"""This module contains functions for recognizing servers associated with different player IDs.""" from typing import Optional, Mapping, Sequence from simnet.utils.enum_ import Game, Region UID_RANGE: Mapping[Game, Mapping[Region, Sequence[int]]] = { Game.GENSHIN: { Region.OVERSEAS: (6, 7, 8, 9), Region.CHINESE: (1, 2, 5), }, Game.STARRAIL: { Region.OVERSEAS: (6, 7, 8, 9), Region.CHINESE: (1, 2), }, Game.HONKAI: { Region.OVERSEAS: (1, 2), Region.CHINESE: (3, 4), }, } def recognize_genshin_server(player_id: int) -> str: """Recognize which server a Genshin UID is from. Args: player_id (int): The player ID to recognize the server for. Returns: str: The name of the server associated with the given player ID. Raises: ValueError: If the player ID is not associated with any server. """ server = { "1": "cn_gf01", "2": "cn_gf01", "5": "cn_qd01", "6": "os_usa", "7": "os_euro", "8": "os_asia", "9": "os_cht", }.get(str(player_id)[0]) if server: return server raise ValueError(f"Player id {player_id} isn't associated with any server") def recognize_starrail_server(player_id: int) -> str: """Recognize which server a StarRail UID is from. Args: player_id (int): The player ID to recognize the server for. Returns: str: The name of the server associated with the given player ID. Raises: ValueError: If the player ID is not associated with any server. """ server = { "1": "prod_gf_cn", "2": "prod_gf_cn", "5": "", "6": "", "7": "", "8": "", "9": "", }.get(str(player_id)[0]) if server: return server raise ValueError(f"player id {player_id} isn't associated with any server") def recognize_region(player_id: int, game: Game) -> Optional[Region]: """ Recognizes the region of a player ID for a given game. Args: player_id (int): The player ID to recognize the region for. game (Game): The game the player ID belongs to. Returns: Optional[Region]: The region the player ID belongs to if it can be recognized, None otherwise. """ first = int(str(player_id)[0]) for region, digits in UID_RANGE[game].items(): if first in digits: return region return None def recognize_server(player_id: int, game: Game) -> str: """ Recognizes the server of a player ID for a given game. Args: player_id (int): The player ID to recognize the server for. game (Game): The game the player ID belongs to. Returns: str: The server the player ID belongs to. Raises: ValueError: If the specified game is not supported. """ if game == Game.GENSHIN: return recognize_genshin_server(player_id) if game == Game.STARRAIL: return recognize_starrail_server(player_id) raise ValueError(f"{game} is not a valid game")