This commit is contained in:
a376148946 2024-04-30 13:31:53 +08:00
parent 89d3ac4a46
commit 092a9d8174

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@ -1163,7 +1163,6 @@ class Fuxuan(BaseAvatar):
self.avatar_level,
1,
)
damagelist2[2] += damage2
skill_info_list.append({"name": "终结技", "damagelist": damagelist2})
# 计算终结技治疗
@ -4685,42 +4684,35 @@ class Robin(BaseAvatar):
pass
def eidolons(self):
if self.avatar_rank >= 2:
self.eidolon_attribute["CriticalDamageBase"] = 0.2
if self.avatar_rank >= 6:
self.eidolon_attribute["AllDamageResistancePenetration"] = 0.2
if self.avatar_rank >= 1:
self.eidolon_attribute["AllDamageResistancePenetration"] = 0.24
def extra_ability(self):
pass
self.extra_ability_attribute["Talent_CriticalDamageBase"] = 0.25
async def getdamage(
self,
base_attr: Dict[str, float],
attribute_bonus: Dict[str, float],
):
# 战技伤害加成
all_damage_added_ratio = attribute_bonus.get("AllDamageAddedRatio", 0)
attribute_bonus["AllDamageAddedRatio"] = (
all_damage_added_ratio + self.Skill_num("BPSkill", "BPSkill")
)
attribute_bonus["AllDamageAddedRatio"] = all_damage_added_ratio + self.Skill_num("BPSkill", "BPSkill")
# 终结技攻击加成计算
attack = (
base_attr["attack"] * (1 + attribute_bonus["AttackAddedRatio"])
+ attribute_bonus["AttackDelta"]
)
add_attack = (attack * self.Skill_num("Ultra", "Ultra_A")) + self.Skill_num(
"Ultra", "Ultra_G"
)
attribute_bonus["AttackDelta"] = (
attribute_bonus.get("AttackDelta", 0) + add_attack
)
add_attack = (attack * self.Skill_num("Ultra", "Ultra_A")) + self.Skill_num("Ultra", "Ultra_G")
attribute_bonus["AttackDelta"] = attribute_bonus.get("AttackDelta", 0) + add_attack
# 天赋爆伤加成
Critical_Damage_Base = attribute_bonus.get("CriticalDamageBase", 0)
attribute_bonus["CriticalDamageBase"] = Critical_Damage_Base + self.Skill_num(
"Talent", "Talent"
)
attribute_bonus["CriticalDamageBase"] = Critical_Damage_Base + self.Skill_num("Talent", "Talent")
skill_info_list = []
# 计算普攻伤害
@ -4745,22 +4737,20 @@ class Robin(BaseAvatar):
# 计算追击伤害
skill_multiplier = self.Skill_num("Ultra", "Ultra")
add_attr_bonus = copy.deepcopy(attribute_bonus)
add_attr_bonus["CriticalDamageBase"] = 1
add_attr_bonus["CriticalChanceBase"] = 0.95
if self.avatar_rank >= 1:
skill_multiplier = skill_multiplier + 0.72
add_attr_bonus['CriticalDamageBase'] = 1
add_attr_bonus['CriticalChanceBase'] = 0.95
if self.avatar_rank >= 6:
add_attr_bonus["CriticalDamageBase"] = 3
add_attr_bonus['CriticalDamageBase'] = 5.5
damagelist4 = await calculate_damage(
base_attr,
add_attr_bonus,
"Talent",
"Talent",
"fujia",
"fujia",
self.avatar_element,
skill_multiplier,
self.avatar_level,
)
skill_info_list.append({"name": "【协奏】加伤害", "damagelist": damagelist4})
skill_info_list.append({"name": "【协奏】加伤害", "damagelist": damagelist4})
return skill_info_list