PamGram/modules/playercards/helpers.py
Davis Zerro 22a8b9883b
🍱Adjust default relic affix weight
based on starrail value system
2023-10-14 00:26:21 +08:00

37 lines
1.4 KiB
Python

import os
from typing import Dict
from modules.playercards.fight_prop import FightPropScore, EquipmentsStats, nameToFightProp, FightProp
from modules.wiki.models.enums import RelicAffix
class ArtifactStatsTheory:
def __init__(self, character_name: str, fight_prop_rule_data: Dict[str, Dict[str, float]]):
self.character_name = character_name
self.fight_prop_rules = fight_prop_rule_data.get(self.character_name, {})
fight_prop_rule_list = list(self.fight_prop_rules.keys())
self.main_prop = [nameToFightProp(fight_prop_rule) for fight_prop_rule in fight_prop_rule_list]
if not self.main_prop:
self.main_prop = [
RelicAffix.CriticalChanceBase,
RelicAffix.CriticalDamageBase,
RelicAffix.SpeedDelta,
RelicAffix.AttackAddedRatio,
]
def theory(self, sub_stats: EquipmentsStats) -> float:
"""圣遗物词条评分
Args:
sub_stats: 圣遗物对象
Returns:
返回得分
"""
score: float = 0
if sub_stats.prop_id in self.main_prop:
base_value = 100.0 if sub_stats.prop_value < 1 else 1.0
weight = self.fight_prop_rules.get(FightProp(sub_stats.prop_id), 0.0)
if weight == 0.0:
weight = FightPropScore(sub_stats.prop_id)
score = float(weight * sub_stats.prop_value * base_value)
return round(score, 1)