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fix bug
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@ -452,6 +452,8 @@ class Relic117(BaseRelicSetSkill):
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All_Damage_Added_Ratio = attribute_bonus.get("AllDamageAddedRatio", 0)
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attribute_bonus["AllDamageAddedRatio"] = All_Damage_Added_Ratio + 0.12000000011175871
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if self.pieces4 and await self.check(base_attr, attribute_bonus):
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Critical_Chance_Base = attribute_bonus.get("CriticalChanceBase", 0)
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attribute_bonus["CriticalChanceBase"] = Critical_Chance_Base + 0.0400000000372529
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Critical_Damage_Base = attribute_bonus.get("CriticalDamageBase", 0)
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attribute_bonus["CriticalDamageBase"] = Critical_Damage_Base + 0.12000000011175871 * 2
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return attribute_bonus
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