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https://github.com/PaiGramTeam/PaiGramMetadata.git
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67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
bennett char lvl=90/90 cons=6 talent=9,9,9;
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bennett add weapon="alleyflash" refine=1 lvl=90/90;
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bennett add set="no" count=4;
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bennett add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311;
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bennett add stats em=39.64 cr=0.2648 cd=0.662;
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bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
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sucrose char lvl=90/90 cons=6 talent=9,9,9;
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sucrose add weapon="ttds" refine=5 lvl=90/90;
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sucrose add set="vv" count=4;
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sucrose add stats hp=4780 atk=311 em=187 em=187 em=187;
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sucrose add stats em=79.28 cr=0.331 cd=0.3972;
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sucrose add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
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xingqiu char lvl=90/90 cons=6 talent=9,9,9;
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xingqiu add weapon="sacsword" refine=3 lvl=90/90;
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xingqiu add set="goldentroupe" count=4;
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xingqiu add stats hp=4780 atk=311 em=187 hydro%=0.466 cr=0.311;
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xingqiu add stats atk%=0.0992 cr=0.2648 cd=0.662;
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xingqiu add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
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xiangling char lvl=90/90 cons=6 talent=9,9,9;
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xiangling add weapon="catch" refine=5 lvl=90/90;
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xiangling add set="cw" count=4;
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xiangling add stats hp=4780 atk=311 atk%=0.466 pyro%=0.466 cr=0.311;
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xiangling add stats em=39.64 cr=0.2648 cd=0.662;
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xiangling add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.0662 cd=0.1324;
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options swap_delay=12 debug=true iteration=1000;
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target lvl=100 resist=0.1 hp=100000000 pos=-2.4,0 radius=2;
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energy every interval=480,720 amount=1;
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active xingqiu;
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for let i = 0; i < 4; i = i + 1 {
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set_player_pos(1.2,0);# 0.8 < 1.2 ≤ 1.6
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xingqiu burst,attack;
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wait(3);
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bennett burst,attack,skill;
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sucrose attack;
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wait(7);
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sucrose skill,dash;
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xiangling attack,skill,dash,attack,burst;
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xingqiu skill;
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let e = .xingqiu.skill.ready;
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if(e) {
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xingqiu skill;
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}
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xingqiu dash;
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set_player_pos(0,0);
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if(!e) {
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xingqiu attack:3;
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}
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bennett attack:3,skill;
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xingqiu attack:2;
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bennett attack:2,skill,attack;
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xiangling attack:3,skill,dash,attack;
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bennett skill,attack;
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xiangling attack:3;
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bennett attack:3,skill;
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if(e) {
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xiangling attack,dash;
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}else {
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xingqiu attack:2;
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sucrose skill,dash,attack;
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xingqiu attack,dash;
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}
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} |