2023-11-22 05:53:26 +00:00
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{
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"20000": {
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"id": "20000",
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"skill": "危机",
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"desc": "战斗开始时,使装备者的暴击率提高#1[i]%,持续#2[i]回合。",
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"params": [
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[
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0.12,
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3
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],
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[
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0.15,
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3
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],
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[
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0.18,
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3
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],
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[
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0.21,
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3
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],
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[
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0.24,
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3
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20001": {
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"id": "20001",
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"skill": "繁盛",
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"desc": "装备者施放战技和终结技时,治疗量提高#1[i]%。",
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"params": [
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[
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0.12
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],
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[
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0.15
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],
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[
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0.18
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],
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[
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0.21
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],
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[
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0.24
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20002": {
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"id": "20002",
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"skill": "破灭",
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"desc": "使装备者普攻和战技造成的伤害提高#1[i]%。",
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"params": [
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[
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0.2
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],
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[
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0.25
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],
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[
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0.3
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],
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[
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0.35
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],
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[
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0.4
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20003": {
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"id": "20003",
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"skill": "静滞",
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"desc": "使装备者的防御力提高#1[i]%。当装备者当前生命值百分比小于#2[i]%时,其防御力额外提高#3[i]%。",
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"params": [
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[
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0.16,
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0.5,
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0.16
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],
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[
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0.2,
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0.5,
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0.2
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],
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[
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0.24,
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0.5,
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0.24
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],
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[
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0.28,
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0.5,
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0.28
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],
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[
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0.32,
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0.5,
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0.32
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]
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],
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"properties": [
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[
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{
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"type": "DefenceAddedRatio",
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"value": 0.16
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}
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],
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[
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{
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"type": "DefenceAddedRatio",
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"value": 0.2
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}
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],
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[
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{
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"type": "DefenceAddedRatio",
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"value": 0.24
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}
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],
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[
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{
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"type": "DefenceAddedRatio",
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"value": 0.28
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}
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],
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[
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{
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"type": "DefenceAddedRatio",
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"value": 0.32
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}
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]
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]
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},
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"20004": {
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"id": "20004",
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"skill": "沉沦",
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"desc": "战斗开始时,使装备者的效果命中提高#1[i]%,持续#2[i]回合。",
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"params": [
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[
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0.2,
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3
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],
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[
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0.25,
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3
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],
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[
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0.3,
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3
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],
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[
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0.35,
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3
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],
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[
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0.4,
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3
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20005": {
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"id": "20005",
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"skill": "协力",
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"desc": "进入战斗后,使我方全体的攻击力提高#1[i]%。同类技能无法重复生效。",
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"params": [
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[
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0.08
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],
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[
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0.09
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],
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[
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0.1
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],
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[
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0.11
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],
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[
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0.12
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20006": {
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"id": "20006",
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"skill": "博识",
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"desc": "使装备者终结技造成的伤害提高#1[i]%。",
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"params": [
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[
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0.28
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],
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[
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0.35
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],
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[
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0.42
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],
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[
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0.49
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],
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[
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0.56
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20007": {
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"id": "20007",
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"skill": "鸣角",
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"desc": "使装备者消灭敌方目标后,攻击力提高#1[i]%,持续#2[i]回合。",
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"params": [
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[
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0.24,
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3
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],
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[
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0.3,
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3
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],
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[
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0.36,
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3
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],
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[
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0.42,
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3
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],
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[
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0.48,
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3
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20008": {
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"id": "20008",
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"skill": "甘美",
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"desc": "战斗开始时,立即为我方全体恢复#1[i]点能量。",
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"params": [
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[
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6
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],
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[
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7.5
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],
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[
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|
9
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],
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[
|
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|
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10.5
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],
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|
|
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[
|
|
|
|
|
12
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|
|
|
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]
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],
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"properties": [
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20009": {
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"id": "20009",
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"skill": "诛讨",
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"desc": "使装备者对当前生命值百分比大于#1[i]%的敌方目标造成的伤害提高#2[i]%。",
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"params": [
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[
|
|
|
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|
0.5,
|
|
|
|
|
0.2
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|
|
|
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],
|
|
|
|
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[
|
|
|
|
|
0.5,
|
|
|
|
|
0.25
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|
|
|
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],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
0.3
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|
|
|
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],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
0.35
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|
|
|
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],
|
|
|
|
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[
|
|
|
|
|
0.5,
|
|
|
|
|
0.4
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|
|
|
|
]
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|
|
|
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],
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|
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"properties": [
|
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|
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[],
|
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[],
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|
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[],
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[],
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[]
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|
|
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]
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},
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"20010": {
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"id": "20010",
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|
|
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"skill": "兴复",
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|
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"desc": "使装备者施放终结技时,回复等同于自身生命上限#1[i]%的生命值。",
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|
|
|
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"params": [
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|
|
|
[
|
|
|
|
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0.18
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|
|
|
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],
|
|
|
|
|
[
|
|
|
|
|
0.21
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|
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|
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],
|
|
|
|
|
[
|
|
|
|
|
0.24
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|
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|
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],
|
|
|
|
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[
|
|
|
|
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0.27
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],
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|
|
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[
|
|
|
|
|
0.3
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|
|
|
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]
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|
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],
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|
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"properties": [
|
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[],
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[],
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[],
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[],
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[]
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]
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},
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"20011": {
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"id": "20011",
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|
|
|
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"skill": "追逼",
|
|
|
|
|
"desc": "使装备者对减速状态下的敌方目标造成的伤害提高#1[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42
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|
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|
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],
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|
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|
|
[
|
|
|
|
|
0.48
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20012": {
|
|
|
|
|
"id": "20012",
|
|
|
|
|
"skill": "速决",
|
|
|
|
|
"desc": "使装备者施放攻击或受到攻击后,额外恢复#1[i]点能量,该效果单个回合内不可重复触发。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
4
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
7
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
8
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20013": {
|
|
|
|
|
"id": "20013",
|
|
|
|
|
"skill": "顿悟",
|
|
|
|
|
"desc": "使装备者施放战技后额外恢复#1[i]点能量,该效果单个回合内不可重复触发。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
8
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
9
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
10
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
11
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
12
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20014": {
|
|
|
|
|
"id": "20014",
|
|
|
|
|
"skill": "联盟",
|
|
|
|
|
"desc": "使装备者在消灭敌方目标后,速度提高#1[i]%,持续#2[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20015": {
|
|
|
|
|
"id": "20015",
|
|
|
|
|
"skill": "丰饶民",
|
|
|
|
|
"desc": "当装备者施放普攻后,使下一次行动提前#1[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20016": {
|
|
|
|
|
"id": "20016",
|
|
|
|
|
"skill": "军团",
|
|
|
|
|
"desc": "装备者当前生命值百分比小于#1[i]%时,暴击率提高#2[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.8,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.8,
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.8,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.8,
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.8,
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20017": {
|
|
|
|
|
"id": "20017",
|
|
|
|
|
"skill": "公司",
|
|
|
|
|
"desc": "当装备者击破敌方目标的弱点时,回复等同于自身生命上限#1[i]%的生命值。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20018": {
|
|
|
|
|
"id": "20018",
|
|
|
|
|
"skill": "机关",
|
|
|
|
|
"desc": "施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身#1[i]%攻击力的附加伤害。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.75
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.9
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.05
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20019": {
|
|
|
|
|
"id": "20019",
|
|
|
|
|
"skill": "家族",
|
|
|
|
|
"desc": "进入战斗时,我方全体速度提高#1[i]点,持续#2[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
12,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
14,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
16,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
18,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
20,
|
|
|
|
|
1
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"20020": {
|
|
|
|
|
"id": "20020",
|
|
|
|
|
"skill": "天才",
|
|
|
|
|
"desc": "当装备者施放终结技时,攻击力提高#1[i]%,持续#2[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.48,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21000": {
|
|
|
|
|
"id": "21000",
|
|
|
|
|
"skill": "互相治愈",
|
|
|
|
|
"desc": "使装备者的能量恢复效率提高#1[i]%,并在施放终结技时治疗量提高#2[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.08,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.08
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.14
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21001": {
|
|
|
|
|
"id": "21001",
|
|
|
|
|
"skill": "劳碌者",
|
|
|
|
|
"desc": "敌方目标每承受1个负面效果,装备者对其造成的伤害提高#1[i]%,最多叠加#2[i]层。该效果对持续伤害也会生效。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
3
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21002": {
|
|
|
|
|
"id": "21002",
|
|
|
|
|
"skill": "此刻定格",
|
|
|
|
|
"desc": "使装备者的防御力提高#1[i]%。进入战斗后,使我方全体的全属性抗性提高#2[i]%。同类技能无法重复生效。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.08
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.09
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.22,
|
|
|
|
|
0.11
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.12
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.22
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21003": {
|
|
|
|
|
"id": "21003",
|
|
|
|
|
"skill": "记录",
|
|
|
|
|
"desc": "使装备者的攻击力提高#1[i]%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高#2[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21004": {
|
|
|
|
|
"id": "21004",
|
|
|
|
|
"skill": "老相片",
|
|
|
|
|
"desc": "使装备者的击破特攻提高#1[i]%。装备者施放攻击后,额外恢复#2[i]点能量,该效果单个回合内不可重复触发。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
4
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42,
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.49,
|
|
|
|
|
7
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.56,
|
|
|
|
|
8
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.35
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.42
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.49
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.56
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21005": {
|
|
|
|
|
"id": "21005",
|
|
|
|
|
"skill": "奇妙冒险",
|
|
|
|
|
"desc": "装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高#1[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21006": {
|
|
|
|
|
"id": "21006",
|
|
|
|
|
"skill": "画像少女",
|
|
|
|
|
"desc": "使装备者追加攻击造成的伤害提高#1[i]%。若该敌方目标当前生命值百分比小于等于#2[i]%,则追加攻击造成的伤害额外提高#3[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.5,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.5,
|
|
|
|
|
0.3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.5,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42,
|
|
|
|
|
0.5,
|
|
|
|
|
0.42
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.48,
|
|
|
|
|
0.5,
|
|
|
|
|
0.48
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21007": {
|
|
|
|
|
"id": "21007",
|
|
|
|
|
"skill": "救治与维修",
|
|
|
|
|
"desc": "使装备者的治疗量提高#1[i]%,并在施放战技时为我方全体恢复#2[f1]点能量。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.125,
|
|
|
|
|
2.5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.175,
|
|
|
|
|
3.5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
4
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.125
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.15
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.175
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21008": {
|
|
|
|
|
"id": "21008",
|
|
|
|
|
"skill": "自信",
|
|
|
|
|
"desc": "使装备者的效果命中提高#1[i]%,同时造成的持续伤害提高#2[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.25,
|
|
|
|
|
0.3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
0.42
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.48
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.25
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.35
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21009": {
|
|
|
|
|
"id": "21009",
|
|
|
|
|
"skill": "时光如梭",
|
|
|
|
|
"desc": "使装备者受到攻击的概率提高,同时受到的伤害降低#2[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.22
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21010": {
|
|
|
|
|
"id": "21010",
|
|
|
|
|
"skill": "各自的答案",
|
|
|
|
|
"desc": "当装备者多次击中同一敌方目标时,每次造成的伤害提高#1[i]%,该效果最多叠加#2[i]层。若攻击目标发生变化,立即解除当前的增益效果。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.08,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
5
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21011": {
|
|
|
|
|
"id": "21011",
|
|
|
|
|
"skill": "启程",
|
|
|
|
|
"desc": "进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高#1[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21012": {
|
|
|
|
|
"id": "21012",
|
|
|
|
|
"skill": "竭力而为",
|
|
|
|
|
"desc": "使装备者造成的伤害提高#1[i]%,同时对当前生命值百分比大于等于装备者自身当前生命值百分比的敌方目标造成的伤害额外提高#2[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.25,
|
|
|
|
|
0.25
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
0.35
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.4
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.25
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.35
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21013": {
|
|
|
|
|
"id": "21013",
|
|
|
|
|
"skill": "声音的力量",
|
|
|
|
|
"desc": "使装备者进入战斗时立即恢复#2[i]点能量,同时使其终结技造成的伤害提高#1[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
20
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
23
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.48,
|
|
|
|
|
26
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.56,
|
|
|
|
|
29
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.64,
|
|
|
|
|
32
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21014": {
|
|
|
|
|
"id": "21014",
|
|
|
|
|
"skill": "折射的视线",
|
|
|
|
|
"desc": "使装备者的效果抵抗提高#1[i]%,并使装备者的治疗量提高,提高数值等同于效果抵抗的#2[i]%,最多使治疗量提高#3[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.33,
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.36,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.39,
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.42,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.45,
|
|
|
|
|
0.27
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21015": {
|
|
|
|
|
"id": "21015",
|
|
|
|
|
"skill": "回眸",
|
|
|
|
|
"desc": "当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有#1[i]%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低#2[i]%,持续#3[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.6,
|
|
|
|
|
0.12,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.7,
|
|
|
|
|
0.13,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.8,
|
|
|
|
|
0.14,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.9,
|
|
|
|
|
0.15,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1,
|
|
|
|
|
0.16,
|
|
|
|
|
1
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21016": {
|
|
|
|
|
"id": "21016",
|
|
|
|
|
"skill": "新一轮洗牌",
|
|
|
|
|
"desc": "使装备者的防御力提高#1[i]%。当装备者受到攻击后,有#2[i]%的基础概率使敌方目标陷入灼烧状态,每回合造成等同于装备者#3[i]%防御力的持续伤害,持续#4[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
1,
|
|
|
|
|
0.4,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
1.05,
|
|
|
|
|
0.5,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
1.1,
|
|
|
|
|
0.6,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
1.15,
|
|
|
|
|
0.7,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
1.2,
|
|
|
|
|
0.8,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21017": {
|
|
|
|
|
"id": "21017",
|
|
|
|
|
"skill": "不赞不许走!",
|
|
|
|
|
"desc": "使装备者普攻和战技造成的伤害提高#1[i]%,当装备者的当前能量值等于其能量上限时,该效果额外提高#2[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42,
|
|
|
|
|
0.42
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.48,
|
|
|
|
|
0.48
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21018": {
|
|
|
|
|
"id": "21018",
|
|
|
|
|
"skill": "停不下来啦!",
|
|
|
|
|
"desc": "当装备者施放终结技后,我方全体行动提前#1[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.22
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21019": {
|
|
|
|
|
"id": "21019",
|
|
|
|
|
"skill": "暖阳麦浪",
|
|
|
|
|
"desc": "使装备者攻击力提高#1[i]%,当装备者消灭敌方目标后,暴击率提高#2[i]%,持续#3[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.12,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.15,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.18,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.21,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.24,
|
|
|
|
|
3
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21020": {
|
|
|
|
|
"id": "21020",
|
|
|
|
|
"skill": "各得其所",
|
|
|
|
|
"desc": "使装备者攻击力提高#1[i]%,当装备者消灭敌方目标后,暴击伤害提高#2[i]%,持续#3[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.24,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.3,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.36,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.42,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.48,
|
|
|
|
|
3
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21021": {
|
|
|
|
|
"id": "21021",
|
|
|
|
|
"skill": "酣适",
|
|
|
|
|
"desc": "当装备者的回合开始时,随机为1个当前能量百分比小于#1[i]%的我方其他目标恢复#2[i]点能量。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
8
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
10
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
14
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
16
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21022": {
|
|
|
|
|
"id": "21022",
|
|
|
|
|
"skill": "休止符",
|
|
|
|
|
"desc": "使装备者的击破特攻提高#1[i]%,对处于触电或风化状态的敌方目标造成的伤害提高#2[i]%,该效果对持续伤害也会生效。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.32
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21023": {
|
|
|
|
|
"id": "21023",
|
|
|
|
|
"skill": "泪中人",
|
|
|
|
|
"desc": "战斗开始时,使我方全体受到的伤害降低#2[i]%,持续#3[i]回合。同时立即为我方全体回复等同于各自已损失生命值#1[i]%的生命值。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.08,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
0.1,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.12,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.45,
|
|
|
|
|
0.14,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
0.16,
|
|
|
|
|
5
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21024": {
|
|
|
|
|
"id": "21024",
|
|
|
|
|
"skill": "驱散余寒",
|
|
|
|
|
"desc": "进入战斗后,使装备者速度提高#1[i]%,造成的伤害提高#2[i]%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.08,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.09,
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.11,
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21025": {
|
|
|
|
|
"id": "21025",
|
|
|
|
|
"skill": "旧日纸鸢",
|
|
|
|
|
"desc": "当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高#1[i]%,持续#2[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
1
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21026": {
|
|
|
|
|
"id": "21026",
|
|
|
|
|
"skill": "快溜",
|
|
|
|
|
"desc": "使装备者的攻击力提高#1[i]%,对处于灼烧或裂伤状态的敌方目标造成的伤害提高#2[i]%,该效果对持续伤害也会生效。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.125,
|
|
|
|
|
0.2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.175,
|
|
|
|
|
0.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.32
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.125
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.15
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.175
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21027": {
|
|
|
|
|
"id": "21027",
|
|
|
|
|
"skill": "各就其位",
|
|
|
|
|
"desc": "使装备者造成伤害提高#1[i]%。每消灭1个敌方目标,装备者的攻击力提高#2[i]%,该效果最多叠加#3[i]层。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.04,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15,
|
|
|
|
|
0.05,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.06,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
0.07,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.08,
|
|
|
|
|
3
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.15
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21028": {
|
|
|
|
|
"id": "21028",
|
|
|
|
|
"skill": "小小灯火",
|
|
|
|
|
"desc": "使装备者的生命上限提高#1[i]%。施放普攻或战技后,为我方全体回复等同于各自生命上限#2[f1]%的生命值。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.02
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.025
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.03
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.035
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.04
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21029": {
|
|
|
|
|
"id": "21029",
|
|
|
|
|
"skill": "交手如交谈",
|
|
|
|
|
"desc": "装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身#1[i]%攻击力的附加伤害。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.48
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.72
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.84
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.96
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21030": {
|
|
|
|
|
"id": "21030",
|
|
|
|
|
"skill": "新篇章",
|
|
|
|
|
"desc": "使装备者防御力提高#1[i]%。使装备者施放终结技时造成的伤害值提高,提高数值等同于装备者防御力的#2[i]%,该效果每次施放终结技时对每个敌方目标仅生效1次。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.75
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.9
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
1.05
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
1.2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21031": {
|
|
|
|
|
"id": "21031",
|
|
|
|
|
"skill": "汹涌",
|
|
|
|
|
"desc": "使装备者暴击率提高#1[i]%。暴击后有#2[i]%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15,
|
|
|
|
|
0.2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
0.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.32
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.15
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21032": {
|
|
|
|
|
"id": "21032",
|
|
|
|
|
"skill": "秘密",
|
|
|
|
|
"desc": "在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高#1[i]%;使我方全体暴击伤害提高#2[i]%;使我方全体能量恢复效率提高#3[i]%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.12,
|
|
|
|
|
0.06
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.125,
|
|
|
|
|
0.15,
|
|
|
|
|
0.075
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.15,
|
|
|
|
|
0.18,
|
|
|
|
|
0.09
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.175,
|
|
|
|
|
0.21,
|
|
|
|
|
0.105
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.24,
|
|
|
|
|
0.12
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21033": {
|
|
|
|
|
"id": "21033",
|
|
|
|
|
"skill": "绝境",
|
|
|
|
|
"desc": "使装备者的攻击力提高#1[i]%。当装备者消灭敌方目标时,回复等同于自身#2[i]%攻击力的生命值。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42,
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.48,
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.42
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.48
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"21034": {
|
|
|
|
|
"id": "21034",
|
|
|
|
|
"skill": "风雨将至",
|
|
|
|
|
"desc": "进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高#1[f2]%,最多计入#2[i]点。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.002,
|
|
|
|
|
160
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.0025,
|
|
|
|
|
160
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.003,
|
|
|
|
|
160
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.0035,
|
|
|
|
|
160
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.004,
|
|
|
|
|
160
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"22000": {
|
|
|
|
|
"id": "22000",
|
|
|
|
|
"skill": "眼疾手快",
|
|
|
|
|
"desc": "使装备者的效果命中提高#1[i]%。当装备者攻击防御力被降低的敌方目标后,恢复#2[i]点能量。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
4
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.25,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
7
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
8
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.25
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.35
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"22001": {
|
|
|
|
|
"id": "22001",
|
|
|
|
|
"skill": "不怕不怕啦",
|
|
|
|
|
"desc": "使装备者的生命上限提高#1[i]%。当装备者施放战技时,治疗量提高#2[i]%,持续#3[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.08,
|
|
|
|
|
0.16,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.09,
|
|
|
|
|
0.19,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.22,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.11,
|
|
|
|
|
0.25,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.28,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.08
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.09
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.11
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23000": {
|
|
|
|
|
"id": "23000",
|
|
|
|
|
"skill": "流星群",
|
|
|
|
|
"desc": "场上每有1个敌方目标,使装备者的攻击力提高#2[f1]%,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高#1[i]%,持续1回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.09
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
0.105
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.45,
|
|
|
|
|
0.135
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
0.15
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23001": {
|
|
|
|
|
"id": "23001",
|
|
|
|
|
"skill": "花与蝶",
|
|
|
|
|
"desc": "使装备者的暴击率提高#1[i]%。当装备者在战斗中速度大于100时,每超过#2[i]点,普攻和战技造成的伤害提高#3[i]%,同时终结技的暴击伤害提高#4[i]%,该效果可叠加#5[i]层。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
10,
|
|
|
|
|
0.06,
|
|
|
|
|
0.12,
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
10,
|
|
|
|
|
0.07,
|
|
|
|
|
0.14,
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
10,
|
|
|
|
|
0.08,
|
|
|
|
|
0.16,
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.27,
|
|
|
|
|
10,
|
|
|
|
|
0.09,
|
|
|
|
|
0.18,
|
|
|
|
|
6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
10,
|
|
|
|
|
0.1,
|
|
|
|
|
0.2,
|
|
|
|
|
6
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.27
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23002": {
|
|
|
|
|
"id": "23002",
|
|
|
|
|
"skill": "家人",
|
|
|
|
|
"desc": "使装备者的攻击力提高#1[i]%。当装备者消灭敌方目标或受到攻击后,立即回复等同于装备者攻击力#2[i]%的生命值,同时造成的伤害提高#3[i]%,持续到自身下个回合结束。该效果不可叠加,每回合只可触发1次。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.08,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.09,
|
|
|
|
|
0.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.1,
|
|
|
|
|
0.32
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.11,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.12,
|
|
|
|
|
0.4
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23003": {
|
|
|
|
|
"id": "23003",
|
|
|
|
|
"skill": "继承人",
|
|
|
|
|
"desc": "使装备者的能量恢复效率提高#1[i]%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高#2[i]%,持续#3[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.3,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.35,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
0.4,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.45,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.5,
|
|
|
|
|
1
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.14
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23004": {
|
|
|
|
|
"id": "23004",
|
|
|
|
|
"skill": "传承者",
|
|
|
|
|
"desc": "使装备者对陷入负面效果的敌方目标造成的伤害提高#1[i]%。当装备者施放战技时,装备者此次攻击的效果命中提高#2[i]%,攻击力提高#3[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.18,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.21,
|
|
|
|
|
0.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.24,
|
|
|
|
|
0.32
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.27,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.3,
|
|
|
|
|
0.4
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23005": {
|
|
|
|
|
"id": "23005",
|
|
|
|
|
"skill": "决断",
|
|
|
|
|
"desc": "使装备者的防御力提高#2[i]%,效果命中提高#4[i]%,同时使自身受到攻击的概率提高。当装备者受到攻击后,防御力额外提高#3[i]%,持续到自身回合结束。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.24,
|
|
|
|
|
0.24,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.28,
|
|
|
|
|
0.28,
|
|
|
|
|
0.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.32,
|
|
|
|
|
0.32,
|
|
|
|
|
0.32
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.36,
|
|
|
|
|
0.36,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
2,
|
|
|
|
|
0.4,
|
|
|
|
|
0.4,
|
|
|
|
|
0.4
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "DefenceAddedRatio",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23006": {
|
|
|
|
|
"id": "23006",
|
|
|
|
|
"skill": "蜘蛛的网",
|
|
|
|
|
"desc": "使装备者造成的伤害提高#2[i]%。装备者每次施放攻击后,速度提高#3[f1]%,最多叠加#4[i]层。\n当装备者击中敌方目标时,如果该目标不处于【游丝】状态,则有100%的基础概率使其陷入【游丝】状态。当敌方目标处于【游丝】状态时,也会被视为陷入了触电状态。【游丝】状态下,敌方目标每回合开始时受到等同于装备者#1[i]%攻击力的雷属性持续伤害,持续#5[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.6,
|
|
|
|
|
0.24,
|
|
|
|
|
0.048,
|
|
|
|
|
3,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.7,
|
|
|
|
|
0.28,
|
|
|
|
|
0.056,
|
|
|
|
|
3,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.8,
|
|
|
|
|
0.32,
|
|
|
|
|
0.064,
|
|
|
|
|
3,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.9,
|
|
|
|
|
0.36,
|
|
|
|
|
0.072,
|
|
|
|
|
3,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1,
|
|
|
|
|
0.4,
|
|
|
|
|
0.08,
|
|
|
|
|
3,
|
|
|
|
|
1
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AllDamageTypeAddedRatio",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23007": {
|
|
|
|
|
"id": "23007",
|
|
|
|
|
"skill": "幻影现实",
|
|
|
|
|
"desc": "使装备者的效果命中提高#1[i]%。当装备者对同时处于大于等于#4[i]个负面效果的敌方目标造成伤害时,暴击率提高#5[i]%。装备者施放普攻、战技、终结技后,有#2[i]%的基础概率对随机1个未持有【以太编码】的受击目标施加【以太编码】。持有【以太编码】的目标受到的伤害提高#3[i]%,持续1回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
1,
|
|
|
|
|
0.12,
|
|
|
|
|
3,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
1,
|
|
|
|
|
0.14,
|
|
|
|
|
3,
|
|
|
|
|
0.14
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
1,
|
|
|
|
|
0.16,
|
|
|
|
|
3,
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
1,
|
|
|
|
|
0.18,
|
|
|
|
|
3,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
1,
|
|
|
|
|
0.2,
|
|
|
|
|
3,
|
|
|
|
|
0.2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusProbabilityBase",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23008": {
|
|
|
|
|
"id": "23008",
|
|
|
|
|
"skill": "荆棘",
|
|
|
|
|
"desc": "使装备者的攻击力提高#1[i]%。当装备者施放攻击后,每击中1名不同的敌方目标,恢复#3[f1]点能量,每次攻击最多通过该方式恢复#4[i]次能量。当装备者施放终结技后,使我方全体速度提高#2[i]点,持续1回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
12,
|
|
|
|
|
3,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
14,
|
|
|
|
|
3.5,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
16,
|
|
|
|
|
4,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
18,
|
|
|
|
|
4.5,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
20,
|
|
|
|
|
5,
|
|
|
|
|
3
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "AttackAddedRatio",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23009": {
|
|
|
|
|
"id": "23009",
|
|
|
|
|
"skill": "不得",
|
|
|
|
|
"desc": "使装备者的暴击率提高#1[i]%,生命上限提高#2[i]%。当装备者受到攻击或装备者消耗自身生命值后,造成的伤害提高#3[i]%,该效果在装备者施放攻击后解除。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.18,
|
|
|
|
|
0.24
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
0.21,
|
|
|
|
|
0.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.24,
|
|
|
|
|
0.32
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.27,
|
|
|
|
|
0.27,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.3,
|
|
|
|
|
0.4
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.27
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.27
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23010": {
|
|
|
|
|
"id": "23010",
|
|
|
|
|
"skill": "长夜",
|
|
|
|
|
"desc": "使装备者暴击伤害提高#1[i]%。使装备者战技和终结技造成的伤害提高#2[i]%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高#3[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.18,
|
|
|
|
|
0.48
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42,
|
|
|
|
|
0.21,
|
|
|
|
|
0.56
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.48,
|
|
|
|
|
0.24,
|
|
|
|
|
0.64
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.54,
|
|
|
|
|
0.27,
|
|
|
|
|
0.72
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.6,
|
|
|
|
|
0.3,
|
|
|
|
|
0.8
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.42
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.48
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.54
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.6
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23011": {
|
|
|
|
|
"id": "23011",
|
|
|
|
|
"skill": "视界",
|
2023-12-16 04:17:02 +00:00
|
|
|
|
"desc": "使装备者的生命上限提高#1[i]%,能量恢复效率提高#4[i]%。当装备者的生命值降低时,使我方全体造成的伤害提高#2[f1]%,持续#5[i]回合。\\n每个波次开始时,为我方全体回复等同于各自已损失生命值#3[i]%的生命值。",
|
2023-11-22 05:53:26 +00:00
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.09,
|
|
|
|
|
0.8,
|
|
|
|
|
0.12,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.28,
|
|
|
|
|
0.105,
|
|
|
|
|
0.85,
|
|
|
|
|
0.14,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
0.12,
|
|
|
|
|
0.9,
|
|
|
|
|
0.16,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.135,
|
|
|
|
|
0.95,
|
|
|
|
|
0.18,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.15,
|
|
|
|
|
1,
|
|
|
|
|
0.2,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
2023-12-16 04:17:02 +00:00
|
|
|
|
"value": 0.09
|
2023-11-22 05:53:26 +00:00
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.28
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
2023-12-16 04:17:02 +00:00
|
|
|
|
"value": 0.105
|
2023-11-22 05:53:26 +00:00
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
2023-12-16 04:17:02 +00:00
|
|
|
|
"value": 0.12
|
2023-11-22 05:53:26 +00:00
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.36
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
2023-12-16 04:17:02 +00:00
|
|
|
|
"value": 0.135
|
2023-11-22 05:53:26 +00:00
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
2023-12-16 04:17:02 +00:00
|
|
|
|
"value": 0.15
|
2023-11-22 05:53:26 +00:00
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23012": {
|
|
|
|
|
"id": "23012",
|
|
|
|
|
"skill": "美梦",
|
|
|
|
|
"desc": "使装备者的暴击伤害提高#1[i]%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高#2[i]%,持续#3[i]回合。该效果每#4[i]回合可以触发1次。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.36,
|
|
|
|
|
1,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
0.42,
|
|
|
|
|
1,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.48,
|
|
|
|
|
1,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.45,
|
|
|
|
|
0.54,
|
|
|
|
|
1,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.5,
|
|
|
|
|
0.6,
|
|
|
|
|
1,
|
|
|
|
|
3
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.35
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.45
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.5
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23013": {
|
|
|
|
|
"id": "23013",
|
|
|
|
|
"skill": "日有四时",
|
|
|
|
|
"desc": "使装备者生命上限提高#1[i]%,治疗量提高#2[i]%。当装备者对我方目标提供治疗时,记录治疗量。当任意我方目标施放攻击后,根据记录治疗量的#3[i]%,对随机1个受到攻击的敌方目标造成基于装备者属性的附加伤害。该伤害不受加成影响,每回合最多结算1次。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.12,
|
|
|
|
|
0.36
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
0.14,
|
|
|
|
|
0.42
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.16,
|
|
|
|
|
0.48
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.27,
|
|
|
|
|
0.18,
|
|
|
|
|
0.54
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.2,
|
|
|
|
|
0.6
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.14
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.27
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "HPAddedRatio",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"type": "HealRatioBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23014": {
|
|
|
|
|
"id": "23014",
|
|
|
|
|
"skill": "执此宵玉",
|
|
|
|
|
"desc": "使装备者的暴击伤害提高#1[i]%。当队友受到攻击或消耗生命值后,装备者获得1层【月蚀】,最多叠加#2[i]层。每层【月蚀】使装备者下一次攻击造成的伤害提高#3[f1]%。叠满#2[i]层时,额外使该次攻击无视目标#4[i]%的防御力。该效果在装备者施放攻击后解除。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
3,
|
|
|
|
|
0.14,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.23,
|
|
|
|
|
3,
|
|
|
|
|
0.165,
|
|
|
|
|
0.14
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.26,
|
|
|
|
|
3,
|
|
|
|
|
0.19,
|
|
|
|
|
0.16
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.29,
|
|
|
|
|
3,
|
|
|
|
|
0.215,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
|
|
|
|
3,
|
|
|
|
|
0.24,
|
|
|
|
|
0.2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.23
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.26
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.29
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23015": {
|
|
|
|
|
"id": "23015",
|
|
|
|
|
"skill": "抵死",
|
|
|
|
|
"desc": "使装备者的暴击率提高#1[i]%。当装备者施放普攻时,获得1层【龙吟】,持续#2[i]回合。每层【龙吟】使装备者的攻击力提高#4[i]%,能量恢复效率提高#5[f1]%。【龙吟】最多叠加#3[i]层。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
0.18,
|
|
|
|
|
0.06
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
0.21,
|
|
|
|
|
0.07
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
0.24,
|
|
|
|
|
0.08
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.27,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
0.27,
|
|
|
|
|
0.09
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
2,
|
|
|
|
|
2,
|
|
|
|
|
0.3,
|
|
|
|
|
0.1
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.27
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23016": {
|
|
|
|
|
"id": "23016",
|
|
|
|
|
"skill": "一个一个来",
|
|
|
|
|
"desc": "使装备者暴击率提高#1[i]%,追加攻击造成的伤害提高#2[i]%。装备者施放追加攻击后,使目标陷入【温驯】状态,该效果最多叠加#4[i]层。我方目标击中【温驯】状态下的敌方目标时,每层【温驯】使造成的暴击伤害提高#3[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.3,
|
|
|
|
|
0.12,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.21,
|
|
|
|
|
0.35,
|
|
|
|
|
0.14,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.24,
|
|
|
|
|
0.4,
|
|
|
|
|
0.16,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.27,
|
|
|
|
|
0.45,
|
|
|
|
|
0.18,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.5,
|
|
|
|
|
0.2,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.21
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.24
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.27
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23017": {
|
|
|
|
|
"id": "23017",
|
|
|
|
|
"skill": "深度深呼吸",
|
|
|
|
|
"desc": "使装备者的能量恢复效率提高#1[i]%。我方目标施放终结技时,装备者为当前生命值百分比最低的我方目标回复等同于其#2[i]%生命上限的生命值。当装备者为我方目标提供治疗时,使该目标的攻击力提高#3[f1]%,该效果最多叠加#4[i]层,持续#5[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.1,
|
|
|
|
|
0.024,
|
|
|
|
|
5,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
0.11,
|
|
|
|
|
0.028,
|
|
|
|
|
5,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.12,
|
|
|
|
|
0.032,
|
|
|
|
|
5,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.18,
|
|
|
|
|
0.13,
|
|
|
|
|
0.036,
|
|
|
|
|
5,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.14,
|
|
|
|
|
0.04,
|
|
|
|
|
5,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.14
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.18
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "SPRatioBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23018": {
|
|
|
|
|
"id": "23018",
|
|
|
|
|
"skill": "骑士巡礼",
|
|
|
|
|
"desc": "使装备者的暴击伤害提高<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>。当装备者施放终结技时,根据装备者的能量上限,提高装备者终结技造成的伤害:每点能量提高<color=#f29e38ff><unbreak>#2[f2]%</unbreak></color>,最多计入<unbreak>#3[i]</unbreak>点。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.36,
|
|
|
|
|
0.0036,
|
|
|
|
|
180
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.42,
|
|
|
|
|
0.0042,
|
|
|
|
|
180
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.48,
|
|
|
|
|
0.0048,
|
|
|
|
|
180
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.54,
|
|
|
|
|
0.0054,
|
|
|
|
|
180
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.6,
|
|
|
|
|
0.006,
|
|
|
|
|
180
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"24000": {
|
|
|
|
|
"id": "24000",
|
|
|
|
|
"skill": "扑火",
|
|
|
|
|
"desc": "当装备者施放攻击时,使装备者本场战斗中的攻击力提高#1[i]%,该效果最多叠加#2[i]层。当装备者击破敌方目标弱点后,造成的伤害提高#3[i]%,持续#4[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.08,
|
|
|
|
|
4,
|
|
|
|
|
0.12,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
4,
|
|
|
|
|
0.15,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
4,
|
|
|
|
|
0.18,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
4,
|
|
|
|
|
0.21,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
4,
|
|
|
|
|
0.24,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[],
|
|
|
|
|
[]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"24001": {
|
|
|
|
|
"id": "24001",
|
|
|
|
|
"skill": "猎逐",
|
|
|
|
|
"desc": "使装备者的暴击率提高#1[i]%,装备者对生命值百分比小于等于#2[i]%的敌方目标暴击率额外提高#3[i]%。当装备者消灭敌方目标后,攻击力提高#4[i]%,持续#5[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.08,
|
|
|
|
|
0.5,
|
|
|
|
|
0.08,
|
|
|
|
|
0.2,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.5,
|
|
|
|
|
0.1,
|
|
|
|
|
0.25,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.5,
|
|
|
|
|
0.12,
|
|
|
|
|
0.3,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
0.5,
|
|
|
|
|
0.14,
|
|
|
|
|
0.35,
|
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.5,
|
|
|
|
|
0.16,
|
|
|
|
|
0.4,
|
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.08
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.14
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalChanceBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"24002": {
|
|
|
|
|
"id": "24002",
|
|
|
|
|
"skill": "珍存",
|
|
|
|
|
"desc": "使装备者的效果抵抗提高#1[i]%,当装备者受到攻击后,如果自身未持有护盾,则获得1个等同于装备者#2[i]%生命上限的护盾,持续#3[i]回合。该效果每#4[i]回合只能触发1次。如果装备者持有护盾,则使自身受到的伤害降低#5[i]%。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.08,
|
|
|
|
|
0.16,
|
|
|
|
|
2,
|
|
|
|
|
3,
|
|
|
|
|
0.12
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.1,
|
|
|
|
|
0.2,
|
|
|
|
|
2,
|
|
|
|
|
3,
|
|
|
|
|
0.15
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.12,
|
|
|
|
|
0.24,
|
|
|
|
|
2,
|
|
|
|
|
3,
|
|
|
|
|
0.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.14,
|
|
|
|
|
0.28,
|
|
|
|
|
2,
|
|
|
|
|
3,
|
|
|
|
|
0.21
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.16,
|
|
|
|
|
0.32,
|
|
|
|
|
2,
|
|
|
|
|
3,
|
|
|
|
|
0.24
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.08
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.12
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.14
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "StatusResistanceBase",
|
|
|
|
|
"value": 0.16
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"24003": {
|
|
|
|
|
"id": "24003",
|
|
|
|
|
"skill": "混沌灵药",
|
|
|
|
|
"desc": "使装备者的击破特攻提高#1[i]%。当装备者施放终结技时,使装备者造成的持续伤害提高#2[i]%,持续#3[i]回合。陷入装备者施加的持续伤害效果的敌方目标被消灭时,装备者恢复#4[f1]点能量。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
|
|
|
|
0.24,
|
|
|
|
|
2,
|
|
|
|
|
4
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.25,
|
|
|
|
|
0.3,
|
|
|
|
|
2,
|
|
|
|
|
4.5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.3,
|
|
|
|
|
0.36,
|
|
|
|
|
2,
|
|
|
|
|
5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.35,
|
|
|
|
|
0.42,
|
|
|
|
|
2,
|
|
|
|
|
5.5
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.4,
|
|
|
|
|
0.48,
|
|
|
|
|
2,
|
|
|
|
|
6
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.25
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.3
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.35
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23019": {
|
|
|
|
|
"id": "23019",
|
|
|
|
|
"skill": "彻骨梅香",
|
2023-12-16 04:17:02 +00:00
|
|
|
|
"desc": "使装备者击破特攻提高#1[i]%。装备者施放终结技后,使我方全体造成的伤害提高#2[i]%,持续#3[i]回合,并且若装备者击破特攻大于等于#4[i]%,则恢复1个战技点。\\n每个波次开始时,我方全体立即恢复#5[f1]点能量,同类技能无法重复生效。",
|
2023-11-22 05:53:26 +00:00
|
|
|
|
"params": [
|
|
|
|
|
[
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.6,
|
|
|
|
|
0.24,
|
|
|
|
|
3,
|
|
|
|
|
1.5,
|
|
|
|
|
10
|
2023-11-22 05:53:26 +00:00
|
|
|
|
],
|
|
|
|
|
[
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.7,
|
|
|
|
|
0.28,
|
|
|
|
|
3,
|
|
|
|
|
1.5,
|
|
|
|
|
12.5
|
2023-11-22 05:53:26 +00:00
|
|
|
|
],
|
|
|
|
|
[
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.8,
|
|
|
|
|
0.32,
|
|
|
|
|
3,
|
|
|
|
|
1.5,
|
|
|
|
|
15
|
2023-11-22 05:53:26 +00:00
|
|
|
|
],
|
|
|
|
|
[
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.9,
|
|
|
|
|
0.36,
|
|
|
|
|
3,
|
|
|
|
|
1.5,
|
|
|
|
|
17.5
|
2023-11-22 05:53:26 +00:00
|
|
|
|
],
|
|
|
|
|
[
|
2023-12-16 04:17:02 +00:00
|
|
|
|
1,
|
|
|
|
|
0.4,
|
|
|
|
|
3,
|
|
|
|
|
1.5,
|
|
|
|
|
20
|
2023-11-22 05:53:26 +00:00
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
2023-12-16 04:17:02 +00:00
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.6
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.7
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.8
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 0.9
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "BreakDamageAddedRatioBase",
|
|
|
|
|
"value": 1
|
|
|
|
|
}
|
|
|
|
|
]
|
2023-11-22 05:53:26 +00:00
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"23020": {
|
|
|
|
|
"id": "23020",
|
|
|
|
|
"skill": "思想训练",
|
|
|
|
|
"desc": "使装备者的暴击伤害提高#1[i]%。敌方目标每承受1个负面效果,装备者对其造成的暴击伤害额外提高#2[i]%,最多叠加#3[i]层。施放终结技攻击敌方目标时,使装备者获得【论辩】效果,造成的伤害提高#4[i]%,追加攻击无视目标#5[i]%的防御力,该效果持续#6[i]回合。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
0.2,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.08,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
3,
|
|
|
|
|
0.36,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.24,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.23,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.09,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
3,
|
|
|
|
|
0.42,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.28,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.26,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.1,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
3,
|
|
|
|
|
0.48,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.32,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.29,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.11,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
3,
|
|
|
|
|
0.54,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.36,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
2
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.32,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.12,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
3,
|
|
|
|
|
0.6,
|
2023-12-16 04:17:02 +00:00
|
|
|
|
0.4,
|
2023-11-22 05:53:26 +00:00
|
|
|
|
2
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"properties": [
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.2
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.23
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.26
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.29
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
{
|
|
|
|
|
"type": "CriticalDamageBase",
|
|
|
|
|
"value": 0.32
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
}
|
2023-10-30 06:31:15 +00:00
|
|
|
|
}
|