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In various client fixtures, a player ID check has been added to ensure that the player ID parameter is not None before creating the client object. This check helps to handle scenarios where the player ID is not provided, preventing potential errors or undesired behavior.
53 lines
1.8 KiB
Python
53 lines
1.8 KiB
Python
from typing import TYPE_CHECKING
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import pytest
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import pytest_asyncio
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from simnet.client.components.calculator.genshin import CalculatorClient
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from simnet.client.components.chronicle.genshin import GenshinBattleChronicleClient
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if TYPE_CHECKING:
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from simnet.client.cookies import Cookies
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from simnet.utils.enum_ import Region
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@pytest_asyncio.fixture
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async def calculator_client(genshin_player_id: int, account_id: int, region: "Region", cookies: "Cookies"):
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if genshin_player_id is None:
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pytest.skip("Test case test_starrail_battle_chronicle_client skipped: No starrail player id set.")
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async with CalculatorClient(
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player_id=genshin_player_id,
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cookies=cookies,
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account_id=account_id,
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region=region,
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) as client_instance:
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yield client_instance
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@pytest_asyncio.fixture
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async def genshin_battle_chronicle_client(
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genshin_player_id: int, account_id: int, region: "Region", cookies: "Cookies"
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):
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async with GenshinBattleChronicleClient(
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player_id=genshin_player_id,
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cookies=cookies,
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account_id=account_id,
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region=region,
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) as client_instance:
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yield client_instance
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@pytest.mark.asyncio
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class TestCalculatorClient:
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@staticmethod
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async def test_character_details(
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calculator_client: "CalculatorClient", genshin_battle_chronicle_client: "GenshinBattleChronicleClient"
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):
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characters = await genshin_battle_chronicle_client.get_genshin_characters()
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character_details = await calculator_client.get_character_details(characters[-1].id)
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assert len(character_details.talents) == 6
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for talent in character_details.talents:
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assert talent.level > -1
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for artifact in character_details.artifacts:
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assert artifact.level >= 0
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