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https://github.com/PaiGramTeam/StarRailDamageCal.git
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完成2.1角色伤害计算
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@ -5044,6 +5044,235 @@ class Acheron(BaseAvatar):
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skill_info_list.append({"name": "终结技总伤", "damagelist": damagelist_u})
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skill_info_list.append({"name": "终结技总伤", "damagelist": damagelist_u})
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return skill_info_list
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return skill_info_list
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class Aventurine(BaseAvatar):
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Buff: BaseAvatarBuff
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def __init__(self, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
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super().__init__(char=char, skills=skills)
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self.eidolon_attribute: Dict[str, float] = {}
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self.extra_ability_attribute: Dict[str, float] = {}
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self.eidolons()
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self.extra_ability()
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def Technique(self):
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pass
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def eidolons(self):
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if self.avatar_rank >= 1:
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self.eidolon_attribute["CriticalDamageBase"] = 0.2
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if self.avatar_rank >= 2:
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self.eidolon_attribute["AllDamageResistancePenetration"] = 0.12
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if self.avatar_rank >= 4:
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self.eidolon_attribute["DefenceAddedRatio"] = 0.4
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if self.avatar_rank >= 6:
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self.eidolon_attribute["AllDamageAddedRatio"] = 1.5
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def extra_ability(self):
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pass
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async def getdamage(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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# 天赋增加暴击
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defence = base_attr["defence"] * (1 + attribute_bonus["DefenceAddedRatio"]) + attribute_bonus["DefenceDelta"]
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if defence > 1600:
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adddefrnce = defence - 1600
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Critical_Chance_Base = (defence/100) * 0.02
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Critical_Chance_Base = min(Critical_Chance_Base, 0.48)
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attribute_bonus["CriticalChanceBase"] = attribute_bonus.get("CriticalChanceBase", 0) + Critical_Chance_Base
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#终结技增加暴击伤害
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attribute_bonus["CriticalDamageBase"] = attribute_bonus.get("CriticalDamageBase", 0) + self.Skill_num("Ultra", "Ultra_CD")
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"fujia",
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"fujia",
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"Thunder",
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0.44,
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self.avatar_level,
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)
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skill_info_list = []
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# 计算普攻伤害
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skill_multiplier = self.Skill_num("Normal", "Normal")
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damagelist1 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"Normal",
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"Normal",
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self.avatar_element,
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skill_multiplier,
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self.avatar_level,
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2,
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)
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damagelist1[2] += damage3
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skill_info_list.append({"name": "普攻", "damagelist": damagelist1})
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# 计算战技护盾
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skill_multiplier = self.Skill_num("BPSkill", "BPSkill")
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skill_num = self.Skill_num("BPSkill", "BPSkill_G")
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damagelist2 = await calculate_shield(
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base_attr,
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attribute_bonus,
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skill_multiplier,
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skill_num,
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)
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skill_info_list.append({"name": "战技(护盾)", "damagelist": damagelist2})
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# 计算终结技伤害
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skill_multiplier = self.Skill_num("Ultra", "Ultra")
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damagelist3 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"Ultra",
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"Ultra",
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self.avatar_element,
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skill_multiplier,
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self.avatar_level,
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2,
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)
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damagelist3[2] += damage3
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skill_info_list.append({"name": "终结技", "damagelist": damagelist3})
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duanshu = 10
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if self.avatar_rank >= 4:
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duanshu = 13
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damagelist5 = {}
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# 计算天赋追加攻击伤害
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skill_multiplier = self.Skill_num("Talent", "Talent")
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damagelist4 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"Talent",
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"Talent",
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self.avatar_element,
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skill_multiplier,
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self.avatar_level,
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2,
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)
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damagelist5[0] = damagelist4[0] * duanshu
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damagelist5[1] = damagelist4[1] * duanshu
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damagelist5[2] = damagelist4[2] * duanshu + damage3
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damagelist4[2] += damage3
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skill_info_list.append({"name": "单层【盲注】追击", "damagelist": damagelist4})
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skill_info_list.append({"name": "满层【盲注】追击", "damagelist": damagelist5})
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return skill_info_list
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class Gallagher(BaseAvatar):
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Buff: BaseAvatarBuff
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def __init__(self, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
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super().__init__(char=char, skills=skills)
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self.eidolon_attribute: Dict[str, float] = {}
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self.extra_ability_attribute: Dict[str, float] = {}
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self.eidolons()
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self.extra_ability()
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def Technique(self):
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pass
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def eidolons(self):
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if self.avatar_rank >= 6:
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self.eidolon_attribute["BreakDamageAddedRatioBase"] = 0.2
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def extra_ability(self):
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pass
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async def getdamage(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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# 使自身提供的治疗量提高,提高数值等同于击破特攻的50%,最多使提供的治疗量提高75%
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Break_Damage_Added_Ratio_Base = attribute_bonus.get("BreakDamageAddedRatioBase", 0)
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Heal_Ratio_Base = Break_Damage_Added_Ratio_Base * 0.5
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Heal_Ratio_Base = min(0.75, Heal_Ratio_Base)
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attribute_bonus["HealRatioBase"] = attribute_bonus.get("HealRatioBase", 0) + Heal_Ratio_Base
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"fujia",
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"fujia",
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"Thunder",
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0.44,
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self.avatar_level,
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)
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skill_info_list = []
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# 计算普攻伤害
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skill_multiplier = self.Skill_num("Normal", "Normal")
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damagelist1 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"Normal",
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"Normal",
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self.avatar_element,
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skill_multiplier,
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self.avatar_level,
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)
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damagelist1[2] += damage3
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skill_info_list.append({"name": "普攻", "damagelist": damagelist1})
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# 计算强化普攻伤害
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skill_multiplier = self.Skill_num("Normal", "Normal1")
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damagelist2 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"Normal",
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"Normal1",
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self.avatar_element,
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skill_multiplier,
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self.avatar_level,
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)
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damagelist2[2] += damage3
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skill_info_list.append({"name": "强化普攻", "damagelist": damagelist2})
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# 计算战技治疗量
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skill_num = self.Skill_num("BPSkill", "BPSkill")
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damagelist3 = await calculate_heal(
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base_attr,
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attribute_bonus,
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"BPSkill",
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0,
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skill_num,
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)
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skill_info_list.append({"name": "战技治疗量", "damagelist": damagelist3})
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# 计算终结技伤害
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skill_multiplier = self.Skill_num("Ultra", "Ultra")
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damagelist4 = await calculate_damage(
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base_attr,
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attribute_bonus,
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"Ultra",
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"Ultra",
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self.avatar_element,
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skill_multiplier,
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self.avatar_level,
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)
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damagelist4[2] += damage3
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skill_info_list.append({"name": "结技", "damagelist": damagelist4})
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# 计算天赋治疗量
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skill_num = self.Skill_num("Talent", "Talent")
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damagelist5 = await calculate_heal(
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base_attr,
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attribute_bonus,
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"Talent",
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0,
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skill_num,
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)
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skill_info_list.append({"name": "天赋治疗量", "damagelist": damagelist5})
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return skill_info_list
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class AvatarDamage:
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class AvatarDamage:
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@classmethod
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@classmethod
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def create(cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
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def create(cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]):
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@ -5055,6 +5284,10 @@ class AvatarDamage:
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return Acheron(char, skills)
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return Acheron(char, skills)
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if char.id_ == 1303:
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if char.id_ == 1303:
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return RuanMei(char, skills)
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return RuanMei(char, skills)
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if char.id_ == 1304:
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return Aventurine(char, skills)
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if char.id_ == 1301:
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return Gallagher(char, skills)
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if char.id_ == 1307:
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if char.id_ == 1307:
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return BlackSwan(char, skills)
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return BlackSwan(char, skills)
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if char.id_ == 1305:
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if char.id_ == 1305:
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@ -1344,5 +1344,72 @@
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],
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],
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"Maze": [20],
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"Maze": [20],
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"Ultra_Use": [120]
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"Ultra_Use": [120]
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},
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"1304": {
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"Normal": [
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0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
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0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
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1.1000000000931323, 1.2000000001862645, 1.3000000002793968
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],
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"BPSkill": [
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0.1600000001490116, 0.17000000015832484, 0.18000000016763806,
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0.1900000001769513, 0.20000000018626451, 0.20799999963492155,
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0.21599999978207052, 0.22399999992921948, 0.23200000007636845,
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0.24000000022351742, 0.24799999967217445, 0.2559999998193234,
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0.2639999999664724, 0.27200000011362135, 0.2800000002607703
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],
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"BPSkill_G": [
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80, 128, 164, 200, 224, 248, 266, 284, 302, 320, 338, 356, 374, 392, 410
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],
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"Ultra": [
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1.62000000057742, 1.7280000001192093, 1.8360000003594905,
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1.9440000005997717, 2.0519999999087304, 2.1600000001490116,
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2.294999999925494, 2.4300000004004687, 2.5650000001769513,
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2.700000000651926, 2.808000000193715, 2.9160000004339963,
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3.023999999742955, 3.131999999983236, 3.2400000002235174
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],
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"Ultra_CD": [
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0.09000000008381903, 0.09599999967031181, 0.10199999995529652,
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0.1079999995417893, 0.113999999826774, 0.12000000011175871,
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0.12749999994412065, 0.13499999977648258, 0.14250000030733645,
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0.1500000001396984, 0.15599999972619116, 0.16200000001117587,
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0.16799999959766865, 0.17399999988265336, 0.18000000016763806
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],
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"Talent": [
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0.12499999976716936, 0.13749999995343387, 0.1500000001396984,
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0.1625000003259629, 0.17499999981373549, 0.1875,
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0.20312500023283064, 0.2187500004656613, 0.23437500069849193,
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0.25000000023283064, 0.26250000041909516, 0.27499999990686774,
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0.28750000009313226, 0.3000000002793968, 0.3125000004656613
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],
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"Maze": [20],
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"Ultra_Use": [120]
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},
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"1301": {
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"Normal": [
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0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
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0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
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1.1000000000931323, 1.2000000001862645, 1.3000000002793968
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],
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"Normal1": [
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1.2500000002328306, 1.5000000004656613, 1.750000000698492,
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2, 2.2500000002328306, 2.5000000004656613,
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2.750000000698492, 3, 3.2500000002328306
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],
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"BPSkill": [
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200, 340, 480, 676, 830, 984, 1138, 1292, 1446, 1600, 1684, 1768, 1852, 1936, 2020
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],
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"Ultra": [
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0.7500000006984919, 0.8250000004190952, 0.9000000008381903,
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0.9750000005587935, 1.0500000000465661, 1.1249999997671694,
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1.2187500004656613, 1.3125000004656613, 1.4062500004656613,
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1.5000000004656613, 1.5750000001862645, 1.6500000006053597,
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1.725000000325963, 1.800000000745058, 1.8750000004656613
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],
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"Talent": [
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80, 136, 192, 270, 332, 393, 455, 516, 578, 640, 673, 707, 740, 774, 808
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],
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"Maze": [20],
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"Ultra_Use": [120]
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}
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}
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}
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}
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@ -829,6 +829,53 @@ class Relic312(BaseRelicSetSkill):
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return attribute_bonus
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return attribute_bonus
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class Relic313(BaseRelicSetSkill):
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def __init__(self, set_id: int, count: int):
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super().__init__(set_id, count)
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async def check(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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"""当敌方目标被消灭时,装备者暴击伤害提高4%,最多叠加10层。"""
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return True
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async def set_skill_ability(
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self,
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base_attr: Dict[str, float],
|
||||||
|
attribute_bonus: Dict[str, float],
|
||||||
|
):
|
||||||
|
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||||
|
attribute_bonus["CriticalDamageBase"] = (
|
||||||
|
attribute_bonus.get("CriticalDamageBase", 0) + (0.0400000000372529 * 10)
|
||||||
|
)
|
||||||
|
|
||||||
|
return attribute_bonus
|
||||||
|
|
||||||
|
class Relic314(BaseRelicSetSkill):
|
||||||
|
def __init__(self, set_id: int, count: int):
|
||||||
|
super().__init__(set_id, count)
|
||||||
|
|
||||||
|
async def check(
|
||||||
|
self,
|
||||||
|
base_attr: Dict[str, float],
|
||||||
|
attribute_bonus: Dict[str, float],
|
||||||
|
):
|
||||||
|
"""若至少存在一名与装备者命途相同的队友,装备者的暴击率提高12%。"""
|
||||||
|
return True
|
||||||
|
|
||||||
|
async def set_skill_ability(
|
||||||
|
self,
|
||||||
|
base_attr: Dict[str, float],
|
||||||
|
attribute_bonus: Dict[str, float],
|
||||||
|
):
|
||||||
|
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||||
|
attribute_bonus["CriticalChanceBase"] = (
|
||||||
|
attribute_bonus.get("CriticalChanceBase", 0) + 0.12000000011175871
|
||||||
|
)
|
||||||
|
|
||||||
|
return attribute_bonus
|
||||||
|
|
||||||
class RelicSet:
|
class RelicSet:
|
||||||
HEAD: SingleRelic
|
HEAD: SingleRelic
|
||||||
@ -871,6 +918,8 @@ class RelicSet:
|
|||||||
Relic310,
|
Relic310,
|
||||||
Relic311,
|
Relic311,
|
||||||
Relic312,
|
Relic312,
|
||||||
|
Relic313,
|
||||||
|
Relic314,
|
||||||
]
|
]
|
||||||
]
|
]
|
||||||
|
|
||||||
@ -971,6 +1020,10 @@ class RelicSet:
|
|||||||
self.SetSkill.append(Relic311(set_id, count))
|
self.SetSkill.append(Relic311(set_id, count))
|
||||||
elif set_id == 312:
|
elif set_id == 312:
|
||||||
self.SetSkill.append(Relic312(set_id, count))
|
self.SetSkill.append(Relic312(set_id, count))
|
||||||
|
elif set_id == 313:
|
||||||
|
self.SetSkill.append(Relic313(set_id, count))
|
||||||
|
elif set_id == 314:
|
||||||
|
self.SetSkill.append(Relic314(set_id, count))
|
||||||
else:
|
else:
|
||||||
msg = f"Unknow SetId: {set_id}"
|
msg = f"Unknow SetId: {set_id}"
|
||||||
raise ValueError(msg)
|
raise ValueError(msg)
|
||||||
|
Loading…
Reference in New Issue
Block a user