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0.28 } ], [ { "type": "AttackAddedRatio", "value": 0.32 } ] ] }, "21021": { "id": "21021", "skill": "酣适", "desc": "当装备者的回合开始时,随机为1个当前能量百分比小于#1[i]%的我方其他目标恢复#2[i]点能量。", "params": [ [ 0.5, 8 ], [ 0.5, 10 ], [ 0.5, 12 ], [ 0.5, 14 ], [ 0.5, 16 ] ], "properties": [ [], [], [], [], [] ] }, "21022": { "id": "21022", "skill": "休止符", "desc": "使装备者的击破特攻提高#1[i]%,对处于触电或风化状态的敌方目标造成的伤害提高#2[i]%,该效果对持续伤害也会生效。", "params": [ [ 0.16, 0.16 ], [ 0.2, 0.2 ], [ 0.24, 0.24 ], [ 0.28, 0.28 ], [ 0.32, 0.32 ] ], "properties": [ [ { "type": "BreakDamageAddedRatioBase", "value": 0.16 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.2 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.24 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.28 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.32 } ] ] }, "21023": { "id": "21023", "skill": "泪中人", "desc": "战斗开始时,使我方全体受到的伤害降低#2[i]%,持续#3[i]回合。同时立即为我方全体回复等同于各自已损失生命值#1[i]%的生命值。", "params": [ [ 0.3, 0.08, 5 ], [ 0.35, 0.1, 5 ], [ 0.4, 0.12, 5 ], [ 0.45, 0.14, 5 ], [ 0.5, 0.16, 5 ] ], "properties": [ [], [], [], [], [] ] }, "21024": { "id": "21024", "skill": "驱散余寒", "desc": "进入战斗后,使装备者速度提高#1[i]%,造成的伤害提高#2[i]%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。", "params": [ [ 0.08, 0.12 ], [ 0.09, 0.15 ], [ 0.1, 0.18 ], [ 0.11, 0.21 ], [ 0.12, 0.24 ] ], "properties": [ [], [], [], [], [] ] }, "21025": { "id": "21025", "skill": "旧日纸鸢", "desc": "当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高#1[i]%,持续#2[i]回合。", "params": [ [ 0.16, 1 ], [ 0.2, 1 ], [ 0.24, 1 ], [ 0.28, 1 ], [ 0.32, 1 ] ], "properties": [ [], [], [], [], [] ] }, "21026": { "id": "21026", "skill": "快溜", "desc": "使装备者的攻击力提高#1[i]%,对处于灼烧或裂伤状态的敌方目标造成的伤害提高#2[i]%,该效果对持续伤害也会生效。", "params": [ [ 0.1, 0.16 ], [ 0.125, 0.2 ], [ 0.15, 0.24 ], [ 0.175, 0.28 ], [ 0.2, 0.32 ] ], "properties": [ [ { "type": "AttackAddedRatio", "value": 0.1 } ], [ { "type": "AttackAddedRatio", "value": 0.125 } ], [ { "type": "AttackAddedRatio", "value": 0.15 } ], [ { "type": "AttackAddedRatio", "value": 0.175 } ], [ { "type": "AttackAddedRatio", "value": 0.2 } ] ] }, "21027": { "id": "21027", "skill": "各就其位", "desc": "使装备者造成伤害提高#1[i]%。每消灭1个敌方目标,装备者的攻击力提高#2[i]%,该效果最多叠加#3[i]层。", "params": [ [ 0.12, 0.04, 3 ], [ 0.15, 0.05, 3 ], [ 0.18, 0.06, 3 ], [ 0.21, 0.07, 3 ], [ 0.24, 0.08, 3 ] ], "properties": [ [ { "type": "AllDamageTypeAddedRatio", "value": 0.12 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.15 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.18 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.21 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.24 } ] ] }, "21028": { "id": "21028", "skill": "小小灯火", "desc": "使装备者的生命上限提高#1[i]%。施放普攻或战技后,为我方全体回复等同于各自生命上限#2[f1]%的生命值。", "params": [ [ 0.16, 0.02 ], [ 0.2, 0.025 ], [ 0.24, 0.03 ], [ 0.28, 0.035 ], [ 0.32, 0.04 ] ], "properties": [ [ { "type": "HPAddedRatio", "value": 0.16 } ], [ { "type": "HPAddedRatio", "value": 0.2 } ], [ { "type": "HPAddedRatio", "value": 0.24 } ], [ { "type": "HPAddedRatio", "value": 0.28 } ], [ { "type": "HPAddedRatio", "value": 0.32 } ] ] }, "21029": { "id": "21029", "skill": "交手如交谈", "desc": "装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身#1[i]%攻击力的附加伤害。", "params": [ [ 0.48 ], [ 0.6 ], [ 0.72 ], [ 0.84 ], [ 0.96 ] ], "properties": [ [], [], [], [], [] ] }, "21030": { "id": "21030", "skill": "新篇章", "desc": "使装备者防御力提高#1[i]%。使装备者施放终结技时造成的伤害值提高,提高数值等同于装备者防御力的#2[i]%,该效果每次施放终结技时对每个敌方目标仅生效1次。", "params": [ [ 0.16, 0.6 ], [ 0.2, 0.75 ], [ 0.24, 0.9 ], [ 0.28, 1.05 ], [ 0.32, 1.2 ] ], "properties": [ [ { "type": "DefenceAddedRatio", "value": 0.16 } ], [ { "type": "DefenceAddedRatio", "value": 0.2 } ], [ { "type": "DefenceAddedRatio", "value": 0.24 } ], [ { "type": "DefenceAddedRatio", "value": 0.28 } ], [ { "type": "DefenceAddedRatio", "value": 0.32 } ] ] }, "21031": { "id": "21031", "skill": "汹涌", "desc": "使装备者暴击率提高#1[i]%。暴击后有#2[i]%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。", "params": [ [ 0.12, 0.16 ], [ 0.15, 0.2 ], [ 0.18, 0.24 ], [ 0.21, 0.28 ], [ 0.24, 0.32 ] ], "properties": [ [ { "type": "CriticalChanceBase", "value": 0.12 } ], [ { "type": "CriticalChanceBase", "value": 0.15 } ], [ { "type": "CriticalChanceBase", "value": 0.18 } ], [ { "type": "CriticalChanceBase", "value": 0.21 } ], [ { "type": "CriticalChanceBase", "value": 0.24 } ] ] }, "21032": { "id": "21032", "skill": "秘密", "desc": "在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高#1[i]%;使我方全体暴击伤害提高#2[i]%;使我方全体能量恢复效率提高#3[i]%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。", "params": [ [ 0.1, 0.12, 0.06 ], [ 0.125, 0.15, 0.075 ], [ 0.15, 0.18, 0.09 ], [ 0.175, 0.21, 0.105 ], [ 0.2, 0.24, 0.12 ] ], "properties": [ [], [], [], [], [] ] }, "21033": { "id": "21033", "skill": "绝境", "desc": "使装备者的攻击力提高#1[i]%。当装备者消灭敌方目标时,回复等同于自身#2[i]%攻击力的生命值。", "params": [ [ 0.24, 0.12 ], [ 0.3, 0.15 ], [ 0.36, 0.18 ], [ 0.42, 0.21 ], [ 0.48, 0.24 ] ], "properties": [ [ { "type": "AttackAddedRatio", "value": 0.24 } ], [ { "type": "AttackAddedRatio", "value": 0.3 } ], [ { "type": "AttackAddedRatio", "value": 0.36 } ], [ { "type": "AttackAddedRatio", "value": 0.42 } ], [ { "type": "AttackAddedRatio", "value": 0.48 } ] ] }, "21034": { "id": "21034", "skill": "风雨将至", "desc": "进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高#1[f2]%,最多计入#2[i]点。", "params": [ [ 0.002, 160 ], [ 0.0025, 160 ], [ 0.003, 160 ], [ 0.0035, 160 ], [ 0.004, 160 ] ], "properties": [ [], [], [], [], [] ] }, "21035": { "id": "21035", "skill": "假设", "desc": "使装备者的击破特攻提高#1[i]%。施放普攻后,装备者回复等同于#2[f1]%生命上限+#3[i]点的生命值。", "params": [ [ 0.24, 0.02, 800 ], [ 0.3, 0.025, 800 ], [ 0.36, 0.03, 800 ], [ 0.42, 0.035, 800 ], [ 0.48, 0.04, 800 ] ], "properties": [ [ { "type": "BreakDamageAddedRatioBase", "value": 0.24 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.3 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.36 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.42 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.48 } ] ] }, "21036": { "id": "21036", "skill": "团结", "desc": "装备者施放普攻、战技、终结技中某一类型的技能后,为我方全体附加【童心】,【童心】可以使我方目标对应类型的技能所造成的伤害提高#1[i]%。【童心】仅对装备者最新使用的技能类型生效,且不可叠加。", "params": [ [ 0.12 ], [ 0.14 ], [ 0.16 ], [ 0.18 ], [ 0.2 ] ], "properties": [ [], [], [], [], [] ] }, "21037": { "id": "21037", "skill": "下注", "desc": "使装备者的攻击力提高#1[i]%。当装备者对敌方目标造成暴击后获得一层【好运】,最多叠加#3[i]层。每层【好运】使装备者的暴击伤害提高#2[i]%,【好运】在装备者的回合结束时移除。", "params": [ [ 0.12, 0.08, 4 ], [ 0.14, 0.09, 4 ], [ 0.16, 0.1, 4 ], [ 0.18, 0.11, 4 ], [ 0.2, 0.12, 4 ] ], "properties": [ [ { "type": "AttackAddedRatio", "value": 0.12 } ], [ { "type": "AttackAddedRatio", "value": 0.14 } ], [ { "type": "AttackAddedRatio", "value": 0.16 } ], [ { "type": "AttackAddedRatio", "value": 0.18 } ], [ { "type": "AttackAddedRatio", "value": 0.2 } ] ] }, "21038": { "id": "21038", "skill": "爆燃", "desc": "当装备者在单次受到攻击中累计损失的生命值超过最大生命值的#1[i]%,或单次消耗自身生命值超过最大生命值的#1[i]%,则立即回复等同于装备者生命上限#3[i]%的生命值,同时使装备者造成的伤害提高#2[i]%,持续#4[i]回合。该效果每#5[i]回合只能触发1次。", "params": [ [ 0.25, 0.25, 0.15, 2, 3 ], [ 0.25, 0.3125, 0.15, 2, 3 ], [ 0.25, 0.375, 0.15, 2, 3 ], [ 0.25, 0.4375, 0.15, 2, 3 ], [ 0.25, 0.5, 0.15, 2, 3 ] ], "properties": [ [], [], [], [], [] ] }, "21039": { "id": "21039", "skill": "洞见", "desc": "使装备者的效果抵抗提高#1[i]%。装备者每有#2[i]点防御力,使装备者造成的伤害提高#3[f1]%,最多使造成的伤害提高#4[i]%。", "params": [ [ 0.12, 100, 0.008, 0.32 ], [ 0.14, 100, 0.009, 0.36 ], [ 0.16, 100, 0.01, 0.4 ], [ 0.18, 100, 0.011, 0.44 ], [ 0.2, 100, 0.012, 0.48 ] ], "properties": [ [ { "type": "StatusResistanceBase", "value": 0.12 } ], [ { "type": "StatusResistanceBase", "value": 0.14 } ], [ { "type": "StatusResistanceBase", "value": 0.16 } ], [ { "type": "StatusResistanceBase", "value": 0.18 } ], [ { "type": "StatusResistanceBase", "value": 0.2 } ] ] }, "21040": { "id": "21040", "skill": "攻略", "desc": "使装备者的攻击力提高#1[i]%。装备者施放攻击后,若有不少于2个被攻击的敌方目标具有对应属性弱点,装备者的暴击伤害提高#2[i]%,持续#3[i]回合。", "params": [ [ 0.16, 0.2, 2 ], [ 0.18, 0.25, 2 ], [ 0.2, 0.3, 2 ], [ 0.22, 0.35, 2 ], [ 0.24, 0.4, 2 ] ], "properties": [ [ { "type": "AttackAddedRatio", "value": 0.16 } ], [ { "type": "AttackAddedRatio", "value": 0.18 } ], [ { "type": "AttackAddedRatio", "value": 0.2 } ], [ { "type": "AttackAddedRatio", "value": 0.22 } ], [ { "type": "AttackAddedRatio", "value": 0.24 } ] ] }, "21041": { "id": "21041", "skill": "自娱自乐", "desc": "装备者对敌方目标施加负面状态后,获得一层【戏法】,每层【戏法】使装备者造成的伤害提高#1[i]%,最多叠加#2[i]层,持续#3[i]回合。当装备者的效果命中大于等于#4[i]%时,攻击力提高#5[i]%。", "params": [ [ 0.06, 3, 1, 0.8, 0.2 ], [ 0.07, 3, 1, 0.8, 0.24 ], [ 0.08, 3, 1, 0.8, 0.28 ], [ 0.09, 3, 1, 0.8, 0.32 ], [ 0.1, 3, 1, 0.8, 0.36 ] ], "properties": [ [], [], [], [], [] ] }, "21042": { "id": "21042", "skill": "传承", "desc": "使装备者的击破特攻提高#1[i]%。当装备者释放终结技时,暴击率提高#2[i]%,持续#3[i]回合。", "params": [ [ 0.28, 0.15, 2 ], [ 0.35, 0.1875, 2 ], [ 0.42, 0.225, 2 ], [ 0.49, 0.2625, 2 ], [ 0.56, 0.3, 2 ] ], "properties": [ [ { "type": "BreakDamageAddedRatioBase", "value": 0.28 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.35 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.42 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.49 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.56 } ] ] }, "22000": { "id": "22000", "skill": "眼疾手快", "desc": "使装备者的效果命中提高#1[i]%。当装备者攻击防御力被降低的敌方目标后,恢复#2[i]点能量。", "params": [ [ 0.2, 4 ], [ 0.25, 5 ], [ 0.3, 6 ], [ 0.35, 7 ], [ 0.4, 8 ] ], "properties": [ [ { "type": "StatusProbabilityBase", "value": 0.2 } ], [ { "type": "StatusProbabilityBase", "value": 0.25 } ], [ { "type": "StatusProbabilityBase", "value": 0.3 } ], [ { "type": "StatusProbabilityBase", "value": 0.35 } ], [ { "type": "StatusProbabilityBase", "value": 0.4 } ] ] }, "22001": { "id": "22001", "skill": "不怕不怕啦", "desc": "使装备者的生命上限提高#1[i]%。当装备者施放战技时,治疗量提高#2[i]%,持续#3[i]回合。", "params": [ [ 0.08, 0.16, 2 ], [ 0.09, 0.19, 2 ], [ 0.1, 0.22, 2 ], [ 0.11, 0.25, 2 ], [ 0.12, 0.28, 2 ] ], "properties": [ [ { "type": "HPAddedRatio", "value": 0.08 } ], [ { "type": "HPAddedRatio", "value": 0.09 } ], [ { "type": "HPAddedRatio", "value": 0.1 } ], [ { "type": "HPAddedRatio", "value": 0.11 } ], [ { "type": "HPAddedRatio", "value": 0.12 } ] ] }, "23000": { "id": "23000", "skill": "流星群", "desc": "场上每有1个敌方目标,使装备者的攻击力提高#2[f1]%,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高#1[i]%,持续1回合。", "params": [ [ 0.3, 0.09 ], [ 0.35, 0.105 ], [ 0.4, 0.12 ], [ 0.45, 0.135 ], [ 0.5, 0.15 ] ], "properties": [ [], [], [], [], [] ] }, "23001": { "id": "23001", "skill": "花与蝶", "desc": "使装备者的暴击率提高#1[i]%。当装备者在战斗中速度大于100时,每超过#2[i]点,普攻和战技造成的伤害提高#3[i]%,同时终结技的暴击伤害提高#4[i]%,该效果可叠加#5[i]层。", "params": [ [ 0.18, 10, 0.06, 0.12, 6 ], [ 0.21, 10, 0.07, 0.14, 6 ], [ 0.24, 10, 0.08, 0.16, 6 ], [ 0.27, 10, 0.09, 0.18, 6 ], [ 0.3, 10, 0.1, 0.2, 6 ] ], "properties": [ [ { "type": "CriticalChanceBase", "value": 0.18 } ], [ { "type": "CriticalChanceBase", "value": 0.21 } ], [ { "type": "CriticalChanceBase", "value": 0.24 } ], [ { "type": "CriticalChanceBase", "value": 0.27 } ], [ { "type": "CriticalChanceBase", "value": 0.3 } ] ] }, "23002": { "id": "23002", "skill": "家人", "desc": 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"value": 0.18 } ] ] }, "23004": { "id": "23004", "skill": "传承者", "desc": "使装备者对陷入负面效果的敌方目标造成的伤害提高#1[i]%。当装备者施放战技时,装备者此次攻击的效果命中提高#2[i]%,攻击力提高#3[i]%。", "params": [ [ 0.24, 0.18, 0.24 ], [ 0.28, 0.21, 0.28 ], [ 0.32, 0.24, 0.32 ], [ 0.36, 0.27, 0.36 ], [ 0.4, 0.3, 0.4 ] ], "properties": [ [], [], [], [], [] ] }, "23005": { "id": "23005", "skill": "决断", "desc": "使装备者的防御力提高#2[i]%,效果命中提高#4[i]%,同时使自身受到攻击的概率提高。当装备者受到攻击后,防御力额外提高#3[i]%,持续到自身回合结束。", "params": [ [ 2, 0.24, 0.24, 0.24 ], [ 2, 0.28, 0.28, 0.28 ], [ 2, 0.32, 0.32, 0.32 ], [ 2, 0.36, 0.36, 0.36 ], [ 2, 0.4, 0.4, 0.4 ] ], "properties": [ [ { "type": "DefenceAddedRatio", "value": 0.24 }, { "type": "StatusProbabilityBase", "value": 0.24 } ], [ { "type": "DefenceAddedRatio", "value": 0.28 }, { "type": "StatusProbabilityBase", "value": 0.28 } ], [ { "type": "DefenceAddedRatio", "value": 0.32 }, { "type": "StatusProbabilityBase", "value": 0.32 } ], [ { "type": "DefenceAddedRatio", "value": 0.36 }, { "type": "StatusProbabilityBase", "value": 0.36 } ], [ { "type": "DefenceAddedRatio", "value": 0.4 }, { "type": "StatusProbabilityBase", "value": 0.4 } ] ] }, "23006": { "id": "23006", "skill": "蜘蛛的网", "desc": "使装备者造成的伤害提高#2[i]%。装备者每次施放攻击后,速度提高#3[f1]%,最多叠加#4[i]层。\n当装备者击中敌方目标时,如果该目标不处于【游丝】状态,则有100%的基础概率使其陷入【游丝】状态。当敌方目标处于【游丝】状态时,也会被视为陷入了触电状态。【游丝】状态下,敌方目标每回合开始时受到等同于装备者#1[i]%攻击力的雷属性持续伤害,持续#5[i]回合。", "params": [ [ 0.6, 0.24, 0.048, 3, 1 ], [ 0.7, 0.28, 0.056, 3, 1 ], [ 0.8, 0.32, 0.064, 3, 1 ], [ 0.9, 0.36, 0.072, 3, 1 ], [ 1, 0.4, 0.08, 3, 1 ] ], "properties": [ [ { "type": "AllDamageTypeAddedRatio", "value": 0.24 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.28 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.32 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.36 } ], [ { "type": "AllDamageTypeAddedRatio", "value": 0.4 } ] ] }, "23007": { "id": "23007", "skill": "幻影现实", "desc": "使装备者的效果命中提高#1[i]%。当装备者对同时处于大于等于#4[i]个负面效果的敌方目标造成伤害时,暴击率提高#5[i]%。装备者施放普攻、战技、终结技后,有#2[i]%的基础概率对随机1个未持有【以太编码】的受击目标施加【以太编码】。持有【以太编码】的目标受到的伤害提高#3[i]%,持续1回合。", "params": [ [ 0.24, 1, 0.12, 3, 0.12 ], [ 0.28, 1, 0.14, 3, 0.14 ], [ 0.32, 1, 0.16, 3, 0.16 ], [ 0.36, 1, 0.18, 3, 0.18 ], [ 0.4, 1, 0.2, 3, 0.2 ] ], "properties": [ [ { "type": "StatusProbabilityBase", "value": 0.24 } ], [ { "type": "StatusProbabilityBase", "value": 0.28 } ], [ { "type": "StatusProbabilityBase", "value": 0.32 } ], [ { "type": "StatusProbabilityBase", "value": 0.36 } ], [ { "type": "StatusProbabilityBase", "value": 0.4 } ] ] }, "23008": { "id": "23008", "skill": "荆棘", "desc": "使装备者的攻击力提高#1[i]%。当装备者施放攻击后,每击中1名不同的敌方目标,恢复#3[f1]点能量,每次攻击最多通过该方式恢复#4[i]次能量。当装备者施放终结技后,使我方全体速度提高#2[i]点,持续1回合。", "params": [ [ 0.24, 12, 3, 3 ], [ 0.28, 14, 3.5, 3 ], [ 0.32, 16, 4, 3 ], [ 0.36, 18, 4.5, 3 ], [ 0.4, 20, 5, 3 ] ], "properties": [ [ { "type": "AttackAddedRatio", "value": 0.24 } ], [ { "type": "AttackAddedRatio", "value": 0.28 } ], [ { "type": "AttackAddedRatio", "value": 0.32 } ], [ { "type": "AttackAddedRatio", "value": 0.36 } ], [ { "type": "AttackAddedRatio", "value": 0.4 } ] ] }, "23009": { "id": "23009", "skill": "不得", "desc": "使装备者的暴击率提高#1[i]%,生命上限提高#2[i]%。当装备者受到攻击或装备者消耗自身生命值后,造成的伤害提高#3[i]%,该效果在装备者施放攻击后解除。", "params": [ [ 0.18, 0.18, 0.24 ], [ 0.21, 0.21, 0.28 ], [ 0.24, 0.24, 0.32 ], [ 0.27, 0.27, 0.36 ], [ 0.3, 0.3, 0.4 ] ], "properties": [ [ { "type": "CriticalChanceBase", "value": 0.18 }, { "type": "HPAddedRatio", "value": 0.18 } ], [ { "type": "CriticalChanceBase", "value": 0.21 }, { "type": "HPAddedRatio", "value": 0.21 } ], [ { "type": "CriticalChanceBase", "value": 0.24 }, { "type": "HPAddedRatio", "value": 0.24 } ], [ { "type": "CriticalChanceBase", "value": 0.27 }, { "type": "HPAddedRatio", "value": 0.27 } ], [ { "type": "CriticalChanceBase", "value": 0.3 }, { "type": "HPAddedRatio", "value": 0.3 } ] ] }, "23010": { "id": "23010", "skill": "长夜", "desc": "使装备者暴击伤害提高#1[i]%。使装备者战技和终结技造成的伤害提高#2[i]%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高#3[i]%。", "params": [ [ 0.36, 0.18, 0.48 ], [ 0.42, 0.21, 0.56 ], [ 0.48, 0.24, 0.64 ], [ 0.54, 0.27, 0.72 ], [ 0.6, 0.3, 0.8 ] ], "properties": [ [ { "type": "CriticalDamageBase", "value": 0.36 } ], [ { "type": "CriticalDamageBase", "value": 0.42 } ], [ { "type": "CriticalDamageBase", "value": 0.48 } ], [ { "type": "CriticalDamageBase", "value": 0.54 } ], [ { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, "23011": { "id": "23011", "skill": "视界", "desc": "使装备者的生命上限提高#1[i]%,能量恢复效率提高#4[i]%。当装备者的生命值降低时,使我方全体造成的伤害提高#2[f1]%,持续#5[i]回合。\n每个波次开始时,为我方全体回复等同于各自已损失生命值#3[i]%的生命值。", "params": [ [ 0.24, 0.09, 0.8, 0.12, 2 ], [ 0.28, 0.105, 0.85, 0.14, 2 ], [ 0.32, 0.12, 0.9, 0.16, 2 ], [ 0.36, 0.135, 0.95, 0.18, 2 ], [ 0.4, 0.15, 1, 0.2, 2 ] ], "properties": [ [ { "type": "HPAddedRatio", "value": 0.24 }, { "type": "SPRatioBase", "value": 0.12 } ], [ { "type": "HPAddedRatio", "value": 0.28 }, { "type": "SPRatioBase", "value": 0.14 } ], [ { "type": "HPAddedRatio", "value": 0.32 }, { "type": "SPRatioBase", "value": 0.16 } ], [ { "type": "HPAddedRatio", "value": 0.36 }, { "type": "SPRatioBase", "value": 0.18 } ], [ { "type": "HPAddedRatio", "value": 0.4 }, { "type": "SPRatioBase", "value": 0.2 } ] ] }, "23012": { "id": "23012", "skill": "美梦", "desc": "使装备者的暴击伤害提高#1[i]%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高#2[i]%,持续#3[i]回合。该效果每#4[i]回合可以触发1次。", "params": [ [ 0.3, 0.36, 1, 3 ], [ 0.35, 0.42, 1, 3 ], [ 0.4, 0.48, 1, 3 ], [ 0.45, 0.54, 1, 3 ], [ 0.5, 0.6, 1, 3 ] ], "properties": [ [ { "type": "CriticalDamageBase", "value": 0.3 } ], [ { "type": "CriticalDamageBase", "value": 0.35 } ], [ { "type": "CriticalDamageBase", "value": 0.4 } ], [ { "type": "CriticalDamageBase", "value": 0.45 } ], [ { "type": "CriticalDamageBase", "value": 0.5 } ] ] }, "23013": { "id": "23013", "skill": "日有四时", "desc": "使装备者生命上限提高#1[i]%,治疗量提高#2[i]%。当装备者对我方目标提供治疗时,记录治疗量。当任意我方目标施放攻击后,根据记录治疗量的#3[i]%,对随机1个受到攻击的敌方目标造成基于装备者属性的附加伤害。该伤害不受加成影响,每回合最多结算1次。", "params": [ [ 0.18, 0.12, 0.36 ], [ 0.21, 0.14, 0.42 ], [ 0.24, 0.16, 0.48 ], [ 0.27, 0.18, 0.54 ], [ 0.3, 0.2, 0.6 ] ], "properties": [ [ { "type": "HPAddedRatio", "value": 0.18 }, { "type": "HealRatioBase", "value": 0.12 } ], [ { "type": "HPAddedRatio", "value": 0.21 }, { "type": "HealRatioBase", "value": 0.14 } ], [ { "type": "HPAddedRatio", "value": 0.24 }, { "type": "HealRatioBase", "value": 0.16 } ], [ { "type": "HPAddedRatio", "value": 0.27 }, { "type": "HealRatioBase", "value": 0.18 } ], [ { "type": "HPAddedRatio", "value": 0.3 }, { "type": "HealRatioBase", "value": 0.2 } ] ] }, "23014": { "id": "23014", "skill": "执此宵玉", "desc": "使装备者的暴击伤害提高#1[i]%。当队友受到攻击或消耗生命值后,装备者获得1层【月蚀】,最多叠加#2[i]层。每层【月蚀】使装备者下一次攻击造成的伤害提高#3[f1]%。叠满#2[i]层时,额外使该次攻击无视目标#4[i]%的防御力。该效果在装备者施放攻击后解除。", "params": [ [ 0.2, 3, 0.14, 0.12 ], [ 0.23, 3, 0.165, 0.14 ], [ 0.26, 3, 0.19, 0.16 ], [ 0.29, 3, 0.215, 0.18 ], [ 0.32, 3, 0.24, 0.2 ] ], "properties": [ [ { "type": "CriticalDamageBase", "value": 0.2 } ], [ { "type": "CriticalDamageBase", "value": 0.23 } ], [ { "type": "CriticalDamageBase", "value": 0.26 } ], [ { "type": "CriticalDamageBase", "value": 0.29 } ], [ { "type": "CriticalDamageBase", "value": 0.32 } ] ] }, "23015": { "id": "23015", "skill": "抵死", "desc": "使装备者的暴击率提高#1[i]%。当装备者施放普攻时,获得1层【龙吟】,持续#2[i]回合。每层【龙吟】使装备者的攻击力提高#4[i]%,能量恢复效率提高#5[f1]%。【龙吟】最多叠加#3[i]层。", "params": [ [ 0.18, 2, 2, 0.18, 0.06 ], [ 0.21, 2, 2, 0.21, 0.07 ], [ 0.24, 2, 2, 0.24, 0.08 ], [ 0.27, 2, 2, 0.27, 0.09 ], [ 0.3, 2, 2, 0.3, 0.1 ] ], "properties": [ [ { "type": "CriticalChanceBase", "value": 0.18 } ], [ { "type": "CriticalChanceBase", "value": 0.21 } ], [ { "type": "CriticalChanceBase", "value": 0.24 } ], [ { "type": "CriticalChanceBase", "value": 0.27 } ], [ { "type": "CriticalChanceBase", "value": 0.3 } ] ] }, "23016": { "id": "23016", "skill": "一个一个来", "desc": "使装备者暴击率提高#1[i]%,追加攻击造成的伤害提高#2[i]%。装备者施放追加攻击后,使目标陷入【温驯】状态,该效果最多叠加#4[i]层。我方目标击中【温驯】状态下的敌方目标时,每层【温驯】使造成的暴击伤害提高#3[i]%。", "params": [ [ 0.18, 0.3, 0.12, 2 ], [ 0.21, 0.35, 0.14, 2 ], [ 0.24, 0.4, 0.16, 2 ], [ 0.27, 0.45, 0.18, 2 ], [ 0.3, 0.5, 0.2, 2 ] ], "properties": [ [ { "type": "CriticalChanceBase", "value": 0.18 } ], [ { "type": "CriticalChanceBase", "value": 0.21 } ], [ { "type": "CriticalChanceBase", "value": 0.24 } ], [ { "type": "CriticalChanceBase", "value": 0.27 } ], [ { "type": "CriticalChanceBase", "value": 0.3 } ] ] }, "23017": { "id": "23017", "skill": "深度深呼吸", "desc": "使装备者的能量恢复效率提高#1[i]%。我方目标施放终结技时,装备者为当前生命值百分比最低的我方目标回复等同于其#2[i]%生命上限的生命值。当装备者为我方目标提供治疗时,使该目标的攻击力提高#3[f1]%,该效果最多叠加#4[i]层,持续#5[i]回合。", "params": [ [ 0.12, 0.1, 0.024, 5, 2 ], [ 0.14, 0.11, 0.028, 5, 2 ], [ 0.16, 0.12, 0.032, 5, 2 ], [ 0.18, 0.13, 0.036, 5, 2 ], [ 0.2, 0.14, 0.04, 5, 2 ] ], "properties": [ [ { "type": "SPRatioBase", "value": 0.12 } ], [ { "type": "SPRatioBase", "value": 0.14 } ], [ { "type": "SPRatioBase", "value": 0.16 } ], [ { "type": "SPRatioBase", "value": 0.18 } ], [ { "type": "SPRatioBase", "value": 0.2 } ] ] }, "23018": { "id": "23018", "skill": "骑士巡礼", "desc": "使装备者的暴击伤害提高#1[i]%。当装备者施放终结技时,根据装备者的能量上限,提高装备者终结技造成的伤害:每点能量提高#2[f2]%,最多计入#3[i]点。", "params": [ [ 0.36, 0.0036, 180 ], [ 0.42, 0.0042, 180 ], [ 0.48, 0.0048, 180 ], [ 0.54, 0.0054, 180 ], [ 0.6, 0.006, 180 ] ], "properties": [ [ { "type": "CriticalDamageBase", "value": 0.36 } ], [ { "type": "CriticalDamageBase", "value": 0.42 } ], [ { "type": "CriticalDamageBase", "value": 0.48 } ], [ { "type": "CriticalDamageBase", "value": 0.54 } ], [ { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, "23019": { "id": "23019", "skill": "彻骨梅香", "desc": "使装备者击破特攻提高#1[i]%。装备者施放终结技后,使我方全体造成的伤害提高#2[i]%,持续#3[i]回合,并且若装备者击破特攻大于等于#4[i]%,则恢复1个战技点。\n每个波次开始时,我方全体立即恢复#5[f1]点能量,同类技能无法重复生效。", "params": [ [ 0.6, 0.24, 3, 1.5, 10 ], [ 0.7, 0.28, 3, 1.5, 12.5 ], [ 0.8, 0.32, 3, 1.5, 15 ], [ 0.9, 0.36, 3, 1.5, 17.5 ], [ 1, 0.4, 3, 1.5, 20 ] ], "properties": [ [ { "type": "BreakDamageAddedRatioBase", "value": 0.6 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.7 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.8 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 0.9 } ], [ { "type": "BreakDamageAddedRatioBase", "value": 1 } ] ] }, "23020": { "id": "23020", "skill": "思想训练", "desc": "使装备者的暴击伤害提高#1[i]%。敌方目标每承受1个负面效果,装备者对其造成的暴击伤害额外提高#2[i]%,最多叠加#3[i]层。施放终结技攻击敌方目标时,使装备者获得【论辩】效果,造成的伤害提高#4[i]%,追加攻击无视目标#5[i]%的防御力,该效果持续#6[i]回合。", "params": [ [ 0.2, 0.08, 3, 0.36, 0.24, 2 ], [ 0.23, 0.09, 3, 0.42, 0.28, 2 ], [ 0.26, 0.1, 3, 0.48, 0.32, 2 ], [ 0.29, 0.11, 3, 0.54, 0.36, 2 ], [ 0.32, 0.12, 3, 0.6, 0.4, 2 ] ], "properties": [ [ { "type": "CriticalDamageBase", "value": 0.2 } ], [ { "type": "CriticalDamageBase", "value": 0.23 } ], [ { "type": "CriticalDamageBase", "value": 0.26 } ], [ { "type": "CriticalDamageBase", "value": 0.29 } ], [ { "type": "CriticalDamageBase", "value": 0.32 } ] ] }, "23021": { "id": "23021", "skill": "善变", "desc": "使装备者的暴击伤害提高#1[i]%。战斗开始时,使装备者获得【假面】,持续#6[i]回合。当装备者持有【假面】时,装备者的队友暴击率提高#5[i]%,暴击伤害提高#2[i]%。装备者每恢复1个战技点,获得1层【彩焰】,恢复时溢出的战技点也会被计算在内。当【彩焰】达到#4[i]层后,移除所有【彩焰】并获得【假面】,持续#3[i]回合。", "params": [ [ 0.32, 0.28, 4, 4, 0.1, 3 ], [ 0.39, 0.35, 4, 4, 0.11, 3 ], [ 0.46, 0.42, 4, 4, 0.12, 3 ], [ 0.53, 0.49, 4, 4, 0.13, 3 ], [ 0.6, 0.56, 4, 4, 0.14, 3 ] ], "properties": [ [ { "type": "CriticalDamageBase", "value": 0.32 } ], [ { "type": "CriticalDamageBase", "value": 0.39 } ], [ { "type": "CriticalDamageBase", "value": 0.46 } ], [ { "type": "CriticalDamageBase", "value": 0.53 } ], [ { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, "23022": { "id": "23022", "skill": "结晶", "desc": "使装备者的效果命中提高#1[i]%。装备者对陷入风化、灼烧、触电、裂伤状态的敌方目标造成伤害时,分别获得1层【先知】,最多叠加#4[i]层。单场战斗中,每种持续伤害状态类型仅可叠加1次【先知】效果。每层【先知】使装备者的攻击力提高#2[i]%,造成的持续伤害无视目标#3[f1]%的防御力。", "params": [ [ 0.4, 0.05, 0.072, 4 ], [ 0.45, 0.06, 0.079, 4 ], [ 0.5, 0.07, 0.086, 4 ], [ 0.55, 0.08, 0.093, 4 ], [ 0.6, 0.09, 0.1, 4 ] ], "properties": [ [ 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