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https://github.com/PaiGramTeam/StarRailDamageCal.git
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bump to 1.2.1
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@ -1,6 +1,6 @@
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[project]
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name = "starrail_damage_cal"
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version = "1.2.0"
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version = "1.2.1"
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description = "For StarRail Role Damage Cal"
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authors = [
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{name = "qwerdvd", email = "105906879+qwerdvd@users.noreply.github.com"},
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@ -383,7 +383,7 @@ class Relic115(BaseRelicSetSkill):
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attribute_bonus: Dict[str, float],
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):
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"""追加攻击造成的伤害提高20%。"""
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"""每次造成伤害时使装备者的攻击力提高6%,最多叠加8次,持续3回合。该效果在装备者下一次施放追加攻击时移除。"""
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"""每次造成伤害时使装备者的攻击力提高6%, 最多叠加8次, 持续3回合。该效果在装备者下一次施放追加攻击时移除。"""
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logger.info("Relic114 check success")
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return True
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@ -414,7 +414,7 @@ class Relic116(BaseRelicSetSkill):
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""敌方目标每承受1个持续伤害效果,装备者对其造成伤害时就无视其6%的防御力,最多计入3个持续伤害效果。"""
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"""敌方目标每承受1个持续伤害效果, 装备者对其造成伤害时就无视其6%的防御力, 最多计入3个持续伤害效果。"""
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logger.info("Relic114 check success")
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return True
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@ -79,7 +79,7 @@ async def get_damage(
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critical_chance = calculate_critical_chance(merged_attr, skill_type, add_skill_type)
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expected_damage = calculate_expected_damage(critical_chance, critical_damage)
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_ = calculate_expected_damage(critical_chance, critical_damage)
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damage_cd = damege * skill_multiplier * injury_area
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@ -11,7 +11,6 @@ from starrail_damage_cal.excel.model import (
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)
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from starrail_damage_cal.exception import (
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CharacterShowcaseNotOpenError,
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MihomoRequestError,
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)
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from starrail_damage_cal.map.SR_MAP_PATH import (
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AvatarRankSkillUp,
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