StarRailDamageCal/starrail_damage_cal/damage/Base/RelicBase.py

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2023-10-30 06:31:15 +00:00
from abc import abstractmethod
from typing import Dict
from starrail_damage_cal.damage.Base.model import DamageInstanceRelic
from starrail_damage_cal.logger import logger
from starrail_damage_cal.map.model.RelicSetSkill import RelicSetStatusAdd
from starrail_damage_cal.map.SR_MAP_PATH import RelicSetSkill
class SingleRelic:
def __init__(self, relic: DamageInstanceRelic):
self.raw_relic = relic
self.relic_id = relic.relicId
self.set_id = relic.SetId
self.relic_type = relic.Type
self.relic_level = relic.Level
self.relic_attribute_bonus: Dict[str, float] = {}
def get_attribute_(self):
# MainAffix
if self.raw_relic.MainAffix.Property in self.relic_attribute_bonus:
self.relic_attribute_bonus[
self.raw_relic.MainAffix.Property
] += self.raw_relic.MainAffix.Value
else:
self.relic_attribute_bonus[
self.raw_relic.MainAffix.Property
] = self.raw_relic.MainAffix.Value
# SubAffix
if self.raw_relic.SubAffixList:
for sub_affix in self.raw_relic.SubAffixList:
sub_affix_property = sub_affix.Property
value = sub_affix.Value
if sub_affix_property in self.relic_attribute_bonus:
self.relic_attribute_bonus[sub_affix_property] += value
else:
self.relic_attribute_bonus[sub_affix_property] = value
class BaseRelicSetSkill:
setId: int
pieces2: bool = False
pieces4: bool = False
def __init__(self, set_id: int, count: int):
self.setId = set_id
if count >= 2:
self.pieces2 = True
logger.info(f"Relic {set_id} 2 pieces set activated")
if count == 4:
self.pieces4 = True
logger.info(f"Relic {set_id} 4 pieces set activated")
self.relicSetAttribute = self.set_skill_property_ability()
@abstractmethod
async def check(
self,
base_attr: Dict[str, float],
attribute_bonus: Dict[str, float],
):
...
@abstractmethod
async def set_skill_ability(
self,
base_attr: Dict[str, float],
attribute_bonus: Dict[str, float],
):
"""战斗加成属性, 与 set_skill_property() 互斥"""
...
def set_skill_property_ability(self):
def add_relic_set_attribute(status_add: RelicSetStatusAdd):
set_property = status_add.Property
set_value = status_add.Value
if set_property != "":
relic_set_attribute[set_property] = (
relic_set_attribute.get(set_property, 0) + set_value
)
relic_set_attribute: Dict[str, float] = {}
if self.pieces2:
status_add = RelicSetSkill.RelicSet[str(self.setId)]["2"]
if status_add:
add_relic_set_attribute(status_add)
if self.pieces4:
status_add = RelicSetSkill.RelicSet[str(self.setId)]["4"]
if status_add:
add_relic_set_attribute(status_add)
return relic_set_attribute