# 光锥 from pydantic import BaseModel from .enums import Quality, Destiny from .material import Material class LightConeItem(BaseModel): item: Material """物品""" count: int """数量""" class LightConePromote(BaseModel): required_level: int """突破所需等级""" promote_level: int = 0 """突破等级""" max_level: int """解锁的等级上限""" coin: int = 0 """信用点""" items: list[LightConeItem] """突破所需材料""" class LightCone(BaseModel): id: int """"光锥ID""" name: str """名称""" desc: str """描述""" icon: str """图标""" big_pic: str """大图""" quality: Quality """稀有度""" destiny: Destiny """命途""" promote: list[LightConePromote] """晋阶信息""" @property def rarity(self) -> int: return 5 - list(Quality).index(self.quality)