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101 lines
3.3 KiB
Plaintext
101 lines
3.3 KiB
Plaintext
# 推荐充能:绫华:125-135%,申鹤:180-200%,心海:180-200%,万叶:任意。
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# 推荐队里至少有一把西风武器,一般是申鹤携带西风枪。
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# 如果申鹤携带息灾,万叶则推荐携带高精炼西风剑或西福斯的月光。否则基本不可能循环,输出会骤降。
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ayaka char lvl=90/90 cons=0 talent=9,9,9;
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ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90;
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ayaka add set="blizzardstrayer" count=4;
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ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;
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ayaka add stats atk%=0.2 er=0.33 cr=0.363 cd=0.462;
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shenhe char lvl=90/90 cons=0 talent=9,9,9;
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shenhe add weapon="favoniuslance" refine=5 lvl=90/90;
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shenhe add set="noblesseoblige" count=4;
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shenhe add stats hp=4780 atk=311 er=0.518 atk%=0.466 atk%=0.466;
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shenhe add stats atk%=0.5 er=0.33 cr=0.264 cd=0.132;
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kazuha char lvl=90/90 cons=0 talent=9,9,9;
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kazuha add weapon="xiphosmoonlight" refine=1 lvl=90/90;
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kazuha add set="viridescentvenerer" count=4;
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kazuha add stats hp=4780 atk=311 em=187 em=187 em=187;
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kazuha add stats er=0.44 em=160 cr=0.264 cd=0.132;
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kokomi char lvl=90/90 cons=0 talent=9,9,9;
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kokomi add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90;
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kokomi add set="tenacityofthemillelith" count=4;
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kokomi add stats hp=4780 atk=311 er=0.518 hydro%=0.466 heal=0.359;
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kokomi add stats hp%=0.3 atk%=0.3 er=0.44;
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#词条分布
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# hp% atk% em er cr cd
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#ayaka 0 4 0 6 11 7
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#shenhe 0 10 0 6 8 2
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#kazuha 0 0 8 8 8 2
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#kokomi 6 6 0 8 0 0
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# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
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target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
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options swap_delay=12 iteration=1000;
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fn ayaka_on_field() {
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ayaka dash;
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if .ayaka.skill.ready { ayaka skill; }
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ayaka attack, charge;
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if .ayaka.skill.ready { ayaka skill; }
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ayaka attack, charge;
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if .ayaka.skill.ready { ayaka skill; }
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}
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fn recharge() {
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if .shenhe.skill.ready {
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shenhe skill, attack;
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ayaka dash, attack, charge;
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} else {
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if .kazuha.skill.ready { kazuha skill, high_plunge; }
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ayaka_on_field();
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}
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}
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active shenhe;
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while 1 {
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switch 1 {
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case .shenhe.burst.ready && .shenhe.skill.ready: {
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shenhe skill, burst;
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}
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case .shenhe.burst.ready && !.shenhe.skill.ready: {
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shenhe burst;
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}
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case !.shenhe.burst.ready && .shenhe.skill.ready: {
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shenhe skill, attack;
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# 有时循环过快偶尔会出现进入下轮循环时鹤 e 好了 q 没好, 但是用完 e, q 又好了的情况
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if .shenhe.burst.ready {
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shenhe burst;
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} else {
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ayaka attack, charge;
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}
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}
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case !.shenhe.burst.ready && !.shenhe.skill.ready: {
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ayaka dash, attack, charge;
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}
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}
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if .kazuha.skill.ready { kazuha skill, high_plunge; }
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kokomi skill, dash;
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ayaka dash, skill, attack, burst, attack:2, charge;
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shenhe skill, attack;
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ayaka dash, attack, charge;
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kazuha skill, high_plunge;
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if .kokomi.burst.ready {
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kokomi burst;
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ayaka skill, dash, attack, charge, attack:2, charge;
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} else {
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# 心海没开大的话绫华 e 要后置一点, 后面正常 az
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ayaka dash, skill, attack, charge, attack, charge, dash, attack, charge;
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}
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while .ayaka.energy + 10 < .ayaka.energymax {
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recharge();
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}
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} |