mirror of
https://github.com/PaiGramTeam/SIMNet.git
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178 lines
5.8 KiB
Python
178 lines
5.8 KiB
Python
import datetime
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from typing import List, Dict, Any, Literal
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from pydantic import Field, root_validator
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from simnet.models.base import APIModel
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from simnet.models.genshin.character import BaseCharacter
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__all__ = (
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"AbyssCharacter",
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"AbyssRankCharacter",
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"Battle",
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"Chamber",
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"CharacterRanks",
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"Floor",
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"SpiralAbyss",
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"SpiralAbyssPair",
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)
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class AbyssRankCharacter(BaseCharacter):
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"""A character in Spiral Abyss with a rank.
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Attributes:
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id (int): The ID of the character.
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icon (str): The icon of the character.
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value (int): The rank of the character.
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"""
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id: int = Field(alias="avatar_id")
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icon: str = Field(alias="avatar_icon")
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value: int
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class AbyssCharacter(BaseCharacter):
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"""A character in Spiral Abyss with just a level.
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Attributes:
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level (int): The level of the character.
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"""
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level: int
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class CharacterRanks(APIModel):
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"""A collection of character rankings achieved during Spiral Abyss runs.
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Attributes:
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most_played (List[AbyssRankCharacter]): The characters played the most.
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most_kills (List[AbyssRankCharacter]): The characters that have killed the most enemies.
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strongest_strike (List[AbyssRankCharacter]): The characters that have dealt the most damage in a single hit.
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most_damage_taken (List[AbyssRankCharacter]): The characters that have taken the most damage.
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most_bursts_used (List[AbyssRankCharacter]): The characters that have used their elemental burst skill the most.
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most_skills_used (List[AbyssRankCharacter]): The characters that have used their elemental skill the most.
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"""
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most_played: List[AbyssRankCharacter] = Field(
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default=[],
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alias="reveal_rank",
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)
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most_kills: List[AbyssRankCharacter] = Field(
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default=[],
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alias="defeat_rank",
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)
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strongest_strike: List[AbyssRankCharacter] = Field(
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default=[],
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alias="damage_rank",
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)
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most_damage_taken: List[AbyssRankCharacter] = Field(
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default=[],
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alias="take_damage_rank",
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)
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most_bursts_used: List[AbyssRankCharacter] = Field(
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default=[],
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alias="energy_skill_rank",
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)
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most_skills_used: List[AbyssRankCharacter] = Field(
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default=[],
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alias="normal_skill_rank",
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)
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class Battle(APIModel):
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"""A battle in Spiral Abyss.
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Attributes:
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half (int): The half (1 or 2) of the chamber in which the battle took place.
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timestamp (datetime.datetime): The timestamp when the battle took place.
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characters (List[AbyssCharacter]): The characters that participated in the battle.
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"""
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half: int = Field(alias="index")
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timestamp: datetime.datetime
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characters: List[AbyssCharacter] = Field(alias="avatars")
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class Chamber(APIModel):
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"""A chamber in Spiral Abyss.
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Attributes:
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chamber (int): The index of the chamber.
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stars (int): The number of stars obtained in the chamber.
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max_stars (Literal[3]): The maximum number of stars that can be obtained in the chamber (currently always 3).
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battles (List[Battle]): The battles that took place in the chamber.
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"""
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chamber: int = Field(alias="index") # skipcq: PTC-W0052
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stars: int = Field(alias="star")
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max_stars: Literal[3] = Field(alias="max_star")
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battles: List[Battle]
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class Floor(APIModel):
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"""A floor in Spiral Abyss.
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Attributes:
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floor (int): The index of the floor.
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unlocked (Literal[True]): Whether the floor is unlocked (always True).
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stars (int): The total number of stars obtained in the floor.
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max_stars (Literal[9]): The maximum number of stars that can be obtained in the floor (currently always 9).
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chambers (List[Chamber]): The chambers that make up the floor.
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"""
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floor: int = Field(alias="index") # skipcq: PTC-W0052
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unlocked: Literal[True] = Field(alias="is_unlock")
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stars: int = Field(alias="star")
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max_stars: Literal[9] = Field(alias="max_star") # maybe one day
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chambers: List[Chamber] = Field(alias="levels")
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class SpiralAbyss(APIModel):
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"""Information about Spiral Abyss runs during a specific season.
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Attributes:
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unlocked (bool): Whether the Spiral Abyss is unlocked.
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season (int): The ID of the season.
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start_time (datetime.datetime): The start time of the season.
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end_time (datetime.datetime): The end time of the season.
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total_battles (int): The total number of battles fought during the season.
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total_wins (str): The total number of battles won during the season.
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max_floor (str): The highest floor reached during the season.
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total_stars (int): The total number of stars obtained during the season.
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ranks (CharacterRanks): The rankings achieved during the season.
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floors (List[Floor]): The floors of the Spiral Abyss during the season.
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"""
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unlocked: bool = Field(alias="is_unlock")
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season: int = Field(alias="schedule_id")
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start_time: datetime.datetime
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end_time: datetime.datetime
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total_battles: int = Field(alias="total_battle_times")
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total_wins: str = Field(alias="total_win_times")
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max_floor: str
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total_stars: int = Field(alias="total_star")
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ranks: CharacterRanks
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floors: List[Floor]
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@root_validator(pre=True)
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def nest_ranks(cls, values: Dict[str, Any]) -> Dict[str, AbyssCharacter]:
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"""By default, ranks are for some reason on the same level as the rest of the abyss."""
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values.setdefault("ranks", {}).update(values)
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return values
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class SpiralAbyssPair(APIModel):
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"""A pair of both current and previous Spiral Abyss information.
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Attributes:
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current (SpiralAbyss): The current Spiral Abyss information.
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previous (SpiralAbyss): The previous Spiral Abyss information.
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"""
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current: SpiralAbyss
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previous: SpiralAbyss
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