mirror of
https://github.com/PaiGramTeam/SIMNet.git
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314 lines
9.4 KiB
Python
314 lines
9.4 KiB
Python
import re
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from datetime import datetime
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from enum import IntEnum
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from typing import Any, Optional, List
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from pydantic import Field, validator
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from simnet.models.base import APIModel
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class BannerType(IntEnum):
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"""
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Enumeration of banner types in wish histories.
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Attributes:
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NOVICE (100): Temporary novice banner.
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STANDARD (200): Permanent standard banner.
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CHARACTER (301): Rotating character banner.
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WEAPON (302): Rotating weapon banner.
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CHARACTER1 (301): Special case, first character banner.
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CHARACTER2 (400): Special case, second character banner.
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CHRONICLED (500): Chronicled wish.
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"""
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NOVICE = 100
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"""Temporary novice banner."""
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STANDARD = PERMANENT = 200
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"""Permanent standard banner."""
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CHARACTER = 301
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"""Rotating character banner."""
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WEAPON = 302
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"""Rotating weapon banner."""
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# these are special cases
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# they exist inside the history but should be counted as the same
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CHARACTER1 = 301
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"""Character banner #1."""
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CHARACTER2 = 400
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"""Character banner #2."""
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CHRONICLED = 500
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"""Chronicled wish."""
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class Wish(APIModel):
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"""
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Model for a wish made on any banner.
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Attributes:
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uid (int): User ID.
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id (int): Wish ID.
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type (str): Item type.
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name (str): Item name.
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rarity (int): Item rarity.
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time (datetime): Wish timestamp.
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banner_type (BannerType): Type of banner.
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banner_name (str): Name of banner.
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"""
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uid: int
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id: int
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type: str = Field(alias="item_type")
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name: str
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rarity: int = Field(alias="rank_type")
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time: datetime
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banner_type: BannerType = Field(alias="gacha_type")
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banner_name: str
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@validator("banner_type", pre=True)
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def cast_banner_type(cls, v: Any) -> int:
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"""Converts the banner type to an integer.
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Args:
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v (Any): The value to be validated.
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Returns:
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int: The validated integer value.
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"""
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return int(v)
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class BannerDetailItem(APIModel):
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"""Represents an item that may be obtained from a banner.
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Attributes:
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name (str): The name of the item.
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type (str): The type of the item.
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rarity (int): The rarity of the item.
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up (bool): Whether the item has a rate-up on the current banner.
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order (int): The order value of the item.
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"""
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name: str = Field(alias="item_name")
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type: str = Field(alias="item_type")
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rarity: int = Field(alias="rank")
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up: bool = Field(alias="is_up")
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order: int = Field(alias="order_value")
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class BannerDetailsUpItem(APIModel):
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"""Represents an item that has a rate-up on a banner.
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Attributes:
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name (str): The name of the item.
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type (str): The type of the item.
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element (str): The element of the item. Valid values are: "风", "火", "水", "雷", "冰", "岩", "草", "".
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icon (str): The URL of the item's icon.
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"""
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name: str = Field(alias="item_name")
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type: str = Field(alias="item_type")
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element: str = Field(alias="item_attr")
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icon: str = Field(alias="item_img")
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@validator("element", pre=True)
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def parse_element(cls, v: str) -> str:
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"""Converts the element string to a standardized format.
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Args:
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v (str): The value to be validated.
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Returns:
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str: The standardized element string.
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"""
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return {
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"风": "Anemo",
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"火": "Pyro",
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"水": "Hydro",
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"雷": "Electro",
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"冰": "Cryo",
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"岩": "Geo",
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"草": "Dendro",
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"": "",
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}.get(v, v)
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class BannerDetails(APIModel):
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"""Details of a gacha banner.
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Attributes:
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banner_id (str): The unique ID of the banner.
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banner_type (int): The type of the banner.
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100: Novice Wishes
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200: Permanent Wish
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301: Character Event Wish
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302: Weapon Event Wish
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400: Character Event Wish
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title (str): The title of the banner.
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content (str): The description of the banner.
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date_range (str): The duration of the banner
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in the format of "YYYY-MM-DD HH:MM - YYYY-MM-DD HH:MM" in UTC timezone.
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r5_up_prob (float, optional): The probability of getting a 5-star item that is currently featured in the banner.
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r4_up_prob (float, optional): The probability of getting a 4-star item that is currently featured in the banner.
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r5_prob (float, optional): The probability of getting any 5-star item in the banner.
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r4_prob (float, optional): The probability of getting any 4-star item in the banner.
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r3_prob (float, optional): The probability of getting any 3-star item in the banner.
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r5_guarantee_prob (float, optional): The probability of getting a 5-star item after a certain number of pulls
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(pity system) in the banner.
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r4_guarantee_prob (float, optional): The probability of getting a 4-star item after a certain number of pulls
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(pity system) in the banner.
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r3_guarantee_prob (float, optional): The probability of getting a 3-star item after a certain number of pulls
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(pity system) in the banner.
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r5_up_items (List[BannerDetailsUpItem]): A list of featured 5-star items in the banner.
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r4_up_items (List[BannerDetailsUpItem]): A list of featured 4-star items in the banner.
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r5_items (List[BannerDetailItem]): A list of all 5-star items in the banner.
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r4_items (List[BannerDetailItem]): A list of all 4-star items in the banner.
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r3_items (List[BannerDetailItem]): A list of all 3-star items in the banner.
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"""
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banner_id: str
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banner_type: int = Field(alias="gacha_type")
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title: str
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content: str
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date_range: str
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r5_up_prob: Optional[float]
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r4_up_prob: Optional[float]
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r5_prob: Optional[float]
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r4_prob: Optional[float]
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r3_prob: Optional[float]
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r5_guarantee_prob: Optional[float] = Field(alias="r5_baodi_prob")
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r4_guarantee_prob: Optional[float] = Field(alias="r4_baodi_prob")
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r3_guarantee_prob: Optional[float] = Field(alias="r3_baodi_prob")
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r5_up_items: List[BannerDetailsUpItem]
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r4_up_items: List[BannerDetailsUpItem]
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r5_items: List[BannerDetailItem] = Field(alias="r5_prob_list")
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r4_items: List[BannerDetailItem] = Field(alias="r4_prob_list")
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r3_items: List[BannerDetailItem] = Field(alias="r3_prob_list")
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@validator("r5_up_items", "r4_up_items", pre=True)
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def replace_none(cls, v: Optional[List[Any]]) -> List[Any]:
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"""Replaces NoneType attributes with an empty list.
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Args:
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v (Optional[List[Any]]): The input list.
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Returns:
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List[Any]: The input list with NoneType attributes replaced with an empty list.
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"""
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return v or []
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@validator(
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"r5_up_prob",
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"r4_up_prob",
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"r5_prob",
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"r4_prob",
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"r3_prob",
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"r5_guarantee_prob",
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"r4_guarantee_prob",
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"r3_guarantee_prob",
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pre=True,
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)
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def parse_percentage(cls, v: Optional[str]) -> Optional[float]:
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"""Parses percentage strings into float values.
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Args:
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v (Optional[str]): The input string.
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Returns:
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Optional[float]: The float value of the input string, or None if the input is None or already a float.
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"""
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if v is None or isinstance(v, (int, float)):
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return v
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return None if v == "0%" else float(v[:-1].replace(",", "."))
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@property
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def name(self) -> str:
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"""Returns the name of the banner without HTML tags.
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Returns:
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str: The name of the banner.
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"""
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return re.sub(r"<.*?>", "", self.title).strip()
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@property
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def banner_type_name(self) -> str:
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"""Returns the name of the banner type based on the `banner_type` attribute.
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Returns:
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str: The name of the banner type.
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"""
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banners = {
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100: "Novice Wishes",
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200: "Permanent Wish",
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301: "Character Event Wish",
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302: "Weapon Event Wish",
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400: "Character Event Wish",
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}
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return banners[self.banner_type]
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@property
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def items(self) -> List[BannerDetailItem]:
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"""Returns a list of all items in the banner sorted by their order.
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Returns:
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List[BannerDetailItem]: A list of all items in the banner sorted by their order.
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"""
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items = self.r5_items + self.r4_items + self.r3_items
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return sorted(items, key=lambda x: x.order)
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class GachaItem(APIModel):
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"""An item that can be obtained from a gacha pull.
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Attributes:
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name (str): The name of the item.
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type (str): The type of the item.
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rarity (int): The rarity of the item.
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id (int): The ID of the item.
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"""
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name: str
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type: str = Field(alias="item_type")
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rarity: int = Field(alias="rank_type")
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id: int = Field(alias="item_id")
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@validator("id")
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def format_id(cls, v: int) -> int:
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"""Formats the `id` attribute to a standardized 8-digit format.
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Args:
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v (int): The input ID.
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Returns:
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int: The formatted ID.
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"""
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return 10000000 + v - 1000 if len(str(v)) == 4 else v
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def is_character(self) -> bool:
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"""Returns whether the item is a character.
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Returns:
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bool: True if the item is a character, False otherwise.
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"""
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return len(str(self.id)) == 8
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