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https://github.com/PaiGramTeam/PamGram.git
synced 2024-11-16 03:55:26 +00:00
🎨 Improve challenge story button style
This commit is contained in:
parent
65e57e9e30
commit
740e57ca58
@ -176,6 +176,11 @@ class ChallengePlugin(Plugin):
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except IndexError: # 若混沌回忆为挑战此层
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except IndexError: # 若混沌回忆为挑战此层
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await reply_message_func("还没有挑战本层呢,咕咕咕~")
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await reply_message_func("还没有挑战本层呢,咕咕咕~")
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return
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return
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except ValueError as e:
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if uid:
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await reply_message_func("UID 输入错误,请重新输入")
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return
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raise e
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if images is None:
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if images is None:
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await reply_message_func(f"还没有第 {floor} 层的挑战数据")
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await reply_message_func(f"还没有第 {floor} 层的挑战数据")
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return
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return
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@ -337,14 +342,17 @@ class ChallengePlugin(Plugin):
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@staticmethod
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@staticmethod
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def get_season_data_name(data: "HistoryDataAbyss"):
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def get_season_data_name(data: "HistoryDataAbyss"):
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start_time = data.abyss_data.begin_time.datetime.astimezone(TZ)
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last_battles = data.abyss_data.floors[0]
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start_time = last_battles.node_1.challenge_time.datetime.astimezone(TZ)
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time = start_time.strftime("%Y.%m.%d")
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time = start_time.strftime("%Y.%m.%d")
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name = ""
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if "其" in last_battles.name:
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name = last_battles.name.split("其")[0]
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honor = ""
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honor = ""
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if data.abyss_data.total_stars == 36:
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if data.abyss_data.total_stars == 36:
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fast_count = len([i for i in data.abyss_data.floors if i.is_fast])
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fast_count = len([i for i in data.abyss_data.floors if i.is_fast])
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if data.abyss_data.total_battles == (12 - fast_count):
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if data.abyss_data.total_battles == (12 - fast_count):
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honor = "👑"
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honor = "👑"
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last_battles = data.abyss_data.floors[-1]
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num_of_characters = max(
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num_of_characters = max(
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len(last_battles.node_1.avatars),
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len(last_battles.node_1.avatars),
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len(last_battles.node_2.avatars),
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len(last_battles.node_2.avatars),
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@ -354,7 +362,7 @@ class ChallengePlugin(Plugin):
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elif num_of_characters == 1:
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elif num_of_characters == 1:
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honor = "单通"
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honor = "单通"
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return f"{time} {data.abyss_data.total_stars} ★ {honor}".strip()
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return f"{name} {time} {data.abyss_data.total_stars} ★ {honor}".strip()
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async def get_session_button_data(self, user_id: int, uid: int, force: bool = False):
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async def get_session_button_data(self, user_id: int, uid: int, force: bool = False):
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redis = await self.cache.get(str(uid))
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redis = await self.cache.get(str(uid))
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@ -390,10 +398,10 @@ class ChallengePlugin(Plugin):
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)
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)
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for value in data
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for value in data
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]
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]
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all_buttons = [buttons[i : i + 3] for i in range(0, len(buttons), 3)]
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all_buttons = [buttons[i : i + 2] for i in range(0, len(buttons), 2)]
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send_buttons = all_buttons[(page - 1) * 5 : page * 5]
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send_buttons = all_buttons[(page - 1) * 7 : page * 7]
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last_page = page - 1 if page > 1 else 0
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last_page = page - 1 if page > 1 else 0
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all_page = math.ceil(len(all_buttons) / 5)
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all_page = math.ceil(len(all_buttons) / 7)
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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last_button = []
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last_button = []
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if last_page:
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if last_page:
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@ -175,6 +175,11 @@ class ChallengeStoryPlugin(Plugin):
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except IndexError: # 若虚构叙事为挑战此层
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except IndexError: # 若虚构叙事为挑战此层
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await reply_message_func("还没有挑战本层呢,咕咕咕~")
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await reply_message_func("还没有挑战本层呢,咕咕咕~")
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return
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return
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except ValueError as e:
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if uid:
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await reply_message_func("UID 输入错误,请重新输入")
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return
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raise e
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if images is None:
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if images is None:
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await reply_message_func(f"还没有第 {floor} 层的挑战数据")
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await reply_message_func(f"还没有第 {floor} 层的挑战数据")
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return
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return
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@ -352,14 +357,17 @@ class ChallengeStoryPlugin(Plugin):
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@staticmethod
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@staticmethod
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def get_season_data_name(data: "HistoryDataChallengeStory"):
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def get_season_data_name(data: "HistoryDataChallengeStory"):
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start_time = data.group.begin_time.datetime.astimezone(TZ)
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last_battles = data.story_data.floors[0]
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start_time = last_battles.node_1.challenge_time.datetime.astimezone(TZ)
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time = start_time.strftime("%Y.%m.%d")
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time = start_time.strftime("%Y.%m.%d")
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name = ""
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if "其" in last_battles.name:
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name = last_battles.name.split("其")[0]
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honor = ""
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honor = ""
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if data.story_data.total_stars == 12:
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if data.story_data.total_stars == 12:
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fast_count = len([i for i in data.story_data.floors if i.is_fast])
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fast_count = len([i for i in data.story_data.floors if i.is_fast])
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if data.story_data.total_battles == (4 - fast_count):
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if data.story_data.total_battles == (4 - fast_count):
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honor = "👑"
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honor = "👑"
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last_battles = data.story_data.floors[-1]
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num_of_characters = max(
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num_of_characters = max(
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len(last_battles.node_1.avatars),
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len(last_battles.node_1.avatars),
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len(last_battles.node_2.avatars),
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len(last_battles.node_2.avatars),
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@ -369,7 +377,7 @@ class ChallengeStoryPlugin(Plugin):
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elif num_of_characters == 1:
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elif num_of_characters == 1:
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honor = "单通"
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honor = "单通"
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return f"{time} {data.story_data.total_stars} ★ {honor}".strip()
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return f"{name} {time} {data.story_data.total_stars} ★ {honor}".strip()
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async def get_session_button_data(self, user_id: int, uid: int, force: bool = False):
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async def get_session_button_data(self, user_id: int, uid: int, force: bool = False):
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redis = await self.cache.get(str(uid))
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redis = await self.cache.get(str(uid))
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@ -405,10 +413,10 @@ class ChallengeStoryPlugin(Plugin):
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)
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)
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for value in data
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for value in data
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]
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]
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all_buttons = [buttons[i : i + 3] for i in range(0, len(buttons), 3)]
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all_buttons = [buttons[i : i + 2] for i in range(0, len(buttons), 2)]
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send_buttons = all_buttons[(page - 1) * 5 : page * 5]
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send_buttons = all_buttons[(page - 1) * 7 : page * 7]
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last_page = page - 1 if page > 1 else 0
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last_page = page - 1 if page > 1 else 0
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all_page = math.ceil(len(all_buttons) / 5)
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all_page = math.ceil(len(all_buttons) / 7)
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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last_button = []
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last_button = []
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if last_page:
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if last_page:
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