from enum import Enum class Quality(str, Enum): """ 星级 """ Five = "五星" Four = "四星" Three = "三星" Two = "二星" One = "一星" class Destiny(str, Enum): """ 命途 """ HuiMie = "毁灭" ZhiShi = "智识" XunLie = "巡猎" CunHu = "存护" FengRao = "丰饶" TongXie = "同谐" XuWu = "虚无" class Element(str, Enum): """ 属性 """ Physical = "物理" Pyro = "火" Anemo = "风" Electro = "雷" Cryo = "冰" Nombre = "虚数" Quantum = "量子" Null = "NULL" """无""" class MonsterType(str, Enum): """ 怪物种类 """ Normal = "普通" Elite = "精英" Leader = "首领" Boss = "历战余响" class Area(str, Enum): """ 地区 """ Herta = "空间站「黑塔」" YaLiLuo = "雅利洛-VI" LuoFu = "仙舟「罗浮」" NULL = "未知" class MaterialType(str, Enum): """ 材料类型 """ AvatarUpdate = "角色晋阶材料" XingJi = "行迹材料" LightConeUpdate = "光锥晋阶材料" Exp = "经验材料" Grow = "养成材料" Synthetic = "合成材料" Task = "任务道具" Important = "贵重物" Consumable = "消耗品" TaskMaterial = "任务材料" Other = "其他材料" class PropType(str, Enum): """ 遗器套装效果 """ HP = "基础-生命值" Defense = "基础-防御力" Attack = "基础-攻击力" Critical = "基础-效果命中" Physical = "伤害类-物理" Pyro = "伤害类-火" Anemo = "伤害类-风" Electro = "伤害类-雷" Cryo = "伤害类-冰" Nombre = "伤害类-虚数" Quantum = "伤害类-量子" Add = "伤害类-追加伤害" Heal = "其他-治疗加成" OtherCritical = "其他-效果命中" Charge = "其他-能量充能效率"