mirror of
https://github.com/PaiGramTeam/StarRailDamageCal.git
synced 2024-11-16 04:45:43 +00:00
bump to v1.0.9
This commit is contained in:
parent
ca39daff41
commit
580f844524
@ -1,6 +1,6 @@
|
|||||||
[project]
|
[project]
|
||||||
name = "starrail_damage_cal"
|
name = "starrail_damage_cal"
|
||||||
version = "1.0.8"
|
version = "1.0.9"
|
||||||
description = "For StarRail Role Damage Cal"
|
description = "For StarRail Role Damage Cal"
|
||||||
authors = [
|
authors = [
|
||||||
{name = "qwerdvd", email = "105906879+qwerdvd@users.noreply.github.com"},
|
{name = "qwerdvd", email = "105906879+qwerdvd@users.noreply.github.com"},
|
||||||
|
@ -104,7 +104,7 @@ class DamageCal:
|
|||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
async def get_all_damage_data_by_uid(cls, uid: str):
|
async def get_all_damage_data_by_uid(cls, uid: str):
|
||||||
char_id_list, char_data_dict = await api_to_dict(sr_uid=uid)
|
char_id_list, char_data_dict = await api_to_dict(uid=uid)
|
||||||
|
|
||||||
if isinstance(char_id_list, str):
|
if isinstance(char_id_list, str):
|
||||||
raise MihomoRequestError
|
raise MihomoRequestError
|
||||||
|
@ -7,11 +7,11 @@ from starrail_damage_cal.damage.Base.model import (
|
|||||||
DamageInstanceSkill,
|
DamageInstanceSkill,
|
||||||
)
|
)
|
||||||
from starrail_damage_cal.damage.Role import (
|
from starrail_damage_cal.damage.Role import (
|
||||||
|
break_damage,
|
||||||
calculate_damage,
|
calculate_damage,
|
||||||
calculate_heal,
|
calculate_heal,
|
||||||
calculate_shield,
|
calculate_shield,
|
||||||
get_damage,
|
get_damage,
|
||||||
break_damage,
|
|
||||||
)
|
)
|
||||||
from starrail_damage_cal.logger import logger
|
from starrail_damage_cal.logger import logger
|
||||||
|
|
||||||
@ -4371,6 +4371,7 @@ class Hanya(BaseAvatar):
|
|||||||
|
|
||||||
return skill_info_list
|
return skill_info_list
|
||||||
|
|
||||||
|
|
||||||
class DrRatio(BaseAvatar):
|
class DrRatio(BaseAvatar):
|
||||||
Buff: BaseAvatarBuff
|
Buff: BaseAvatarBuff
|
||||||
|
|
||||||
@ -4406,11 +4407,18 @@ class DrRatio(BaseAvatar):
|
|||||||
if self.avatar_rank >= 1:
|
if self.avatar_rank >= 1:
|
||||||
buff_num = 5
|
buff_num = 5
|
||||||
|
|
||||||
attribute_bonus["AttackAddedRatio"] = attribute_bonus.get("AttackAddedRatio",0) + ATK_ADD * buff_num
|
attribute_bonus["AttackAddedRatio"] = (
|
||||||
attribute_bonus["CriticalChanceBase"] = attribute_bonus.get("CriticalChanceBase",0) + CC_ADD * buff_num
|
attribute_bonus.get("AttackAddedRatio", 0) + ATK_ADD * buff_num
|
||||||
attribute_bonus["CriticalDamageBase"] = attribute_bonus.get("CriticalDamageBase",0) + CD_ADD * buff_num
|
)
|
||||||
attribute_bonus["SpeedAddedRatio"] = attribute_bonus.get("SpeedAddedRatio",0) + SPD_ADD * buff_num
|
attribute_bonus["CriticalChanceBase"] = (
|
||||||
|
attribute_bonus.get("CriticalChanceBase", 0) + CC_ADD * buff_num
|
||||||
|
)
|
||||||
|
attribute_bonus["CriticalDamageBase"] = (
|
||||||
|
attribute_bonus.get("CriticalDamageBase", 0) + CD_ADD * buff_num
|
||||||
|
)
|
||||||
|
attribute_bonus["SpeedAddedRatio"] = (
|
||||||
|
attribute_bonus.get("SpeedAddedRatio", 0) + SPD_ADD * buff_num
|
||||||
|
)
|
||||||
|
|
||||||
damage1, damage2, damage3 = await calculate_damage(
|
damage1, damage2, damage3 = await calculate_damage(
|
||||||
base_attr,
|
base_attr,
|
||||||
@ -4494,6 +4502,7 @@ class DrRatio(BaseAvatar):
|
|||||||
|
|
||||||
return skill_info_list
|
return skill_info_list
|
||||||
|
|
||||||
|
|
||||||
class RuanMei(BaseAvatar):
|
class RuanMei(BaseAvatar):
|
||||||
Buff: BaseAvatarBuff
|
Buff: BaseAvatarBuff
|
||||||
|
|
||||||
@ -4524,10 +4533,15 @@ class RuanMei(BaseAvatar):
|
|||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
):
|
):
|
||||||
# 计算属性加成
|
# 计算属性加成
|
||||||
attribute_bonus["SpeedAddedRatio"] = attribute_bonus.get("SpeedAddedRatio",0) + self.Skill_num("BPSkill", "BPSkill")
|
attribute_bonus["SpeedAddedRatio"] = attribute_bonus.get(
|
||||||
attribute_bonus["ResistancePenetration"] = attribute_bonus.get("ResistancePenetration",0) + self.Skill_num("Ultra", "Ultra_P")
|
"SpeedAddedRatio", 0
|
||||||
attribute_bonus["AllDamageAddedRatio"] = attribute_bonus.get("AllDamageAddedRatio",0) + self.Skill_num("Talent", "Talent_A")
|
) + self.Skill_num("BPSkill", "BPSkill")
|
||||||
|
attribute_bonus["ResistancePenetration"] = attribute_bonus.get(
|
||||||
|
"ResistancePenetration", 0
|
||||||
|
) + self.Skill_num("Ultra", "Ultra_P")
|
||||||
|
attribute_bonus["AllDamageAddedRatio"] = attribute_bonus.get(
|
||||||
|
"AllDamageAddedRatio", 0
|
||||||
|
) + self.Skill_num("Talent", "Talent_A")
|
||||||
|
|
||||||
damage1, damage2, damage3 = await calculate_damage(
|
damage1, damage2, damage3 = await calculate_damage(
|
||||||
base_attr,
|
base_attr,
|
||||||
@ -4557,7 +4571,9 @@ class RuanMei(BaseAvatar):
|
|||||||
# 计算终结技伤害
|
# 计算终结技伤害
|
||||||
skill_multiplier = self.Skill_num("Ultra", "Ultra")
|
skill_multiplier = self.Skill_num("Ultra", "Ultra")
|
||||||
if self.avatar_rank >= 6:
|
if self.avatar_rank >= 6:
|
||||||
break_damage_added_ratio_base = attribute_bonus.get("BreakDamageAddedRatioBase", 0)
|
break_damage_added_ratio_base = attribute_bonus.get(
|
||||||
|
"BreakDamageAddedRatioBase", 0
|
||||||
|
)
|
||||||
if break_damage_added_ratio_base >= 1.8:
|
if break_damage_added_ratio_base >= 1.8:
|
||||||
break_damage_added_ratio = break_damage_added_ratio_base - 1.8
|
break_damage_added_ratio = break_damage_added_ratio_base - 1.8
|
||||||
skill_multiplier_add = int((break_damage_added_ratio * 100) / 10) * 0.24
|
skill_multiplier_add = int((break_damage_added_ratio * 100) / 10) * 0.24
|
||||||
@ -4599,6 +4615,7 @@ class RuanMei(BaseAvatar):
|
|||||||
|
|
||||||
return skill_info_list
|
return skill_info_list
|
||||||
|
|
||||||
|
|
||||||
class AvatarDamage:
|
class AvatarDamage:
|
||||||
@classmethod
|
@classmethod
|
||||||
def create(cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
|
def create(cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
|
||||||
|
@ -371,6 +371,7 @@ class Relic114(BaseRelicSetSkill):
|
|||||||
attribute_bonus["SpeedAddedRatio"] = speed_added_ratio + 0.12000000011175871
|
attribute_bonus["SpeedAddedRatio"] = speed_added_ratio + 0.12000000011175871
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
class Relic115(BaseRelicSetSkill):
|
class Relic115(BaseRelicSetSkill):
|
||||||
def __init__(self, set_id: int, count: int):
|
def __init__(self, set_id: int, count: int):
|
||||||
super().__init__(set_id, count)
|
super().__init__(set_id, count)
|
||||||
@ -382,7 +383,7 @@ class Relic115(BaseRelicSetSkill):
|
|||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
):
|
):
|
||||||
"""追加攻击造成的伤害提高20%。"""
|
"""追加攻击造成的伤害提高20%。"""
|
||||||
"""每次造成伤害时使装备者的攻击力提高6%,最多叠加8次,持续3回合。该效果在装备者下一次施放追加攻击时移除。"""
|
"""每次造成伤害时使装备者的攻击力提高6%, 最多叠加8次, 持续3回合。该效果在装备者下一次施放追加攻击时移除。"""
|
||||||
logger.info("Relic114 check success")
|
logger.info("Relic114 check success")
|
||||||
return True
|
return True
|
||||||
|
|
||||||
@ -392,12 +393,17 @@ class Relic115(BaseRelicSetSkill):
|
|||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
):
|
):
|
||||||
if self.pieces2:
|
if self.pieces2:
|
||||||
attribute_bonus["TalentDmgAdd"] = attribute_bonus.get("TalentDmgAdd", 0) + 0.20000000011175871
|
attribute_bonus["TalentDmgAdd"] = (
|
||||||
|
attribute_bonus.get("TalentDmgAdd", 0) + 0.20000000011175871
|
||||||
|
)
|
||||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||||
attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
|
attack_added_ratio = attribute_bonus.get("AttackAddedRatio", 0)
|
||||||
attribute_bonus["AttackAddedRatio"] = attack_added_ratio + 0.06000000009313226 * 8
|
attribute_bonus["AttackAddedRatio"] = (
|
||||||
|
attack_added_ratio + 0.06000000009313226 * 8
|
||||||
|
)
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
class Relic116(BaseRelicSetSkill):
|
class Relic116(BaseRelicSetSkill):
|
||||||
def __init__(self, set_id: int, count: int):
|
def __init__(self, set_id: int, count: int):
|
||||||
super().__init__(set_id, count)
|
super().__init__(set_id, count)
|
||||||
@ -408,7 +414,7 @@ class Relic116(BaseRelicSetSkill):
|
|||||||
base_attr: Dict[str, float],
|
base_attr: Dict[str, float],
|
||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
):
|
):
|
||||||
"""敌方目标每承受1个持续伤害效果,装备者对其造成伤害时就无视其6%的防御力,最多计入3个持续伤害效果。"""
|
"""敌方目标每承受1个持续伤害效果, 装备者对其造成伤害时就无视其6%的防御力, 最多计入3个持续伤害效果。"""
|
||||||
logger.info("Relic114 check success")
|
logger.info("Relic114 check success")
|
||||||
return True
|
return True
|
||||||
|
|
||||||
@ -422,6 +428,7 @@ class Relic116(BaseRelicSetSkill):
|
|||||||
attribute_bonus["ignore_defence"] = ignore_defence + 0.06000000009313226 * 3
|
attribute_bonus["ignore_defence"] = ignore_defence + 0.06000000009313226 * 3
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
class Relic301(BaseRelicSetSkill):
|
class Relic301(BaseRelicSetSkill):
|
||||||
def __init__(self, set_id: int, count: int):
|
def __init__(self, set_id: int, count: int):
|
||||||
super().__init__(set_id, count)
|
super().__init__(set_id, count)
|
||||||
@ -711,6 +718,7 @@ class Relic310(BaseRelicSetSkill):
|
|||||||
)
|
)
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
class Relic311(BaseRelicSetSkill):
|
class Relic311(BaseRelicSetSkill):
|
||||||
def __init__(self, set_id: int, count: int):
|
def __init__(self, set_id: int, count: int):
|
||||||
super().__init__(set_id, count)
|
super().__init__(set_id, count)
|
||||||
@ -720,7 +728,7 @@ class Relic311(BaseRelicSetSkill):
|
|||||||
base_attr: Dict[str, float],
|
base_attr: Dict[str, float],
|
||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
):
|
):
|
||||||
"""当装备者的速度大于等于135/160时,使装备者造成的伤害提高12%/18%。"""
|
"""当装备者的速度大于等于135/160时, 使装备者造成的伤害提高12%/18%。"""
|
||||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||||
if merged_attr["speed"] >= 135:
|
if merged_attr["speed"] >= 135:
|
||||||
logger.info("Relic306 check success")
|
logger.info("Relic306 check success")
|
||||||
@ -734,14 +742,18 @@ class Relic311(BaseRelicSetSkill):
|
|||||||
):
|
):
|
||||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||||
|
add_damage_base = 0
|
||||||
if merged_attr["speed"] >= 135:
|
if merged_attr["speed"] >= 135:
|
||||||
add_damage_base = 0.12000000018626451
|
add_damage_base = 0.12000000018626451
|
||||||
if merged_attr["speed"] >= 160:
|
if merged_attr["speed"] >= 160:
|
||||||
add_damage_base = 0.18000000018626451
|
add_damage_base = 0.18000000018626451
|
||||||
attribute_bonus["AllDamageAddedRatio"] = attribute_bonus.get("AllDamageAddedRatio", 0) + add_damage_base
|
attribute_bonus["AllDamageAddedRatio"] = (
|
||||||
|
attribute_bonus.get("AllDamageAddedRatio", 0) + add_damage_base
|
||||||
|
)
|
||||||
|
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
class Relic312(BaseRelicSetSkill):
|
class Relic312(BaseRelicSetSkill):
|
||||||
def __init__(self, set_id: int, count: int):
|
def __init__(self, set_id: int, count: int):
|
||||||
super().__init__(set_id, count)
|
super().__init__(set_id, count)
|
||||||
@ -760,10 +772,13 @@ class Relic312(BaseRelicSetSkill):
|
|||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
):
|
):
|
||||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||||
attribute_bonus["AllDamageAddedRatio"] = attribute_bonus.get("AllDamageAddedRatio", 0) + 0.10000000018626451
|
attribute_bonus["AllDamageAddedRatio"] = (
|
||||||
|
attribute_bonus.get("AllDamageAddedRatio", 0) + 0.10000000018626451
|
||||||
|
)
|
||||||
|
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
class RelicSet:
|
class RelicSet:
|
||||||
HEAD: SingleRelic
|
HEAD: SingleRelic
|
||||||
HAND: SingleRelic
|
HAND: SingleRelic
|
||||||
|
@ -52,6 +52,7 @@ async def calculate_shield(
|
|||||||
|
|
||||||
return [defence_num]
|
return [defence_num]
|
||||||
|
|
||||||
|
|
||||||
async def get_damage(
|
async def get_damage(
|
||||||
damege: int,
|
damege: int,
|
||||||
base_attr: Dict[str, float],
|
base_attr: Dict[str, float],
|
||||||
@ -84,10 +85,17 @@ async def get_damage(
|
|||||||
|
|
||||||
damage_qw = damege * skill_multiplier * injury_area * expected_damage
|
damage_qw = damege * skill_multiplier * injury_area * expected_damage
|
||||||
|
|
||||||
damage_tz = damege * skill_multiplier * (injury_area + 2.626) * (critical_damage + 1.794) * 10
|
damage_tz = (
|
||||||
|
damege
|
||||||
|
* skill_multiplier
|
||||||
|
* (injury_area + 2.626)
|
||||||
|
* (critical_damage + 1.794)
|
||||||
|
* 10
|
||||||
|
)
|
||||||
|
|
||||||
return [damage_cd, damage_qw, damage_tz]
|
return [damage_cd, damage_qw, damage_tz]
|
||||||
|
|
||||||
|
|
||||||
async def break_damage(
|
async def break_damage(
|
||||||
base_attr: Dict[str, float],
|
base_attr: Dict[str, float],
|
||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
@ -97,13 +105,13 @@ async def break_damage(
|
|||||||
level: int,
|
level: int,
|
||||||
):
|
):
|
||||||
break_element = {
|
break_element = {
|
||||||
'Ice': 1,
|
"Ice": 1,
|
||||||
'Imaginary': 1,
|
"Imaginary": 1,
|
||||||
'Quantum': 1,
|
"Quantum": 1,
|
||||||
'Thunder': 2,
|
"Thunder": 2,
|
||||||
'Wind': 3,
|
"Wind": 3,
|
||||||
'Physical': 4,
|
"Physical": 4,
|
||||||
'Fire': 5,
|
"Fire": 5,
|
||||||
}
|
}
|
||||||
|
|
||||||
add_attr_bonus = copy.deepcopy(attribute_bonus)
|
add_attr_bonus = copy.deepcopy(attribute_bonus)
|
||||||
@ -112,7 +120,7 @@ async def break_damage(
|
|||||||
|
|
||||||
merged_attr = await merge_attribute(base_attr, add_attr_bonus)
|
merged_attr = await merge_attribute(base_attr, add_attr_bonus)
|
||||||
|
|
||||||
break_atk = 3767.55 #80级敌人击破伤害基数,我也不知道为什么是这个,反正都说是这个
|
break_atk = 3767.55 # 80级敌人击破伤害基数, 我也不知道为什么是这个, 反正都说是这个
|
||||||
|
|
||||||
damage_reduction = calculate_damage_reduction(level)
|
damage_reduction = calculate_damage_reduction(level)
|
||||||
|
|
||||||
@ -129,10 +137,20 @@ async def break_damage(
|
|||||||
|
|
||||||
break_damage = merged_attr.get("BreakDamageAddedRatioBase", 0) + 1
|
break_damage = merged_attr.get("BreakDamageAddedRatioBase", 0) + 1
|
||||||
|
|
||||||
damage_cd = break_atk * break_element[element] * 2 * break_damage * damage_ratio * damage_reduction * resistance_area * defence_multiplier
|
damage_cd = (
|
||||||
|
break_atk
|
||||||
|
* break_element[element]
|
||||||
|
* 2
|
||||||
|
* break_damage
|
||||||
|
* damage_ratio
|
||||||
|
* damage_reduction
|
||||||
|
* resistance_area
|
||||||
|
* defence_multiplier
|
||||||
|
)
|
||||||
|
|
||||||
return [damage_cd]
|
return [damage_cd]
|
||||||
|
|
||||||
|
|
||||||
async def calculate_damage(
|
async def calculate_damage(
|
||||||
base_attr: Dict[str, float],
|
base_attr: Dict[str, float],
|
||||||
attribute_bonus: Dict[str, float],
|
attribute_bonus: Dict[str, float],
|
||||||
|
@ -2261,6 +2261,7 @@ class Mediation(BaseWeapon):
|
|||||||
)
|
)
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
# 纯粹思维的洗礼
|
# 纯粹思维的洗礼
|
||||||
class BaptismofPureThought(BaseWeapon):
|
class BaptismofPureThought(BaseWeapon):
|
||||||
weapon_base_attributes: Dict
|
weapon_base_attributes: Dict
|
||||||
@ -2282,23 +2283,36 @@ class BaptismofPureThought(BaseWeapon):
|
|||||||
critical_damage_base = attribute_bonus.get("CriticalDamageBase", 0)
|
critical_damage_base = attribute_bonus.get("CriticalDamageBase", 0)
|
||||||
attribute_bonus["CriticalDamageBase"] = (
|
attribute_bonus["CriticalDamageBase"] = (
|
||||||
critical_damage_base
|
critical_damage_base
|
||||||
+ (weapon_effect["23020"]["Param"]["CriticalDamageBase"][self.weapon_rank - 1])
|
+ (
|
||||||
|
weapon_effect["23020"]["Param"]["CriticalDamageBase"][
|
||||||
|
self.weapon_rank - 1
|
||||||
|
]
|
||||||
|
)
|
||||||
* 3
|
* 3
|
||||||
)
|
)
|
||||||
|
|
||||||
all_damage_added_ratio = attribute_bonus.get("AllDamageAddedRatio", 0)
|
all_damage_added_ratio = attribute_bonus.get("AllDamageAddedRatio", 0)
|
||||||
attribute_bonus["AllDamageAddedRatio"] = (
|
attribute_bonus["AllDamageAddedRatio"] = (
|
||||||
all_damage_added_ratio
|
all_damage_added_ratio
|
||||||
+ (weapon_effect["23020"]["Param"]["AllDamageAddedRatio"][self.weapon_rank - 1])
|
+ (
|
||||||
|
weapon_effect["23020"]["Param"]["AllDamageAddedRatio"][
|
||||||
|
self.weapon_rank - 1
|
||||||
|
]
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
resistance_penetration = attribute_bonus.get("ignore_defence", 0)
|
resistance_penetration = attribute_bonus.get("ignore_defence", 0)
|
||||||
attribute_bonus["ignore_defence"] = (
|
attribute_bonus["ignore_defence"] = (
|
||||||
resistance_penetration
|
resistance_penetration
|
||||||
+ (weapon_effect["23020"]["Param"]["ignore_defence"][self.weapon_rank - 1])
|
+ (
|
||||||
|
weapon_effect["23020"]["Param"]["ignore_defence"][
|
||||||
|
self.weapon_rank - 1
|
||||||
|
]
|
||||||
|
)
|
||||||
)
|
)
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
# 镜中故我
|
# 镜中故我
|
||||||
class PastSelfinMirror(BaseWeapon):
|
class PastSelfinMirror(BaseWeapon):
|
||||||
weapon_base_attributes: Dict
|
weapon_base_attributes: Dict
|
||||||
@ -2307,7 +2321,7 @@ class PastSelfinMirror(BaseWeapon):
|
|||||||
super().__init__(weapon)
|
super().__init__(weapon)
|
||||||
|
|
||||||
async def check(self):
|
async def check(self):
|
||||||
# 当装备者施放战技后,使我方全体造成的伤害提高15%,使处于加速状态的我方目标的全属性穿透提高6%,持续3回合。
|
# 当装备者施放战技后, 使我方全体造成的伤害提高15%, 使处于加速状态的我方目标的全属性穿透提高6%, 持续3回合。
|
||||||
return True
|
return True
|
||||||
|
|
||||||
async def weapon_ability(
|
async def weapon_ability(
|
||||||
@ -2320,16 +2334,25 @@ class PastSelfinMirror(BaseWeapon):
|
|||||||
all_damage_added_ratio = attribute_bonus.get("AllDamageAddedRatio", 0)
|
all_damage_added_ratio = attribute_bonus.get("AllDamageAddedRatio", 0)
|
||||||
attribute_bonus["AllDamageAddedRatio"] = (
|
attribute_bonus["AllDamageAddedRatio"] = (
|
||||||
all_damage_added_ratio
|
all_damage_added_ratio
|
||||||
+ (weapon_effect["23019"]["Param"]["AllDamageAddedRatio"][self.weapon_rank - 1])
|
+ (
|
||||||
|
weapon_effect["23019"]["Param"]["AllDamageAddedRatio"][
|
||||||
|
self.weapon_rank - 1
|
||||||
|
]
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
resistance_penetration = attribute_bonus.get("ResistancePenetration", 0)
|
resistance_penetration = attribute_bonus.get("ResistancePenetration", 0)
|
||||||
attribute_bonus["ResistancePenetration"] = (
|
attribute_bonus["ResistancePenetration"] = (
|
||||||
resistance_penetration
|
resistance_penetration
|
||||||
+ (weapon_effect["23019"]["Param"]["ResistancePenetration"][self.weapon_rank - 1])
|
+ (
|
||||||
|
weapon_effect["23019"]["Param"]["ResistancePenetration"][
|
||||||
|
self.weapon_rank - 1
|
||||||
|
]
|
||||||
|
)
|
||||||
)
|
)
|
||||||
return attribute_bonus
|
return attribute_bonus
|
||||||
|
|
||||||
|
|
||||||
class Weapon:
|
class Weapon:
|
||||||
@classmethod
|
@classmethod
|
||||||
def create(cls, weapon: DamageInstanceWeapon):
|
def create(cls, weapon: DamageInstanceWeapon):
|
||||||
|
Loading…
Reference in New Issue
Block a user