mirror of
https://github.com/PaiGramTeam/PamGram.git
synced 2024-11-22 22:37:21 +00:00
9327e69f9d
`model` → `models`
157 lines
7.5 KiB
Python
157 lines
7.5 KiB
Python
import os
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from typing import Union, Optional
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import httpx
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import ujson
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from models.base import GameItem
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from models.game.artifact import ArtifactInfo
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from models.game.character import CharacterInfo, CharacterValueInfo
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from models.game.fetter import FetterInfo
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from models.game.skill import Skill
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from models.game.talent import Talent
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from models.game.weapon import WeaponInfo
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from .helpers import get_headers
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class PlayerCardsAPI:
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UI_URL = "https://enka.shinshin.moe/ui/"
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def __init__(self):
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self.client = httpx.AsyncClient(headers=get_headers())
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project_path = os.path.dirname(__file__)
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characters_map_file = os.path.join(project_path, "metadata", "CharactersMap.json")
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name_text_map_hash_file = os.path.join(project_path, "metadata", "NameTextMapHash.json")
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reliquary_name_map_file = os.path.join(project_path, "metadata", "ReliquaryNameMap.json")
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with open(characters_map_file, "r", encoding="utf-8") as f:
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self._characters_map_json: dict = ujson.load(f)
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with open(name_text_map_hash_file, "r", encoding="utf-8") as f:
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self._name_text_map_hash_json: dict = ujson.load(f)
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with open(reliquary_name_map_file, "r", encoding="utf-8") as f:
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self._reliquary_name_map_json: dict = ujson.load(f)
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def get_characters_name(self, item_id: Union[int, str]) -> str:
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if isinstance(item_id, int):
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item_id = str(item_id)
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characters = self.get_characters(item_id)
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name_text_map_hash = characters.get("NameTextMapHash", "-1")
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return self.get_text(str(name_text_map_hash))
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def get_characters(self, item_id: Union[int, str]) -> dict:
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if isinstance(item_id, int):
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item_id = str(item_id)
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return self._characters_map_json.get(item_id, {})
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def get_text(self, hash_value: Union[int, str]) -> str:
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if isinstance(hash_value, int):
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hash_value = str(hash_value)
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return self._name_text_map_hash_json.get(hash_value, "")
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def get_reliquary_name(self, reliquary: str) -> str:
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return self._reliquary_name_map_json[reliquary]
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async def get_data(self, uid: Union[str, int]):
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url = f"https://enka.shinshin.moe/u/{uid}/__data.json"
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response = await self.client.get(url)
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return response
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def data_handler(self, avatar_data: dict, avatar_id: int) -> CharacterInfo:
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artifact_list = []
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weapon_info: Optional[WeaponInfo] = None
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equip_list = avatar_data["equipList"] # 圣遗物和武器相关
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fetter_info = avatar_data["fetterInfo"] # 好感等级
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fight_prop_map = avatar_data["fightPropMap"] # 属性
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# inherent_proud_skill_list = avatar_data["inherentProudSkillList"] # 不知道
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prop_map = avatar_data["propMap"] # 角色等级 其他信息
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# proud_skill_extra_level_map = avatar_data["proudSkillExtraLevelMap"] # 不知道
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# skill_depot_id = avatar_data["skillDepotId"] # 不知道
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skill_level_map = avatar_data["skillLevelMap"] # 技能等级
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# 角色等级
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character_level = prop_map['4001']['val']
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# 角色姓名
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character_name = self.get_characters_name(avatar_id)
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characters_data = self.get_characters(avatar_id)
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# 圣遗物和武器
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for equip in equip_list:
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if "reliquary" in equip: # 圣遗物
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flat = equip["flat"]
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reliquary = equip["reliquary"]
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reliquary_main_stat = flat["reliquaryMainstat"]
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reliquary_sub_stats = flat['reliquarySubstats']
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sub_item = []
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for reliquary_sub in reliquary_sub_stats:
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sub_item.append(GameItem(name=self.get_reliquary_name(reliquary_sub["appendPropId"]),
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item_type=reliquary_sub["appendPropId"], value=reliquary_sub["statValue"]))
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main_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["mainPropId"]),
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item_type=reliquary_main_stat["mainPropId"],
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value=reliquary_main_stat["statValue"])
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name = self.get_text(flat["nameTextMapHash"])
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artifact_list.append(ArtifactInfo(item_id=equip["itemId"], name=name, star=flat["rankLevel"],
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level=reliquary["level"] - 1, main_item=main_item, sub_item=sub_item))
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if "weapon" in equip: # 武器
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flat = equip["flat"]
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weapon_data = equip["weapon"]
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# 防止未精炼
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if 'promoteLevel' in weapon_data:
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weapon_level = weapon_data['promoteLevel'] - 1
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else:
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weapon_level = 0
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if 'affixMap' in weapon_data:
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affix = list(weapon_data['affixMap'].values())[0] + 1
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else:
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affix = 1
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reliquary_main_stat = flat["weaponStats"][0]
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reliquary_sub_stats = flat['weaponStats'][1]
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sub_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["appendPropId"]),
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item_type=reliquary_sub_stats["appendPropId"],
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value=reliquary_sub_stats["statValue"])
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main_item = GameItem(name=self.get_reliquary_name(reliquary_main_stat["appendPropId"]),
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item_type=reliquary_main_stat["appendPropId"],
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value=reliquary_main_stat["statValue"])
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weapon_name = self.get_text(flat["nameTextMapHash"])
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weapon_info = WeaponInfo(item_id=equip["itemId"], name=weapon_name, star=flat["rankLevel"],
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level=weapon_level, main_item=main_item, sub_item=sub_item, affix=affix)
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# 好感度
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fetter = FetterInfo(fetter_info["expLevel"])
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# 基础数值处理
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for i in range(40, 47):
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if fight_prop_map[str(i)] > 0:
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dmg_bonus = fight_prop_map[str(i)]
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break
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else:
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dmg_bonus = 0
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base_value = CharacterValueInfo(fight_prop_map["2000"], fight_prop_map["1"], fight_prop_map["2001"],
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fight_prop_map["4"], fight_prop_map["2002"], fight_prop_map["7"],
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fight_prop_map["28"], fight_prop_map["20"], fight_prop_map["22"],
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fight_prop_map["23"], fight_prop_map["26"], fight_prop_map["27"],
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fight_prop_map["29"], fight_prop_map["30"], dmg_bonus)
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# 技能处理
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skill_list = []
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skills = characters_data["Skills"]
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for skill_id in skill_level_map:
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skill_list.append(Skill(skill_id, name=skill_level_map[skill_id], icon=skills[skill_id]))
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# 命座处理
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talent_list = []
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consts = characters_data["Consts"]
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if 'talentIdList' in avatar_data:
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talent_id_list = avatar_data["talentIdList"]
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for index, value in enumerate(talent_id_list):
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talent_list.append(Talent(talent_id_list[index], icon=consts[index]))
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element = characters_data["Element"]
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icon = characters_data["SideIconName"]
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character_info = CharacterInfo(character_name, element, character_level, fetter, base_value, weapon_info,
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artifact_list, skill_list, talent_list, icon)
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return character_info
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