PaiGramMetadata/gcsim/scripts/魈珐班钟.txt
Davis Zerro 1d19a5fcb9
🎨 Patch for '刻皇万妲' by piupiupiu.
- fix: zhongli favoniuslance endless loop.
- align all recently edited scripts to 'duration=120'
2023-12-08 01:03:04 +08:00

54 lines
1.9 KiB
Plaintext

xiao char lvl=90/90 cons=0 talent=9,9,9;
xiao add weapon="favoniuslance" refine=3 lvl=90/90;
xiao add set="marechausseehunter" count=4;
xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622 ; #main
xiao add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.3972 cd=0.662;
faruzan char lvl=90/90 cons=6 talent=9,9,9;
faruzan add weapon="favbow" refine=3 lvl=90/90;
faruzan add set="eosf" count=4;
faruzan add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311 ; #main
faruzan add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
zhongli char lvl=90/90 cons=0 talent=9,9,9;
zhongli add weapon="favoniuslance" refine=3 lvl=90/90;
zhongli add set="tenacityofthemillelith" count=4;
zhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311 ; #main
zhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
bennett char lvl=90/90 cons=6 talent=9,9,9;
bennett add weapon="alleyflash" refine=1 lvl=90/90;
bennett add set="noblesseoblige" count=4;
bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311;
bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296;
options swap_delay=12 iteration=1000;
target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999;
energy every interval=480,720 amount=1;
active zhongli;
for let i=0; i<4; i=i+1 {
zhongli skill[hold=1], dash;
if i > 0 {
if .zhongli.weapon == .keys.weapon.favoniuslance {
while !.zhongli.mods.favonius-cd {
zhongli attack;
}
}
}
if !.bennett.burst.ready {bennett attack, skill;}
bennett burst;
faruzan burst;
xiao skill:2, burst;
for let h = 12; h > 0; h = h - 1 {
let col = rand();
if col > 0.5 {
xiao jump, high_plunge[collision=1];
} else {
xiao jump, high_plunge;
}
}
print("end");
}