import os from typing import Dict from modules.playercards.fight_prop import FightPropScore, EquipmentsStats, nameToFightProp, FightProp from modules.wiki.models.enums import RelicAffix class ArtifactStatsTheory: def __init__(self, character_name: str, fight_prop_rule_data: Dict[str, Dict[str, float]]): self.character_name = character_name self.fight_prop_rules = fight_prop_rule_data.get(self.character_name, {}) fight_prop_rule_list = list(self.fight_prop_rules.keys()) self.main_prop = [nameToFightProp(fight_prop_rule) for fight_prop_rule in fight_prop_rule_list] if not self.main_prop: self.main_prop = [ RelicAffix.CriticalChanceBase, RelicAffix.CriticalDamageBase, RelicAffix.SpeedDelta, RelicAffix.AttackAddedRatio, ] def theory(self, sub_stats: EquipmentsStats) -> float: """圣遗物词条评分 Args: sub_stats: 圣遗物对象 Returns: 返回得分 """ score: float = 0 if sub_stats.prop_id in self.main_prop: base_value = 100.0 if sub_stats.prop_value < 1 else 1.0 weight = self.fight_prop_rules.get(FightProp(sub_stats.prop_id), 0.0) if weight == 0.0: weight = FightPropScore(sub_stats.prop_id) score = float(weight * sub_stats.prop_value * base_value) return round(score, 1)