe\" count=5;\nganyu add stats hp=4780 atk=311 em=187 cryo%=0.466 cr=0.311 ; #main\nganyu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\ndehya char lvl=90/90 cons=0 talent=9,9,9;\ndehya add weapon=\"favgs\" refine=3 lvl=90/90;\ndehya add set=\"totm\" count=4;\ndehya add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311;\ndehya add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\t\t\n\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"alleyflash\" refine=1 lvl=90/90;\nbennett add set=\"noblesseoblige\" count=5;\nbennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main\nbennett add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9; \nkazuha add weapon=\"favoniussword\" refine=3 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=4;\nkazuha add stats hp=4780 atk=311 em=187 em=187 er=0.518 ; #main \nkazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=158.56 cr=0.3972 cd=0.1324;\n\n\nactive ganyu;\ntarget lvl=100 resist=.1 hp=99999999999;\n\nenergy every interval=480,720 amount=1;\n\nlet rotations = 0;\nwhile rotations < 5 {\n\tganyu skill, aim;\n\tkazuha skill[hold=1],high_plunge;\n\tbennett burst;\n\tkazuha burst;\n\tdehya attack,skill;\n\tganyu aim:4,aim;\n\tkazuha skill, high_plunge;\n\tbennett skill[hold_c4=1];\n \n rotations = rotations + 1;\n}\n\n",
"卢凯万班": "#team config\n\n#KurtC, KQMC: 10cr, 8cd, 2em\ndiluc char lvl=90/90 cons=0 talent=9,9,9; \ndiluc add weapon=\"serpentspine\" refine=1 lvl=90/90 +params=[stacks=5];\ndiluc add set=\"crimsonwitchofflames\" count=5;\ndiluc add stats hp=4780 atk=311 em=187 pyro%=0.466 cd=0.622; #mainstats\ndiluc add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.3972 cd=0.662; #substats\n\n#KurtC, KQMC: 10cr, 8cd, 2em\nkaeya char lvl=90/90 cons=6 talent=9,9,9; \nkaeya add weapon=\"favoniussword\" refine=3 lvl=90/90;\nkaeya add set=\"noblesse\" count=5;\nkaeya add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cr=0.311; #mainstats\nkaeya add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944; #substats\n\n#KurtC, KQMC: 10cr, 6er, 4em\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"favoniussword\" refine=3 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187; #mainstats\nkazuha add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.4408 em=118.92 cr=0.3972 cd=0.1324; #substats\n\n#KurtC, KQMC: exile with 5* CR circlet\nbennett char lvl=90/90 cons=6 talent=9,9,9; \nbennett add weapon=\"favoniussword\" refine=3 lvl=90/90;\nbennett add set=\"exile\" count=4;\nbennett add set=\"noblesse\" count=1;\nbennett add stats hp=3571 atk=232 er=0.387 pyro%=0.348 cr=0.311; #mainstats\nbennett add stats def%=0.0992 def=31.488 hp=406.304 hp%=0.07936 atk=26.464 atk%=0.07936 er=0.30856 em=31.712 cr=0.2648 cd=0.1324; #substats\n\n#enemy config\n\n#sim config\noptions swap_delay=12 iteration=1000;\nactive kaeya;\n\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\n\n kaeya attack,skill;\n kazuha attack,burst;\n bennett burst,skill,attack;\n kazuha skill,high_plunge;\n kaeya burst,skill;\n diluc attack,skill,\n attack,skill,\n attack,skill,\n burst;\n kazuha skill,high_plunge,attack; wait(1); #catch particles\n\n}\n\n\n\n",
"草行久北": "# --- Team\nnahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"widsith\" refine=3 lvl=90/90;\nnahida add set=\"deepwood\" count=4;\nnahida add stats hp=4780 atk=311 em=187 dendro%=0.466 cr=0.311; #main\nnahida add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=79.28 cr=0.331 cd=0.7944;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favoniussword\" refine=3 lvl=90/90;\nxingqiu add set=\"emblemofseveredfate\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311 ; #main\nxingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nbeidou char lvl=90/90 cons=6 talent=9,9,9;\nbeidou add weapon=\"aquamarine\" refine=1 lvl=90/90;\nbeidou add set=\"emblem\" count=4;\nbeidou add stats hp=4780 atk=311 em=187 em=187 em=187;\nbeidou add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.6612 em=118.92 cr=0.2648 cd=0.1324;\n\nkuki char lvl=90/90 cons=6 talent=9,9,9;\nkuki add weapon=\"xiphos\" refine=1 lvl=90/90;\nkuki add set=\"flowerofparadiselost\" count=4;\nkuki add stats hp=4780 atk=311 em=187 em=187 em=187; #main\nkuki add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=118.92 cr=0.331 cd=0.662;\t\n\n# --- Options\noptions swap_delay=12 iteration=1000;\nenergy every interval=480,720 amount=1;\n\n# --- Targets\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \n\n# --- Rotation\nactive nahida;\n\nfor let i=0; i<4; i=i+1 {\n nahida attack, skill, burst;\n xingqiu skill, burst, attack;\n beidou skill, burst, attack;\n kuki skill, attack;\n nahida attack:3, skill,\n attack:3, dash, \n attack:2, charge;\n beidou skill[counter=1], attack:2;\n nahida attack:3, skill, charge, dash,\n attack:3, charge, dash,\n attack:3, charge, dash, \n attack:2;\n}",
"那芙万钟": "# 推荐充能那维莱特110-120%芙宁娜160-170%,万叶,钟离:无。\n# 强烈推荐钟离携带西风枪,如果钟离携带其他武器,则那维莱特和芙宁娜需要在以上推荐基础上增加 20% 充能。\n\nneuvillette char lvl=90/90 cons=0 talent=9,9,9;\nneuvillette add weapon=\"sacrificialjade\" refine=1 lvl=90/90;\nneuvillette add set=\"marechausseehunter\" count=4;\nneuvillette add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 cd=0.622;\nneuvillette add stats hp%=0.3 er=0.22 cr=0.198 cd=0.792;\n\nfurina char lvl=90/90 cons=0 talent=9,9,9;\nfurina add weapon=\"fleuvecendreferryman\" refine=5 lvl=90/90;\nfurina add set=\"goldentroupe\" count=4;\nfurina add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cd=0.622;\nfurina add stats hp%=0.3 er=0.22 cr=0.363 cd=0.462;\n\nkazuha char lvl=90/90 cons=0 talent=9,9,9;\nkazuha add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkazuha add set=\"viridescentvenerer\" count=5;\nkazuha add stats hp=4780 atk=311 em=187 em=187 em=187;\nkazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;\n\nzhongli char lvl=90/90 cons=0 talent=9,9,9;\nzhongli add weapon=\"favoniuslance\" refine=5 lvl=90/90;\nzhongli add set=\"archaicpetra\" count=4;\nzhongli add stats hp=4780 atk=311 hp%=0.466 hp%=0.466 cr=0.311;\nzhongli add stats hp%=0.4 er=0.1 atk%=0.1 cr=0.231 cd=0.726;\n\n#词条分布\n# hp% atk% em er cr cd\n#neuvillette 6 0 0 4 6 12\n#furina 6 0 0 4 11 7\n#zhongli 8 2 0 2 7 11\n#kazuha 0 0 8 8 8 2\n\n# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;\noptions swap_delay=12 iteration=1000;\n\nactive neuvillette;\n\nwhile 1 {\n neuvillette skill;\n # 这里两个 a 都是为了浪费时间对轴顺便触发西风枪\n zhongli attack, skill[hold=1], dash, attack;\n furina skill, dash; \n if .furina.burst.ready { \n furina burst; \n kazuha skill, high_plunge;\n } else {\n # 不开大的话要偷个 a 不然切人 cd 也是发呆\n furina attack;\n kazuha skill, high_plunge;\n # 芙宁娜没大, 意味着充能不行, 又不能提前切那维莱特, 钟离出来 a 几下触发西风吧\n zhongli attack:4;\n }\n neuvillette charge, dash; \n if .neuvillette.burst.ready {\n # 有大走正常 3 重击流程\n neuvillette burst;\n neuvillette skill, charge, dash;\n kazuha skill, high_plunge;\n neuvillette charge, dash, charge, dash;\n } else {\n # 无大就随便 a 几下浪费时间\n neuvillette attack:4;\n neuvillette skill;\n kazuha skill, high_plunge;\n if .neuvillette.burst.ready { \n # e 完有大直接喷\n neuvillette burst;\n neuvillette charge:3;\n } else {\n # 还是没大的话就多打个无水滴重击\n neuvillette charge:2;\n }\n }\n}",
"草行久夜": "nahida char lvl=90/90 cons=0 talent=9,9,9;\nnahida add weapon=\"tfd\" refine=5 lvl=90/90;\nnahida add set=\"deepwood\" count=4;\nnahida add stats hp=4780 atk=311 em=187 dendro%=0.466 cr=0.311 ; #main\nnahida add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nyelan char lvl=90/90 cons=0 talent=9,9,9;\nyelan add weapon=\"favoniuswarbow\" refine=3 lvl=90/90;\nyelan add set=\"emblemofseveredfate\" count=4;\nyelan add stats hp=4780 atk=311 hp%=0.466 hydro%=0.466 cr=0.311 ; #main\nyelan add stats def%=0.124 def=39.36 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nxingqiu char lvl=90/90 cons=6 talent=9,9,9;\nxingqiu add weapon=\"favoniussword\" refine=3 lvl=90/90;\nxingqiu add set=\"emblemofseveredfate\" count=4;\nxingqiu add stats hp=4780 atk=311 atk%=0.466 hydro%=0.466 cr=0.311 ; #main\nxingqiu add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;\n\nkuki char lvl=90/90 cons=6 talent=9,9,9;\nkuki add weapon=\"xiphosmoonlight\" refine=1 lvl=90/90;\nkuki add set=\"flowerofparadiselost\" count=4;\nkuki add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main\nkuki add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3306 em=118.92 cr=0.2979 cd=0.4634;\n\n# ---- Default Enemy\n\noptions swap_delay=12 iteration=1000;\n\nactive nahida;\n\ntarget lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999; \nenergy every interval=480,720 amount=1;\n\nfor let i=0; i<4; i=i+1 {\n nahida skill,burst;\n\n if i != 0 {\n nahida attack, charge;\n }\n xingqiu burst, attack;\n kuki skill,attack;\n yelan skill, attack, burst;\n nahida attack:3, skill, attack, dash, attack:2,charge;\n xingqiu attack,skill, dash, attack:2;\n nahida attack:2, skill, attack, charge;\n yelan attack:2, skill, attack;\n kuki burst,attack;\n nahida attack:2, charge, dash, attack, dash, attack:2;\n\n}\n\n"
}