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Davis Zerro
021c2066e0
- fix: '海八纳钟' use for loop to avoid OOM - chore: unifiying enemies environment
58 lines
2.2 KiB
Plaintext
58 lines
2.2 KiB
Plaintext
zhongli char lvl=90/90 cons=0 talent=9,9,9;
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zhongli add weapon="favoniuslance" refine=3 lvl=90/90;
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zhongli add set="tom" count=4;
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zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311;
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zhongli add stats hp%=0.6 atk%=0.2 er=0.30 cr=0.331 cd=0.7944 ;
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nahida char lvl=90/90 cons=0 talent=9,9,9;
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nahida add weapon="wanderingevenstar" refine=1 lvl=90/90;
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nahida add set="deepwoodmemories" count=4;
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nahida add stats hp=4780 atk=311 em=187 em=187 em=187 ; #main
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nahida add stats atk%=0.2 em=80 er=0.30 cr=0.198 cd=0.528 ;
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yae char lvl=90/90 cons=0 talent=9,9,9;
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yae add weapon="widsith" refine=5 lvl=90/90;
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yae add set="tf" count=2;
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yae add set="wt" count=2;
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yae add stats hp=4780 atk=311 atk%=0.466 electro%=0.466 cr=0.311; #main
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yae add stats atk%=0.2 er=0.30 em=80 cr=0.297 cd=0.594;
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alhaitham char lvl=90/90 cons=0 talent=9,10,9;
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alhaitham add weapon="wolffang" refine=5 lvl=90/90;
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alhaitham add set="gd" count=4;
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alhaitham add stats hp=4780 atk=311 em=187 dendro%=0.466 cd=0.622 ; #main
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alhaitham add stats atk%=0.3 er=0.3 em=120 cr=0.331 cd=0.528;
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# ---- Default Enemy
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options swap_delay=12 iteration=500;
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target lvl=100 resist=0.1 hp=10000000 pos=3.1,0 radius=2;
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energy every interval=480,720 amount=1;
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active yae;
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yae skill:3;
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for let i = 0; i < 8; i = i + 1 {
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zhongli skill[hold=1], dash;
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nahida skill;
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if .nahida.burst.ready { nahida burst; } else { nahida attack, charge; }
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if .alhaitham.burst.ready {
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alhaitham burst;
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if .yae.skill.charge >= 2 {
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yae attack, skill:2;
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} else {
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yae attack, skill, attack;
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}
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alhaitham attack:3, dash, attack:3, # 3 mirrors
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skill, attack:3, dash, attack:3, # 3 mirrors
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charge, attack:3, dash, attack:3, dash, # 3 mirrors
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attack:3, dash, attack:3, dash, # 2 mirrors
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attack:3; # 1 mirror
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} else {
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while .yae.skill.ready { yae skill; }
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alhaitham skill[hold=1], low_plunge[short=1],
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attack:3, dash, attack:3, dash, # 3 mirrors
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attack:3, dash, attack:3, dash, # 2 mirrors
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attack:3, dash, attack:3; # 1 mirror
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}
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while .yae.skill.ready { yae skill; }
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} |