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https://github.com/PaiGramTeam/PamGram.git
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♻️ Refactor sign system code
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commit
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@ -17,6 +17,8 @@ class RecognizeSystem:
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async def recognize(gt: str, challenge: str, referer: str = None, uid: int = None) -> Optional[str]:
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async def recognize(gt: str, challenge: str, referer: str = None, uid: int = None) -> Optional[str]:
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if not referer:
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if not referer:
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referer = RecognizeSystem.REFERER
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referer = RecognizeSystem.REFERER
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if not config.pass_challenge_api:
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return None
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if not gt or not challenge or not uid:
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if not gt or not challenge or not uid:
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return None
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return None
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pass_challenge_params = {
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pass_challenge_params = {
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@ -40,11 +42,8 @@ class RecognizeSystem:
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)
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)
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logger.debug("recognize 请求返回:%s", resp.text)
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logger.debug("recognize 请求返回:%s", resp.text)
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data = resp.json()
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data = resp.json()
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status = data.get("status")
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if status != 0:
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logger.error("recognize 解析错误:[%s]%s", data.get("code"), data.get("msg"))
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if data.get("code", 0) != 0:
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if data.get("code", 0) != 0:
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raise RuntimeError
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logger.error("recognize 解析错误:[%s]%s", data.get("code"), data.get("msg"))
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logger.info("recognize 解析成功")
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logger.info("recognize 解析成功")
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return data["data"]["validate"]
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return data["data"]["validate"]
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except JSONDecodeError:
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except JSONDecodeError:
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@ -103,6 +103,37 @@ class SignSystem(Plugin):
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)
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)
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return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", url=url)]])
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return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", url=url)]])
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@staticmethod
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async def sign_with_recognize(
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client: "StarRailClient",
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use_recognize: bool = True,
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_challenge: str = None,
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_validate: str = None,
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):
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_request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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lang="zh-cn",
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challenge=_challenge,
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validate=_validate,
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)
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logger.debug("request_daily_reward 返回\n%s", _request_daily_reward)
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if _request_daily_reward and _request_daily_reward.get("success", 0) == 1:
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_gt = _request_daily_reward.get("gt", "")
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_challenge = _request_daily_reward.get("challenge", "")
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logger.info("UID[%s] 创建验证码 gt[%s] challenge[%s]", client.player_id, _gt, _challenge)
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_validate = (
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await RecognizeSystem.recognize(_gt, _challenge, uid=client.player_id) if use_recognize else None
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)
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if _validate:
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logger.success("recognize 通过验证成功 challenge[%s] validate[%s]", _challenge, _validate)
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return await SignSystem.sign_with_recognize(client, False, _challenge, _validate)
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else:
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raise NeedChallenge(uid=client.player_id, gt=_gt, challenge=_challenge)
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else:
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logger.success("UID[%s] 签到成功", client.player_id)
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return _request_daily_reward
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async def start_sign(
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async def start_sign(
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self,
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self,
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client: "StarRailClient",
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client: "StarRailClient",
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@ -114,7 +145,7 @@ class SignSystem(Plugin):
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) -> str:
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) -> str:
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if is_sleep:
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if is_sleep:
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if recognize_starrail_server(client.player_id) in ("prod_gf_cn", "prod_qd_cn"):
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if recognize_starrail_server(client.player_id) in ("prod_gf_cn", "prod_qd_cn"):
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await asyncio.sleep(random.randint(10, 300)) # nosec
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await asyncio.sleep(random.randint(5, 15)) # nosec
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else:
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else:
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await asyncio.sleep(random.randint(0, 3)) # nosec
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await asyncio.sleep(random.randint(0, 3)) # nosec
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try:
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try:
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@ -133,103 +164,25 @@ class SignSystem(Plugin):
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return f"获取签到状态失败,API返回信息为 {str(error)}"
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return f"获取签到状态失败,API返回信息为 {str(error)}"
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if not daily_reward_info.signed_in:
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if not daily_reward_info.signed_in:
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try:
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try:
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if validate:
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if challenge and validate:
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logger.info(
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logger.info(
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"UID[%s] 正在尝试通过验证码\nchallenge[%s]\nvalidate[%s]", client.player_id, challenge, validate
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"UID[%s] 正在尝试通过验证码 challenge[%s] validate[%s]", client.player_id, challenge, validate
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)
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)
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request_daily_reward = await client.request_daily_reward(
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await self.sign_with_recognize(
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"sign",
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client, use_recognize=False, _challenge=challenge, _validate=validate
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method="POST",
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lang="zh-cn",
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challenge=challenge,
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validate=validate,
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)
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)
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logger.debug("request_daily_reward 返回 %s", request_daily_reward)
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if request_daily_reward and request_daily_reward.get("success", 0) == 1:
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# 尝试通过 ajax 请求绕过签到
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gt = request_daily_reward.get("gt", "")
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challenge = request_daily_reward.get("challenge", "")
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logger.warning("UID[%s] 触发验证码\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
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self.verify.account_id = client.account_id
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validate = await self.verify.ajax(
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referer=RecognizeSystem.REFERER,
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gt=gt,
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challenge=challenge,
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)
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if validate:
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logger.success("ajax 通过验证成功\nchallenge[%s]\nvalidate[%s]", challenge, validate)
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request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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lang="zh-cn",
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challenge=challenge,
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validate=validate,
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)
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logger.debug("request_daily_reward 返回 %s", request_daily_reward)
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if request_daily_reward and request_daily_reward.get("success", 0) == 1:
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logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, challenge)
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raise NeedChallenge(
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uid=client.player_id,
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gt=request_daily_reward.get("gt", ""),
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challenge=request_daily_reward.get("challenge", ""),
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)
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elif config.pass_challenge_app_key:
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# 如果无法绕过 检查配置文件是否配置识别 API 尝试请求绕过
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# 注意 需要重新获取没有进行任何请求的 Challenge
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logger.info("UID[%s] 正在使用 recognize 重新请求签到", client.player_id)
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_request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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lang="zh-cn",
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)
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logger.debug("request_daily_reward 返回\n%s", _request_daily_reward)
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if _request_daily_reward and _request_daily_reward.get("success", 0) == 1:
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_gt = _request_daily_reward.get("gt", "")
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_challenge = _request_daily_reward.get("challenge", "")
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logger.info("UID[%s] 创建验证码\ngt[%s]\nchallenge[%s]", client.player_id, _gt, _challenge)
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_validate = await RecognizeSystem.recognize(_gt, _challenge, uid=client.player_id)
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if _validate:
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logger.success(
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"recognize 通过验证成功\nchallenge[%s]\nvalidate[%s]", _challenge, _validate
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)
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request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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lang="zh-cn",
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challenge=_challenge,
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validate=_validate,
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)
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if request_daily_reward and request_daily_reward.get("success", 0) == 1:
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logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, _challenge)
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gt = request_daily_reward.get("gt", "")
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challenge = request_daily_reward.get("challenge", "")
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logger.success(
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"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
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)
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raise NeedChallenge(
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uid=client.player_id,
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gt=gt,
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challenge=challenge,
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)
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logger.success("UID[%s] 通过 recognize 签到成功", client.player_id)
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else:
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else:
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request_daily_reward = await client.request_daily_reward(
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retry = 3 if config.pass_challenge_api else 1
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"sign", method="POST", lang="zh-cn"
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for ret in range(3):
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)
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try:
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gt = request_daily_reward.get("gt", "")
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await self.sign_with_recognize(client)
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challenge = request_daily_reward.get("challenge", "")
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break
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logger.success(
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except NeedChallenge as e:
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"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
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if ret == retry - 1:
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)
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# 重试次数用完,抛出异常
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raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
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if not config.pass_challenge_api:
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else:
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raise e
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request_daily_reward = await client.request_daily_reward("sign", method="POST", lang="zh-cn")
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await self.sign_with_recognize(client, False)
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gt = request_daily_reward.get("gt", "")
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challenge = request_daily_reward.get("challenge", "")
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logger.success("UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
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raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
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else:
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logger.success("UID[%s] 签到成功", client.player_id)
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except TimeoutException as error:
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except TimeoutException as error:
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logger.warning("UID[%s] 签到请求超时", client.player_id)
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logger.warning("UID[%s] 签到请求超时", client.player_id)
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if is_raise:
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if is_raise:
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