SIMNet/simnet/models/genshin/chronicle/character_detail.py
2024-08-22 22:48:46 +08:00

144 lines
3.2 KiB
Python

import enum
import typing
import pydantic
from pydantic import Field
from simnet.models.base import APIModel
from simnet.models.genshin.chronicle.characters import (
PartialCharacter,
CharacterWeapon,
Outfit,
Constellation,
Artifact,
)
class GenshinWeaponType(enum.IntEnum):
"""Character weapon types."""
SWORD = 1
CATALYST = 10
CLAYMORE = 11
BOW = 12
POLEARM = 13
class GenshinCharacterListInfoWeapon(APIModel):
"""A class representing information about a Genshin Impact character's weapon."""
id: int
icon: str
type: GenshinWeaponType
rarity: int
level: int
affix_level: int
class GenshinCharacterListInfo(PartialCharacter):
"""A class representing detailed information about a Genshin Impact character."""
icon: str
image: str
side_icon: str
weapon_type: GenshinWeaponType
weapon: GenshinCharacterListInfoWeapon
class PropInfo(APIModel):
"""A property such as Crit Rate, HP, HP%."""
type: int = Field(alias="property_type")
name: str
icon: typing.Optional[str]
filter_name: str
@pydantic.validator("name", "filter_name")
@classmethod
def __fix_names(cls, value: str) -> str: # skipcq: PTC-W0038
r"""Fix "\xa0" in Crit Damage + Crit Rate names."""
return value.replace("\xa0", " ")
class PropertyValue(APIModel):
"""A property with a value."""
property_type: int
base: str
add: str
final: str
class DetailCharacterWeapon(CharacterWeapon):
"""Detailed Genshin Weapon with main/sub stats."""
type: GenshinWeaponType
type_name: str
main_property: PropertyValue
sub_property: typing.Optional[PropertyValue] = None
class ArtifactProperty(APIModel):
"""Artifact's Property value & roll count."""
property_type: int
value: str
times: int
class DetailArtifact(Artifact):
"""Detailed artifact with main/sub stats."""
main_property: ArtifactProperty
sub_property_list: typing.Sequence[ArtifactProperty]
class SkillAffix(APIModel):
"""Skill affix texts."""
name: str
value: str
class CharacterSkill(APIModel):
"""Character's skill."""
id: int = Field(alias="skill_id")
skill_type: int
name: str
level: int
description: str = Field(alias="desc")
affixes: typing.Sequence[SkillAffix] = Field(alias="skill_affix_list")
icon: str
is_unlocked: bool = Field(alias="is_unlock")
class GenshinDetailCharacter(APIModel):
"""Full Detailed Genshin Character"""
base: GenshinCharacterListInfo
weapon: DetailCharacterWeapon
artifacts: typing.Sequence[DetailArtifact] = Field(alias="relics")
constellations: typing.Sequence[Constellation]
costumes: typing.Sequence[Outfit]
skills: typing.Sequence[CharacterSkill]
selected_properties: typing.Sequence[PropertyValue]
base_properties: typing.Sequence[PropertyValue]
extra_properties: typing.Sequence[PropertyValue]
element_properties: typing.Sequence[PropertyValue]
class GenshinDetailCharacters(APIModel):
"""Genshin character list."""
characters: typing.Sequence[GenshinDetailCharacter] = Field(alias="list")
property_map: typing.Mapping[str, PropInfo]
relic_property_options: typing.Mapping[str, typing.Sequence[int]]