mirror of
https://github.com/PaiGramTeam/PamGram.git
synced 2024-11-22 14:26:45 +00:00
200 lines
6.1 KiB
Python
200 lines
6.1 KiB
Python
from typing import List, Optional, Union, Dict
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import ujson
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from httpx import AsyncClient, TimeoutException
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from pydantic import BaseModel
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from core.config import config
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from modules.playercards.fight_prop import EquipmentsStats
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from modules.wiki.base import WikiModel
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from modules.wiki.models.relic_affix import RelicAffixAll
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from utils.enkanetwork import RedisCache
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from modules.playercards.file import PlayerCardsFile
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class Behavior(BaseModel):
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BehaviorID: int
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Level: int
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class Equipment(BaseModel):
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ID: Optional[int] = 0
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Level: Optional[int] = 0
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Promotion: Optional[int] = 3
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"""星级"""
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Rank: Optional[int] = 0
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"""叠影"""
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class SubAffix(BaseModel):
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Cnt: Optional[int] = 1
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Step: Optional[int] = 0
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SubAffixID: int
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class Relic(BaseModel):
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ID: int
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Level: Optional[int] = 0
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MainAffixID: int
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RelicSubAffix: Optional[List[SubAffix]]
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Type: int
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class Property(BaseModel):
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name: str
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base: str
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addition: Optional[str]
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@property
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def total(self):
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if not self.addition:
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return self.base
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percent = "%" in self.base
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real_base = float(self.base.replace("%", "")) if percent else int(self.base)
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real_addition = float(self.base.replace("%", "")) if percent else int(self.base)
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return f"{real_base + real_addition}{'%' if percent else ''}"
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class Avatar(BaseModel):
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AvatarID: int
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BehaviorList: List[Behavior]
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EquipmentID: Optional[Equipment]
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Level: int
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Promotion: Optional[int] = 4
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Rank: Optional[int] = 0
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RelicList: Optional[List[Relic]]
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property: Optional[List[Property]]
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class ChallengeData(BaseModel):
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MazeGroupID: Optional[int]
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MazeGroupIndex: Optional[int]
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PreMazeGroupIndex: Optional[int]
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class PlayerSpaceInfo(BaseModel):
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AchievementCount: Optional[int] = 0
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AvatarCount: Optional[int] = 0
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ChallengeData: ChallengeData
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LightConeCount: Optional[int] = 0
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PassAreaProgress: Optional[int] = 0
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class PlayerInfo(BaseModel):
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Birthday: Optional[int]
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CurFriendCount: Optional[int]
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AvatarList: List[Avatar]
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HeadIconID: Optional[int]
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IsDisplayAvatarList: bool
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Level: int
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NickName: str
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PlayerSpaceInfo: PlayerSpaceInfo
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Signature: Optional[str]
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UID: int
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WorldLevel: Optional[int]
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class PlayerCardsError(Exception):
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def __init__(self, msg):
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self.msg = msg
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class PlayerCards:
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url = "https://api.mihomo.me/sr_info/"
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url2 = "https://api.mihomo.me/sr_info_parsed/"
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prop_url = f"{WikiModel.BASE_URL}relic_config.json"
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def __init__(self, redis):
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self.cache = RedisCache(redis.client, key="plugin:player_cards:fake_enka_network", ex=60)
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self.headers = {"User-Agent": config.enka_network_api_agent}
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self.client = AsyncClient()
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self.player_cards_file = PlayerCardsFile()
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self.init = False
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self.relic_datas_map: Dict[int, RelicAffixAll] = {}
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async def async_init(self):
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if self.init:
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return
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self.relic_datas_map.clear()
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req = await self.client.get(self.prop_url)
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data = req.json()
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for i in data:
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self.relic_datas_map[i["id"]] = RelicAffixAll(**i)
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self.init = True
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async def get_property(self, uid: str) -> Dict[int, List[Dict]]:
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final_data: Dict[int, List[Dict]] = {}
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try:
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user = await self.client.get(self.url2 + uid, timeout=30, headers=self.headers)
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if user.status_code != 200:
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raise PlayerCardsError("请求异常")
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data = ujson.loads(user.text)
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characters = data.get("characters", [])
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for character in characters:
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cid = int(character.get("id", 0))
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if not cid:
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continue
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final_data[cid] = character.get("property", [])
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except (TimeoutException, PlayerCardsError):
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pass
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return final_data
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async def update_data(self, uid: str) -> Union[PlayerInfo, str]:
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try:
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data = await self.cache.get(uid)
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if data is not None:
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return PlayerInfo.parse_obj(data)
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user = await self.client.get(self.url + uid, timeout=30, headers=self.headers)
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if user.status_code != 200:
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raise PlayerCardsError(f"请求异常,错误代码 {user.status_code}")
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data = ujson.loads(user.text)
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error_code = data.get("ErrCode", 0)
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if error_code:
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raise PlayerCardsError(f"请求异常,错误代码 {error_code}")
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data = data.get("PlayerDetailInfo", {})
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props = await self.get_property(uid)
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data = await self.player_cards_file.merge_info(uid, data, props)
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await self.cache.set(uid, data)
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return PlayerInfo.parse_obj(data)
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except TimeoutException:
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error = "服务请求超时,请稍后重试"
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except PlayerCardsError as e:
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error = e.msg
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return error
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def get_affix_by_id(self, cid: int) -> RelicAffixAll:
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return self.relic_datas_map.get(cid)
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def get_set_by_id(self, cid: int) -> int:
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if affix := self.get_affix_by_id(cid):
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return affix.set_id
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return 101
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def get_affix(self, relic: Relic, main: bool = True, sub: bool = True) -> List[EquipmentsStats]:
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affix = self.get_affix_by_id(relic.ID)
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if not affix:
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return []
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main_affix = affix.main_affix[str(relic.MainAffixID)]
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datas = (
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[
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EquipmentsStats(
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prop_id=main_affix.property,
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prop_value=main_affix.get_value(relic.Level),
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)
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]
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if main
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else []
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)
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if not sub:
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return datas
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if relic.RelicSubAffix:
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for sub_a in relic.RelicSubAffix:
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sub_affix = affix.sub_affix[str(sub_a.SubAffixID)]
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datas.append(
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EquipmentsStats(
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prop_id=sub_affix.property,
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prop_value=sub_affix.get_value(sub_a.Step, sub_a.Cnt),
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)
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)
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return datas
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