from decimal import Decimal from typing import List, Optional, Union, Dict import ujson from httpx import AsyncClient, TimeoutException from pydantic import BaseModel from core.config import config from modules.playercards.fight_prop import EquipmentsStats from modules.wiki.base import WikiModel from modules.wiki.models.relic_affix import RelicAffixAll from utils.enkanetwork import RedisCache from modules.playercards.file import PlayerCardsFile class SkillTreePoint(BaseModel): pointId: int level: int class Equipment(BaseModel): tid: Optional[int] = 0 level: Optional[int] = 0 promotion: Optional[int] = 3 """星级""" rank: Optional[int] = 0 """叠影""" class SubAffix(BaseModel): cnt: Optional[int] = 1 step: Optional[int] = 0 affixId: int class Relic(BaseModel): tid: int level: Optional[int] = 0 mainAffixId: int subAffixList: Optional[List[SubAffix]] type: int class Property(BaseModel): name: str base: float = 0.0 addition: float = 0.0 percent: bool @property def total(self): total_num = (Decimal(self.base) + Decimal(self.addition)) * (Decimal(100.0) if self.percent else Decimal(1.0)) total_num = round(total_num, 2) return f"{total_num}{'%' if self.percent else ''}" class Avatar(BaseModel): avatarId: int skillTreeList: List[SkillTreePoint] equipment: Optional[Equipment] level: int promotion: Optional[int] = 4 rank: Optional[int] = 0 relicList: Optional[List[Relic]] property: Optional[List[Property]] class RecordInfo(BaseModel): achievementCount: Optional[int] = 0 avatarCount: Optional[int] = 0 bookCount: Optional[int] = 0 equipmentCount: Optional[int] = 0 maxRogueChallengeScore: Optional[int] = 0 musicCount: Optional[int] = 0 relicCount: Optional[int] = 0 class PlayerBaseInfo(BaseModel): platform: Optional[str] friendCount: Optional[int] headIcon: Optional[int] isDisplayAvatar: bool level: int worldLevel: Optional[int] nickname: str recordInfo: RecordInfo signature: Optional[str] uid: int class PlayerInfo(PlayerBaseInfo): avatarList: List[Avatar] class PlayerCardsError(Exception): def __init__(self, msg): self.msg = msg class PlayerCards: url = "https://api.mihomo.me/sr_info/" url2 = "https://api.mihomo.me/sr_info_parsed/" prop_url = f"{WikiModel.BASE_URL}relic_config.json" def __init__(self, redis): self.cache = RedisCache(redis.client, key="plugin:player_cards:fake_enka_network", ex=60) self.headers = {"User-Agent": config.enka_network_api_agent} self.client = AsyncClient() self.player_cards_file = PlayerCardsFile() self.init = False self.relic_datas_map: Dict[int, RelicAffixAll] = {} async def async_init(self): if self.init: return self.relic_datas_map.clear() req = await self.client.get(self.prop_url) data = req.json() for i in data: self.relic_datas_map[i["id"]] = RelicAffixAll(**i) self.init = True async def get_property(self, uid: str) -> Dict[int, List[Dict]]: final_data: Dict[int, List[Dict]] = {} try: user = await self.client.get(self.url2 + uid, timeout=30, headers=self.headers) if user.status_code != 200: raise PlayerCardsError("请求异常") data = ujson.loads(user.text) characters = data.get("characters", []) for character in characters: cid = int(character.get("id", 0)) if not cid: continue datas = [] datas_map = {} for attr in character.get("attributes", []): prop = Property( name=attr["name"], base=attr["value"], percent=attr["percent"], ) datas.append(prop) datas_map[prop.name] = prop for attr in character.get("additions", []): prop = datas_map.get(attr["name"]) if prop: prop.addition = attr["value"] else: prop = Property( name=attr["name"], addition=attr["value"], percent=attr["percent"], ) datas.append(prop) datas_map[prop.name] = prop final_data[cid] = [i.dict() for i in datas] except (TimeoutException, PlayerCardsError): pass return final_data async def update_data(self, uid: str) -> Union[PlayerInfo, str]: try: data = await self.cache.get(uid) if data is not None: return PlayerInfo.parse_obj(data) user = await self.client.get(self.url + uid, timeout=30, headers=self.headers) if user.status_code != 200: raise PlayerCardsError(f"请求异常,错误代码 {user.status_code}") data = ujson.loads(user.text) error_code = data.get("ErrCode", 0) if error_code: raise PlayerCardsError(f"请求异常,错误代码 {error_code}") data = data.get("detailInfo", {}) props = await self.get_property(uid) data = await self.player_cards_file.merge_info(uid, data, props) await self.cache.set(uid, data) return PlayerInfo.parse_obj(data) except TimeoutException: error = "服务请求超时,请稍后重试" except PlayerCardsError as e: error = e.msg return error async def get_player_base_info(self, uid: int) -> PlayerBaseInfo: try: user = await self.client.get(f"{self.url}{uid}", timeout=30, headers=self.headers) if user.status_code != 200: raise PlayerCardsError(f"请求异常,错误代码 {user.status_code}") data = ujson.loads(user.text) error_code = data.get("ErrCode", 0) if error_code: raise PlayerCardsError(f"请求异常,错误代码 {error_code}") return PlayerBaseInfo.parse_obj(data["detailInfo"]) except TimeoutException as e: raise PlayerCardsError("服务请求超时,请稍后重试") from e def get_affix_by_id(self, cid: int) -> RelicAffixAll: return self.relic_datas_map.get(cid) def get_set_by_id(self, cid: int) -> int: if affix := self.get_affix_by_id(cid): return affix.set_id return 101 def get_affix(self, relic: Relic, main: bool = True, sub: bool = True) -> List[EquipmentsStats]: affix = self.get_affix_by_id(relic.tid) if not affix: return [] main_affix = affix.main_affix[str(relic.mainAffixId)] datas = ( [ EquipmentsStats( prop_id=main_affix.property, prop_value=main_affix.get_value(relic.level), ) ] if main else [] ) if not sub: return datas if relic.subAffixList: for sub_a in relic.subAffixList: sub_affix = affix.sub_affix[str(sub_a.affixId)] datas.append( EquipmentsStats( prop_id=sub_affix.property, prop_value=sub_affix.get_value(sub_a.step, sub_a.cnt), ) ) return datas