StarRailDamageCal/starrail_damage_cal/damage/Base/AvatarBase.py

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2023-10-30 06:31:15 +00:00
import json
from abc import abstractmethod
from pathlib import Path
from typing import List, Tuple, Union
import msgspec
from msgspec import Struct
from starrail_damage_cal.damage.Base.model import (
DamageInstanceAvatar,
DamageInstanceSkill,
)
from starrail_damage_cal.damage.Base.SkillBase import BaseSkills
from starrail_damage_cal.excel.model import AvatarPromotionConfig
path = Path(__file__).parent.parent
with Path.open(path / "Excel" / "SkillData.json", encoding="utf-8") as f:
skill_dict = json.load(f)
class BaseAvatarAttribute(Struct):
attack: float
defence: float
hp: float
speed: float
CriticalChanceBase: float
CriticalDamageBase: float
BaseAggro: float
def items(self) -> List[Tuple[str, float]]:
return [
("attack", self.attack),
("defence", self.defence),
("hp", self.hp),
("speed", self.speed),
("CriticalChanceBase", self.CriticalChanceBase),
("CriticalDamageBase", self.CriticalDamageBase),
("BaseAggro", self.BaseAggro),
]
class BaseAvatarBuff:
@classmethod
def create(cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
cls.extra_ability_id = []
if char.extra_ability:
for extra_ability in char.extra_ability:
cls.extra_ability_id.append(extra_ability["extraAbilityId"])
return cls
@abstractmethod
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async def Technique(self): ...
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@abstractmethod
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async def eidolons(self): ...
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@abstractmethod
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async def extra_ability(self): ...
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class BaseAvatarinfo:
def __init__(self, char: DamageInstanceAvatar):
self.avatar_id = char.id_
self.avatar_level = char.level
self.avatar_rank = char.rank
self.avatar_element = char.element
self.avatar_promotion = char.promotion
self.avatar_attribute_bonus = char.attribute_bonus
self.avatar_extra_ability = char.extra_ability
self.avatar_attribute = self.get_attribute()
def get_attribute(self):
promotion = AvatarPromotionConfig.Avatar[str(self.avatar_id)][
str(self.avatar_promotion)
]
return BaseAvatarAttribute(
# 攻击力
attack=(
promotion.AttackBase.Value
+ promotion.AttackAdd.Value * (self.avatar_level - 1)
),
# 防御力
defence=(
promotion.DefenceBase.Value
+ promotion.DefenceAdd.Value * (self.avatar_level - 1)
),
# 血量
hp=(
promotion.HPBase.Value + promotion.HPAdd.Value * (self.avatar_level - 1)
),
# 速度
speed=promotion.SpeedBase.Value,
# 暴击率
CriticalChanceBase=promotion.CriticalChance.Value,
# 暴击伤害
CriticalDamageBase=promotion.CriticalDamage.Value,
# 嘲讽
BaseAggro=promotion.BaseAggro.Value,
)
def Ultra_Use(self):
skill_info = skill_dict[str(self.avatar_id)]["Ultra_Use"][0]
return msgspec.convert(skill_info, type=float)
class BaseAvatar:
def __init__(self, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
self.Skill = BaseSkills.create(char=char, skills=skills)
self.Buff = BaseAvatarBuff.create(char=char, skills=skills)
self.avatar_id = char.id_
self.avatar_level = char.level
self.avatar_rank = char.rank
self.avatar_element = char.element
self.avatar_promotion = char.promotion
self.avatar_attribute_bonus = char.attribute_bonus
self.avatar_extra_ability = char.extra_ability
self.avatar_attribute = self.get_attribute()
def get_attribute(self):
promotion = AvatarPromotionConfig.Avatar[str(self.avatar_id)][
str(self.avatar_promotion)
]
return BaseAvatarAttribute(
# 攻击力
attack=(
promotion.AttackBase.Value
+ promotion.AttackAdd.Value * (self.avatar_level - 1)
),
# 防御力
defence=(
promotion.DefenceBase.Value
+ promotion.DefenceAdd.Value * (self.avatar_level - 1)
),
# 血量
hp=(
promotion.HPBase.Value + promotion.HPAdd.Value * (self.avatar_level - 1)
),
# 速度
speed=promotion.SpeedBase.Value,
# 暴击率
CriticalChanceBase=promotion.CriticalChance.Value,
# 暴击伤害
CriticalDamageBase=promotion.CriticalDamage.Value,
# 嘲讽
BaseAggro=promotion.BaseAggro.Value,
)
def Skill_Info(self, skill_type: str):
skill_info = skill_dict[str(self.avatar_id)]["skillList"][skill_type]
return msgspec.convert(skill_info, type=List[Union[str, int]])
def Skill_num(self, skill: Union[str, int], skill_type: str):
skill_level = 0
if skill == "Normal":
skill_level = self.Skill.Normal_.level - 1
if skill == "BPSkill":
skill_level = self.Skill.BPSkill_.level - 1
if skill == "Ultra":
skill_level = self.Skill.Ultra_.level - 1
if skill == "Talent":
skill_level = self.Skill.Talent_.level - 1
skill_info = skill_dict[str(self.avatar_id)][skill_type][skill_level]
return msgspec.convert(skill_info, type=float)