import math from typing import TYPE_CHECKING, Dict, Any, List, Tuple, Optional, Union from urllib.parse import quote from pydantic import BaseModel, ValidationError from simnet.errors import InternalDatabaseError from simnet.models.starrail.chronicle.characters import StarRailDetailCharacters from telegram import ( InlineKeyboardButton, InlineKeyboardMarkup, ReplyKeyboardMarkup, KeyboardButton, WebAppInfo, ReplyKeyboardRemove, ) from telegram.constants import ChatAction from telegram.ext import filters, ConversationHandler from telegram.helpers import create_deep_linked_url from core.plugin import Plugin, handler from core.services.template.services import TemplateService from core.config import config from core.dependence.redisdb import RedisDB from core.plugin import conversation from metadata.shortname import roleToName, idToRole from plugins.app.webapp import WebApp from plugins.tools.genshin import GenshinHelper from utils.log import logger from utils.uid import mask_number if TYPE_CHECKING: from simnet import StarRailClient from simnet.models.starrail.chronicle.characters import ( PropertyInfo, StarRailDetailCharacter, RecommendProperty, ) from telegram import Update from telegram.ext import ContextTypes from core.services.template.models import RenderResult __all__ = ("RoleDetailPlugin",) class NeedClient(Exception): """无缓存,需要 StarRailClient""" class RelicScoreData(BaseModel, frozen=False): """遗物评分数据""" id: int count: int name: str icon: str property_name_relic: str class RelicScore(BaseModel, frozen=False): """遗物评分""" ids: List[int] count: int = 0 data: List[RelicScoreData] is_custom: bool = False @property def names(self) -> List[str]: return [i.property_name_relic for i in self.data] def add(self, id_: int, times: int) -> None: self.count += times for i in self.data: if i.id == id_: i.count += times break class WebAppData(BaseModel): """小程序返回的数据""" cid: int custom: List[int] SET_BY_WEB = 10100 class RoleDetailPlugin(Plugin.Conversation): """角色详细信息查询""" BASE_TYPE_EN = { 1: "Destruction", # 毁灭 2: "Hunt", # 巡猎 3: "Erudition", # 智识 4: "Harmony", # 同协 5: "Nihility", # 虚无 6: "Preservation", # 存护 7: "Abundance", # 丰饶 } def __init__( self, helper: GenshinHelper, template_service: TemplateService, redis: RedisDB, ): self.template_service = template_service self.helper = helper self.qname = "plugins:role_detail" self.redis = redis.client self.expire = 15 * 60 # 15分钟 self.kitsune: Optional[str] = None async def set_characters_for_redis( self, uid: int, nickname: str, data: "StarRailDetailCharacters", ) -> None: nickname_k, data_k = f"{self.qname}:{uid}:nickname", f"{self.qname}:{uid}:data" json_data = data.json(by_alias=True) await self.redis.set(nickname_k, nickname, ex=self.expire) await self.redis.set(data_k, json_data, ex=self.expire) async def del_characters_for_redis( self, uid: int, ) -> None: nickname_k, data_k = f"{self.qname}:{uid}:nickname", f"{self.qname}:{uid}:data" await self.redis.delete(nickname_k, data_k) async def get_characters_for_redis( self, uid: int, ) -> Tuple[Optional[str], Optional["StarRailDetailCharacters"]]: nickname_k, data_k = f"{self.qname}:{uid}:nickname", f"{self.qname}:{uid}:data" nickname_v, data_v = await self.redis.get(nickname_k), await self.redis.get(data_k) if nickname_v is None or data_v is None: return None, None nickname = str(nickname_v, encoding="utf-8") json_data = str(data_v, encoding="utf-8") return nickname, StarRailDetailCharacters.parse_raw(json_data) async def get_characters( self, uid: int, client: "StarRailClient" = None ) -> Tuple[Optional[str], Optional["StarRailDetailCharacters"]]: nickname, data = await self.get_characters_for_redis(uid) if nickname is None or data is None: if not client: raise NeedClient data = await client.get_starrail_characters() nickname = (await client.get_starrail_user()).info.nickname await self.set_characters_for_redis(client.player_id, nickname, data) return nickname, data @staticmethod def get_properties_map(data: "StarRailDetailCharacters") -> Dict[int, "PropertyInfo"]: properties_map: Dict[int, "PropertyInfo"] = {} for i in data.property_info: properties_map[i.property_type] = i return properties_map @staticmethod def process_property( properties_map: Dict[int, "PropertyInfo"], char: "StarRailDetailCharacter", score: RelicScore ) -> List[List[Dict[str, Any]]]: """处理角色属性""" data = [] for i in char.properties: info = properties_map[i.property_type] new_data = i.dict() new_data["show_add"] = i.show_add new_data["highlight"] = info.property_name_relic in score.names new_data["name"] = info.property_name_relic new_data["icon"] = info.icon data.append(new_data) data2 = [[], []] for idx, i in enumerate(data): if idx < 6: data2[0].append(i) else: data2[1].append(i) return data2 @staticmethod def process_relics( properties_map: Dict[int, "PropertyInfo"], char: "StarRailDetailCharacter", score: RelicScore ) -> List[Dict[str, Any]]: """处理角色遗物""" def process_relic_prop(_data: Dict[str, Any]) -> None: info = properties_map[_data["property_type"]] _data["highlight"] = info.property_type in score.ids _data["name"] = info.property_name_relic _data["icon"] = info.icon relics = char.relics ornaments = char.ornaments data_map: Dict[int, Dict[str, Any]] = {} for i in relics + ornaments: new_data = i.dict() new_data["has_data"] = True new_data["properties"].insert(0, new_data["main_property"]) for j in new_data["properties"]: process_relic_prop(j) data_map[i.pos] = new_data # 计算遗物评分 for j in i.properties: if j.property_type in score.ids: score.add(j.property_type, j.times) for i in range(1, 7): if i not in data_map: data_map[i] = {"has_data": False} data_map1 = sorted(data_map.items(), key=lambda x: x[0]) return [i[1] for i in data_map1] @staticmethod def process_char(data: "StarRailDetailCharacters", ch_id: int) -> Tuple["StarRailDetailCharacter", Dict[str, Any]]: for char in data.avatar_list: if char.id != ch_id: continue data = char.dict() data["path"] = RoleDetailPlugin.BASE_TYPE_EN[char.base_type] data["skills_map"] = [[j.dict() for j in i] for i in char.skills_map] data["skills_main"] = [i.dict() for i in char.skills_main] data["skills_single"] = [i.dict() for i in char.skills_single] return char, data raise FileNotFoundError("未找到角色") @staticmethod def process_score(properties_map: Dict[int, "PropertyInfo"], recommend_property: "RecommendProperty") -> RelicScore: if recommend_property.is_custom_property_valid: ids = recommend_property.custom_relic_properties else: ids = recommend_property.recommend_relic_properties return RelicScore( ids=ids, count=0, data=[ RelicScoreData( id=i, count=0, name=properties_map[i].property_name_filter, icon=properties_map[i].icon, property_name_relic=properties_map[i].property_name_relic, ) for i in ids ], is_custom=recommend_property.is_custom_property_valid, ) def parse_render_data(self, data: "StarRailDetailCharacters", nickname: str, ch_id: int, uid: int): properties_map = RoleDetailPlugin.get_properties_map(data) char, char_data = self.process_char(data, ch_id) recommend_property = data.get_recommend_property_by_cid(char.id) score = self.process_score(properties_map, recommend_property) properties = self.process_property(properties_map, char, score) relics = self.process_relics(properties_map, char, score) return { "nickname": nickname, "uid": mask_number(uid), "char": char_data, "properties": properties, "relics": relics, "score": score.dict(), } @staticmethod def gen_button( data: "StarRailDetailCharacters", user_id: Union[str, int], uid: int, page: int = 1, ) -> List[List[InlineKeyboardButton]]: """生成按钮""" buttons = [] if data.avatar_list: buttons = [ InlineKeyboardButton( idToRole(value.id), callback_data=f"get_role_detail|{user_id}|{uid}|{idToRole(value.id)}", ) for value in data.avatar_list if value.id ] all_buttons = [buttons[i : i + 4] for i in range(0, len(buttons), 4)] send_buttons = all_buttons[(page - 1) * 3 : page * 3] last_page = page - 1 if page > 1 else 0 all_page = math.ceil(len(all_buttons) / 3) next_page = page + 1 if page < all_page and all_page > 1 else 0 last_button = [] if last_page: last_button.append( InlineKeyboardButton( "<< 上一页", callback_data=f"get_role_detail|{user_id}|{uid}|{last_page}", ) ) if last_page or next_page: last_button.append( InlineKeyboardButton( f"{page}/{all_page}", callback_data=f"get_role_detail|{user_id}|{uid}|empty_data", ) ) if next_page: last_button.append( InlineKeyboardButton( "下一页 >>", callback_data=f"get_role_detail|{user_id}|{uid}|{next_page}", ) ) if last_button: send_buttons.append(last_button) return send_buttons async def get_render_result( self, data: "StarRailDetailCharacters", nickname: str, ch_id: int, uid: int ) -> "RenderResult": final = self.parse_render_data(data, nickname, ch_id, uid) return await self.template_service.render( "starrail/role_detail/main.jinja2", final, {"width": 1920, "height": 1080}, full_page=True, query_selector=".pc-role-detail-num", ) @staticmethod def get_caption(data: "StarRailDetailCharacters", character_id: int) -> str: tags = [] for character in data.avatar_list: if character.id == character_id: tags.append(character.name) tags.append(f"等级{character.level}") tags.append(f"命座{character.rank}") if equip := character.equip: tags.append(equip.name) tags.append(f"武器等级{equip.level}") tags.append(f"精{equip.rank}") break return "#" + " #".join(tags) @handler.command(command="role_detail", block=False) @handler.message(filters=filters.Regex("^角色详细信息查询(.*)"), block=False) async def command_start(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> None: user_id = await self.get_real_user_id(update) message = update.effective_message uid, offset = self.get_real_uid_or_offset(update) args = self.get_args(context) ch_name = None for i in args: if i.startswith("@"): continue ch_name = roleToName(i) if ch_name: break self.log_user( update, logger.info, "角色详细信息查询命令请求 || character_name[%s]", ch_name, ) await message.reply_chat_action(ChatAction.TYPING) async with self.helper.genshin(user_id, player_id=uid, offset=offset) as client: nickname, data = await self.get_characters(client.player_id, client) uid = client.player_id if ch_name is None: buttons = self.gen_button(data, user_id, uid) if isinstance(self.kitsune, str): photo = self.kitsune else: photo = open("resources/img/aaa.png", "rb") await message.reply_chat_action(ChatAction.UPLOAD_PHOTO) reply_message = await message.reply_photo( photo=photo, caption=f"请选择你要查询的角色 - UID {uid}", reply_markup=InlineKeyboardMarkup(buttons), ) if reply_message.photo: self.kitsune = reply_message.photo[-1].file_id return for characters in data.avatar_list: if idToRole(characters.id) == ch_name: break else: await message.reply_text(f"未在游戏中找到 {ch_name} ,请检查角色是否存在,或者等待角色数据更新后重试") return await message.reply_chat_action(ChatAction.UPLOAD_PHOTO) render_result = await self.get_render_result(data, nickname, characters.id, client.player_id) await render_result.reply_photo( message, filename=f"{client.player_id}.png", reply_markup=self.get_custom_button(user_id, uid, characters.id), caption=self.get_caption(data, characters.id), ) @handler.callback_query(pattern=r"^get_role_detail\|", block=False) async def get_role_detail(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None: callback_query = update.callback_query user = callback_query.from_user message = callback_query.message async def get_role_detail_callback( callback_query_data: str, ) -> Tuple[str, int, int]: _data = callback_query_data.split("|") _user_id = int(_data[1]) _uid = int(_data[2]) _result = _data[3] logger.debug( "callback_query_data函数返回 result[%s] user_id[%s] uid[%s]", _result, _user_id, _uid, ) return _result, _user_id, _uid result, user_id, uid = await get_role_detail_callback(callback_query.data) if user.id != user_id: await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True) return if result == "empty_data": await callback_query.answer(text="此按钮不可用", show_alert=True) return page = 0 if result.isdigit(): page = int(result) logger.info( "用户 %s[%s] 角色详细信息查询命令请求 || page[%s] uid[%s]", user.full_name, user.id, page, uid, ) else: logger.info( "用户 %s[%s] 角色详细信息查询命令请求 || character_name[%s] uid[%s]", user.full_name, user.id, result, uid, ) try: nickname, data = await self.get_characters(uid) except NeedClient: async with self.helper.genshin(user.id, player_id=uid) as client: nickname, data = await self.get_characters(client.player_id, client) if page: buttons = self.gen_button(data, user.id, uid, page) await message.edit_reply_markup(reply_markup=InlineKeyboardMarkup(buttons)) await callback_query.answer(f"已切换到第 {page} 页", show_alert=False) return for characters in data.avatar_list: if idToRole(characters.id) == result: break else: await message.delete() await callback_query.answer( f"未在游戏中找到 {result} ,请检查角色是否存在,或者等待角色数据更新后重试", show_alert=True, ) return await callback_query.answer(text="正在渲染图片中 请稍等 请不要重复点击按钮", show_alert=False) await message.reply_chat_action(ChatAction.UPLOAD_PHOTO) render_result = await self.get_render_result(data, nickname, characters.id, uid) render_result.filename = f"role_detail_{uid}_{result}.png" render_result.caption = self.get_caption(data, characters.id) await render_result.edit_media(message, reply_markup=self.get_custom_button(user.id, uid, characters.id)) @staticmethod def get_custom_button(user_id: int, uid: int, char_id: int) -> InlineKeyboardMarkup: return InlineKeyboardMarkup( [[InlineKeyboardButton(">> 有效词条自定义 <<", callback_data=f"set_relic_prop|{user_id}|{uid}|{char_id}")]] ) @handler.callback_query(pattern=r"^set_relic_prop\|", block=False) async def set_relic_prop_callback(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> None: callback_query = update.callback_query user = callback_query.from_user async def set_relic_prop_callback( callback_query_data: str, ) -> Tuple[int, int, int]: _data = callback_query_data.split("|") _user_id = int(_data[1]) _uid = int(_data[2]) _result = int(_data[3]) logger.debug( "callback_query_data函数返回 result[%s] user_id[%s] uid[%s]", _result, _user_id, _uid, ) return _result, _user_id, _uid char_id, user_id, uid = await set_relic_prop_callback(callback_query.data) if user.id != user_id: await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True) return await callback_query.answer(url=create_deep_linked_url(context.bot.username, f"set_relic_prop_{uid}_{char_id}")) @conversation.entry_point @handler.command(command="start", filters=filters.Regex(r" set_relic_prop_(.*)"), block=False) async def start_set_relic_prop(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> int: user = update.effective_user message = update.effective_message args = self.get_args(context) uid = int(args[0].split("_")[3]) char_id = int(args[0].split("_")[4]) char_name = idToRole(char_id) logger.info( "用户 %s[%s] 通过start命令 进入设置遗器副属性自定义流程 uid[%s] char_id[%s]", user.full_name, user.id, uid, char_id, ) try: nickname, data = await self.get_characters(uid) except NeedClient: async with self.helper.genshin(user.id, player_id=uid) as client: nickname, data = await self.get_characters(client.player_id, client) rec = data.get_recommend_property_by_cid(char_id) if not rec: await message.reply_text(f"未在游戏中找到 {char_name} ,请检查角色是否存在,或者等待角色数据更新后重试") return ConversationHandler.END url = f"{config.pass_challenge_user_web}/relic_property?command=relic_property&cid={char_id}&" url += "recommend=" + ",".join([str(i) for i in rec.recommend_relic_properties]) + "&" url += "custom=" + ",".join([str(i) for i in rec.custom_relic_properties]) + "&" char_name_quote = quote(char_name, "utf-8") url += f"name={char_name_quote}" text = f"你好 {user.mention_markdown_v2()} {nickname} 请点击下方按钮,开始自定义 {char_name} 的遗器副属性" await message.reply_markdown_v2( text, reply_markup=ReplyKeyboardMarkup.from_button( KeyboardButton( text="点我开始设置", web_app=WebAppInfo(url=url), ) ), ) return SET_BY_WEB @conversation.state(state=SET_BY_WEB) @handler.message(filters=filters.TEXT & ~filters.COMMAND, block=False) async def set_by_web_text_role(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> int: message = update.effective_message if message.text == "退出": await message.reply_text("退出任务", reply_markup=ReplyKeyboardRemove()) return ConversationHandler.END else: await message.reply_text("输入错误,请重新输入。或者回复 退出 退出任务。") return SET_BY_WEB @conversation.state(state=SET_BY_WEB) @handler.message(filters=filters.StatusUpdate.WEB_APP_DATA, block=False) async def set_by_web_role(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> int: user = update.effective_user message = update.effective_message web_app_data = message.web_app_data if web_app_data: result = WebApp.de_web_app_data(web_app_data.data) if result.code == 0: if result.path == "relic_property": try: validate = WebAppData(**result.data) async with self.helper.genshin(user.id) as client: client: "StarRailClient" await client.set_starrail_avatar_recommend_property(validate.cid, validate.custom) await message.reply_text("修改自定义副属性成功。", reply_markup=ReplyKeyboardRemove()) await self.del_characters_for_redis(client.player_id) except (ValidationError, InternalDatabaseError): await message.reply_text( "数据错误,请重试", reply_markup=ReplyKeyboardRemove(), ) else: logger.warning( "用户 %s[%s] WEB_APP_DATA 请求错误 [%s]%s", user.full_name, user.id, result.code, result.message ) await message.reply_text(f"WebApp返回错误 {result.message}", reply_markup=ReplyKeyboardRemove()) else: logger.warning("用户 %s[%s] WEB_APP_DATA 非法数据", user.full_name, user.id) return ConversationHandler.END