import re from datetime import datetime from enum import IntEnum from typing import Any, Optional, List from pydantic import Field, validator from simnet.models.base import APIModel class BannerType(IntEnum): """ Enumeration of banner types in wish histories. Attributes: NOVICE (100): Temporary novice banner. STANDARD (200): Permanent standard banner. CHARACTER (301): Rotating character banner. WEAPON (302): Rotating weapon banner. CHARACTER1 (301): Special case, first character banner. CHARACTER2 (400): Special case, second character banner. """ NOVICE = 100 """Temporary novice banner.""" STANDARD = PERMANENT = 200 """Permanent standard banner.""" CHARACTER = 301 """Rotating character banner.""" WEAPON = 302 """Rotating weapon banner.""" # these are special cases # they exist inside the history but should be counted as the same CHARACTER1 = 301 """Character banner #1.""" CHARACTER2 = 400 """Character banner #2.""" class Wish(APIModel): """ Model for a wish made on any banner. Attributes: uid (int): User ID. id (int): Wish ID. type (str): Item type. name (str): Item name. rarity (int): Item rarity. time (datetime): Wish timestamp. banner_type (BannerType): Type of banner. banner_name (str): Name of banner. """ uid: int id: int type: str = Field(alias="item_type") name: str rarity: int = Field(alias="rank_type") time: datetime banner_type: BannerType = Field(alias="gacha_type") banner_name: str @validator("banner_type", pre=True) def cast_banner_type(cls, v: Any) -> int: """Converts the banner type to an integer. Args: v (Any): The value to be validated. Returns: int: The validated integer value. """ return int(v) class BannerDetailItem(APIModel): """Represents an item that may be obtained from a banner. Attributes: name (str): The name of the item. type (str): The type of the item. rarity (int): The rarity of the item. up (bool): Whether the item has a rate-up on the current banner. order (int): The order value of the item. """ name: str = Field(alias="item_name") type: str = Field(alias="item_type") rarity: int = Field(alias="rank") up: bool = Field(alias="is_up") order: int = Field(alias="order_value") class BannerDetailsUpItem(APIModel): """Represents an item that has a rate-up on a banner. Attributes: name (str): The name of the item. type (str): The type of the item. element (str): The element of the item. Valid values are: "风", "火", "水", "雷", "冰", "岩", "草", "". icon (str): The URL of the item's icon. """ name: str = Field(alias="item_name") type: str = Field(alias="item_type") element: str = Field(alias="item_attr") icon: str = Field(alias="item_img") @validator("element", pre=True) def parse_element(cls, v: str) -> str: """Converts the element string to a standardized format. Args: v (str): The value to be validated. Returns: str: The standardized element string. """ return { "风": "Anemo", "火": "Pyro", "水": "Hydro", "雷": "Electro", "冰": "Cryo", "岩": "Geo", "草": "Dendro", "": "", }.get(v, v) class BannerDetails(APIModel): """Details of a gacha banner. Attributes: banner_id (str): The unique ID of the banner. banner_type (int): The type of the banner. 100: Novice Wishes 200: Permanent Wish 301: Character Event Wish 302: Weapon Event Wish 400: Character Event Wish title (str): The title of the banner. content (str): The description of the banner. date_range (str): The duration of the banner in the format of "YYYY-MM-DD HH:MM - YYYY-MM-DD HH:MM" in UTC timezone. r5_up_prob (float, optional): The probability of getting a 5-star item that is currently featured in the banner. r4_up_prob (float, optional): The probability of getting a 4-star item that is currently featured in the banner. r5_prob (float, optional): The probability of getting any 5-star item in the banner. r4_prob (float, optional): The probability of getting any 4-star item in the banner. r3_prob (float, optional): The probability of getting any 3-star item in the banner. r5_guarantee_prob (float, optional): The probability of getting a 5-star item after a certain number of pulls (pity system) in the banner. r4_guarantee_prob (float, optional): The probability of getting a 4-star item after a certain number of pulls (pity system) in the banner. r3_guarantee_prob (float, optional): The probability of getting a 3-star item after a certain number of pulls (pity system) in the banner. r5_up_items (List[BannerDetailsUpItem]): A list of featured 5-star items in the banner. r4_up_items (List[BannerDetailsUpItem]): A list of featured 4-star items in the banner. r5_items (List[BannerDetailItem]): A list of all 5-star items in the banner. r4_items (List[BannerDetailItem]): A list of all 4-star items in the banner. r3_items (List[BannerDetailItem]): A list of all 3-star items in the banner. """ banner_id: str banner_type: int = Field(alias="gacha_type") title: str content: str date_range: str r5_up_prob: Optional[float] r4_up_prob: Optional[float] r5_prob: Optional[float] r4_prob: Optional[float] r3_prob: Optional[float] r5_guarantee_prob: Optional[float] = Field(alias="r5_baodi_prob") r4_guarantee_prob: Optional[float] = Field(alias="r4_baodi_prob") r3_guarantee_prob: Optional[float] = Field(alias="r3_baodi_prob") r5_up_items: List[BannerDetailsUpItem] r4_up_items: List[BannerDetailsUpItem] r5_items: List[BannerDetailItem] = Field(alias="r5_prob_list") r4_items: List[BannerDetailItem] = Field(alias="r4_prob_list") r3_items: List[BannerDetailItem] = Field(alias="r3_prob_list") @validator("r5_up_items", "r4_up_items", pre=True) def replace_none(cls, v: Optional[List[Any]]) -> List[Any]: """Replaces NoneType attributes with an empty list. Args: v (Optional[List[Any]]): The input list. Returns: List[Any]: The input list with NoneType attributes replaced with an empty list. """ return v or [] @validator( "r5_up_prob", "r4_up_prob", "r5_prob", "r4_prob", "r3_prob", "r5_guarantee_prob", "r4_guarantee_prob", "r3_guarantee_prob", pre=True, ) def parse_percentage(cls, v: Optional[str]) -> Optional[float]: """Parses percentage strings into float values. Args: v (Optional[str]): The input string. Returns: Optional[float]: The float value of the input string, or None if the input is None or already a float. """ if v is None or isinstance(v, (int, float)): return v return None if v == "0%" else float(v[:-1].replace(",", ".")) @property def name(self) -> str: """Returns the name of the banner without HTML tags. Returns: str: The name of the banner. """ return re.sub(r"<.*?>", "", self.title).strip() @property def banner_type_name(self) -> str: """Returns the name of the banner type based on the `banner_type` attribute. Returns: str: The name of the banner type. """ banners = { 100: "Novice Wishes", 200: "Permanent Wish", 301: "Character Event Wish", 302: "Weapon Event Wish", 400: "Character Event Wish", } return banners[self.banner_type] @property def items(self) -> List[BannerDetailItem]: """Returns a list of all items in the banner sorted by their order. Returns: List[BannerDetailItem]: A list of all items in the banner sorted by their order. """ items = self.r5_items + self.r4_items + self.r3_items return sorted(items, key=lambda x: x.order) class GachaItem(APIModel): """An item that can be obtained from a gacha pull. Attributes: name (str): The name of the item. type (str): The type of the item. rarity (int): The rarity of the item. id (int): The ID of the item. """ name: str type: str = Field(alias="item_type") rarity: int = Field(alias="rank_type") id: int = Field(alias="item_id") @validator("id") def format_id(cls, v: int) -> int: """Formats the `id` attribute to a standardized 8-digit format. Args: v (int): The input ID. Returns: int: The formatted ID. """ return 10000000 + v - 1000 if len(str(v)) == 4 else v def is_character(self) -> bool: """Returns whether the item is a character. Returns: bool: True if the item is a character, False otherwise. """ return len(str(self.id)) == 8