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https://github.com/PaiGramTeam/SIMNet.git
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4250481727
- Fix issue with Daily Reward Client not running - Update Wish Client to support multiple banner retrieval - Fix issue with setting salt for dynamic secret - Improve APIModel to support multiple aliases - Add asyncio.sleep() to Wish paginator to prevent excessive requests Co-authored-by: xtaodada <xtao@xtaolink.cn>
198 lines
5.6 KiB
Python
198 lines
5.6 KiB
Python
from typing import List, Dict
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from pydantic import Field, validator
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from simnet.models.base import APIModel
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from simnet.models.genshin.character import BaseCharacter
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__all__ = (
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"Artifact",
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"ArtifactSet",
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"ArtifactSetEffect",
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"Character",
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"CharacterWeapon",
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"Constellation",
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"Outfit",
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"PartialCharacter",
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)
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class PartialCharacter(BaseCharacter):
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"""
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Represents a Genshin Impact character without any equipment.
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Attributes:
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level (int): The character's level.
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friendship (int): The character's friendship level (also known as fetter).
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constellation (int): The number of constellations that are currently active for the character.
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"""
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icon: str = Field(alias="image")
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level: int
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friendship: int = Field(alias="fetter")
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constellation: int = Field(alias="actived_constellation_num")
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class CharacterWeapon(APIModel):
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"""
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Represents a character's equipped weapon.
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Attributes:
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id (int): The weapon's ID number.
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icon (str): The URL of the weapon's icon.
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name (str): The name of the weapon.
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rarity (int): The rarity (number of stars) of the weapon.
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description (str): The description of the weapon.
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level (int): The level of the weapon.
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type (str): The type of the weapon (e.g. Sword, Bow, etc.).
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ascension (int): The ascension level of the weapon.
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refinement (int): The refinement level of the weapon.
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"""
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id: int
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icon: str
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name: str
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rarity: int
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description: str = Field(alias="desc")
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level: int
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type: str = Field(alias="type_name")
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ascension: int = Field(alias="promote_level")
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refinement: int = Field(alias="affix_level")
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class ArtifactSetEffect(APIModel):
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"""
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Represents the effect of an artifact set.
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Attributes:
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pieces (int): The number of artifact pieces required to activate the effect.
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effect (str): The description of the effect.
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enabled (bool): Whether the effect is currently enabled for the character's equipped artifacts.
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Defaults to False.
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"""
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pieces: int = Field(alias="activation_number")
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effect: str
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enabled: bool = False
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class ArtifactSet(APIModel):
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"""
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Represents an artifact set.
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Attributes:
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id (int): The artifact set's ID number.
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name (str): The name of the artifact set.
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effects (List[ArtifactSetEffect]): The effects of the artifact set.
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"""
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id: int
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name: str
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effects: List[ArtifactSetEffect] = Field(alias="affixes")
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class Artifact(APIModel):
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"""
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Represents a character's equipped artifact.
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Attributes:
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id (int): The artifact's ID number.
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icon (str): The URL of the artifact's icon.
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name (str): The name of the artifact.
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pos_name (str): The name of the artifact's position (e.g. Flower of Life, Plume of Death, etc.).
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pos (int): The position of the artifact (1-5).
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rarity (int): The rarity (number of stars) of the artifact.
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level (int): The level of the artifact.
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set (ArtifactSet): The artifact set that the artifact belongs to.
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"""
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id: int
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icon: str
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name: str
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pos_name: str
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pos: int
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rarity: int
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level: int
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set: ArtifactSet
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class Constellation(APIModel):
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"""
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Represents a character constellation.
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Attributes:
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id (int): The ID number of the constellation.
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icon (str): The URL of the constellation's icon.
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pos (int): The position of the constellation (1-6).
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name (str): The name of the constellation.
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effect (str): The description of the effect.
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activated (bool): Whether the constellation is currently activated. Defaults to False.
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"""
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id: int
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icon: str
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pos: int
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name: str
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effect: str
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activated: bool = Field(alias="is_actived")
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@property
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def scaling(self) -> bool:
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"""Returns whether the constellation is simply for talent scaling."""
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return "U" in self.icon
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class Outfit(APIModel):
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"""
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Represents an outfit of a character.
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Attributes:
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id (int): The ID number of the outfit.
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icon (str): The URL of the outfit's icon.
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name (str): The name of the outfit.
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"""
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id: int
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icon: str
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name: str
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class Character(PartialCharacter):
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"""
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Represents a Genshin Impact character with equipment.
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Attributes:
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weapon (CharacterWeapon): The character's equipped weapon.
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artifacts (List[Artifact]): The character's equipped artifacts.
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constellations (List[Constellation]): The character's constellations.
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outfits (List[Outfit]): The character's outfits.
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"""
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weapon: CharacterWeapon
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artifacts: List[Artifact] = Field(alias="reliquaries")
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constellations: List[Constellation]
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outfits: List[Outfit] = Field(alias="costumes")
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@validator("artifacts")
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def add_artifact_effect_enabled(cls, artifacts: List[Artifact]) -> List[Artifact]:
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"""
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Determines which artifact set effects are enabled for the character's equipped artifacts.
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Args:
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artifacts (List[Artifact]): The character's equipped artifacts.
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Returns:
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List[Artifact]: The character's equipped artifacts with their corresponding artifact set effects enabled if
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applicable.
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"""
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sets: Dict[int, List[Artifact]] = {}
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for arti in artifacts:
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sets.setdefault(arti.set.id, []).append(arti)
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for artifact in artifacts:
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for effect in artifact.set.effects:
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if effect.pieces <= len(sets[artifact.set.id]):
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effect.enabled = True
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return artifacts
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