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Davis Zerro
1d19a5fcb9
- fix: zhongli favoniuslance endless loop. - align all recently edited scripts to 'duration=120'
69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
xiao char lvl=90/90 cons=0 talent=9,9,9;
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xiao add weapon="deathmatch" refine=1 lvl=90/90;
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xiao add set="vermillionhereafter" count=4;
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xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622 ; #main
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xiao add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3857 em=39.64 cr=0.331 cd=0.5958;
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sucrose char lvl=90/90 cons=6 talent=9,9,9;
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sucrose add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90;
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sucrose add set="theexile" count=4;
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sucrose add stats hp=3571 atk=232 er=0.518 anemo%=0.3495 cr=0.23325 ; #main
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sucrose add stats def=31.488 def%=0.0992 hp=406.304 hp%=0.07936 atk=26.464 atk%=0.17856 er=0.52896 em=31.712 cr=0.05296 cd=0.10592;
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zhongli char lvl=90/90 cons=0 talent=9,9,9;
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zhongli add weapon="favoniuslance" refine=3 lvl=90/90;
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zhongli add set="tenacityofthemillelith" count=4;
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zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311 ; #main
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zhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
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bennett char lvl=90/90 cons=6 talent=9,9,9;
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bennett add weapon="thealleyflash" refine=1 lvl=90/90;
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bennett add set="noblesseoblige" count=4;
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bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main
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bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296;
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options swap_delay=12 iteration=1000;
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active zhongli;
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set_particle_delay("sucrose", 115);
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target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999;
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energy every interval=480,720 amount=1;
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for let i=0; i<4; i=i+1 {
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zhongli attack, skill[hold=1], dash;
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if .zhongli.weapon == .keys.weapon.favoniuslance {
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while !.zhongli.mods.favonius-cd {
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zhongli attack;
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}
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}
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bennett skill, burst;
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sucrose skill, dash;
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xiao skill:2, burst;
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for let h = 0; h < 11; h = h + 1 {
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let col = rand();
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if col > 0.5 {
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xiao jump, high_plunge[collision=1];
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} else {
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xiao jump, high_plunge;
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}
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}
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for let h = 0; h < 2; h = h + 1 {
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let col = rand();
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if col > 0.5 {
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xiao jump, low_plunge[collision=1];
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} else {
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xiao jump, low_plunge;
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}
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}
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sucrose skill, dash;
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if .sucrose.burst.ready {
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sucrose burst;
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}
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xiao attack, charge;
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} |