PaiGramMetadata/gcsim/scripts/魈琴钟阿.txt
Davis Zerro 1d19a5fcb9
🎨 Patch for '刻皇万妲' by piupiupiu.
- fix: zhongli favoniuslance endless loop.
- align all recently edited scripts to 'duration=120'
2023-12-08 01:03:04 +08:00

70 lines
2.2 KiB
Plaintext

options swap_delay=12 iteration=1000;
xiao char lvl=90/90 cons=0 talent=9,9,9;
xiao add weapon="deathmatch" refine=1 lvl=90/90;
xiao add set="vermillionhereafter" count=4;
xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622;
xiao add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2755 em=39.64 cr=0.3641 cd=0.662;
jean char lvl=90/90, cons=0, talent=9,9,9;
jean add weapon="favoniussword" refine=3 lvl=90/90;
jean add set="oceanhuedclam" count=4;
jean add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cr=0.311;
jean add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.2204 em=39.64 cr=0.331 cd=0.7944;
zhongli char lvl=90/90 cons=0 talent=9,9,9;
zhongli add weapon="favoniuslance" refine=3 lvl=90/90;
zhongli add set="tenacityofthemillelith" count=4;
zhongli add stats hp=4780 atk=311 atk%=0.466 geo%=0.466 cr=0.311;
zhongli add stats def%=0.124 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.1984 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
albedo char lvl=90/90 cons=0 talent=9,9,9;
albedo add weapon="cinnabarspindle" refine=5 lvl=90/90;
albedo add set="huskofopulentdreams" count=4 +params=[stacks=4];
albedo add stats hp=4780 atk=311 def%=0.583 geo%=0.466 cr=0.311;
albedo add stats def%=0.248 def=39.36 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
active albedo;
target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999;
energy every interval=480,720 amount=1;
for let i=0; i<4; i=i+1 {
albedo skill, attack;
zhongli attack, skill[hold=1], dash;
if .zhongli.weapon == .keys.weapon.favoniuslance {
while( !.zhongli.mods.favonius-cd && !.xiao.burst.ready) {
zhongli attack;
} #proc fav
}
jean burst, skill;
xiao skill, burst;
for let h = 0; h < 11 ; h=h+1 {
let col = rand();
if col > 0.5 {
xiao jump, high_plunge[collision=1];
} else {
xiao jump, high_plunge;
}
}
for let h = 0; h < 2 ; h=h+1 {
let col = rand();
if col > 0.5 {
xiao jump,low_plunge[collision=1];
} else {
xiao jump, low_plunge;
}
}
jean attack, skill;
while( .jean.mods.favonius-cd==0){
jean attack;
} #proc fav
xiao skill, attack, charge;
}