mirror of
https://github.com/PaiGramTeam/PamGram.git
synced 2024-11-25 07:36:27 +00:00
346 lines
17 KiB
Python
346 lines
17 KiB
Python
import asyncio
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import datetime
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import random
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import time
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from enum import Enum
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from typing import Optional, Tuple, List, TYPE_CHECKING
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from httpx import TimeoutException
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from simnet import Game
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from simnet.errors import BadRequest as SimnetBadRequest, AlreadyClaimed, InvalidCookies, TimedOut as SimnetTimedOut
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from simnet.utils.player import recognize_starrail_server
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from sqlalchemy.orm.exc import StaleDataError
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from telegram import InlineKeyboardButton, InlineKeyboardMarkup
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from telegram.constants import ParseMode
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from telegram.error import Forbidden, BadRequest
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from core.config import config
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from core.dependence.redisdb import RedisDB
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from core.plugin import Plugin
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from core.services.cookies import CookiesService
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from core.services.task.models import TaskStatusEnum
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from core.services.task.services import SignServices
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from core.services.users.services import UserService
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from modules.apihelper.client.components.verify import Verify
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from plugins.tools.genshin import PlayerNotFoundError, CookiesNotFoundError, GenshinHelper
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from plugins.tools.recognize import RecognizeSystem
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from utils.log import logger
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if TYPE_CHECKING:
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from simnet import StarRailClient
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from telegram.ext import ContextTypes
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class SignJobType(Enum):
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START = 1
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REDO = 2
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class SignSystemException(Exception):
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def __init__(self, message: str):
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self.message = message
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super().__init__()
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class NeedChallenge(Exception):
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def __init__(self, uid: int, gt: str = "", challenge: str = ""):
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super().__init__()
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self.uid = uid
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self.gt = gt
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self.challenge = challenge
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class SignSystem(Plugin):
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def __init__(
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self,
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redis: RedisDB,
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user_service: UserService,
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cookies_service: CookiesService,
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sign_service: SignServices,
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genshin_helper: GenshinHelper,
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):
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self.cookies_service = cookies_service
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self.user_service = user_service
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self.sign_service = sign_service
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self.genshin_helper = genshin_helper
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self.cache = redis.client
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self.qname = "plugin:sign:"
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self.verify = Verify()
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async def get_challenge(self, uid: int) -> Tuple[Optional[str], Optional[str]]:
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data = await self.cache.get(f"{self.qname}{uid}")
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if not data:
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return None, None
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data = data.decode("utf-8").split("|")
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return data[0], data[1]
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async def set_challenge(self, uid: int, gt: str, challenge: str):
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await self.cache.set(f"{self.qname}{uid}", f"{gt}|{challenge}")
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await self.cache.expire(f"{self.qname}{uid}", 10 * 60)
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async def get_challenge_button(
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self,
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bot_username: str,
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uid: int,
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user_id: int,
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gt: Optional[str] = None,
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challenge: Optional[str] = None,
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callback: bool = True,
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) -> Optional[InlineKeyboardMarkup]:
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if not config.pass_challenge_user_web:
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return None
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if challenge and gt:
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await self.set_challenge(uid, gt, challenge)
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if not challenge or not gt:
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gt, challenge = await self.get_challenge(uid)
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if not challenge or not gt:
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return None
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if callback:
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data = f"sign|{user_id}|{uid}"
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return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", callback_data=data)]])
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url = (
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f"{config.pass_challenge_user_web}?"
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f"gt={gt}&username={bot_username}&command=sign&challenge={challenge}&uid={uid}"
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)
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return InlineKeyboardMarkup([[InlineKeyboardButton("请尽快点我进行手动验证", url=url)]])
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async def start_sign(
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self,
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client: "StarRailClient",
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challenge: Optional[str] = None,
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validate: Optional[str] = None,
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is_sleep: bool = False,
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is_raise: bool = False,
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title: Optional[str] = "签到结果",
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) -> str:
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if is_sleep:
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if recognize_starrail_server(client.player_id) in ("prod_gf_cn", "prod_qd_cn"):
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await asyncio.sleep(random.randint(10, 300)) # nosec
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else:
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await asyncio.sleep(random.randint(0, 3)) # nosec
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try:
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rewards = await client.get_monthly_rewards(game=Game.STARRAIL, lang="zh-cn")
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except SimnetBadRequest as error:
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logger.warning("UID[%s] 获取签到信息失败,API返回信息为 %s", client.player_id, str(error))
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if is_raise:
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raise error
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return f"获取签到信息失败,API返回信息为 {str(error)}"
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try:
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daily_reward_info = await client.get_reward_info(game=Game.STARRAIL, lang="zh-cn") # 获取签到信息失败
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except SimnetBadRequest as error:
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logger.warning("UID[%s] 获取签到状态失败,API返回信息为 %s", client.player_id, str(error))
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if is_raise:
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raise error
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return f"获取签到状态失败,API返回信息为 {str(error)}"
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if not daily_reward_info.signed_in:
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try:
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if validate:
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logger.info(
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"UID[%s] 正在尝试通过验证码\nchallenge[%s]\nvalidate[%s]", client.player_id, challenge, validate
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)
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request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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game=Game.STARRAIL,
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lang="zh-cn",
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challenge=challenge,
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validate=validate,
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)
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logger.debug("request_daily_reward 返回 %s", request_daily_reward)
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if request_daily_reward and request_daily_reward.get("success", 0) == 1:
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# 尝试通过 ajax 请求绕过签到
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gt = request_daily_reward.get("gt", "")
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challenge = request_daily_reward.get("challenge", "")
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logger.warning("UID[%s] 触发验证码\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
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self.verify.account_id = client.account_id
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validate = await self.verify.ajax(
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referer=RecognizeSystem.REFERER,
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gt=gt,
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challenge=challenge,
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)
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if validate:
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logger.success("ajax 通过验证成功\nchallenge[%s]\nvalidate[%s]", challenge, validate)
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request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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game=Game.STARRAIL,
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lang="zh-cn",
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challenge=challenge,
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validate=validate,
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)
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logger.debug("request_daily_reward 返回 %s", request_daily_reward)
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if request_daily_reward and request_daily_reward.get("success", 0) == 1:
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logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, challenge)
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raise NeedChallenge(
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uid=client.player_id,
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gt=request_daily_reward.get("gt", ""),
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challenge=request_daily_reward.get("challenge", ""),
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)
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elif config.pass_challenge_app_key:
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# 如果无法绕过 检查配置文件是否配置识别 API 尝试请求绕过
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# 注意 需要重新获取没有进行任何请求的 Challenge
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logger.info("UID[%s] 正在使用 recognize 重新请求签到", client.player_id)
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_request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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game=Game.STARRAIL,
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lang="zh-cn",
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)
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logger.debug("request_daily_reward 返回\n%s", _request_daily_reward)
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if _request_daily_reward and _request_daily_reward.get("success", 0) == 1:
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_gt = _request_daily_reward.get("gt", "")
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_challenge = _request_daily_reward.get("challenge", "")
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logger.info("UID[%s] 创建验证码\ngt[%s]\nchallenge[%s]", client.player_id, _gt, _challenge)
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_validate = await RecognizeSystem.recognize(_gt, _challenge, uid=client.player_id)
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if _validate:
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logger.success(
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"recognize 通过验证成功\nchallenge[%s]\nvalidate[%s]", _challenge, _validate
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)
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request_daily_reward = await client.request_daily_reward(
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"sign",
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method="POST",
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game=Game.STARRAIL,
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lang="zh-cn",
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challenge=_challenge,
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validate=_validate,
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)
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if request_daily_reward and request_daily_reward.get("success", 0) == 1:
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logger.warning("UID[%s] 触发验证码\nchallenge[%s]", client.player_id, _challenge)
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gt = request_daily_reward.get("gt", "")
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challenge = request_daily_reward.get("challenge", "")
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logger.success(
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"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
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)
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raise NeedChallenge(
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uid=client.player_id,
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gt=gt,
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challenge=challenge,
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)
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logger.success("UID[%s] 通过 recognize 签到成功", client.player_id)
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else:
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request_daily_reward = await client.request_daily_reward(
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"sign", method="POST", game=Game.STARRAIL, lang="zh-cn"
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)
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gt = request_daily_reward.get("gt", "")
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challenge = request_daily_reward.get("challenge", "")
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logger.success(
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"UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge
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)
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raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
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else:
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request_daily_reward = await client.request_daily_reward(
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"sign", method="POST", game=Game.STARRAIL, lang="zh-cn"
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)
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gt = request_daily_reward.get("gt", "")
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challenge = request_daily_reward.get("challenge", "")
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logger.success("UID[%s] 创建验证成功\ngt[%s]\nchallenge[%s]", client.player_id, gt, challenge)
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raise NeedChallenge(uid=client.player_id, gt=gt, challenge=challenge)
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else:
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logger.success("UID[%s] 签到成功", client.player_id)
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except TimeoutException as error:
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logger.warning("UID[%s] 签到请求超时", client.player_id)
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if is_raise:
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raise error
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return "签到失败了呜呜呜 ~ 服务器连接超时 服务器熟啦 ~ "
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except AlreadyClaimed as error:
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logger.warning("UID[%s] 已经签到", client.player_id)
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if is_raise:
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raise error
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result = "今天开拓者已经签到过了~"
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except SimnetBadRequest as error:
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logger.warning("UID %s 签到失败,API返回信息为 %s", client.player_id, str(error))
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if is_raise:
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raise error
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return f"获取签到状态失败,API返回信息为 {str(error)}"
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else:
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result = "OK"
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else:
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logger.info("UID[%s] 已经签到", client.player_id)
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result = "今天开拓者已经签到过了~"
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logger.info("UID[%s] 签到结果 %s", client.player_id, result)
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reward = rewards[daily_reward_info.claimed_rewards - (1 if daily_reward_info.signed_in else 0)]
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today = time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())
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cn_timezone = datetime.timezone(datetime.timedelta(hours=8))
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now = datetime.datetime.now(cn_timezone)
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missed_days = now.day - daily_reward_info.claimed_rewards
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if not daily_reward_info.signed_in:
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missed_days -= 1
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message = (
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f"#### {title} ####\n"
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f"时间:{today} (UTC+8)\n"
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f"UID: {client.player_id}\n"
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f"今日奖励: {reward.name} × {reward.amount}\n"
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f"本月漏签次数:{missed_days}\n"
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f"签到结果: {result}"
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)
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return message
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async def do_sign_job(self, context: "ContextTypes.DEFAULT_TYPE", job_type: SignJobType):
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include_status: List[TaskStatusEnum] = [
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TaskStatusEnum.STATUS_SUCCESS,
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TaskStatusEnum.TIMEOUT_ERROR,
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TaskStatusEnum.NEED_CHALLENGE,
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]
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if job_type == SignJobType.START:
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title = "自动签到"
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elif job_type == SignJobType.REDO:
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title = "自动重新签到"
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include_status.remove(TaskStatusEnum.STATUS_SUCCESS)
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else:
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raise ValueError
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sign_list = await self.sign_service.get_all()
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for sign_db in sign_list:
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if sign_db.status not in include_status:
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continue
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user_id = sign_db.user_id
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try:
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async with self.genshin_helper.genshin(user_id) as client:
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text = await self.start_sign(client, is_sleep=True, is_raise=True, title=title)
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except InvalidCookies:
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text = "自动签到执行失败,Cookie无效"
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sign_db.status = TaskStatusEnum.INVALID_COOKIES
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except AlreadyClaimed:
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text = "今天开拓者已经签到过了~"
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sign_db.status = TaskStatusEnum.ALREADY_CLAIMED
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except SimnetBadRequest as exc:
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text = f"自动签到执行失败,API返回信息为 {str(exc)}"
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sign_db.status = TaskStatusEnum.GENSHIN_EXCEPTION
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except SimnetTimedOut:
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text = "签到失败了呜呜呜 ~ 服务器连接超时 服务器熟啦 ~ "
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sign_db.status = TaskStatusEnum.TIMEOUT_ERROR
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except NeedChallenge:
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text = "签到失败,触发验证码风控"
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sign_db.status = TaskStatusEnum.NEED_CHALLENGE
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except PlayerNotFoundError:
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logger.info("用户 user_id[%s] 玩家不存在 关闭并移除自动签到", user_id)
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await self.sign_service.remove(sign_db)
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continue
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except CookiesNotFoundError:
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logger.info("用户 user_id[%s] cookie 不存在 关闭并移除自动签到", user_id)
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await self.sign_service.remove(sign_db)
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continue
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except Exception as exc:
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logger.error("执行自动签到时发生错误 user_id[%s]", user_id, exc_info=exc)
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text = "签到失败了呜呜呜 ~ 执行自动签到时发生错误"
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else:
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sign_db.status = TaskStatusEnum.STATUS_SUCCESS
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if sign_db.chat_id < 0:
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text = f'<a href="tg://user?id={sign_db.user_id}">NOTICE {sign_db.user_id}</a>\n\n{text}'
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try:
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await context.bot.send_message(sign_db.chat_id, text, parse_mode=ParseMode.HTML)
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except BadRequest as exc:
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logger.error("执行自动签到时发生错误 user_id[%s] Message[%s]", user_id, exc.message)
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sign_db.status = TaskStatusEnum.BAD_REQUEST
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except Forbidden as exc:
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logger.error("执行自动签到时发生错误 user_id[%s] message[%s]", user_id, exc.message)
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sign_db.status = TaskStatusEnum.FORBIDDEN
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except Exception as exc:
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logger.error("执行自动签到时发生错误 user_id[%s]", user_id, exc_info=exc)
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continue
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else:
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sign_db.status = TaskStatusEnum.STATUS_SUCCESS
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try:
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await self.sign_service.update(sign_db)
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except StaleDataError:
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logger.warning("用户 user_id[%s] 自动签到数据过期,跳过更新数据", user_id)
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