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164 lines
4.1 KiB
Python
164 lines
4.1 KiB
Python
from enum import Enum
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class Quality(str, Enum):
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"""星级"""
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Five = "五星"
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Four = "四星"
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Three = "三星"
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Two = "二星"
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One = "一星"
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class Destiny(str, Enum):
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"""命途"""
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HuiMie = "毁灭"
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ZhiShi = "智识"
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XunLie = "巡猎"
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CunHu = "存护"
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FengRao = "丰饶"
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TongXie = "同谐"
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XuWu = "虚无"
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class Element(str, Enum):
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"""属性"""
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Physical = "物理"
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Pyro = "火"
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Anemo = "风"
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Electro = "雷"
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Cryo = "冰"
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Nombre = "虚数"
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Quantum = "量子"
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Null = "NULL"
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"""无"""
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class MonsterType(str, Enum):
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"""怪物种类"""
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Normal = "普通"
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Elite = "精英"
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Leader = "首领"
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Boss = "历战余响"
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class Area(str, Enum):
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"""地区"""
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Herta = "空间站「黑塔」"
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YaLiLuo = "雅利洛-VI"
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LuoFu = "仙舟「罗浮」"
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NULL = "未知"
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class MaterialType(str, Enum):
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"""材料类型"""
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AvatarUpdate = "角色晋阶材料"
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XingJi = "行迹材料"
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LightConeUpdate = "光锥晋阶材料"
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Exp = "经验材料"
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Grow = "养成材料"
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Synthetic = "合成材料"
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Task = "任务道具"
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Important = "贵重物"
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Consumable = "消耗品"
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TaskMaterial = "任务材料"
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Other = "其他材料"
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class PropType(str, Enum):
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"""遗器套装效果"""
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HP = "基础-生命值"
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Defense = "基础-防御力"
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Attack = "基础-攻击力"
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Critical = "基础-效果命中"
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Physical = "伤害类-物理"
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Pyro = "伤害类-火"
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Anemo = "伤害类-风"
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Electro = "伤害类-雷"
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Cryo = "伤害类-冰"
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Nombre = "伤害类-虚数"
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Quantum = "伤害类-量子"
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Add = "伤害类-追加伤害"
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Heal = "其他-治疗加成"
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OtherCritical = "其他-效果命中"
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Charge = "其他-能量充能效率"
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class RelicAffix(str, Enum):
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AttackAddedRatio: str = "AttackAddedRatio"
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""" 攻击力 百分比 """
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AttackDelta: str = "AttackDelta"
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""" 攻击力 """
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BreakDamageAddedRatioBase: str = "BreakDamageAddedRatioBase"
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""" 击破特攻 """
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CriticalChanceBase: str = "CriticalChanceBase"
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""" 暴击率 百分比 """
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CriticalDamageBase: str = "CriticalDamageBase"
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""" 暴击伤害 百分比 """
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DefenceAddedRatio: str = "DefenceAddedRatio"
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""" 防御力 百分比 """
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DefenceDelta: str = "DefenceDelta"
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""" 防御力 """
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FireAddedRatio: str = "FireAddedRatio"
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""" 火属性伤害提高 百分比 """
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HPAddedRatio: str = "HPAddedRatio"
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""" 生命值 百分比 """
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HPDelta: str = "HPDelta"
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""" 生命值 """
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HealRatioBase: str = "HealRatioBase"
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""" 治疗量加成 百分比"""
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IceAddedRatio: str = "IceAddedRatio"
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""" 冰属性伤害提高 百分比 """
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ImaginaryAddedRatio: str = "ImaginaryAddedRatio"
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""" 虚数属性伤害提高 百分比 """
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PhysicalAddedRatio: str = "PhysicalAddedRatio"
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""" 物理属性伤害提高 百分比 """
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QuantumAddedRatio: str = "QuantumAddedRatio"
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""" 量子属性伤害提高 百分比 """
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SpeedDelta: str = "SpeedDelta"
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""" 速度 """
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SPRatioBase: str = "SPRatioBase"
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""" 能量恢复效率 百分比 """
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StatusProbabilityBase: str = "StatusProbabilityBase"
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""" 效果命中 百分比 """
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StatusResistanceBase: str = "StatusResistanceBase"
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""" 效果抵抗 百分比 """
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ThunderAddedRatio: str = "ThunderAddedRatio"
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""" 雷属性伤害提高 百分比 """
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WindAddedRatio: str = "WindAddedRatio"
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""" 风属性伤害提高 百分比 """
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class RelicPosition(str, Enum):
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HEAD: str = "HEAD"
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""" 头 """
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HAND: str = "HAND"
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""" 手 """
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BODY: str = "BODY"
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""" 躯干 """
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FOOT: str = "FOOT"
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""" 脚 """
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NECK: str = "NECK"
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""" 位面球 """
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OBJECT: str = "OBJECT"
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""" 连结绳 """
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@property
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def num(self):
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index_map = {
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RelicPosition.HEAD: 0,
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RelicPosition.HAND: 1,
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RelicPosition.BODY: 2,
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RelicPosition.FOOT: 3,
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RelicPosition.NECK: 0,
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RelicPosition.OBJECT: 1,
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}
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return index_map.get(self)
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