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In various client fixtures, a player ID check has been added to ensure that the player ID parameter is not None before creating the client object. This check helps to handle scenarios where the player ID is not provided, preventing potential errors or undesired behavior.
48 lines
1.6 KiB
Python
48 lines
1.6 KiB
Python
from typing import TYPE_CHECKING
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import pytest
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import pytest_asyncio
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from simnet.client.components.chronicle.starrail import StarRailBattleChronicleClient
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if TYPE_CHECKING:
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from simnet.client.cookies import Cookies
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from simnet.utils.enum_ import Region
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@pytest_asyncio.fixture
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async def starrail_client(starrail_player_id: int, account_id: int, region: "Region", cookies: "Cookies"):
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if starrail_player_id is None:
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pytest.skip("Test case test_genshin_calculator_client skipped: No starrail player id set.")
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async with StarRailBattleChronicleClient(
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player_id=starrail_player_id,
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cookies=cookies,
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account_id=account_id,
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region=region,
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) as client_instance:
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yield client_instance
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@pytest.mark.asyncio
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class TestStarrailBattleChronicleClient:
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@staticmethod
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async def test_get_starrail_user(starrail_client: "StarRailBattleChronicleClient"):
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user = await starrail_client.get_starrail_user()
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assert user is not None
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assert user.stats.chest_num > 0
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assert len(user.characters) > 0
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character = user.characters[-1]
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assert character.id > 0
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@staticmethod
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async def test_get_starrail_notes(starrail_client: "StarRailBattleChronicleClient"):
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notes = await starrail_client.get_starrail_notes()
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assert notes is not None
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@staticmethod
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async def test_get_starrail_characters(starrail_client: "StarRailBattleChronicleClient"):
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characters = await starrail_client.get_starrail_characters()
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assert len(characters.avatar_list) > 0
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character = characters.avatar_list[-1]
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assert character.id > 0
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