mirror of
https://github.com/PaiGramTeam/PamGram.git
synced 2024-11-21 21:58:04 +00:00
89 lines
3.1 KiB
Python
89 lines
3.1 KiB
Python
import functools
|
|
|
|
from pydantic import BaseModel
|
|
|
|
from modules.wiki.models.enums import RelicAffix
|
|
|
|
relic_affix_map = {
|
|
RelicAffix.AttackAddedRatio: "攻击力百分比",
|
|
RelicAffix.AttackDelta: "攻击力",
|
|
RelicAffix.BreakDamageAddedRatioBase: "击破特攻",
|
|
RelicAffix.CriticalChanceBase: "暴击率百分比",
|
|
RelicAffix.CriticalDamageBase: "暴击伤害百分比",
|
|
RelicAffix.DefenceAddedRatio: "防御力百分比",
|
|
RelicAffix.DefenceDelta: "防御力",
|
|
RelicAffix.FireAddedRatio: "火属性伤害提高百分比",
|
|
RelicAffix.HPAddedRatio: "生命值百分比",
|
|
RelicAffix.HPDelta: "生命值",
|
|
RelicAffix.HealRatioBase: "治疗量加成百分比",
|
|
RelicAffix.IceAddedRatio: "冰属性伤害提高百分比",
|
|
RelicAffix.ImaginaryAddedRatio: "虚数属性伤害提高百分比",
|
|
RelicAffix.PhysicalAddedRatio: "物理属性伤害提高百分比",
|
|
RelicAffix.QuantumAddedRatio: "量子属性伤害提高百分比",
|
|
RelicAffix.SpeedDelta: "速度",
|
|
RelicAffix.SPRatioBase: "能量恢复效率百分比",
|
|
RelicAffix.StatusProbabilityBase: "效果命中百分比",
|
|
RelicAffix.StatusResistanceBase: "效果抵抗百分比",
|
|
RelicAffix.ThunderAddedRatio: "雷属性伤害提高百分比",
|
|
RelicAffix.WindAddedRatio: "风属性伤害提高百分比",
|
|
}
|
|
relic_affix_name_map = {v: k for k, v in relic_affix_map.items()}
|
|
# default score based on 666bj relic theory https://www.miyoushe.com/sr/article/40136882
|
|
relic_affix_score_map = {
|
|
RelicAffix.AttackAddedRatio: 1.5,
|
|
RelicAffix.AttackDelta: 0.15,
|
|
RelicAffix.BreakDamageAddedRatioBase: 1.0,
|
|
RelicAffix.CriticalChanceBase: 2.0,
|
|
RelicAffix.CriticalDamageBase: 1.0,
|
|
RelicAffix.DefenceAddedRatio: 1.2,
|
|
RelicAffix.DefenceDelta: 0.15,
|
|
RelicAffix.FireAddedRatio: 1.0,
|
|
RelicAffix.HPAddedRatio: 1.5,
|
|
RelicAffix.HPDelta: 0.15,
|
|
RelicAffix.HealRatioBase: 1.0,
|
|
RelicAffix.IceAddedRatio: 1.0,
|
|
RelicAffix.ImaginaryAddedRatio: 1.0,
|
|
RelicAffix.PhysicalAddedRatio: 1.0,
|
|
RelicAffix.QuantumAddedRatio: 1.0,
|
|
RelicAffix.SpeedDelta: 2.53,
|
|
RelicAffix.SPRatioBase: 1.0,
|
|
RelicAffix.StatusProbabilityBase: 1.5,
|
|
RelicAffix.StatusResistanceBase: 1.5,
|
|
RelicAffix.ThunderAddedRatio: 1.0,
|
|
RelicAffix.WindAddedRatio: 1.0,
|
|
}
|
|
|
|
|
|
# noinspection PyPep8Naming
|
|
@functools.lru_cache()
|
|
def FightProp(prop: RelicAffix, percent: bool = True) -> str:
|
|
name = relic_affix_map.get(prop)
|
|
return name if percent else name.replace("百分比", "")
|
|
|
|
|
|
# noinspection PyPep8Naming
|
|
@functools.lru_cache()
|
|
def nameToFightProp(name: str) -> RelicAffix:
|
|
return relic_affix_name_map.get(name)
|
|
|
|
|
|
# noinspection PyPep8Naming
|
|
@functools.lru_cache()
|
|
def FightPropScore(prop) -> float:
|
|
return relic_affix_score_map.get(prop)
|
|
|
|
|
|
class EquipmentsStats(BaseModel):
|
|
prop_id: RelicAffix
|
|
prop_value: float
|
|
|
|
@property
|
|
def name(self) -> str:
|
|
return FightProp(self.prop_id, False)
|
|
|
|
@property
|
|
def value(self) -> str:
|
|
return (
|
|
str(round(self.prop_value, 1)) if self.prop_value > 1 else str(str(round(self.prop_value * 100.0, 1)) + "%")
|
|
)
|