2024-02-07 10:22:05 +00:00
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{
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"MaxHP": "生命值",
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"Attack": "攻击力",
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"Defence": "防御力",
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"Speed": "速度",
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"CriticalChance": "暴击率",
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"CriticalDamage": "暴击伤害",
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"BreakDamageAddedRatio": "击破特攻",
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"BreakDamageAddedRatioBase": "击破特攻",
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"HealRatio": "治疗量加成",
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"MaxSP": "能量上限",
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"SPRatio": "能量恢复效率",
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"StatusProbability": "效果命中",
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"StatusResistance": "效果抵抗",
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"CriticalChanceBase": "暴击率",
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"CriticalDamageBase": "暴击伤害",
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"HealRatioBase": "治疗量加成",
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"StanceBreakAddedRatio": "dev_失效字段",
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"SPRatioBase": "能量恢复效率",
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"StatusProbabilityBase": "效果命中",
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"StatusResistanceBase": "效果抵抗",
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"PhysicalAddedRatio": "物理属性伤害提高",
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"PhysicalResistance": "物理属性抗性提高",
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"FireAddedRatio": "火属性伤害提高",
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"FireResistance": "火属性抗性提高",
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"IceAddedRatio": "冰属性伤害提高",
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"IceResistance": "冰属性抗性提高",
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"ThunderAddedRatio": "雷属性伤害提高",
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"ThunderResistance": "雷属性抗性提高",
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"WindAddedRatio": "风属性伤害提高",
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"WindResistance": "风属性抗性提高",
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"QuantumAddedRatio": "量子属性伤害提高",
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"QuantumResistance": "量子属性抗性提高",
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"ImaginaryAddedRatio": "虚数属性伤害提高",
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"ImaginaryResistance": "虚数属性抗性提高",
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"BaseHP": "基础生命值提高<unbreak>#1[i]</unbreak>",
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"HPDelta": "生命值",
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"HPAddedRatio": "生命值百分比",
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"BaseAttack": "基础攻击力提高<unbreak>#1[i]</unbreak>",
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"AttackDelta": "攻击力",
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"AttackAddedRatio": "攻击力百分比",
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"BaseDefence": "基础防御力提高<unbreak>#1[i]</unbreak>",
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"DefenceDelta": "防御力",
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"DefenceAddedRatio": "防御力百分比",
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"BaseSpeed": "速度",
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"HealTakenRatio": "治疗量加成",
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"PhysicalResistanceDelta": "物理属性抗性提高",
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"FireResistanceDelta": "火属性抗性提高",
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"IceResistanceDelta": "冰属性抗性提高",
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"ThunderResistanceDelta": "雷属性抗性提高",
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"WindResistanceDelta": "风属性抗性提高",
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"QuantumResistanceDelta": "量子属性抗性提高",
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"ImaginaryResistanceDelta": "虚数属性抗性提高",
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"SpeedDelta": "速度"
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2023-11-22 05:53:26 +00:00
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}
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