PaiGramMetadata/gcsim/scripts/魈钟砂班.txt
Davis Zerro 1d19a5fcb9
🎨 Patch for '刻皇万妲' by piupiupiu.
- fix: zhongli favoniuslance endless loop.
- align all recently edited scripts to 'duration=120'
2023-12-08 01:03:04 +08:00

69 lines
2.2 KiB
Plaintext

xiao char lvl=90/90 cons=0 talent=9,9,9;
xiao add weapon="deathmatch" refine=1 lvl=90/90;
xiao add set="vermillionhereafter" count=4;
xiao add stats hp=4780 atk=311 atk%=0.466 anemo%=0.466 cd=0.622 ; #main
xiao add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.3857 em=39.64 cr=0.331 cd=0.5958;
sucrose char lvl=90/90 cons=6 talent=9,9,9;
sucrose add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90;
sucrose add set="theexile" count=4;
sucrose add stats hp=3571 atk=232 er=0.518 anemo%=0.3495 cr=0.23325 ; #main
sucrose add stats def=31.488 def%=0.0992 hp=406.304 hp%=0.07936 atk=26.464 atk%=0.17856 er=0.52896 em=31.712 cr=0.05296 cd=0.10592;
zhongli char lvl=90/90 cons=0 talent=9,9,9;
zhongli add weapon="favoniuslance" refine=3 lvl=90/90;
zhongli add set="tenacityofthemillelith" count=4;
zhongli add stats hp=4780 atk=311 hp%=0.466 geo%=0.466 cr=0.311 ; #main
zhongli add stats def=39.36 def%=0.124 hp=507.88 hp%=0.1984 atk=33.08 atk%=0.0992 er=0.1102 em=39.64 cr=0.331 cd=0.7944;
bennett char lvl=90/90 cons=6 talent=9,9,9;
bennett add weapon="thealleyflash" refine=1 lvl=90/90;
bennett add set="noblesseoblige" count=4;
bennett add stats hp=4780 atk=311 er=0.518 pyro%=0.466 cr=0.311 ; #main
bennett add stats def=39.36 def%=0.124 hp=507.88 hp%=0.0992 atk=33.08 atk%=0.0992 er=0.551 em=39.64 cr=0.2648 cd=0.5296;
options swap_delay=12 iteration=1000;
active zhongli;
set_particle_delay("sucrose", 115);
target lvl=100 resist=0.1 radius=2 pos=0,2.4 hp=999999999;
energy every interval=480,720 amount=1;
for let i=0; i<4; i=i+1 {
zhongli attack, skill[hold=1], dash;
if .zhongli.weapon == .keys.weapon.favoniuslance {
while !.zhongli.mods.favonius-cd {
zhongli attack;
}
}
bennett skill, burst;
sucrose skill, dash;
xiao skill:2, burst;
for let h = 0; h < 11; h = h + 1 {
let col = rand();
if col > 0.5 {
xiao jump, high_plunge[collision=1];
} else {
xiao jump, high_plunge;
}
}
for let h = 0; h < 2; h = h + 1 {
let col = rand();
if col > 0.5 {
xiao jump, low_plunge[collision=1];
} else {
xiao jump, low_plunge;
}
}
sucrose skill, dash;
if .sucrose.burst.ready {
sucrose burst;
}
xiao attack, charge;
}