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41 lines
1.6 KiB
Python
41 lines
1.6 KiB
Python
from core.base_service import BaseService
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from core.services.game.cache import GameCacheForStrategy, GameCacheForMaterial, GameCacheForLightCone
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__all__ = "GameCacheService"
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class GameCacheService(BaseService):
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def __init__(
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self,
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strategy_cache: GameCacheForStrategy,
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material_cache: GameCacheForMaterial,
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light_cone_cache: GameCacheForLightCone,
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):
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self.strategy_cache = strategy_cache
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self.material_cache = material_cache
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self.light_cone_cache = light_cone_cache
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async def get_strategy_cache(self, character_name: str) -> str:
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cache = await self.strategy_cache.get_file(character_name)
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if cache is not None:
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return cache.decode("utf-8")
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async def set_strategy_cache(self, character_name: str, file: str) -> None:
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await self.strategy_cache.set_file(character_name, file)
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async def get_material_cache(self, character_name: str) -> str:
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cache = await self.material_cache.get_file(character_name)
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if cache is not None:
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return cache.decode("utf-8")
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async def set_material_cache(self, character_name: str, file: str) -> None:
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await self.material_cache.set_file(character_name, file)
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async def get_light_cone_cache(self, light_cone_name: str) -> str:
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cache = await self.light_cone_cache.get_file(light_cone_name)
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if cache is not None:
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return cache.decode("utf-8")
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async def set_light_cone_cache(self, light_cone_name: str, file: str) -> None:
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await self.light_cone_cache.set_file(light_cone_name, file)
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