SIMNet/simnet/models/starrail/calculator.py

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2024-01-23 09:51:22 +00:00
"""Starrail calculator models."""
from typing import Dict, Any, Optional, List
from pydantic import Field, validator
from simnet.models.base import APIModel
from simnet.models.starrail.character import StarRailBaseCharacter, StarRailElement, StarRailDestiny
__all__ = (
"CALCULATOR_ELEMENTS",
"CALCULATOR_DESTINIES",
"StarrailCalculatorCharacter",
"StarrailCalculatorWeapon",
"StarrailCalculatorSkill",
"StarrailCalculatorCharacterDetails",
)
CALCULATOR_ELEMENTS: Dict[int, StarRailElement] = {
1: StarRailElement.Physical,
2: StarRailElement.Pyro,
4: StarRailElement.Cryo,
8: StarRailElement.Electro,
16: StarRailElement.Anemo,
32: StarRailElement.Quantum,
64: StarRailElement.Nombre,
}
CALCULATOR_DESTINIES: Dict[int, StarRailDestiny] = {
1: StarRailDestiny.HuiMie,
2: StarRailDestiny.XunLie,
3: StarRailDestiny.ZhiShi,
4: StarRailDestiny.TongXie,
5: StarRailDestiny.XuWu,
6: StarRailDestiny.CunHu,
7: StarRailDestiny.FengRao,
}
class StarrailCalculatorCharacter(StarRailBaseCharacter):
"""Character meant to be used with calculators.
Attributes:
id (int): The ID of the character.
element (str): The element of the character.
icon (str): The icon of the character.
name (str): The name of the character.
path (str): The path type of the character.
max_level (int): The maximum level of the character.
cur_level (int): The current level of the character.
target_level (int): The target level of the character.
is_forward (bool): Whether the character is forward.
"""
id: int = Field(alias="item_id")
element: StarRailElement = Field(alias="damage_type")
icon: str = Field(alias="icon_url")
name: str = Field(alias="item_name")
path: StarRailDestiny = Field(alias="avatar_base_type")
max_level: int
cur_level: int
target_level: int
is_forward: bool
@validator("element", pre=True)
def parse_element(cls, v: Any) -> str:
"""Parse the element of a character.
Args:
v (Any): The value of the element.
Returns:
str: The parsed element.
"""
if isinstance(v, str) and v.isnumeric():
return CALCULATOR_ELEMENTS[int(v)].value
return v
@validator("path", pre=True)
def parse_path(cls, v: Any) -> str:
"""Parse the path type of character.
Args:
v (Any): The value of the path type.
Returns:
str: The parsed path type.
"""
if isinstance(v, str) and v.isnumeric():
return CALCULATOR_DESTINIES[int(v)].value
return v
class StarrailCalculatorWeapon(APIModel):
"""Weapon meant to be used with calculators.
Attributes:
id (int): The ID of the weapon.
name (str): The name of the weapon.
icon (str): The icon of the weapon.
rarity (int): The rarity of the weapon.
path (str): The path type of the weapon.
max_level (int): The maximum level of the weapon.
cur_level (int): The current level of the weapon.
target_level (int): The target level of the weapon.
is_forward (bool): Whether the weapon is forward.
"""
id: int = Field(alias="item_id")
name: str = Field(alias="item_name")
icon: str = Field(alias="item_url")
rarity: int
path: StarRailDestiny = Field(alias="avatar_base_type")
max_level: int
cur_level: int
target_level: int
is_forward: bool
@validator("path", pre=True)
def parse_path(cls, v: Any) -> str:
"""Parse the path type of weapon.
Args:
v (Any): The value of the path type.
Returns:
str: The parsed path type.
"""
if isinstance(v, str) and v.isnumeric():
return CALCULATOR_DESTINIES[int(v)].value
return v
class StarrailCalculatorSkill(APIModel):
"""Talent of a character meant to be used with calculators.
Attributes:
id (int): The ID of the talent.
pre_point (int): The previous point of the talent.
point_type (int): The type of the talent.
anchor (str): The anchor of the talent.
icon (str): The icon of the talent.
max_level (int): The maximum level of the talent.
cur_level (int): The current level of the talent.
target_level (int): The target level of the talent.
progress (str): The progress of the talent.
min_level_limit (int): The minimum level limit of the talent.
"""
id: int = Field(alias="point_id")
pre_point: int
point_type: int
anchor: str
icon: str = Field(alias="item_url")
max_level: int
cur_level: int
target_level: int
progress: str
min_level_limit: int
@property
def learned(self) -> bool:
return self.progress == "Learned"
class StarrailCalculatorCharacterDetails(APIModel):
"""Details of a synced calculator
Attributes:
avatar (StarrailCalculatorCharacter): The character of the calculator.
equipment (Optional[StarrailCalculatorWeapon]): The weapon of the calculator.
skills (List[StarrailCalculatorSkill]): The skills of the calculator.
skills_other (List[StarrailCalculatorSkill]): The other skills of the calculator.
"""
avatar: StarrailCalculatorCharacter
equipment: Optional[StarrailCalculatorWeapon] = None
skills: List[StarrailCalculatorSkill]
skills_other: List[StarrailCalculatorSkill]