{ "MaxHP": "生命值", "Attack": "攻击力", "Defence": "防御力", "Speed": "速度", "CriticalChance": "暴击率", "CriticalDamage": "暴击伤害", "BreakDamageAddedRatio": "击破特攻", "BreakDamageAddedRatioBase": "击破特攻", "HealRatio": "治疗量加成", "MaxSP": "能量上限", "SPRatio": "能量恢复效率", "StatusProbability": "效果命中", "StatusResistance": "效果抵抗", "CriticalChanceBase": "暴击率", "CriticalDamageBase": "暴击伤害", "HealRatioBase": "治疗量加成", "StanceBreakAddedRatio": "dev_失效字段", "SPRatioBase": "能量恢复效率", "StatusProbabilityBase": "效果命中", "StatusResistanceBase": "效果抵抗", "PhysicalAddedRatio": "物理属性伤害提高", "PhysicalResistance": "物理属性抗性提高", "FireAddedRatio": "火属性伤害提高", "FireResistance": "火属性抗性提高", "IceAddedRatio": "冰属性伤害提高", "IceResistance": "冰属性抗性提高", "ThunderAddedRatio": "雷属性伤害提高", "ThunderResistance": "雷属性抗性提高", "WindAddedRatio": "风属性伤害提高", "WindResistance": "风属性抗性提高", "QuantumAddedRatio": "量子属性伤害提高", "QuantumResistance": "量子属性抗性提高", "ImaginaryAddedRatio": "虚数属性伤害提高", "ImaginaryResistance": "虚数属性抗性提高", "BaseHP": "基础生命值提高#1[i]", "HPDelta": "生命值", "HPAddedRatio": "生命值百分比", "BaseAttack": "基础攻击力提高#1[i]", "AttackDelta": "攻击力", "AttackAddedRatio": "攻击力百分比", "BaseDefence": "基础防御力提高#1[i]", "DefenceDelta": "防御力", "DefenceAddedRatio": "防御力百分比", "BaseSpeed": "速度", "HealTakenRatio": "治疗量加成", "PhysicalResistanceDelta": "物理属性抗性提高", "FireResistanceDelta": "火属性抗性提高", "IceResistanceDelta": "冰属性抗性提高", "ThunderResistanceDelta": "雷属性抗性提高", "WindResistanceDelta": "风属性抗性提高", "QuantumResistanceDelta": "量子属性抗性提高", "ImaginaryResistanceDelta": "虚数属性抗性提高", "SpeedDelta": "速度" }