"""This module contains functions for recognizing servers associated with different player IDs.""" from typing import Optional, Mapping, Sequence from simnet.utils.enums import Game, Region UID_LENGTH: Mapping[Game, int] = { Game.GENSHIN: 9, Game.STARRAIL: 9, Game.HONKAI: 8, Game.ZZZ: 9, } UID_RANGE: Mapping[Game, Mapping[Region, Sequence[int]]] = { Game.GENSHIN: { Region.OVERSEAS: (6, 7, 8, 18, 9), Region.CHINESE: (1, 2, 3, 5), }, Game.STARRAIL: { Region.OVERSEAS: (6, 7, 8, 9), Region.CHINESE: (1, 2, 5), }, Game.HONKAI: { Region.OVERSEAS: (1, 2), Region.CHINESE: (3, 4), }, Game.ZZZ: { Region.OVERSEAS: (13,), }, } def recognize_game_uid_first_digit(player_id: int, game: Game) -> int: """ Recognizes the first digit of a game UID for a given game. Args: player_id (int): The player ID to recognize the first digit for. game (Game): The game the player ID belongs to. Returns: int: The first digit of the player ID. Raises: ValueError: If the specified uid is not right. """ length = UID_LENGTH[game] - 1 first = int(player_id / (10**length)) if not first: raise ValueError(f"player id {player_id} is not right") return first def recognize_genshin_server(player_id: int) -> str: """Recognize which server a Genshin UID is from. Args: player_id (int): The player ID to recognize the server for. Returns: str: The name of the server associated with the given player ID. Raises: ValueError: If the player ID is not associated with any server. """ server = { 1: "cn_gf01", 2: "cn_gf01", 3: "cn_gf01", 5: "cn_qd01", 6: "os_usa", 7: "os_euro", 8: "os_asia", 18: "os_asia", 9: "os_cht", }.get(recognize_game_uid_first_digit(player_id, Game.GENSHIN)) if server: return server raise ValueError(f"Player id {player_id} isn't associated with any server") def recognize_starrail_server(player_id: int) -> str: """Recognize which server a StarRail UID is from. Args: player_id (int): The player ID to recognize the server for. Returns: str: The name of the server associated with the given player ID. Raises: ValueError: If the player ID is not associated with any server. """ server = { 1: "prod_gf_cn", 2: "prod_gf_cn", 5: "prod_qd_cn", 6: "prod_official_usa", 7: "prod_official_eur", 8: "prod_official_asia", 9: "prod_official_cht", }.get(recognize_game_uid_first_digit(player_id, Game.STARRAIL)) if server: return server raise ValueError(f"player id {player_id} isn't associated with any server") def recognize_zzz_server(player_id: int) -> str: """Recognize which server a ZZZ UID is from. Args: player_id (int): The player ID to recognize the server for. Returns: str: The name of the server associated with the given player ID. Raises: ValueError: If the player ID is not associated with any server. """ if len(str(player_id)) == 8: return "prod_gf_cn" server = { 10: "prod_gf_us", 15: "prod_gf_eu", 13: "prod_gf_jp", 17: "prod_gf_sg", }.get(recognize_game_uid_first_digit(player_id, Game.ZZZ)) if server: return server raise ValueError(f"player id {player_id} isn't associated with any server") def recognize_region(player_id: int, game: Game) -> Optional[Region]: """ Recognizes the region of a player ID for a given game. Args: player_id (int): The player ID to recognize the region for. game (Game): The game the player ID belongs to. Returns: Optional[Region]: The region the player ID belongs to if it can be recognized, None otherwise. """ if game == Game.ZZZ and len(str(player_id)) == 8: return Region.CHINESE for region, digits in UID_RANGE[game].items(): first = recognize_game_uid_first_digit(player_id, game) if first in digits: return region return None def recognize_server(player_id: int, game: Game) -> str: """ Recognizes the server of a player ID for a given game. Args: player_id (int): The player ID to recognize the server for. game (Game): The game the player ID belongs to. Returns: str: The server the player ID belongs to. Raises: ValueError: If the specified game is not supported. """ if game == Game.GENSHIN: return recognize_genshin_server(player_id) if game == Game.STARRAIL: return recognize_starrail_server(player_id) if game == Game.ZZZ: return recognize_zzz_server(player_id) raise ValueError(f"{game} is not a valid game") def recognize_genshin_game_biz(game_uid: int) -> str: """Recognizes the game biz of a player ID for a game biz. Returns: str: The game biz the player ID belongs to. """ return "hk4e_cn" if game_uid < 600000000 else "hk4e_global" def recognize_starrail_game_biz(game_uid: int) -> str: """Recognizes the game biz of a player ID for a game biz. Returns: str: The game biz the player ID belongs to. """ return "hkrpg_cn" if game_uid < 600000000 else "hkrpg_global" def recognize_zzz_game_biz(game_uid: int) -> str: """Recognizes the game biz of a player ID for a game biz. Returns: str: The game biz the player ID belongs to. """ return "nap_cn" if len(str(game_uid)) == 8 else "nap_global" def recognize_game_biz(player_id: int, game: Game) -> str: """ Recognizes the game biz of a player ID for a given game. Args: player_id (int): The player ID to recognize the server for. game (Game): The game the player ID belongs to. Returns: str: The game biz the player ID belongs to. Raises: ValueError: If the specified game is not supported. """ if game == Game.GENSHIN: return recognize_genshin_game_biz(player_id) if game == Game.STARRAIL: return recognize_starrail_game_biz(player_id) if game == Game.ZZZ: return recognize_zzz_game_biz(player_id) raise ValueError(f"{game} is not a valid game")