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37 lines
1.4 KiB
Python
37 lines
1.4 KiB
Python
import os
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from typing import Dict
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from modules.playercards.fight_prop import FightPropScore, EquipmentsStats, nameToFightProp, FightProp
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from modules.wiki.models.enums import RelicAffix
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class ArtifactStatsTheory:
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def __init__(self, character_name: str, fight_prop_rule_data: Dict[str, Dict[str, float]]):
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self.character_name = character_name
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self.fight_prop_rules = fight_prop_rule_data.get(self.character_name, {})
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fight_prop_rule_list = list(self.fight_prop_rules.keys())
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self.main_prop = [nameToFightProp(fight_prop_rule) for fight_prop_rule in fight_prop_rule_list]
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if not self.main_prop:
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self.main_prop = [
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RelicAffix.CriticalChanceBase,
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RelicAffix.CriticalDamageBase,
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RelicAffix.SpeedDelta,
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RelicAffix.AttackAddedRatio,
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]
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def theory(self, sub_stats: EquipmentsStats) -> float:
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"""圣遗物词条评分
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Args:
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sub_stats: 圣遗物对象
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Returns:
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返回得分
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"""
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score: float = 0
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if sub_stats.prop_id in self.main_prop:
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base_value = 100.0 if sub_stats.prop_value < 1 else 1.0
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weight = self.fight_prop_rules.get(FightProp(sub_stats.prop_id), 0.0)
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if weight == 0.0:
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weight = FightPropScore(sub_stats.prop_id)
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score = float(weight * sub_stats.prop_value * base_value)
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return round(score, 1)
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