mirror of
https://github.com/PaiGramTeam/PamGram.git
synced 2024-11-16 12:02:16 +00:00
656 lines
26 KiB
Python
656 lines
26 KiB
Python
import contextlib
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import datetime
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import json
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import time
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from pathlib import Path
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from typing import List, Dict, Tuple, Optional, Union
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import aiofiles
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from genshin import Client, InvalidAuthkey
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from genshin.models import BannerType
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from pydantic import BaseModel, validator
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from core.base.assets import AssetsService
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from metadata.pool.pool import get_pool_by_id
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from metadata.shortname import roleToId, weaponToId, not_real_roles
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from modules.apihelper.error import GachaLogAccountNotFound
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from utils.const import PROJECT_ROOT
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from utils.log import logger
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GACHA_LOG_PATH = PROJECT_ROOT.joinpath("data", "apihelper", "gacha_log")
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GACHA_LOG_PATH.mkdir(parents=True, exist_ok=True)
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GACHA_TYPE_LIST = {
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BannerType.NOVICE: "新手祈愿",
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BannerType.PERMANENT: "常驻祈愿",
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BannerType.WEAPON: "武器祈愿",
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BannerType.CHARACTER1: "角色祈愿",
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BannerType.CHARACTER2: "角色祈愿",
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}
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class FiveStarItem(BaseModel):
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name: str
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icon: str
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count: int
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type: str
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isUp: bool
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isBig: bool
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time: datetime.datetime
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class FourStarItem(BaseModel):
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name: str
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icon: str
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count: int
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type: str
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time: datetime.datetime
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class GachaItem(BaseModel):
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id: str
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name: str
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gacha_type: str
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item_type: str
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rank_type: str
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time: datetime.datetime
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@validator("name")
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def name_validator(cls, v):
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if item_id := (roleToId(v) or weaponToId(v)):
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if item_id not in not_real_roles:
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return v
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raise ValueError("Invalid name")
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@validator("gacha_type")
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def check_gacha_type(cls, v):
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if v not in {"100", "200", "301", "302", "400"}:
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raise ValueError("gacha_type must be 200, 301, 302 or 400")
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return v
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@validator("item_type")
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def check_item_type(cls, item):
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if item not in {"角色", "武器"}:
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raise ValueError("error item type")
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return item
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@validator("rank_type")
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def check_rank_type(cls, rank):
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if rank not in {"5", "4", "3"}:
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raise ValueError("error rank type")
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return rank
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class GachaLogInfo(BaseModel):
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user_id: str
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uid: str
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update_time: datetime.datetime
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item_list: Dict[str, List[GachaItem]] = {
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"角色祈愿": [],
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"武器祈愿": [],
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"常驻祈愿": [],
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"新手祈愿": [],
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}
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class Pool:
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def __init__(self, five: List[str], four: List[str], name: str, to: str, **kwargs):
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self.five = five
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self.real_name = name
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self.name = "、".join(self.five)
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self.four = four
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self.from_ = kwargs.get("from")
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self.to = to
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self.from_time = datetime.datetime.strptime(self.from_, "%Y-%m-%d %H:%M:%S")
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self.to_time = datetime.datetime.strptime(self.to, "%Y-%m-%d %H:%M:%S")
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self.start = self.from_time
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self.start_init = False
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self.end = self.to_time
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self.dict = {}
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self.count = 0
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def parse(self, item: Union[FiveStarItem, FourStarItem]):
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if self.from_time <= item.time <= self.to_time:
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if self.dict.get(item.name):
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self.dict[item.name]["count"] += 1
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else:
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self.dict[item.name] = {
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"name": item.name,
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"icon": item.icon,
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"count": 1,
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"rank_type": 5 if isinstance(item, FiveStarItem) else 4,
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}
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def count_item(self, item: List[GachaItem]):
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for i in item:
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if self.from_time <= i.time <= self.to_time:
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self.count += 1
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if not self.start_init:
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self.start = i.time
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self.end = i.time
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def to_list(self):
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return list(self.dict.values())
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class GachaLog:
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@staticmethod
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async def load_json(path):
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async with aiofiles.open(path, "r", encoding="utf-8") as f:
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return json.loads(await f.read())
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@staticmethod
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async def save_json(path, data):
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async with aiofiles.open(path, "w", encoding="utf-8") as f:
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if isinstance(data, dict):
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return await f.write(json.dumps(data, ensure_ascii=False, indent=4))
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await f.write(data)
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@staticmethod
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async def load_history_info(
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user_id: str, uid: str, only_status: bool = False
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) -> Tuple[Optional[GachaLogInfo], bool]:
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"""读取历史抽卡记录数据
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:param user_id: 用户id
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:param uid: 原神uid
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:param only_status: 是否只读取状态
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:return: 抽卡记录数据
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"""
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file_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json"
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if only_status:
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return None, file_path.exists()
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if not file_path.exists():
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return GachaLogInfo(user_id=user_id, uid=uid, update_time=datetime.datetime.now()), False
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try:
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return GachaLogInfo.parse_obj(await GachaLog.load_json(file_path)), True
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except json.decoder.JSONDecodeError:
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return GachaLogInfo(user_id=user_id, uid=uid, update_time=datetime.datetime.now()), False
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@staticmethod
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async def remove_history_info(user_id: str, uid: str) -> bool:
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"""删除历史抽卡记录数据
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:param user_id: 用户id
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:param uid: 原神uid
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:return: 是否删除成功
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"""
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file_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json"
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file_bak_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json.bak"
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file_export_path = GACHA_LOG_PATH / f"{user_id}-{uid}-uigf.json"
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with contextlib.suppress(Exception):
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file_bak_path.unlink(missing_ok=True)
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with contextlib.suppress(Exception):
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file_export_path.unlink(missing_ok=True)
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if file_path.exists():
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try:
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file_path.unlink()
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except PermissionError:
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return False
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return True
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return False
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@staticmethod
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async def save_gacha_log_info(user_id: str, uid: str, info: GachaLogInfo):
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"""保存抽卡记录数据
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:param user_id: 用户id
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:param uid: 原神uid
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:param info: 抽卡记录数据
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"""
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save_path = GACHA_LOG_PATH / f"{user_id}-{uid}.json"
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save_path_bak = GACHA_LOG_PATH / f"{user_id}-{uid}.json.bak"
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# 将旧数据备份一次
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with contextlib.suppress(PermissionError):
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if save_path.exists():
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if save_path_bak.exists():
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save_path_bak.unlink()
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save_path.rename(save_path.parent / f"{save_path.name}.bak")
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# 写入数据
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await GachaLog.save_json(save_path, info.json())
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@staticmethod
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async def gacha_log_to_uigf(user_id: str, uid: str) -> Tuple[bool, str, Optional[Path]]:
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"""抽卡日记转换为 UIGF 格式
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:param user_id: 用户ID
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:param uid: 游戏UID
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:return: 转换是否成功、转换信息、UIGF文件目录
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"""
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data, state = await GachaLog.load_history_info(user_id, uid)
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if not state:
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return False, "派蒙还没有找到你导入的任何抽卡记录哦,快试试导入吧~", None
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save_path = GACHA_LOG_PATH / f"{user_id}-{uid}-uigf.json"
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uigf_dict = {
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"info": {
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"uid": uid,
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"lang": "zh-cn",
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"export_time": datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S"),
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"export_timestamp": int(time.time()),
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"export_app": "TGPaimonBot",
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"export_app_version": "v3",
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"uigf_version": "v2.2",
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},
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"list": [],
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}
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for items in data.item_list.values():
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for item in items:
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uigf_dict["list"].append(
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{
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"gacha_type": item.gacha_type,
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"item_id": "",
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"count": "1",
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"time": item.time.strftime("%Y-%m-%d %H:%M:%S"),
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"name": item.name,
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"item_type": item.item_type,
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"rank_type": item.rank_type,
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"id": item.id,
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"uigf_gacha_type": item.gacha_type,
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}
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)
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await GachaLog.save_json(save_path, uigf_dict)
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return True, "", save_path
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@staticmethod
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async def verify_data(data: List[GachaItem]):
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try:
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total = len(data)
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five_star = len([i for i in data if i.rank_type == "5"])
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four_star = len([i for i in data if i.rank_type == "4"])
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if total > 50:
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if total <= five_star * 15:
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return False, "检测到您将要导入的抽卡记录中五星数量过多,可能是由于文件错误导致的,请检查后重新导入。"
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if four_star < five_star:
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return False, "检测到您将要导入的抽卡记录中五星数量过多,可能是由于文件错误导致的,请检查后重新导入。"
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return True, ""
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except Exception as exc: # pylint: disable=W0703
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logger.warning(f"抽卡记录数据验证失败 {repr(exc)}")
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return False, "导入失败,数据格式错误"
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@staticmethod
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async def import_gacha_log_data(user_id: int, client: Client, data: dict):
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new_num = 0
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try:
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uid = data["info"]["uid"]
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if int(uid) != client.uid:
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raise GachaLogAccountNotFound
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# 检查导入数据是否合法
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all_items = [GachaItem(**i) for i in data["list"]]
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status, text = await GachaLog.verify_data(all_items)
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if not status:
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return text
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gacha_log, _ = await GachaLog.load_history_info(str(user_id), uid)
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# 将唯一 id 放入临时数据中,加快查找速度
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temp_id_data = {
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pool_name: [i.id for i in pool_data] for pool_name, pool_data in gacha_log.item_list.items()
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}
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for item_info in all_items:
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pool_name = GACHA_TYPE_LIST[BannerType(int(item_info.gacha_type))]
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if item_info.id not in temp_id_data[pool_name]:
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gacha_log.item_list[pool_name].append(item_info)
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temp_id_data[pool_name].append(item_info.id)
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new_num += 1
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for i in gacha_log.item_list.values():
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# 检查导入后的数据是否合法
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status, text = await GachaLog.verify_data(i)
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if not status:
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return text
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i.sort(key=lambda x: (x.time, x.id))
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gacha_log.update_time = datetime.datetime.now()
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await GachaLog.save_gacha_log_info(str(user_id), uid, gacha_log)
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return "导入完成,本次没有新增数据" if new_num == 0 else f"导入完成,本次共新增{new_num}条抽卡记录"
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except GachaLogAccountNotFound:
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return "导入失败,文件包含的祈愿记录所属 uid 与你当前绑定的 uid 不同"
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except Exception as exc:
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logger.warning(f"导入失败,数据格式错误 {repr(exc)}")
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return "导入失败,数据格式错误"
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@staticmethod
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async def get_gacha_log_data(user_id: int, client: Client, authkey: str) -> str:
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"""
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使用authkey获取抽卡记录数据,并合并旧数据
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:param user_id: 用户id
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:param client: genshin client
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:param authkey: authkey
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:return: 更新结果
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"""
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new_num = 0
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gacha_log, _ = await GachaLog.load_history_info(str(user_id), str(client.uid))
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# 将唯一 id 放入临时数据中,加快查找速度
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temp_id_data = {pool_name: [i.id for i in pool_data] for pool_name, pool_data in gacha_log.item_list.items()}
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try:
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for pool_id, pool_name in GACHA_TYPE_LIST.items():
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async for data in client.wish_history(pool_id, authkey=authkey):
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item = GachaItem(
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id=str(data.id),
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name=data.name,
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gacha_type=str(data.banner_type.value),
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item_type=data.type,
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rank_type=str(data.rarity),
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time=datetime.datetime(
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data.time.year,
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data.time.month,
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data.time.day,
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data.time.hour,
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data.time.minute,
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data.time.second,
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),
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)
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if item.id not in temp_id_data[pool_name]:
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gacha_log.item_list[pool_name].append(item)
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temp_id_data[pool_name].append(item.id)
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new_num += 1
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except InvalidAuthkey:
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return "更新数据失败,authkey 无效"
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for i in gacha_log.item_list.values():
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i.sort(key=lambda x: (x.time, x.id))
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gacha_log.update_time = datetime.datetime.now()
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await GachaLog.save_gacha_log_info(str(user_id), str(client.uid), gacha_log)
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return "更新完成,本次没有新增数据" if new_num == 0 else f"更新完成,本次共新增{new_num}条抽卡记录"
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@staticmethod
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def check_avatar_up(name: str, gacha_time: datetime.datetime) -> bool:
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if name in {"莫娜", "七七", "迪卢克", "琴"}:
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return False
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elif name == "刻晴":
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start_time = datetime.datetime.strptime("2021-02-17 18:00:00", "%Y-%m-%d %H:%M:%S")
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end_time = datetime.datetime.strptime("2021-03-02 15:59:59", "%Y-%m-%d %H:%M:%S")
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if not (start_time < gacha_time < end_time):
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return False
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elif name == "提纳里":
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start_time = datetime.datetime.strptime("2022-08-24 06:00:00", "%Y-%m-%d %H:%M:%S")
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end_time = datetime.datetime.strptime("2022-09-09 17:59:59", "%Y-%m-%d %H:%M:%S")
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if not (start_time < gacha_time < end_time):
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return False
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return True
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@staticmethod
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async def get_all_5_star_items(data: List[GachaItem], assets: AssetsService, pool_name: str = "角色祈愿"):
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"""
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获取所有5星角色
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:param data: 抽卡记录
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:param assets: 资源服务
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:param pool_name: 池子名称
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:return: 5星角色列表
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"""
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count = 0
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result = []
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for item in data:
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count += 1
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if item.rank_type == "5":
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if item.item_type == "角色" and pool_name in {"角色祈愿", "常驻祈愿"}:
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data = {
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"name": item.name,
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"icon": (await assets.avatar(roleToId(item.name)).icon()).as_uri(),
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"count": count,
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"type": "角色",
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"isUp": GachaLog.check_avatar_up(item.name, item.time) if pool_name == "角色祈愿" else False,
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"isBig": (not result[-1].isUp) if result and pool_name == "角色祈愿" else False,
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"time": item.time,
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}
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result.append(FiveStarItem.construct(**data))
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elif item.item_type == "武器" and pool_name in {"武器祈愿", "常驻祈愿"}:
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data = {
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"name": item.name,
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"icon": (await assets.weapon(weaponToId(item.name)).icon()).as_uri(),
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"count": count,
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"type": "武器",
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"isUp": False,
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"isBig": False,
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"time": item.time,
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}
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result.append(FiveStarItem.construct(**data))
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count = 0
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result.reverse()
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return result, count
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@staticmethod
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async def get_all_4_star_items(data: List[GachaItem], assets: AssetsService):
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"""
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获取 no_fout_star
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:param data: 抽卡记录
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:param assets: 资源服务
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:return: no_fout_star
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"""
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count = 0
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result = []
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for item in data:
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count += 1
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if item.rank_type == "4":
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if item.item_type == "角色":
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data = {
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"name": item.name,
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"icon": (await assets.avatar(roleToId(item.name)).icon()).as_uri(),
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"count": count,
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"type": "角色",
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"time": item.time,
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}
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result.append(FourStarItem.construct(**data))
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elif item.item_type == "武器":
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data = {
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"name": item.name,
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"icon": (await assets.weapon(weaponToId(item.name)).icon()).as_uri(),
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"count": count,
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"type": "武器",
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"time": item.time,
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}
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result.append(FourStarItem.construct(**data))
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count = 0
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result.reverse()
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return result, count
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@staticmethod
|
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def get_301_pool_data(total: int, all_five: List[FiveStarItem], no_five_star: int, no_four_star: int):
|
||
# 总共五星
|
||
five_star = len(all_five)
|
||
five_star_up = len([i for i in all_five if i.isUp])
|
||
five_star_big = len([i for i in all_five if i.isBig])
|
||
# 五星平均
|
||
five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0
|
||
# 小保底不歪
|
||
small_protect = (
|
||
round((five_star_up - five_star_big) / (five_star - five_star_big) * 100.0, 1)
|
||
if five_star - five_star_big != 0
|
||
else "0.0"
|
||
)
|
||
# 五星常驻
|
||
five_star_const = five_star - five_star_up
|
||
# UP 平均
|
||
up_avg = round((total - no_five_star) / five_star_up, 2) if five_star_up != 0 else 0
|
||
# UP 花费原石
|
||
up_cost = sum(i.count * 160 for i in all_five if i.isUp)
|
||
up_cost = f"{round(up_cost / 10000, 2)}w" if up_cost >= 10000 else up_cost
|
||
return [
|
||
[
|
||
{"num": no_five_star, "unit": "抽", "lable": "未出五星"},
|
||
{"num": five_star, "unit": "个", "lable": "五星"},
|
||
{"num": five_star_avg, "unit": "抽", "lable": "五星平均"},
|
||
{"num": small_protect, "unit": "%", "lable": "小保底不歪"},
|
||
],
|
||
[
|
||
{"num": no_four_star, "unit": "抽", "lable": "未出四星"},
|
||
{"num": five_star_const, "unit": "个", "lable": "五星常驻"},
|
||
{"num": up_avg, "unit": "抽", "lable": "UP平均"},
|
||
{"num": up_cost, "unit": "", "lable": "UP花费原石"},
|
||
],
|
||
]
|
||
|
||
@staticmethod
|
||
def get_200_pool_data(
|
||
total: int, all_five: List[FiveStarItem], all_four: List[FourStarItem], no_five_star: int, no_four_star: int
|
||
):
|
||
# 总共五星
|
||
five_star = len(all_five)
|
||
# 五星平均
|
||
five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0
|
||
# 五星武器
|
||
five_star_weapon = len([i for i in all_five if i.type == "武器"])
|
||
# 总共四星
|
||
four_star = len(all_four)
|
||
# 四星平均
|
||
four_star_avg = round((total - no_four_star) / four_star, 2) if four_star != 0 else 0
|
||
# 四星最多
|
||
four_star_name_list = [i.name for i in all_four]
|
||
four_star_max = max(four_star_name_list, key=four_star_name_list.count)
|
||
four_star_max_count = four_star_name_list.count(four_star_max)
|
||
return [
|
||
[
|
||
{"num": no_five_star, "unit": "抽", "lable": "未出五星"},
|
||
{"num": five_star, "unit": "个", "lable": "五星"},
|
||
{"num": five_star_avg, "unit": "抽", "lable": "五星平均"},
|
||
{"num": five_star_weapon, "unit": "个", "lable": "五星武器"},
|
||
],
|
||
[
|
||
{"num": no_four_star, "unit": "抽", "lable": "未出四星"},
|
||
{"num": four_star, "unit": "个", "lable": "四星"},
|
||
{"num": four_star_avg, "unit": "抽", "lable": "四星平均"},
|
||
{"num": four_star_max_count, "unit": four_star_max, "lable": "四星最多"},
|
||
],
|
||
]
|
||
|
||
@staticmethod
|
||
def get_302_pool_data(
|
||
total: int, all_five: List[FiveStarItem], all_four: List[FourStarItem], no_five_star: int, no_four_star: int
|
||
):
|
||
# 总共五星
|
||
five_star = len(all_five)
|
||
# 五星平均
|
||
five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0
|
||
# 四星武器
|
||
four_star_weapon = len([i for i in all_four if i.type == "武器"])
|
||
# 总共四星
|
||
four_star = len(all_four)
|
||
# 四星平均
|
||
four_star_avg = round((total - no_four_star) / four_star, 2) if four_star != 0 else 0
|
||
# 四星最多
|
||
four_star_name_list = [i.name for i in all_four]
|
||
four_star_max = max(four_star_name_list, key=four_star_name_list.count)
|
||
four_star_max_count = four_star_name_list.count(four_star_max)
|
||
return [
|
||
[
|
||
{"num": no_five_star, "unit": "抽", "lable": "未出五星"},
|
||
{"num": five_star, "unit": "个", "lable": "五星"},
|
||
{"num": five_star_avg, "unit": "抽", "lable": "五星平均"},
|
||
{"num": four_star_weapon, "unit": "个", "lable": "四星武器"},
|
||
],
|
||
[
|
||
{"num": no_four_star, "unit": "抽", "lable": "未出四星"},
|
||
{"num": four_star, "unit": "个", "lable": "四星"},
|
||
{"num": four_star_avg, "unit": "抽", "lable": "四星平均"},
|
||
{"num": four_star_max_count, "unit": four_star_max, "lable": "四星最多"},
|
||
],
|
||
]
|
||
|
||
@staticmethod
|
||
def count_fortune(pool_name: str, summon_data, weapon: bool = False):
|
||
"""
|
||
角色 武器
|
||
欧 50以下 45以下
|
||
吉 50-60 45-55
|
||
中 60-70 55-65
|
||
非 70以上 65以上
|
||
"""
|
||
data = [45, 55, 65] if weapon else [50, 60, 70]
|
||
for i in summon_data:
|
||
for j in i:
|
||
if j.get("lable") == "五星平均":
|
||
num = j.get("num", 0)
|
||
if num == 0:
|
||
return pool_name
|
||
elif num <= data[0]:
|
||
return f"{pool_name} · 欧"
|
||
elif num <= data[1]:
|
||
return f"{pool_name} · 吉"
|
||
elif num <= data[2]:
|
||
return f"{pool_name} · 普通"
|
||
else:
|
||
return f"{pool_name} · 非"
|
||
return pool_name
|
||
|
||
@staticmethod
|
||
async def get_analysis(user_id: int, client: Client, pool: BannerType, assets: AssetsService):
|
||
"""
|
||
获取抽卡记录分析数据
|
||
:param user_id: 用户id
|
||
:param client: genshin client
|
||
:param pool: 池子类型
|
||
:param assets: 资源服务
|
||
:return: 分析数据
|
||
"""
|
||
gacha_log, status = await GachaLog.load_history_info(str(user_id), str(client.uid))
|
||
if not status:
|
||
return "派蒙没有找到你的抽卡记录,快来私聊派蒙导入吧~"
|
||
pool_name = GACHA_TYPE_LIST[pool]
|
||
data = gacha_log.item_list[pool_name]
|
||
total = len(data)
|
||
if total == 0:
|
||
return "派蒙没有找到这个卡池的抽卡记录,快来私聊派蒙导入吧~"
|
||
all_five, no_five_star = await GachaLog.get_all_5_star_items(data, assets, pool_name)
|
||
all_four, no_four_star = await GachaLog.get_all_4_star_items(data, assets)
|
||
summon_data = None
|
||
if pool == BannerType.CHARACTER1:
|
||
summon_data = GachaLog.get_301_pool_data(total, all_five, no_five_star, no_four_star)
|
||
pool_name = GachaLog.count_fortune(pool_name, summon_data)
|
||
elif pool == BannerType.WEAPON:
|
||
summon_data = GachaLog.get_302_pool_data(total, all_five, all_four, no_five_star, no_four_star)
|
||
pool_name = GachaLog.count_fortune(pool_name, summon_data, True)
|
||
elif pool == BannerType.PERMANENT:
|
||
summon_data = GachaLog.get_200_pool_data(total, all_five, all_four, no_five_star, no_four_star)
|
||
pool_name = GachaLog.count_fortune(pool_name, summon_data)
|
||
last_time = data[0].time.strftime("%Y-%m-%d %H:%M")
|
||
first_time = data[-1].time.strftime("%Y-%m-%d %H:%M")
|
||
return {
|
||
"uid": client.uid,
|
||
"allNum": total,
|
||
"type": pool.value,
|
||
"typeName": pool_name,
|
||
"line": summon_data,
|
||
"firstTime": first_time,
|
||
"lastTime": last_time,
|
||
"fiveLog": all_five,
|
||
"fourLog": all_four[:18],
|
||
}
|
||
|
||
@staticmethod
|
||
async def get_pool_analysis(user_id: int, client: Client, pool: BannerType, assets: AssetsService, group: bool):
|
||
"""
|
||
获取抽卡记录分析数据
|
||
:param user_id: 用户id
|
||
:param client: genshin client
|
||
:param pool: 池子类型
|
||
:param assets: 资源服务
|
||
:param group: 是否群组
|
||
:return: 分析数据
|
||
"""
|
||
gacha_log, status = await GachaLog.load_history_info(str(user_id), str(client.uid))
|
||
if not status:
|
||
return "派蒙没有找到你的抽卡记录,快来私聊派蒙导入吧~"
|
||
pool_name = GACHA_TYPE_LIST[pool]
|
||
data = gacha_log.item_list[pool_name]
|
||
total = len(data)
|
||
if total == 0:
|
||
return "派蒙没有找到这个卡池的抽卡记录,快来私聊派蒙导入吧~"
|
||
all_five, _ = await GachaLog.get_all_5_star_items(data, assets, pool_name)
|
||
all_four, _ = await GachaLog.get_all_4_star_items(data, assets)
|
||
pool_data = []
|
||
up_pool_data = [Pool(**i) for i in get_pool_by_id(pool.value)]
|
||
for up_pool in up_pool_data:
|
||
for item in all_five:
|
||
up_pool.parse(item)
|
||
for item in all_four:
|
||
up_pool.parse(item)
|
||
up_pool.count_item(data)
|
||
for up_pool in up_pool_data:
|
||
pool_data.append(
|
||
{
|
||
"count": up_pool.count,
|
||
"list": up_pool.to_list(),
|
||
"name": up_pool.name,
|
||
"start": up_pool.start.strftime("%Y-%m-%d"),
|
||
"end": up_pool.end.strftime("%Y-%m-%d"),
|
||
}
|
||
)
|
||
pool_data = [i for i in pool_data if i["count"] > 0]
|
||
return {
|
||
"uid": client.uid,
|
||
"typeName": pool_name,
|
||
"pool": pool_data[:6] if group else pool_data,
|
||
"hasMore": len(pool_data) > 6,
|
||
}
|