🎨 Adjust Sort Rules in avatar_list.py

This commit is contained in:
Nahida 2023-01-05 15:06:59 +08:00 committed by GitHub
parent 3419088c89
commit 7013a61f49
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -32,6 +32,28 @@ from utils.log import logger
from utils.patch.aiohttp import AioHttpTimeoutException
class SkillData(Model):
"""天赋数据"""
skill: CalculatorTalent
buffed: bool = False
"""是否得到了命座加成"""
class AvatarData(Model):
avatar: Character
detail: CalculatorCharacterDetails
icon: str
weapon: Optional[str]
skills: List[SkillData]
def sum_of_skills(self) -> int:
total_level = 0
for skilldata in self.skills:
total_level += skilldata.skill.level
return total_level
class AvatarListPlugin(Plugin, BasePlugin):
def __init__(
self,
@ -130,14 +152,31 @@ class AvatarListPlugin(Plugin, BasePlugin):
async def get_avatars_data(
self, characters: Sequence[Character], client: Client, max_length: int = None
) -> List["AvatarData"]:
async def _task(c, n):
return n, await self.get_avatar_data(c, client)
async def _task(c):
return await self.get_avatar_data(c, client)
task_results = await asyncio.gather(
*[_task(character, num) for num, character in enumerate(characters[:max_length])]
task_results = await asyncio.gather(*[_task(character) for character in characters])
return list(
filter(
lambda x: x,
sorted(
task_results,
key=lambda x: (
x.avatar.level,
x.avatar.rarity,
x.sum_of_skills(),
x.avatar.constellation,
# TODO 如果加入武器排序条件需要把武器转化为图片url的处理后置
# x.weapon.level,
# x.weapon.rarity,
# x.weapon.refinement,
x.avatar.friendship,
),
reverse=True,
)[:max_length],
)
)
return list(filter(lambda x: x, map(lambda x: x[1], sorted(task_results, key=lambda x: x[0]))))
async def get_final_data(self, client: Client, characters: Sequence[Character], update: Update):
try:
@ -270,19 +309,3 @@ class AvatarListPlugin(Plugin, BasePlugin):
"文件" if all_avatars else "图片",
extra={"markup": True},
)
class SkillData(Model):
"""天赋数据"""
skill: CalculatorTalent
buffed: bool = False
"""是否得到了命座加成"""
class AvatarData(Model):
avatar: Character
detail: CalculatorCharacterDetails
icon: str
weapon: Optional[str]
skills: Iterable[SkillData]